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543 Commits

Author SHA1 Message Date
Thaddeus Crews 191efe2e91
Merge pull request #109778 from BlueCube3310/gles3-astc-detect
Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
Thaddeus Crews 747722d639
Merge pull request #109299 from BlueCube3310/compat-cube-fix
Compatibility: Fix cubemap faces order when setting texture data
2025-09-19 09:17:07 -05:00
Thaddeus Crews 853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Bastiaan Olij a38256c19e OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility) 2025-08-27 13:02:39 +10:00
Thaddeus Crews b432e108d5
Merge pull request #109791 from Talkashie/master
Typo cleanup pass
2025-08-21 18:39:37 -05:00
Talkashie bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
BlueCube3310 d481a23c5a Compatibility: Improve ASTC extension detecting 2025-08-19 17:12:55 +02:00
Pedro J. Estébanez 919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
BlueCube3310 356b1ab2a6 Compatibility: Fix cubemap faces order when setting texture data 2025-08-04 13:27:28 +02:00
Riley Willows fbe2710843
Add and enable default textures for other samplers 2025-07-31 00:08:43 +01:00
Summersay415 18d14ff18e Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
David Snopek ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2025-07-24 14:11:36 -05:00
Thaddeus Crews 6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
LuoZhihao 5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
brennen 2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Allen Pestaluky a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
LuoZhihao 7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde 0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Apples d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
Apples 7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
David Snopek fa30719814 Fix wrong default texture for global uniforms of type `sampler2DArray` 2025-06-05 11:12:03 -05:00
LuoZhihao 63c124fa45 Expose `RS.mesh_surface_update_index_region`
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Aaron Franke f6f1df7d73
Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
Dario 5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Lukas Tenbrink 4cb8a0c77e Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Thaddeus Crews 452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
LuoZhihao 4621d3e1f4 Shader: Fix the default behavior when mat uniforms are null 2025-05-21 13:28:39 +08:00
Capry 9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
Thaddeus Crews 19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
landervr 56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
Thaddeus Crews 7cb658cd9d
Merge pull request #106086 from clayjohn/ANGLE-BPTC
Check for GL ES version of BPTC extension when using the OpenGL renderer
2025-05-05 11:24:18 -05:00
clayjohn e7010c2c01 Check for all BPTC Extensions when using the OpenGL renderer.
EXT_texture_compression_bptc is the WebGL version of GL_EXT_texture_compression_bptc which is the same thing as GL_ARB_texture_compression_bptc but some vendors only report one or the other. ANGLE only reports GL_EXT_texture_compression_bptc for example
2025-05-05 08:23:47 -07:00
dsmtE 4e68f277c6 add REGION_RECT
fix formatting

fix shader compile (region_rect after draw_data)

fix formatting

fix formatting

Review fix (move region_rect in main + remove useless visual shader options)

fix formatting

fix alphabetic order (+ remove useless action for spatial shaders)

typo + remove TYPE_LIGHT option for  region_rect
2025-04-30 11:07:22 +02:00
Ryan 4497e2a0d3 Add Meshes to the Video RAM Profiler
Apply suggestions from code review

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-04-23 18:26:56 -04:00
Yyf2333 1a70a06a43 Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
Thaddeus Crews 6a9f46931a
Merge pull request #104480 from BlueCube3310/image-unsuported-format
Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-16 10:44:52 -05:00
Thaddeus Crews a6979ef664
Merge pull request #97801 from basicer/srgb-color-hint
Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Thaddeus Crews c7e9dc96a4
Rendering: Fix `Math` constant conversion 2025-04-11 12:33:57 -05:00
Rob Blanckaert 8c54290b4a Add `color_conversion_disabled` shader hint.
Sometimes shaders want to accept a color as input that is always
in the srgb color space.  This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
Thaddeus Crews 94282d88f9
Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
BlueCube3310 a861394e13 Renderer: Warn when images need to be converted due to their formats being unsupported by hardware 2025-04-06 19:27:02 +02:00
Yyf2333 22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Thaddeus Crews 15a5a2f309
Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-12 10:31:49 -05:00
Thaddeus Crews d8b48b022a
Merge pull request #101932 from BlueCube3310/web-astc
WebGL: Support native ASTC compression when available
2025-03-11 16:53:49 -05:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00