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Author SHA1 Message Date
Pedro J. Estébanez f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde 6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Pedro J. Estébanez ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
Rémi Verschelde 6cdd303c68
Merge pull request #93564 from Calinou/project-user-dir-prevent-trailing-periods
Prevent folder names with trailing periods from being used automatically
2024-06-26 18:15:19 +02:00
Rémi Verschelde 0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Rémi Verschelde 3d8562d775
Merge pull request #89197 from AThousandShips/arr_typed_fix
[Core] Fix sharing of typed arrays from constructor
2024-06-26 18:15:09 +02:00
Pedro J. Estébanez c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Hugo Locurcio 492787b134
Prevent folder names with trailing periods from being used automatically
Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.

On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
Ibrahn Sahir 607c5ec49f Move MIDI parsing up from ALSA driver to platform independent driver.
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.

Fixes #77035.
Fixes #79811.

With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde 6b281c0c07
Merge pull request #93563 from mihe/nothreads-feature
Add `nothreads` feature tag to signify lack of `THREADS_ENABLED`
2024-06-25 10:08:33 +02:00
Rémi Verschelde b9038501db
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Core: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
2024-06-25 10:01:39 +02:00
Mikael Hermansson 53d3d66f9f Add `nothreads` feature tag to signify lack of `THREADS_ENABLED` 2024-06-24 19:52:21 +02:00
Rémi Verschelde f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde e78dc83ee8
Merge pull request #93540 from RandomShaper/res_load_uncached
`ResourceLoader`: Fix handling of uncached loads
2024-06-24 13:20:24 +02:00
Pedro J. Estébanez 884d1da938 ResourceLoader: Fix handling of uncached loads
- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
2024-06-24 11:25:57 +02:00
Raul Santos 175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance 2024-06-22 08:11:48 +02:00
Rémi Verschelde c53a4a7f64
Merge pull request #90069 from KoBeWi/file_suicide_prevention_measures
Don't allow copying file into its own path
2024-06-21 16:49:26 +02:00
Rémi Verschelde 74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Pedro J. Estébanez 03d14e436b WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde 19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
bruvzg dd883bebd4
Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
Rémi Verschelde 0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
Rémi Verschelde a492b32ed0
Merge pull request #93281 from TitanNano/jovan/fix_get_frame_data
Make `profiling_get_frame_data` call the correct GDVIRTUAL method
2024-06-18 17:59:22 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde 470cc59706
Merge pull request #93293 from rune-scape/cleanup-order
Fix cleanup order in `unregister_core_types()`
2024-06-18 14:09:04 +02:00
rune-scape 818fb63f03 fixed cleanup order in `unregister_core_types()` 2024-06-18 00:44:01 -07:00
rune-scape ca916a536a Object: use correct GDExtensionConstStringNamePtr 2024-06-17 19:06:40 -07:00
Jovan Gerodetti 21586da50e Make profiling_get_frame_data call the correct GDVIRTUAL method. 2024-06-18 00:53:25 +02:00
Fabio Alessandrelli ae7045f67e [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
Rémi Verschelde c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
Fabio Alessandrelli 3639c1f0ca [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
Fabio Alessandrelli 33d0e1c50c [Crypto] Expose get_system_ca_certificates. 2024-06-14 22:27:03 +02:00
Rémi Verschelde 087ef4b942
Merge pull request #93124 from RandomShaper/skull_trio
`ResourceLoader`: Let the caller thread use its own message queue override
2024-06-14 17:13:38 +02:00
Rémi Verschelde 75eb8ad510
Merge pull request #93091 from RandomShaper/remove_false_safety
Remove no longer needed thread safety measures
2024-06-14 17:13:31 +02:00
Rémi Verschelde 08a21fda8d
Merge pull request #93082 from RandomShaper/fix_err_deadlock
ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
2024-06-14 17:13:28 +02:00
Pedro J. Estébanez cc6f5d1a7a ResourceLoader: Let the caller thread use its own message queue override 2024-06-13 10:31:11 +02:00
Pedro J. Estébanez 21c03d1956 WorkerThreadPool: Fix thread message queue not restored after overridden in a task
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
bruvzg e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
Pedro J. Estébanez b6994a414d Remove no longer needed thread safety measures
This is basically a revertion of commit 84b85d894c.
2024-06-12 18:10:11 +02:00
Pedro J. Estébanez bdcceef0e2 ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early 2024-06-12 13:49:37 +02:00
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Hilderin f1099ab943 Fix reimporting assets with csv in the project 2024-06-11 17:04:15 -04:00
Raul Santos 29bf60cc02
Use GDExtension `to_string` in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde 4629845ead
Merge pull request #92718 from jsjtxietian/importer-duplicate
Fix same importer will be added multiple times in `get_importers_for_extension`
2024-06-11 11:51:06 +02:00
Rémi Verschelde e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
This reverts commit 72856d633a.

Fixes #93022.
2024-06-11 11:46:35 +02:00
Rémi Verschelde 94929439b6
Revert "Fix method name for custom callable"
This reverts commit e88095ed8f.

Fixes #92695.
2024-06-11 11:02:03 +02:00
Rémi Verschelde 0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Hilderin 72856d633a Fix FileSystem dock won't show any file folders 2024-06-10 19:54:37 -04:00
Chris Cranford 8577340501 Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
Silc Lizard (Tokage) Renew 12571a1e95 Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
bruvzg d8e1ab085a
[Windows] Fix 32-bit MinGW LTO build. 2024-06-04 13:46:03 +03:00
Rémi Verschelde 7b63ac488e
Merge pull request #92722 from rune-scape/fix-callable-crash
Fix callable not clearing freed pointer
2024-06-04 10:16:14 +02:00
jsjtxietian 7552d242a3 Fix same importer will be added multiple times in `get_importers_for_extension` 2024-06-03 17:28:46 +08:00
Rémi Verschelde ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
rune-scape 4463e7dee9 fix callable not clearing freed pointer 2024-06-02 21:22:16 -07:00
Thaddeus Crews 05203b6a43
SCons: Fix `mono` dependency 2024-06-01 16:37:54 -05:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
Rémi Verschelde be2c5e66f4
Merge pull request #92201 from bruvzg/input_flush
Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 15:41:56 +02:00
kobewi 17d3f26e5d Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
bruvzg 2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
Rémi Verschelde 9d4a736d0c
Merge pull request #91502 from lyuma/gdextension_open_library_compat
Bind compatibility GDExtension methods removed in #88418
2024-05-30 11:47:43 +02:00
Chris Cranford f76b7ed5fc Expose `get_cached_ref` from `ResourceCache` 2024-05-29 18:43:56 -04:00
clayjohn 3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
Rémi Verschelde b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde 4808f24312
Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
Fix `UndoRedo` method name for custom `Callable`
2024-05-28 15:49:26 +02:00
A Thousand Ships 4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)` 2024-05-27 13:29:57 +02:00
Mansur Isaev e88095ed8f Fix method name for custom callable 2024-05-25 10:23:10 +04:00
Mikael Hermansson e312f147aa Fix `ClassDB` not checking for `API_EDITOR_EXTENSION` 2024-05-25 00:23:12 +02:00
BlueCube3310 d260a2ba74 Optimize half and float image conversion 2024-05-24 11:01:20 +02:00
Danil Alexeev 49594d8c41
Optimize `Color::find_named_color()` 2024-05-23 15:19:19 +03:00
Rémi Verschelde c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
David Snopek 62f9365b21 Don't use `ERR_PRINT_ONCE()` for runtime class error because it will hide errors 2024-05-21 13:55:56 -05:00
lawnjelly 331ecf3ca8 Clarify is_polygon_clockwise() coordinate system
The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +01:00
Haoyu Qiu ed61d41697 Change param name of AStar's _estimate_cost method 2024-05-19 22:08:36 +08:00
Rémi Verschelde 944b95e1a5
Merge pull request #91897 from RandomShaper/res_unreg_if_true
Add an identity check to resource unregistration from cache
2024-05-16 09:32:03 +02:00
Rémi Verschelde e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
Rémi Verschelde 527bf78486
Merge pull request #91955 from Repiteo/core/variant-class-initializer
Core: Readd Variant class initializer, fix comment
2024-05-15 12:10:03 +02:00
Thaddeus Crews 7599a7b719
Core: Readd Variant class initializer, fix comment 2024-05-14 12:20:40 -05:00
kobewi 59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
Rémi Verschelde bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde 5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Rémi Verschelde 3585c2e8f9
Merge pull request #91870 from scgm0/fix_disabled_classes
SCons: Fix generation of `disabled_classes.gen.h` after #91624
2024-05-13 12:05:59 +02:00
Pedro J. Estébanez b70afac286 Add an identity check to resource unregistration from cache
This is needed because resources loaded with CACHE_MODE_IGNORE still have path_cache set.
2024-05-13 11:55:50 +02:00
scgm0 973d3a472d
SCons: Fix generation of `disabled_classes.gen.h` after #91624 2024-05-13 11:25:29 +02:00
Yuri Rubinsky db2e09e9cd Add a method to retrieve all points within a region to `AStarGrid2D` 2024-05-12 18:14:13 +03:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde 5e28260a10
Merge pull request #91806 from dsnopek/gdextension-shutdown-crash
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-11 12:38:30 +02:00
Rémi Verschelde 816f6170fa
Merge pull request #86755 from lawnjelly/aabb_intersect_fix
Fix AABB Ray intersection - return inside
2024-05-11 12:38:08 +02:00
David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 2024-05-10 13:17:36 -05:00
Rémi Verschelde e6780b54bb
Merge pull request #91727 from RandomShaper/cmd_queue_prealloc
`CommandQueueMT`: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-10 09:55:57 +02:00
Rémi Verschelde 6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
lawnjelly b35264ad95 Fix AABB Ray intersection - return inside
* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.

Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
Pedro J. Estébanez c0529dc4f2 CommandQueueMT: Pre-allocate memory to avoid a bunch of allocations at startup 2024-05-09 11:51:07 +02:00
Rémi Verschelde c4279fe3e0
Merge pull request #91725 from RandomShaper/cmd_queue_avoid_skip
`CommandQueueMT`: Fix sync command awaiters missing the chance
2024-05-09 02:06:34 +02:00
Pedro J. Estébanez a4014a2f78 CommandQueueMT: Fix sync command awaiters missing the chance 2024-05-08 18:56:58 +02:00
Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez 6f0760beb3 CommandQueueMT: Fix command cleanup (revive destructor call + plus handle buffer realloc) 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez b834037841 Object: Add missing lock 2024-05-08 17:41:40 +02:00
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Rémi Verschelde 63ed5749ac
Merge pull request #91104 from RandomShaper/simple_type_cpp
Redefine `GetSimpleTypeT<>` in terms of `<type_traits>`
2024-05-08 09:54:16 +02:00
Jakub Marcowski 7699d678c4
Fix `builtin_embree=no` build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
Thaddeus Crews 34fb3f7730
SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
Hugo Locurcio 47ac22486d
Update dependencies in D3D12 SDK installer script
- Add colored console output.
2024-05-07 19:10:58 +02:00
Wilson E. Alvarez d4154dbc55
Add const char * overloads to String class
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-07 10:53:00 -04:00
Lyuma 0e5e743258 Bind compatibility GDExtension methods removed in 88418
These functions were likely not used, but we must ensure they are still bound to ensure API stability.
2024-05-07 01:36:36 -07:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
A Thousand Ships 09460d33e6
[Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
Rémi Verschelde a1905b8e7d
Merge pull request #91570 from Naros/preferred_file_name_casing_default
Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`
2024-05-07 09:04:48 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
Rémi Verschelde 1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Marcel Offermans 2bb34a4489 Added a project setting to configure the maximum amount of timestamps, with a description and a reference to the setting when the limit is hit and an ERR_FAIL_COND is hit. 2024-05-05 09:09:04 +02:00
Chris Cranford fdc5b42646 Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`. 2024-05-04 18:50:04 -04:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde 03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde 25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
kit cb17798df3 Add Array and Variant list inializer 2024-05-02 15:35:17 -04:00
MJacred 717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
Radiant 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde 28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
A Thousand Ships 0f5e0d1637
Expose `Vector*` component-wise and scalar `min/max` to scripting 2024-05-02 13:02:40 +02:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
A Thousand Ships c4e24d2b3b
[GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00
Rémi Verschelde 4e30bc71f5
Merge pull request #91376 from clayjohn/DOCS-reflect-vec3
Update the description and parameter name for Vector3 reflect to correct how the plane is constructed
2024-05-01 09:55:27 +02:00
Rémi Verschelde 645be5cdbb
Merge pull request #90760 from RandomShaper/cmd_queue_good_sync
CommandQueueMT: Optimize & fix handling of sync/ret commands
2024-05-01 09:54:54 +02:00
Rémi Verschelde 273a643145
Merge pull request #89647 from AThousandShips/read_only_dict
[Core] Fix property access on read-only `Dictionary`
2024-05-01 09:54:48 +02:00
clayjohn 4d580b15be Update the description and parameter name for Vector3 reflect to correct how the plane is constructed 2024-04-30 13:50:39 -07:00
Rémi Verschelde ef481148b2
Merge pull request #90394 from dsnopek/object-ptrcall-null-unlikely
Use `likely()` in `PtrToArg<T *>` when checking for null `Object *`s
2024-04-30 17:03:16 +02:00
Rémi Verschelde 32070144af
Merge pull request #91100 from bruvzg/x_finks
Add symlink API support for Windows, expose symlink methods.
2024-04-29 13:00:37 +02:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde 2bf4509353
Merge pull request #91208 from akien-mga/gcc-14-Wtemplate-id-cdtor-warning
Fix GCC 14 `-Wtemplate-id-cdtor` warnings
2024-04-29 10:10:06 +02:00
Rémi Verschelde 7dd31b4082
Merge pull request #91179 from Bromeon/feature/free-property-list-count
GDExtension: provide `free_property_list_func` with length of array
2024-04-29 10:09:53 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
bruvzg fc948e87f6 Add symlink API support for Windows, expose symlink methods. 2024-04-28 19:59:34 +03:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Jan Haller 27a637d287 GDExtension: provide `free_property_list_func` with length of array 2024-04-27 14:13:17 +02:00
Rémi Verschelde 6118592c6d
Merge pull request #91210 from Faless/fix/core_unztell64
[Core] Use unztell64 in FileAccessZIP to ensure 64 bit return
2024-04-26 15:13:44 +02:00
Rémi Verschelde bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
Rémi Verschelde 53ef784519
Merge pull request #84581 from KoBeWi/varray(1,2,3,4,5,6,7,8,9,100);
Make `varray()` variadic
2024-04-26 15:13:09 +02:00
kobewi 3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
kobewi f647888006 Make varray() variadic 2024-04-26 14:33:11 +02:00
Fabio Alessandrelli efccebd3db [Core] Use unztell64 in FileAccessZIP to ensure 64 bit return 2024-04-26 11:49:54 +02:00
Rémi Verschelde a8ff47b6d6
Fix GCC 14 -Wtemplate-id-cdtor warnings
Fixes #91206.
2024-04-26 11:41:09 +02:00
kobewi 4324d01c8e Allow loading custom ProjectSettings instance 2024-04-26 11:34:37 +02:00
David Snopek 45463f75d6 Fix ptrcalls to static GDExtension methods 2024-04-25 08:20:22 -05:00
Rémi Verschelde de9933444e
Merge pull request #91108 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL 2 community repo
2024-04-24 18:55:22 +02:00
Rémi Verschelde dcdaa7d5a9
Merge pull request #90900 from Calinou/file-logging-strip-ansi-escape-codes
Strip ANSI escape codes from file logging
2024-04-24 18:55:10 +02:00
Rémi Verschelde 2e92fb00d4
Merge pull request #90540 from Repiteo/core/type-info-use-type-traits
Core: Use `<type_traits>` where applicable
2024-04-24 18:55:07 +02:00
Rémi Verschelde 00cc0a3e8f
Merge pull request #90091 from ajreckof/Fix-load-subtask-not-being-registered-leading-to-false-progress-values-
Fix load subtask not being registered leading to false progress values.
2024-04-24 18:55:04 +02:00
Rémi Verschelde 1da02fa7be
Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
2024-04-24 11:55:55 +02:00
Pedro J. Estébanez dee65d1435 Redefine GetSimpleTypeT<> in terms of <type_traits> 2024-04-24 11:43:13 +02:00
Hugo Locurcio 459f14c098
Strip ANSI escape codes from file logging
Text editors cannot display ANSI escape codes, so these should be
stripped from log files to ensure readability.

Since this uses a regex, this works both for `print_rich()`
and manually inserted ANSI escape codes.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-04-24 01:02:47 +02:00
Pedro J. Estébanez 15de869a9c CommandQueueMT: Optimize & fix handling of sync/ret commands 2024-04-23 19:57:12 +02:00
Rémi Verschelde ff9d78c141
Merge pull request #90889 from timothyqiu/compat
Use compatible text resource format when possible
2024-04-23 19:11:46 +02:00
Rémi Verschelde cb1d6140be
Merge pull request #90866 from Repiteo/core/variant-initalizer-lists
Core: Utilize initalizer lists in Variant constructors
2024-04-23 19:11:29 +02:00
Haoyu Qiu 941e5c4820 Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
Rémi Verschelde e22743298a
Merge pull request #90961 from Lateasusual/gdextension-hot-reloading-borked
GDExtension: Fix missing library path breaking hot reloading
2024-04-22 22:18:34 +02:00
Rémi Verschelde 2980a6b295
Merge pull request #90916 from Naros/expose-classdb-class-get-property-default-value
Expose `ClassDB::class_get_property_default_value` method
2024-04-22 22:18:26 +02:00
A Thousand Ships ec29c3e784
[Core] Fix property access on read-only `Dictionary` 2024-04-22 13:57:34 +02:00
Rémi Verschelde 659cf339bc
Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
2024-04-22 12:53:28 +02:00
Rémi Verschelde 61d146c89e
Merge pull request #90748 from aaronfranke/fix-basis-scale-global
Fix incorrect name of internal Basis global scale getter
2024-04-22 12:52:52 +02:00
Rémi Verschelde 4b6629978e
Merge pull request #90701 from permelin/improve-delaunay3d-triangulation
Delaunay3D/LightmapGI: Improve triangulation
2024-04-22 12:52:12 +02:00
Rémi Verschelde 504d01b61e
Merge pull request #90403 from bruvzg/file_resize
[FileAccess] Implement `resize` method.
2024-04-22 12:51:55 +02:00
Rémi Verschelde 0b89b8b64c
Merge pull request #90368 from Naros/expose-classdb-is-enum-bitfield
Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield`
2024-04-22 12:51:51 +02:00
Rémi Verschelde fb3c3ace62
Merge pull request #90153 from rburing/clipper2_electric_boogaloo
Replace Clipper1 library by Clipper2 library
2024-04-22 12:51:46 +02:00
Rémi Verschelde 0cf1557045
Merge pull request #89780 from AThousandShips/import_fix
Fix import and saving related crashes
2024-04-22 12:51:37 +02:00
A Thousand Ships 49ae632b7d
Fix import and saving related crashes
* Don't add empty mesh to result when importing obj files
* Check for null resources in `ResourceSaver`
2024-04-22 12:13:19 +02:00
Zhen Luo 6de2686913 Fix `RID` cannot be string formatted 2024-04-21 16:13:46 +08:00
Chris Clyne 8564e94547 GDExtension: Fix missing library path breaking hot reloading 2024-04-20 21:08:11 +01:00
Ricardo Buring 8a28f816d0 Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
Aaron Franke b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char 2024-04-20 02:36:41 -07:00
Chris Cranford fdf31011a5 Expose ClassDB::class_get_property_default_value method 2024-04-19 13:51:28 -04:00
Chris Cranford c936ee54ee Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield` 2024-04-19 12:46:36 -04:00
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the `GDExtensionData` struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio ede88cf59d Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
Rémi Verschelde e50867ae34
Merge pull request #90776 from Naros/avoid-script-language-not-overridden
Defer call to `set_break_language`
2024-04-19 16:27:33 +02:00
Rémi Verschelde 0b8042180e
Merge pull request #90447 from dsnopek/gdextension-hot-reload-not-classdb-instantiate
Fix GDExtension hot reload for classes not created via `ClassDB::instantiate()`
2024-04-19 16:27:26 +02:00
Thaddeus Crews b95e7fcecd
Core: Integrate initalizer lists for Variant 2024-04-19 08:52:17 -05:00
Pedro J. Estébanez 8192d1cbc7 WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00
Rémi Verschelde 866f2c56f7
Merge pull request #90674 from RadiantUwU/change_stuff
Implement `Object.remove_user_signal(signal: StringName)`
2024-04-18 12:24:34 +02:00
Radiant e263b11cdd Implement remove_user_signal()
Co-authored-by: Timothe Bonhoure <tbonhoure@ymail.Com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-18 11:22:59 +03:00
Pedro J. Estébanez 9653bcaa43 WorkerThreadPool: Polish yielding (fix corner case, remove misleading warning) 2024-04-17 18:32:14 +02:00
Rémi Verschelde 56dfed4efd
Merge pull request #90751 from dalexeev/core-marshalls-fix-objects-as-id-in-typed-arrays
Core: Fix binary serialization of objects in typed arrays
2024-04-17 10:59:01 +02:00
Chris Cranford d0fa2c3cfa Defer call to set_break_language 2024-04-16 20:01:53 -04:00
Danil Alexeev 27b94eb44c
Core: Fix binary serialization of objects in typed arrays
* Allow typed arrays to be encoded even if `p_full_objects` is `false`.
* Use `Array[EncodedObjectAsID]` instead of the encoded element type
  when decoding an array if `p_allow_objects` is `false`.
2024-04-16 16:19:10 +03:00
Rémi Verschelde 0ae1dcc3d2
Merge pull request #90741 from yorickdewid/patch-1
Fix missing return in `StreamPeerTCP::poll` when connection is `STATUS_CONNECTED`
2024-04-16 13:31:03 +02:00
Rémi Verschelde dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde 7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
Aaron Franke e83807ef85
Fix incorrect name of Basis global scale getter 2024-04-16 04:26:52 -07:00
kobewi dce4a3e4c2 Add get_process_exit_code() method 2024-04-16 12:46:15 +02:00
Yorick de Wid 61a2f5c534
FIX: Return if TCP is in STATUS_CONNECTED
If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
2024-04-16 10:32:11 +02:00
Haoyu Qiu 8d1cb7e74c Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
Hugo Locurcio 9558d4f28f
Make TextEdit autocompletion replace word unless Shift is held
This makes Tab and Enter act identical by default for autocompletion.

If Shift is held, the suggestion is added in-place without the word
being replaced. This matches the behavior found in Visual Studio Code
where the following occurs:

- Pressing Tab accepts the suggestion and replaces the word.
- Pressing Enter accepts the suggestion and replaces the word.
- Pressing Shift + Tab accepts the suggestion and doesn't replace the word.
- Pressing Shift + Enter accepts the suggestion and doesn't replace the word.
2024-04-16 00:21:14 +02:00
Per Melin 89d0934f71 Delaunay3D: Improve triangulation 2024-04-15 18:48:21 +02:00
Danil Alexeev 3c62f5fe5c
Core: Fix `RefCounted` handling in `marshalls.cpp` 2024-04-15 13:53:40 +03:00
Rémi Verschelde c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde 50fd380359
Merge pull request #90562 from bruvzg/fix_links
[Unix / DirAccess] Fix removing directory symlinks with `remove`, ensure `erase_contents_recursive` is not following directory symlinks.
2024-04-15 10:00:22 +02:00
A Thousand Ships 80cb914e06
[Core] Fix incorrect comparison for `Array` const iterator 2024-04-13 17:32:33 +02:00
ajreckof ca020ad8cd Fix load subtask not being registered leading to false progress values. 2024-04-13 01:42:29 +02:00
Thaddeus Crews 55a4836e5b
Core: Replace `_NO_DISCARD_` macro with attribute 2024-04-12 16:40:01 -05:00
bruvzg 88b3e68f93
[FileAccess] Implement `resize` method. 2024-04-12 19:20:49 +03:00
bruvzg 57fde36f31
[Unix / DirAccess] Fix removing directory symlinks with `remove`, ensure `erase_contents_recursive` is not following directory symlinks. 2024-04-12 10:06:49 +03:00
Thaddeus Crews 127025679b
Core: Use `<type_traits>` where applicable 2024-04-11 13:13:59 -05:00
Rémi Verschelde 58f8a227b9
Merge pull request #90482 from Faless/mbedtls/3.6.0-tls
mbedTLS: Update to new LTS v3.6.0
2024-04-11 11:02:46 +02:00
Rémi Verschelde 8ec0372f01
Merge pull request #90470 from RandomShaper/fix_cmd_queue_mt_reentrancy
CommandQueueMT: Fix flush re-entrancy
2024-04-11 11:02:42 +02:00
Rémi Verschelde e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Lyuma 40fa684c18 mbedTLS: Update to new LTS v3.6.0
Keep module compatibility with mbedtls 2.x (old LTS branch).

A patch has been added to allow compiling after removing all the `psa_*`
files from the library folder (will look into upstreaming it).

Note: mbedTLS 3.6 finally enabled TLSv1.3 by default, but it requires
some module changes, and to enable PSA crypto (new "standard" API
specification), so it might be best done in a separate commit/PR.
2024-04-10 21:19:22 +02:00
Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez 1b104ffcd8 WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
Pedro J. Estébanez 71facbaa88 WorkerThreadPool: Fix data race 2024-04-10 18:47:41 +02:00
Rémi Verschelde 8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
A Thousand Ships 64146cb7f3
[Core] Add iteration support to `Array` 2024-04-10 14:49:34 +02:00
clayjohn c0d0bdc160
Clarify bounce and reflect docs and update param names 2024-04-10 14:07:08 +02:00
Pedro J. Estébanez 114b14b0fa CommandQueueMT: Fix flush re-entrancy 2024-04-10 10:02:30 +02:00
Rémi Verschelde bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
David Snopek 87aec2745d Fix GDExtension hot reload for classes not created via `ClassDB::instantiate()` 2024-04-09 13:40:33 -05:00
Jordyfel 82de00a174 Type of exported typed array can be external resource 2024-04-09 15:28:42 +03:00
Rémi Verschelde 6772047e50
Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@4c9b8dace8
2024-04-08 22:22:30 +02:00
David Snopek 927f2e1e53 Use `likely()` in `PtrToArg<T *>` when checking for null `Object *`s 2024-04-08 11:06:56 -05:00
Rémi Verschelde 97b5c142f8
Merge pull request #90269 from KoBeWi/sir,_your_file_cannot_be_opened
Ignore `ERR_FILE_CANT_OPEN` error when loading
2024-04-08 11:38:15 +02:00
Rémi Verschelde 9738cc7ef2
Merge pull request #90335 from Faless/io/marshall_nil_script
[IO] Fix marshall decoding when script is NIL
2024-04-08 11:21:50 +02:00
Rémi Verschelde 7d96ec4f9d
Merge pull request #88329 from ManpreetXSingh/key-window-menu
Windows: Add support for enabling Alt+Space menu and fix borderless maximize
2024-04-08 11:20:05 +02:00
Fabio Alessandrelli 8addab785d [IO] Fix marshall decoding when script is NIL
We changed how scripts are binary serialized, and added a check to
ensure the new format is enforced, but there is still a case where the
old format (plain "prop"-"value" combo) is used, and that is when the
script is NIL.
2024-04-07 09:55:15 +02:00
Rémi Verschelde dd9aacd59f
Merge pull request #90273 from Pylgos/fix-gdextension-get-rid
Fix `Resource::get_rid override` not working in GDExtension
2024-04-06 13:06:50 +02:00
Rémi Verschelde c1b2cfdced
Merge pull request #90271 from DarioSamo/pipeline_cache_setting
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-06 13:06:47 +02:00
Manpreet Singh 329d04d331 Windows: Add alt+space menu and fix window modes 2024-04-06 16:26:19 +05:30
Haoyu Qiu 9bcda8f94c Prefer family name in fonts' names table 2024-04-06 16:08:59 +08:00
Pylgos c2be2dfbde Fix Resource::get_rid override not working in GDExtension 2024-04-06 01:27:16 +09:00
Dario ecaafa6001 Add toggle for enabling or disabling RenderingDevice's pipeline cache. 2024-04-05 13:14:07 -03:00
kobewi f0cbd388dc Ignore ERR_FILE_CANT_OPEN error when loading scene 2024-04-05 17:51:27 +02:00
Rémi Verschelde 0ff056ea2e
Merge pull request #90218 from Repiteo/do-while-false-cleanup
Update lingering `do/while(0)` defines
2024-04-05 12:16:34 +02:00
Rémi Verschelde d100888f0d
Merge pull request #90208 from Repiteo/scons/ninja-msvc
SCons: Fix Ninja compilation with MSVC
2024-04-05 12:16:22 +02:00
DmitriySalnikov b73e740786 Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00
Thaddeus Crews bbb3eb3a1a
Update lingering `do/while(0)` defines 2024-04-04 14:17:22 -05:00
Thaddeus Crews 7918d50297
SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
Thaddeus Crews b0cda1f85f
Core: Use fixed-width integer types in Variant 2024-04-04 08:54:11 -05:00
Rémi Verschelde c5ac5d2308
Merge pull request #90063 from aaronfranke/really-floaty
Fix some uses of `float` and `real_t` in `core/math`
2024-04-04 14:36:57 +02:00
Rémi Verschelde c8088c100f
Merge pull request #90038 from AThousandShips/load_path
[Core] Fix `ResourceLoader.load` cache with relative paths
2024-04-04 14:36:51 +02:00
Rémi Verschelde 3fdc169751
Merge pull request #89889 from BoThompson/compute_image_metrics-fix
Remove a redundant `MAX` comparison within a loop in `compute_image_metrics`.
2024-04-04 14:35:17 +02:00
Rémi Verschelde 7fa97f37fb
Merge pull request #89452 from Riteo/name-a-better-duo
SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
2024-04-04 14:31:24 +02:00
Rémi Verschelde 69a4ff8996
Merge pull request #88328 from Khasehemwy/reversed-z
Use Reverse Z for the depth buffer
2024-04-04 14:30:53 +02:00
Rémi Verschelde a1ab287010
Merge pull request #88047 from theashtronaut/add_partial_return_astar
Add a partial path return option for astar
2024-04-04 14:30:49 +02:00
Rémi Verschelde 406d9426cb
Merge pull request #86121 from lawnjelly/occlusion_cull_jitter
Jitter raster occlusion camera to reduce false positives.
2024-04-04 14:30:42 +02:00
Rémi Verschelde 84b3d14c9a
Merge pull request #82852 from timothyqiu/property-context
Add context support for editor property name i18n
2024-04-04 14:30:29 +02:00
Rémi Verschelde ec5cae37d6
Merge pull request #78219 from dalexeev/core-typed-arrays-bin-serialization
Core: Add typed array support for binary serialization
2024-04-04 14:30:22 +02:00
Khasehemwy d950f5f838
Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
ashley aa1bbe1542 add partial path return option for astar
* AStar2D, AStar3D and AStarGrid2D now can return a partial path if the destination point isn't reachable but still in the map. This option is available for both get_point_path and get_id_path
2024-04-03 22:27:33 -07:00
lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
kobewi 7b1b9b86ed Don't allow copying file into its own path 2024-03-31 13:53:36 +02:00
Haoyu Qiu 479b7afa8e Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
A Thousand Ships 0274877def
[Core] Fix `ResourceLoader.load` cache with relative paths
Paths were not simplified meaning that `res://foo.bar` was treated
differently from `./foo.bar` and similar
2024-03-30 12:50:08 +01:00
Aaron Franke 158fcf107c
Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
Bo Thompson 75d65195ae
Remove a redundant `MAX` comparison within a loop in `compute_image_metrics` 2024-03-28 22:23:15 +01:00
Rémi Verschelde 237479ffe8
Merge pull request #89946 from wlsnmrk/action-press-strength-clamp
Fix `Input.action_press()` accepting out-of-bounds strength values
2024-03-28 10:47:31 +01:00
Mark Wilson 41e70db8b1 Fix action_press() by clamping strength to 0, 1
Changed Input.action_press() treatment of strength parameter to match
behavior of InputEventAction and documentation, by clamping between 0
and 1. Fixes Input.get_action_strength() returning values over 1 when
large values are passed to Input.action_press().
2024-03-27 11:17:40 -04:00
bruvzg 082b420c0a
Implement `OS.execute_with_pipe` method to run process with redirected stdio.
Implement `pipe://*` path handling for creation of named pipes.
2024-03-27 11:41:16 +02:00
Rémi Verschelde f371913a32
Merge pull request #89679 from enetheru/patch-3
Properly skip printing version header with `--no-header`
2024-03-26 13:45:28 +01:00
Rémi Verschelde 23f55c06fb
Merge pull request #89677 from enetheru/patch-2
Print correct path when unable to find GDExtension library
2024-03-26 13:45:25 +01:00
Rémi Verschelde 9335b83a32
Merge pull request #87831 from Riteo/bitfield-xor
Core: Implement a XOR operator for BitField
2024-03-26 13:45:02 +01:00
Samuel Nicholas 93559db3a2
Properly skip printing version header with `--no-header`
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-03-26 11:41:13 +01:00
Samuel Nicholas 5f89b15098
Print correct path when unable to find GDExtension library 2024-03-26 00:13:56 +01:00
Rémi Verschelde f371b7fb70 Merge pull request #87883 from TontonSancho/text-skip-occurence
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 13:15:56 +01:00
Rémi Verschelde c41da69ed7
Merge pull request #89863 from ppphp/resource_format_override
Add `override` mark to ResourceFormat class
2024-03-25 11:18:57 +01:00
Rémi Verschelde 89c70da7bd
Merge pull request #89858 from AThousandShips/utf_fix
[Buildsystem] Fix encoding when reading files
2024-03-25 11:18:54 +01:00
Christophe Andral c988bec4b3 Add 'Skip to next (text) occurrence' feature to text editor
Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.

Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
ppphp d4e1a74efb Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
A Thousand Ships 4933fa8bf5
[Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
A Thousand Ships bb6305d1c4
[Core] Fix incorrect file sort method 2024-03-24 17:54:57 +01:00
Rémi Verschelde 8f9136963d
Merge pull request #89671 from alesliehughes/string_underrun
Stop possible underrun when processing a string
2024-03-24 01:21:12 +01:00
Rémi Verschelde c258da378b
Merge pull request #89619 from AThousandShips/rand_fix
[Core] Fix `rand_weighted` not using the current state
2024-03-24 01:19:20 +01:00
Rémi Verschelde 5940fd5d07
Merge pull request #89526 from Calinou/inputevent-add-emulation-internal-constants
Expose `DEVICE_ID_EMULATION` constant in InputEvent
2024-03-24 01:16:34 +01:00
Rémi Verschelde 48cf825839
Merge pull request #89451 from AThousandShips/emit_fix
[Core] Disconnect one-shot signals before calling callbacks
2024-03-24 01:15:52 +01:00
Rémi Verschelde d5f944ff10
Merge pull request #89261 from paulloz/core/fix-script-reloading-outside-script-editor
Fix how scripts reload outside of ScriptEditor
2024-03-24 01:15:23 +01:00
Rémi Verschelde f49efbe0e5
Merge pull request #89229 from akien-mga/main-refactor-os-exit-code
Refactor OS exit code to be `EXIT_SUCCESS` by default
2024-03-24 01:15:06 +01:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde e92806c7e7
Merge pull request #88424 from rburing/fti_2d
Physics interpolation (2D)
2024-03-24 01:13:53 +01:00
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
A Thousand Ships db455e5bee
[Core] Disconnect one-shot signals before calling callbacks
This prevents infinite recursion with one-shot connections emitting
themselves
2024-03-20 20:24:44 +01:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships 2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
Danil Alexeev c30bec7fca
Core: Add typed array support for binary serialization 2024-03-20 11:37:41 +03:00
Alistair Leslie-Hughes 87fe71f52f Stop possible underrun when processing a string
Calling String::utf8("Unicode String", -1) assumes that the string will be NULL terminated.
However, the length parameter is always used to find the end of the string.  So there is the
chance the character before th start of the string is read.

Making the pointer NULL in the case where it's out of range, still allows the following
to work as expected
while (ptrtmp != ptrtmp_limit && *ptrtmp)
....
2024-03-19 20:17:11 +11:00
Paul Joannon 63674648fb
Fix how scripts reload outside of ScriptEditor 2024-03-18 10:29:06 +01:00
A Thousand Ships 9c518d5f42
[Core] Fix `rand_weighted` not using the current state
The method incorrectly used `Math::randf` instead of `randf`
2024-03-17 19:21:16 +01:00
Hugo Locurcio 6818e50adc Expose `DEVICE_ID_EMULATION` constant in InputEvent
This also improves the documentation related to emulated InputEvents.
2024-03-16 19:16:40 +01:00
Rémi Verschelde 68ad520da4
Merge pull request #89519 from YeldhamDev/are_you_kidding_me_right_now
Fix translation fallback not working in the Project Manager
2024-03-15 17:01:34 +01:00
Michael Alexsander 11937d3a79
Fix translation fallback not working in the Project Manager 2024-03-15 12:00:20 -03:00
Riteo a5cf92664d SCons: unify code generations routine and minimize timestamp changes
Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.

This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
2024-03-15 15:43:53 +01:00
Rémi Verschelde 7d4804e945
Merge pull request #89490 from AThousandShips/queue_print_fix
[Core] Prevent further infinite recursion when printing errors
2024-03-15 10:40:08 +01:00
A Thousand Ships 14897f6dd7
[Core] Prevent further infinite recursion when printing errors 2024-03-14 22:44:22 +01:00
Rémi Verschelde 4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Michael Alexsander 05f6c56a48
Fix some translations not properly falling back 2024-03-14 16:38:12 -03:00
A Thousand Ships 0c19d0f5a0
Add extension support for argument count to `ScriptInstance` 2024-03-13 22:40:09 +01:00
Rémi Verschelde a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
Thaddeus Crews 5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
Rémi Verschelde 22dcfa14e3
Merge pull request #87858 from AThousandShips/callable_rpc
Fix `rpc` call from name based `Callable`s
2024-03-11 14:02:26 +01:00
Rémi Verschelde 0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Rémi Verschelde 810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
A Thousand Ships 400f438e72
Fix `rpc` call from name based `Callable`s 2024-03-10 20:20:08 +01:00
Thaddeus Crews 8116d70d4b
SCons: Convert remaining `run_in_subprocess` to `env.Run` 2024-03-10 14:01:23 -05:00
Thaddeus Crews fb299d0fb1
SCons: Ensure `with` statement where applicable 2024-03-10 12:57:57 -05:00
A Thousand Ships 59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Thaddeus Crews d9fa40f2df
Enforce `\n` eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Rémi Verschelde 1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde baf75d048c
Merge pull request #87448 from nfrmtk/check-buffer-size
Add check for negative `buffer_size` inside `StreamPeerGZIP::start_(de)compression`
2024-03-09 00:52:01 +01:00
Rémi Verschelde 023dcd44c1
Refactor OS exit code to be `EXIT_SUCCESS` by default
- `Main::setup` early exits (failure or `--help`/`--version`) now
  consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
  instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
  failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
  out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
nfrmtk da886006a0 add check for negative buffer_size inside start_(de)compression method. 2024-03-08 17:49:48 +03:00
Thaddeus Crews 9903e6779b
Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
kobewi 7319b612f3 Speed up inspector updates for TileMap 2024-03-07 18:01:30 +01:00
Ryan 42ce14043e
Expose scene unique id functionality in Resource 2024-03-07 14:53:58 +01:00
Rémi Verschelde 7e65fd8725
Merge pull request #89214 from bruvzg/pack_rel_off
[Export] Use relative file base offset for embedded PCK.
2024-03-07 00:24:00 +01:00
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
kobewi eb0a624902 Allow returning Dictionary after merging 2024-03-06 14:49:35 +01:00
Rémi Verschelde 9b94c80e9a
Merge pull request #89175 from paulloz/dotnet/fix-exported-nodes-reset-without-build-artifacts
Hint fallback property as node when it is a node
2024-03-06 13:32:00 +01:00
Rémi Verschelde b85337b7ea
Merge pull request #87222 from RandomShaper/fix_obj_leaks_report
Fix inaccuracies in the report of leaked objects
2024-03-06 13:16:48 +01:00
bruvzg bf8ec7b81b
[Export] Use relative file base offset for embedded PCK. 2024-03-06 14:02:01 +02:00
Pedro J. Estébanez fdc47adf1e Help compilers optimize Object::cast_to() 2024-03-06 12:45:26 +01:00
Gilles Roudière de5073519e Save PackedByteArrays as base64 encoded 2024-03-06 10:17:31 +01:00
Rémi Verschelde d082ce908f
Merge pull request #85390 from TheSofox/merge-all-commit-fix
UndoRedo: Fix `MERGE_ALL` commit from repeating actions
2024-03-06 09:50:13 +01:00
Sofox f249667dc8 Fixed MERGE_ALL commit from repeating actions 2024-03-05 23:40:26 +00:00
Mika Viskari 3026b566b0 Fix String::begins_with when both strings are empty 2024-03-05 20:46:10 +02:00
Paul Joannon e7c90e0884
Hint fallback property as node when it is a node 2024-03-05 12:47:11 +01:00
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Rémi Verschelde 49dc67b48c
Merge pull request #89113 from Nazarwadim/move_includes_from_h_to_cpp_project_settings
[Core] Move `#includes` from `project_settings.h` into `project_settings.cpp`
2024-03-04 20:43:46 +01:00
A Thousand Ships a497a5cb3e
[Core] Codestyle improvements to math types 2024-03-04 18:17:10 +01:00
nazarii ea8c261cc6 [Core] Move includes from project_settings.h into project_settings.cpp 2024-03-04 15:37:30 +02:00
Rémi Verschelde 48aa12011b
Merge pull request #89104 from luevano/fix-rand-weighted
Fix `RandomNumberGenerator::rand_weighted` return type
2024-03-04 13:34:18 +01:00
Rémi Verschelde 50ca190286
Merge pull request #89055 from dsnopek/gdextension-script-free-lists
GDExtension: Pass count when freeing method and property lists for script instances
2024-03-04 13:33:45 +01:00
David Luevano Alvarado 981883d041 Fix `RandomNumberGenerator::rand_weighted` return type 2024-03-02 20:56:01 -06:00
David Snopek 0badf07657 GDExtension: Pass count when freeing method and property lists for script instances 2024-03-02 10:13:37 -06:00
Thaddeus Crews 0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Rémi Verschelde 072da09fea
Merge pull request #86764 from Mickeon/autocompletion-inputmap
Add autocompletion for InputMap's methods
2024-03-01 17:22:06 +01:00
Rémi Verschelde 0394328a71
Merge pull request #86758 from Mickeon/autocompletion-project-settings
Add autocompletion for ProjectSettings' methods
2024-03-01 17:21:59 +01:00
Micky 70b428041b Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
Rémi Verschelde bd7637248c
Merge pull request #88883 from joaoh82/add-weighted-random-method
Add `RandomNumberGenerator::rand_weighted` method
2024-03-01 15:00:32 +01:00
Rémi Verschelde 0a089e284b
Merge pull request #87191 from Mickeon/autocompletion-TranslationServer
Add autocompletion for TranslationServer
2024-03-01 14:56:18 +01:00
Rémi Verschelde 0618bff394
Merge pull request #86777 from Mickeon/autocomplete-classdb
Add autocompletion for ClassDB & AudioServer
2024-03-01 14:56:12 +01:00
Rémi Verschelde c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky 404b2bf9c2 Add autocompletion for ProjectSettings' methods 2024-02-29 20:50:22 +01:00
Micky 920dff3445 Add autocompletion for ClassDB & AudioServer 2024-02-29 20:48:06 +01:00
Micky ffd498c57d Add autocompletion for TranslationServer 2024-02-29 20:43:19 +01:00
Micky cd2032a90b Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
Rémi Verschelde 7434f8b4e3
Merge pull request #88959 from akien-mga/pre-commit-clang-17.0.6-black-24.2.0
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-29 13:54:38 +01:00
Rémi Verschelde 9101067666
Merge pull request #88958 from 398utubzyt/gltf/use-correct-name
Fix compilation errors when `DISABLE_DEPRECATED` is defined
2024-02-29 13:54:35 +01:00
Rémi Verschelde 9278856ff7
Merge pull request #88948 from dalexeev/core-add-callable-create
Core: Add `Callable.create` static method for `Variant` callables
2024-02-29 13:54:22 +01:00
Rémi Verschelde 172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde 7462b1a0b2
Merge pull request #88561 from RandomShaper/res_load_safer
Improve thread safety of resource loading
2024-02-29 13:53:58 +01:00
Rémi Verschelde 846428e0c6
Merge pull request #86222 from YeldhamDev/give_me_those_strings_baby
Add option to add built-in strings in the POT generation
2024-02-29 13:53:38 +01:00
Rémi Verschelde 1cc9190c70
Merge pull request #81822 from nlupugla/nodepath-slice
Add `NodePath::slice` method
2024-02-29 13:53:34 +01:00
João Henrique Machado Silva 88df5ea8ac Add RandomNumberGenerator::rand_weighted method 2024-02-29 13:29:53 +01:00
Danil Alexeev d90c9db27f
Core: Add `Callable.create` static method for `Variant` callables 2024-02-29 10:45:00 +03:00
BlueCube3310 8239aeec8e Image: Add static `is_format_compressed` function. 2024-02-28 19:42:06 +01:00
Michael Alexsander d70c45b5c8
Add option to add built-in strings in the POT generation 2024-02-28 11:34:26 -03:00
Pedro J. Estébanez 84b85d894c Improve thread safety of resource loading 2024-02-28 15:19:22 +01:00
Rémi Verschelde 3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
398utubzyt 4c69e8c026 Fix compilation errors when `DISABLE_DEPRECATED` is defined 2024-02-28 05:09:29 -08:00
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Rémi Verschelde 8b9a6cfa9f
Merge pull request #88870 from dsnopek/gdextension-fix-runtime-class-ancestor-methods
GDExtension: Fix calling ancestor methods on runtime classes
2024-02-27 10:18:31 +01:00
David Snopek 3335528954 GDExtension: Fix calling ancestor methods on runtime classes 2024-02-26 10:23:23 -06:00
Pedro J. Estébanez 5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Rémi Verschelde 491cd402cc
Merge pull request #88706 from RandomShaper/no_spammy_wtp
Remove spammy dev-mode message about load deadlock prevention
2024-02-23 22:19:19 +01:00
Pedro J. Estébanez 851f1d49d7 Remove spammy dev-mode message about load deadlock prevention 2024-02-23 14:54:03 +01:00
Rémi Verschelde 45dd2bd31e
Merge pull request #88683 from dsnopek/runtime-classes-in-modules
Allow registering "runtime classes" in modules (not just GDExtension)
2024-02-23 11:29:46 +01:00
Rémi Verschelde 3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
David Snopek 4d0b989bb8 Allow registering "runtime classes" in modules (not just GDExtension) 2024-02-22 14:50:41 -06:00
Rémi Verschelde 49d7ad9f5d
Merge pull request #75846 from dalexeev/string-cases-unicode
Add Unicode support to `String.to_*_case()` methods
2024-02-22 14:38:52 +01:00
Danil Alexeev c0aa88ae4f
Add Unicode support to `String.to_*_case()` methods 2024-02-22 13:58:46 +03:00
Aaron Franke 1a6cabc0bf
Make Callable bind method const 2024-02-22 00:14:02 -06:00
Rémi Verschelde b652a81da7
Merge pull request #82554 from dsnopek/gdextension-placeholders
Allow registering "runtime classes" from GDExtension
2024-02-20 17:13:24 +01:00
David Snopek ea75307a11 Allow registering "runtime classes" 2024-02-20 09:20:58 -06:00
Rémi Verschelde 371597a805
Merge pull request #88551 from AThousandShips/helpers_fix
[Core] Upgrade some array helper classes to 64 bits
2024-02-19 17:06:53 +01:00
Rémi Verschelde 8a3a559023
Merge pull request #86620 from fbcosentino/midi_device_id
Add MIDI controller device index to `InputEventMIDI.device` property.
2024-02-19 17:06:22 +01:00
A Thousand Ships 06f1b114cd
[Core] Upgrade some array helper classes to 64 bits
Following upgrades to `CowData` to 64 bit indices these helpers are no
longer able to handle the index ranges, possibly causing bugs on sort
and search.
2024-02-19 13:17:13 +01:00
Fernando Cosentino b9fd25ea18 Add MIDI controller device index to InputEventMIDI.device property.
It is possible to query the OS for the connected MIDI controllers,
but the event messages' device field was not being used. This implements
controller index being sent in InputEventMIDI messages in the device
property, matching the index from OS.get_connected_midi_inputs().

Based on the work done by @ramdor.

Closes godotengine/godot-proposals#7733

Co-authored-by: Richie <richie_github@grange-lane.co.uk>
2024-02-19 10:23:19 +00:00
Rémi Verschelde 0246230e2b
Partial revert of `core/version.h` changes in #88527
I misunderstood what this does, we still use this code.
2024-02-19 10:56:05 +01:00
Rémi Verschelde e076405f30
GDExtension: Fix `-Wtype-limits` warning in `compatibility_maximum` patch check
And cleanup some dead code in `version.h`, we now always define `VERSION_PATCH`.
2024-02-19 01:19:30 +01:00
Rémi Verschelde dc41f2504b
Merge pull request #88417 from dsnopek/gdextension-compatibility-maximum
Allow GDExtensions to set a `compatibility_maximum`
2024-02-19 00:08:14 +01:00
Rémi Verschelde 8ff8216705
Merge pull request #88418 from dsnopek/gdextension-unbind-methods
Unbind GDExtension methods that can't reasonably be used
2024-02-17 00:27:37 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
David Snopek 99fd6ca98c Unbind GDExtension methods that can't reasonably be used 2024-02-16 16:31:09 -06:00
David Snopek 2afa3557b4 Allow GDExtensions to set a compatibility_maximum 2024-02-16 16:02:55 -06:00
Rémi Verschelde eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde 0fb7e3fc57
Merge pull request #88339 from Rubonnek/remove-hashunion
Remove `_HashUnion` from `StringName`
2024-02-15 15:45:19 +01:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Rémi Verschelde be7229f8d8
Merge pull request #81458 from dalexeev/doc-add-deprected-experimental-message
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:44:21 +01:00
Danil Alexeev af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Riteo 759a32eb0c Handle warped mouse motion as floating point
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).

Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
Wilson E. Alvarez d2003d2025
Remove _HashUnion from StringName 2024-02-14 15:38:57 -05:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Silc Lizard (Tokage) Renew dc4b7bc364 Add option to silence some warnings in AnimationMixer caching 2024-02-14 14:48:02 +09:00
Rémi Verschelde dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +01:00
Rémi Verschelde ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
kobewi 1b2c7bfe77 Allow to set custom feature tags for testing 2024-02-13 17:38:45 +01:00
A Thousand Ships d8b29efe66
Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Rémi Verschelde fd43a7f3be
Merge pull request #88188 from dsnopek/gdextension-api-double-compatibility-hashes
Fix `gdextension_compat_hashes.cpp` for double precision builds
2024-02-12 23:29:41 +01:00
Rémi Verschelde 306dd5be3f
Merge pull request #87758 from dsnopek/gdextension-register-virtual-method
Allow GDExtensions to register virtual methods and call them on scripts
2024-02-12 23:29:37 +01:00
David Snopek be11002e41 Allow GDExtensions to register virtual methods and call them on scripts 2024-02-12 13:29:18 -06:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde 106efa44d4
Merge pull request #88203 from Listwon/char-range-build-size
Link `xid_start` and `xid_continue` externally to prevent data duplication in binary
2024-02-12 13:35:05 +01:00
Rémi Verschelde 75a8c8a708
Merge pull request #88183 from Repiteo/ref-instantiate-params
Allow Ref `instantiate` to accept constructor args
2024-02-12 13:34:59 +01:00
Rémi Verschelde b30373e32b
Merge pull request #88178 from Listwon/hash-table-build-size
Link hash table primes externally to prevent data duplication in binary
2024-02-12 13:34:55 +01:00
Rémi Verschelde 62143552f3
Merge pull request #87635 from rune-scape/manage-time-singleton
Manage time singleton in `register_core_types`
2024-02-12 13:34:13 +01:00
Rémi Verschelde 62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
rune-scape c5bcc3ae86 Manage time singleton 2024-02-11 14:39:20 -08:00
Bartłomiej T. Listwon 5ee4b49e42 Link xid_start and xid_continue externally to prevent data duplication in binary 2024-02-11 12:54:53 +01:00
David Snopek 445e3018f5 Fix `gdextension_compat_hashes.cpp` for double precision builds 2024-02-10 19:05:33 -06:00
Bartłomiej T. Listwon 3fca4d0cb5 Link hash table primes externally to prevent data duplication in binary 2024-02-10 21:42:48 +01:00
Thaddeus Crews b3cac9c092
Allow Ref `instantiate` to accept constructor args 2024-02-10 13:19:14 -06:00
RedMser db798b29b2 Add keywords to the class reference
Allows for finding methods, properties, signals, constants,
theme items and annotations more easily.

- Allow "keywords" attribute in aforementioned locations
  in the class reference XMLs
- Extends doctool, to preserve these attributes
- Update the XSD schema for the class reference
- Update the RST generator to include a meta tag for class keywords
- Update the editor help to support filtering by keywords
2024-02-09 18:13:23 +01:00
Rémi Verschelde b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde 74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
Rémi Verschelde 1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde 763d5cb7a4
Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-08 10:53:48 +01:00
Rémi Verschelde deda5f799b
Merge pull request #87992 from allenwp/87991-typed-array-additions
Added newer Variant types to `typed_array.h`
2024-02-07 11:04:01 +01:00
Rémi Verschelde dd2699be19
Merge pull request #67226 from Mickeon/typed-packing
Use `Packed*Array` over `Vector<T>` in TypedArray
2024-02-07 10:56:45 +01:00
Rémi Verschelde b41403db71
Merge pull request #67220 from Mickeon/variant-packing
Use `Packed*Array` over `Vector<T>` in Variant
2024-02-07 10:56:21 +01:00
Micky 2c98783359 Use `Packed*Array` over `Vector<T>` in TypedArray
Same as #67220 but for `typed_array.h`
2024-02-06 20:50:02 +01:00
Micky 3edb671b8a Use Packed*Array over Vector<T> in Variant
Also shuffles some method definitions and declarations to be more consistent with the way the Variant types are ordered across the codebase.

And removes an unnecessary JSON assign (`JSON::stringify` can now be accessed statically)
2024-02-06 12:53:19 +01:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Allen Pestaluky f4134fd9b0 Added newer Variant types to typed_array.h
Fixes #87991
2024-02-05 16:37:11 -05:00
bruvzg 7bcb419149
[Core] Improve `CowData` and `Memory` metadata alignment. 2024-02-05 17:30:02 +02:00
Rémi Verschelde 63d6bda8e9
Merge pull request #87871 from vittorioromeo/use_v_shorthand
Use `_v` shorthand for type traits and `if constexpr` where appropriate
2024-02-05 15:00:23 +01:00
Rémi Verschelde f4f1398503
Merge pull request #87938 from tishin/fix-gdextension-deinit
Add null check for GDExtension deinitialization
2024-02-05 14:53:00 +01:00
bruvzg 19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding. 2024-02-05 10:38:32 +02:00
vittorioromeo 71e0082ab0 Extract 'SafeBinaryMutex' to separate header
This change simply extracts 'SafeBinaryMutex' from 'mutex.h' to
    'safe_binary_mutex.h', in an effort to reduce the compilation
    speed impact of including `mutex.h`.
2024-02-04 16:59:54 +01:00
Mikhail Tishin dc4c6cfb9b Add null check for gdextension deinitialization 2024-02-04 18:38:59 +03:00
Aaron Franke 2d38c980ee
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes 2024-02-04 02:58:29 -06:00
Rémi Verschelde a72789c9d6
Merge pull request #87907 from adamscott/fix-window-override-settings
Fix `display/window/size/window_{width,height}_override` to permit `0`
2024-02-03 23:22:11 +01:00
Adam Scott 344ee36bfe
Fix `display/window/size/window_{width,height}_override` set `0` 2024-02-03 12:31:50 -05:00
EterDelta fee70558f8 Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB 2024-02-02 14:57:00 -05:00
vittorioromeo 55ed34e37c Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
Riteo 7739940202 Core: Implement a XOR operator for BitField 2024-02-01 20:44:40 +01:00
Rémi Verschelde f8a039e9b5
Merge pull request #84745 from lawnjelly/lightcull
Shadow volume culling and tighter shadow caster culling
2024-01-31 11:13:19 +01:00
scgm0 2dae53c316
Explicitly initialize all of `FileAccess::create_func[ACCESS_MAX]` 2024-01-31 10:46:14 +01:00
Rémi Verschelde cae7599498
Merge pull request #87741 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2024-01-30 17:48:22 +01:00
Rémi Verschelde 3dfedd69ea
Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
Rémi Verschelde 10445d80d8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
lawnjelly 4577dfdb67 Shadow volume culling and tighter shadow caster culling
Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
Rémi Verschelde b65c495d6e
Merge pull request #86845 from RandomShaper/no_load_regress
Avoid regressing in progress reporting in resource load
2024-01-29 21:33:00 +01:00
Matthew Edwards 7565d1f3ab Push p_original_path into load_paths_stack and sub_tasks instead of p_path. 2024-01-29 17:27:57 +00:00
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde 074b4eb770
Merge pull request #87627 from RandomShaper/one_more_undef
Undefine yet another macro from Windows headers
2024-01-29 13:17:45 +01:00
Rémi Verschelde c1dbaa73a6
Merge pull request #87393 from stuartcarnie/bugfix
Use `os_unfair_lock` on Apple platforms
2024-01-29 13:17:00 +01:00
Rémi Verschelde 269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde 07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
Hugo Locurcio 0437db0106
Display values in vector/quaternion math function errors
This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
Yuri Sizov 815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Pedro J. Estébanez bcc96441d6 Undefine yet another macro from Windows headers 2024-01-26 19:43:43 +01:00
Yuri Sizov 9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Riteo f468e59efd GDExtension: add an interface for loading extra documentation
Adds two new GDExtension interface methods:
 - `editor_help_load_xml_from_utf8_chars`
 - `editor_help_load_xml_from_utf8_chars_and_len`

Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde e5ecf95c1a
Merge pull request #87571 from 0x0ACB/fam_offby1
Fix `FileAccessMemory` off by one error in `eof_reached`
2024-01-26 11:49:06 +01:00
Rémi Verschelde e0dc23367c
Remove now unused `year` member from `version.py`
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
ACB 2561f6fc52 Fix FileAccessMemory off by one error in eof_reached 2024-01-25 10:35:51 +01:00
Yuri Sizov 412f5b3422 Merge pull request #87353 from OverloadedOrama/max-undo-steps
Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
Emmanouil Papadeas c73bfd5d81 Implement maximum undo steps in UndoRedo 2024-01-22 21:38:10 +02:00
Stuart Carnie e28b31ec96
Use `os_unfair_lock` on Apple platforms 2024-01-21 06:23:09 +11:00
Rémi Verschelde 0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky 24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
Yuri Sizov 2ababdcc06 Merge pull request #87324 from jsjtxietian/action-exist
Check action exists in `Input.action_press` and `action_release`
2024-01-18 19:27:06 +01:00
Yuri Sizov 66b0bd9203 Merge pull request #86158 from Geometror/ge-connection-rework
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde 266ae93291
Merge pull request #87331 from KoBeWi/you_can_ref_count_on_that
Simplify RefCounted check in `free()`
2024-01-18 16:35:38 +01:00
Rémi Verschelde baf87e2717
Merge pull request #87294 from vnen/allow-free-callable
Allow `free()` to be used as Callable
2024-01-18 16:35:14 +01:00
George Marques b4e08eb752
Allow `free()` to be used as Callable
This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
kobewi 2de8bc00a1 Simplify RefCounted check in free() 2024-01-18 12:29:58 +01:00
Rémi Verschelde fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
jsjtxietian 4b3a12f4ee Check action exists in `Input.action_press` and `action_release` 2024-01-18 16:18:16 +08:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov b6a2c78033 Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Rémi Verschelde 0a7579b161
Fix `#if *_ENABLED` inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
Rémi Verschelde 1debbaa468
Merge pull request #87169 from 0x0ACB/debugger_deadlock
Fix deadlock in `RemoteDebugger::debug`
2024-01-16 10:36:25 +01:00
Pedro J. Estébanez a04a67ead6 Fix inaccuracies in the report of leaked objects 2024-01-15 19:35:14 +01:00
ACB c976306628 fix deadlock in RemoteDebugger::debug 2024-01-14 11:07:14 +01:00
A Thousand Ships b4191bf8f6
[Core] Fix `AABB.encloses` failing on shared upper bound
This differs from `Rect2(i)` and was fixed for those classes in the past
2024-01-12 17:58:42 +01:00
Rémi Verschelde 26b1fd0d84
Merge pull request #87029 from bruvzg/info_plist_keys
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 20:46:02 +01:00
bruvzg 491077239c
[macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
RedMser 608b5d2e07 Fix recursive resource local to scene
Any resource that contains other local to scene resources inside of
arrays or dictionaries will now be duplicated and configured.

The case where a scene's node has an exported array/dictionary
property containing local to scene resources is NOT handled here.
2024-01-11 20:02:14 +01:00
Rémi Verschelde ed0be57bff
Merge pull request #87062 from aaronfranke/exr-grayscale-false
Give EXR saving methods a default value of false like the bindings
2024-01-11 17:43:02 +01:00
Rémi Verschelde dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Aaron Franke a120f11c1e
Give EXR saving methods a default value of false like the bindings 2024-01-10 15:53:40 -06:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
kobewi 2e09985c0d Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE 2024-01-09 16:01:37 +01:00
Rémi Verschelde 9ca3d3ec83
Revert "Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`" 2024-01-09 10:49:14 +01:00
Pedro J. Estébanez a731774813 WorkerThreadPool: Avoid most runtime allocations
Just a little optimization.

**NOTE:**
With `RID_Owner` we could replace each pair of `PagedAllocator` and
`HashMap`-of-ids-to-pointers. However, that would force us to expose
`RID` as the task/group id, instead of `int`, which would break the
API. Too bad. Let's wait until Godot 5.0.
2024-01-08 12:46:31 +01:00
Pedro J. Estébanez ae418f9469 WorkerThreadPool: Avoid deadlocks when CommandQueueMT is involved
This commit lets CommandQueueMT play nicely with the WorkerThreadPool to avoid
non-progressable situations caused by an interdependence between both. While a
command queue is being flushed, it allows the WTP to release its lock while tasks
are being awaited so they can make progress in case they need in turn to post
to the command queue.
2024-01-08 12:45:43 +01:00
Pedro J. Estébanez 9444d297ed WorkerThreadPool: Overhaul scheduling and synchronization
This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).

With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.

In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.

It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.

Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Rémi Verschelde 9bacd02297
Merge pull request #86827 from bruvzg/ploc_out_of_bounds
[Pseudolocalization] Prevent out of bounds reads.
2024-01-08 11:57:55 +01:00
Rémi Verschelde 81f618d63a
Merge pull request #85180 from AThousandShips/self_list_fix
[Core] Prevent copying of `SelfList` and `SelfList::List`
2024-01-08 11:51:27 +01:00
A Thousand Ships 904ecb1d36
[Core] Prevent copying of `SelfList` and `SelfList::List`
Copying of these types is unsafe and should be detected

Also removed unnecessary constructors for `TileMap` `DebugQuadrant` and
`RenderingQuadrant` which used copying of `SelfList::List`
2024-01-07 00:48:23 +01:00
Pedro J. Estébanez f5ca58d32f Avoid regressing in progress reporting in resource load 2024-01-05 19:33:58 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bruvzg e7bdb60e56
[Pseudolocalization] Prevent out of bounds reads. 2024-01-05 14:10:26 +02:00
Rémi Verschelde d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
nklbdev 47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Rémi Verschelde 5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
Rémi Verschelde acd37f98c0
Merge pull request #83353 from Chubercik/expose_delaunay_3d
Expose 3D Delaunay tetrahedralization in `Geometry3D`
2024-01-04 16:39:23 +01:00
Rémi Verschelde 2bffa3cbc5
Merge pull request #82639 from golfinq/gdscript-improve-indexing-error
GDScript: Improve error messages for invalid indexing
2024-01-04 16:38:58 +01:00
Rémi Verschelde 01e7c26e39
Merge pull request #86753 from Mickeon/autocompletion-engine-singletons
Add autocompletion for `Engine.get_singleton` & similar
2024-01-04 14:26:33 +01:00
Rémi Verschelde 18e9133d5a
Merge pull request #86364 from aaronfranke/basis-divide
Add and expose Basis/Transform2D/3D division by float operator
2024-01-04 14:26:16 +01:00
Rémi Verschelde 0fa767beff
Merge pull request #84508 from jsjtxietian/clean-copy
Clean unnecessary copy detected by clang-tidy
2024-01-04 14:25:58 +01:00
Rémi Verschelde 5fd5176a79
Merge pull request #84462 from MewPurPur/optimize-humanizesize
Optimize `String.humanize_size()`
2024-01-04 14:25:40 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde b66d16fcc9
Merge pull request #84375 from Rubonnek/use-const-reference
Add const references in `String` class
2024-01-04 14:25:27 +01:00
Rémi Verschelde bbfcfe50da
Merge pull request #81267 from Chaosus/astargrid_isometric_mode
Add isometric cell shape mode to `AStarGrid2D`.
2024-01-04 14:25:00 +01:00
Micky 5c87b6eae8 Add autocompletion for `Engine.get_singleton` & similar 2024-01-03 18:43:46 +01:00
Rémi Verschelde 4acfe4aa3c
Merge pull request #86729 from Mickeon/autocompletion-for-all
Fix missing autocompletion for inheriting classes
2024-01-03 10:14:37 +01:00
Rémi Verschelde a97b01c2ac
Merge pull request #86412 from stuartcarnie/sgc/data_race
Fix data race in PagedArray
2024-01-03 10:01:06 +01:00
Rémi Verschelde ca7fb29203
Merge pull request #84800 from gshadows/fix_options_range
Fix unlimited project option ranges that could cause crashes.
2024-01-03 09:59:31 +01:00
Rémi Verschelde 22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Stuart Carnie 70bfd5d065
fix: data race in PagedArray 2024-01-03 13:17:01 +11:00
rune-scape cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
Micky ca2f340384 Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
Rémi Verschelde 37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde 8317b459df
Merge pull request #86590 from rune-scape/rune-uninitialized-astar
Initialize pointers in a_star.cpp
2024-01-02 18:05:48 +01:00
Rémi Verschelde 14b1bb47a7
Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc
Remove traces of the extinct RID preallocate feature
2024-01-02 18:05:41 +01:00
Rémi Verschelde cf519ab898
Merge pull request #86551 from bruvzg/agility_dynamic_load
[D3D12] Dynamically load Agility SDK.
2024-01-02 18:05:33 +01:00
Rémi Verschelde 3dae50aa4f
Merge pull request #86520 from touilleMan/fix-ScriptLanguageExtension-_find_function-documentation
Fix `ScriptLanguageExtension::_find_function` documentation
2024-01-02 18:05:26 +01:00
Rémi Verschelde b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
bruvzg 126a763f7a
[D3D12] Dynamically load Agility SDK. 2024-01-02 17:15:59 +02:00
Rémi Verschelde 35d1ffb8de
Merge pull request #86259 from TitanNano/jovan/fix_MethodInfo_eq
Include `name` field in MethodInfo operator ==
2024-01-02 15:09:02 +01:00
EddieBreeg 8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Daylily-Zeleen fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
Micky 3b2d4ac156 Improve error message for `String.format` when using nested Arrays 2023-12-30 20:32:01 +01:00
rune-scape b6a53e62bc Initialize pointers in a_star.cpp 2023-12-28 13:58:11 -08:00
Pedro J. Estébanez c217041afd Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
Emmanuel Leblond 0124b513cd
Fix `ScriptLanguageExtension::_find_function` documentation 2023-12-26 14:05:53 +01:00
G-Shadow cbc8ae660c Fix unlimited project option ranges that could cause crashes. 2023-12-22 09:14:45 +03:00
Aaron Franke c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov d2da961f33 Merge pull request #86324 from aaronfranke/really-packed
Add PackedRealArray as an alias for Vector<real_t>
2023-12-20 15:08:10 +01:00
Yuri Sizov 6296333bad Merge pull request #60965 from DarkMessiah/global-groups-implementation
Implement project-wide node groups
2023-12-20 15:07:20 +01:00
Pedro J. Estébanez 0567c5df9f Make PagedAllocator more compatible (esp., with HashMap) 2023-12-20 12:05:27 +01:00
Yuri Sizov 6fc92e1d05 Merge pull request #84611 from AThousandShips/encode_invalid
Prevent encoding/decoding objects that cannot be instantiated
2023-12-19 20:32:42 +01:00
msreis f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
Stanislav Labzyuk 958699a0c4 Implement project-wide node groups 2023-12-19 18:07:19 +01:00
Yuri Sizov d8a65b3f46 Merge pull request #85464 from KoBeWi/only_say_verbose_when_not_verbose
Improve message about resources in use at exit
2023-12-19 13:01:59 +01:00
Yuri Sizov 02d4579fa2 Merge pull request #85000 from bruvzg/ed_ui_direction
[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
A Thousand Ships c1b8b87736 Prevent encoding/decoding objects that cannot be instantiated 2023-12-18 22:06:08 +01:00
Aaron Franke 3f469ee485
Add PackedRealArray as an alias for Vector<real_t> 2023-12-18 11:37:43 -06:00
Yuri Sizov 639f452098 Merge pull request #86059 from alesliehughes/dynamic_bvh_memmove
Improve DynamicBVH code to make it clearer how the stack/heap works
2023-12-18 18:18:13 +01:00
Yuri Sizov a9a50938c0 Merge pull request #85991 from jsjtxietian/fix-bad-pos-state
Fix `FileAccessPack::get_buffer` updating position past the length of file
2023-12-18 18:18:01 +01:00
Yuri Sizov 80c3ed6845 Merge pull request #80487 from theraot/expose_set_global_name
Expose `Script.get_global_name()`
2023-12-18 18:17:30 +01:00
Alfonso J. Ramos e7e35e8366 Expose `Script.get_global_name()` 2023-12-18 15:13:09 +01:00
Aaron Franke d48d3ea4eb
Rename VariantZeroAssigner to VariantDefaultInitializer
And the method zero() is now init()
2023-12-17 14:00:30 -06:00
Jovan Gerodetti 179c92eb0b Include name field in MethodInfo operator == 2023-12-17 12:42:14 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov df9be54b2f Merge pull request #86177 from KoBeWi/depren_never_forgets
Fix file disappearing when renaming dependencies
2023-12-16 17:50:05 +01:00
Yuri Sizov d02b368fd6 Merge pull request #78095 from aaronfranke/dict-get-or-set-default
Add a `get_or_add` method to Dictionary
2023-12-16 17:49:10 +01:00
Yuri Sizov ca19d34bde Merge pull request #73896 from vnen/object-null-boolean-consistency
Make freed object different than null in comparison operators
2023-12-16 17:49:05 +01:00
Pedro J. Estébanez 1a1c06dfeb RBMap: Add explicit copy operators to iterators
Absence thereof is deprecated and breaks builds on most compilers.

Bonus: Fix parameter naming style throughout.
2023-12-15 13:14:59 +01:00
Pedro J. Estébanez fec76d0c22 BitField: allow chained set_flag(), make constructors constexpr 2023-12-15 13:14:59 +01:00
kobewi 397f0b31e4 Fix file disappearing when renaming dependencies 2023-12-14 22:28:48 +01:00
nlupugla cd221c1816 Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde 45b97ca4e1
Merge pull request #86087 from rburing/fix_gdextension_operator_doc_dump
Fix operator documentation in GDExtension API dump with docs
2023-12-13 10:34:00 +01:00
Rémi Verschelde d3414d80bf
Merge pull request #86081 from KoTeYkA23/bindings-for-emulated-input-events
Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 10:33:36 +01:00
CaTaTo 075a54bbcf Add bindings for setting and getting emulation mouse from touch and touch from mouse in input 2023-12-13 08:07:36 +03:00
Alistair Leslie-Hughes 46531964d0 Improve DynamicBVH code to make it clearer how the stack/heap works.
Inspired by a Coverity issue about possible memcpy usage and overlapping memory.
2023-12-13 09:03:19 +11:00
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Ricardo Buring 82afe58aca Fix operator documentation in GDExtension API dump with docs
The type of the right operand is now taken into account.
2023-12-12 18:55:31 +01:00
Rémi Verschelde ea15b4ad44
Merge pull request #85159 from KoBeWi/404_strikes_back
Don't abort loading when `ext_resource` is missing
2023-12-12 00:18:58 +01:00
Rémi Verschelde b952b007b1
Merge pull request #84782 from rsburke4/image-fix
Prevent crash on conversion of invalid data in `Image`
2023-12-12 00:17:42 +01:00
rsburke4 dec2269bca Added error to catch conversion on invalid image 2023-12-10 15:06:22 -05:00
jsjtxietian 68a6fe81ab Fix FileAccessPack::get_buffer will update pos past the length of file 2023-12-10 16:21:16 +08:00
Yuri Sizov 07677f0f51 Merge pull request #85885 from YuriSizov/bench-pressing
Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov f16057522e Merge pull request #85770 from Repiteo/make-virtuals-refactor-and-fix
Refactor and fix `make_virtuals.py`
2023-12-08 16:58:44 +01:00
Yuri Sizov f56765ea47 Merge pull request #84943 from groud/rework_input
Rework Input action pressed state to support multiple controllers
2023-12-08 16:58:14 +01:00
Yuri Sizov b3c20bcf1e Merge pull request #83229 from aaronfranke/basis-is-ortho
Fix Basis `is_orthogonal` and `is_rotation` methods, add `is_orthonormal`
2023-12-08 16:58:03 +01:00
Yuri Sizov 2e94be2ea4 Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +01:00
Yuri Sizov fc3f40f37d Improve engine startup/shutdown benchmarks
- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.

Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
Aaron Franke 7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
Aaron Franke 437586bf31
Add a `get_or_add` method to Dictionary 2023-12-06 11:43:58 -06:00
Rémi Verschelde d847b6c3b7
Merge pull request #85787 from bruvzg/locale_upd
Do not reload resources and send notification if locale is not changed.
2023-12-06 12:36:27 +01:00
Thaddeus Crews c9a4086da6
Fix EncodeT assignment in make_virtuals.py
• Adding EncodeT type casting allows generated code to support enum classes.
2023-12-05 10:37:04 -06:00
Thaddeus Crews ceb6dadf4e
Refactor make_virtuals.py
Output reformatted to be comparable to clang-formatted code, without compromising readability
2023-12-05 10:37:03 -06:00
bruvzg 829349d2ca
Do not reload resources and send notification if locale is not changed. 2023-12-05 16:17:22 +02:00
Rémi Verschelde 75d7aab015
Merge pull request #85486 from paulloz/fix/property-groups-shadowing
Fix property groups overriding real properties
2023-12-05 13:05:28 +01:00
Rémi Verschelde 22f2a6b8ad
Merge pull request #85397 from AThousandShips/fix_recurse
[Core] Prevent infinite recursion when printing errors
2023-12-04 23:14:04 +01:00
Rémi Verschelde 8174bce1be
Merge pull request #85389 from AThousandShips/hash_fix
[Core] Fix crash when hashing empty `CharString`
2023-12-04 23:13:38 +01:00
Rémi Verschelde 3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Gilles Roudière 8cfcd36253 Rework action pressed state to support multiple controllers 2023-12-04 18:02:51 +01:00
Pedro J. Estébanez 208c1020f5 Add 'u' format modifier for unsigned int/hex 2023-12-01 16:42:26 +01:00
Pedro J. Estébanez cba15cd625 Add WorkerThreadPool::get_thread_index() 2023-12-01 16:42:26 +01:00
bruvzg ec052cd38a
Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00
Paul Joannon decf3b21ae
Fix property groups overriding real properties 2023-11-28 21:34:18 +01:00
kobewi f8f8fe0615 Improve message about resources in use at exit 2023-11-28 14:01:08 +01:00
A Thousand Ships d10617bb3b [Core] Prevent infinite recursion when printing errors 2023-11-26 18:53:28 +01:00
A Thousand Ships ca5ec6aec1 [Core] Fix crash when hashing empty `CharString` 2023-11-26 17:35:27 +01:00
Rémi Verschelde 4247244071
Merge pull request #85280 from bruvzg/custom_call_read_after_free
Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
2023-11-24 00:00:52 +01:00
bruvzg eb81e8b2dc
Prevent read-after-free in the queued CallableCustomStaticMethodPointer. 2023-11-23 23:22:08 +02:00
Pedro J. Estébanez bfe66ab7cd Fixup thread-owned lambda bookkeeping on thread exit (take 2) 2023-11-23 18:50:20 +01:00
Yuri Sizov bc1949d797 Correctly check scripts that must inherit `EditorPlugin`
Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
kobewi 1de0415118 Don't abort loading when ext_resource is missing 2023-11-22 12:13:32 +01:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
bruvzg 932174fedf
[Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
Rémi Verschelde 47c7abc212
Merge pull request #84973 from dsnopek/gdextension-fix-compat-hashes
Check that `GDExtensionCompatHashes` are valid when generating `extension_api.json`
2023-11-16 14:53:39 +01:00
Rémi Verschelde 6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
David Snopek 5cf6d08dda Check that GDExtensionCompatHashes are valid when generating extension_api.json 2023-11-16 06:40:06 -06:00
Silc Lizard (Tokage) Renew 80c9533810 Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
Alistair Leslie-Hughes 5b6f641e99 Fix sizeof usage for Variant pointers in alloca
Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
Saracen f392a9c4f8 Fix CACHE_MODE_REPLACE 2023-11-15 18:55:20 +00:00
Rémi Verschelde dcee5cf9fa
Merge pull request #84884 from akien-mga/donors-sync-new-tiers
Donors: Change tiers to match Dev Fund, sync latest data
2023-11-14 19:31:50 +01:00
Rémi Verschelde a28476d1cd
Merge pull request #84847 from RandomShaper/lang_init_term
Let languages init & finish run without locks held
2023-11-14 19:31:37 +01:00
Rémi Verschelde ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.

We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Rémi Verschelde 40cdd22d57
Merge pull request #84873 from bruvzg/locale_rempas
Fix remapped font reloading on locale change.
2023-11-14 12:17:39 +01:00
bruvzg 8b2260544a
Fix remapped font reloading on locale change. 2023-11-13 21:25:41 +02:00
Pedro J. Estébanez f05f8c399e Let languages init & finish run without locks held 2023-11-13 16:06:48 +01:00
kobewi 4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Rémi Verschelde 404c995ab3
Merge pull request #84795 from TheSofox/prevent-property-change-output-spam
Reduced output spam from rapid property changes
2023-11-12 23:00:31 +01:00
Rémi Verschelde 2bcc2a3cd0
Merge pull request #84791 from akien-mga/fix-translation-remapping-check
Fix translation remapping check for imported resources
2023-11-12 23:00:08 +01:00
Sofox 4006397339 Reduced output spam from rapid property changes 2023-11-12 14:49:51 +00:00
Rémi Verschelde 2729a78fd7
Fix translation remapping check for imported resources
Fixes #81660.
2023-11-12 13:17:12 +01:00
Rémi Verschelde 747bff0bff
Merge pull request #84685 from KoBeWi/TIWAGOS
Rework input actions to be reliable
2023-11-12 12:15:07 +01:00
Rémi Verschelde 8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Rémi Verschelde 96fa86f9a0
Merge pull request #84557 from TheSofox/undo-history-sync-fix
Fix for stopping the Undo History being desynchronised from actual Undo queue
2023-11-10 21:55:46 +01:00
kobewi d9d0cfaf38 Rework input actions to be reliable 2023-11-10 15:24:04 +01:00
Sofox 662522ae5a Fix for stopping the Undo History being desynchronised from actual Undo queue. 2023-11-10 13:04:12 +00:00
Rémi Verschelde dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
kobewi a3627b6e37 Assign temporary path to preloaded resources 2023-11-10 00:43:30 +01:00
Rémi Verschelde b06fe0d574
Merge pull request #84620 from dsnopek/gdextension-library-path-absolute
Change `GDExtension`'s `library_path` back to an absolute path
2023-11-09 20:04:45 +01:00
bruvzg d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
David Snopek 09fcc3a1ad Change `GDExtension`'s `library_path` back to an absolute path 2023-11-09 11:24:57 -06:00
Rémi Verschelde c2246a5a6f
Merge pull request #84668 from YuriSizov/gui-dont-warn-when-popup-subs-are-nameless
Allow auto-generated node names in `PopupMenu::add_submenu_item`
2023-11-09 18:10:35 +01:00
Rémi Verschelde 19db9308ff
Merge pull request #84657 from RandomShaper/lang_srv_threading
Make languages bookkeeping thread-safe
2023-11-09 18:09:01 +01:00
Pedro J. Estébanez f3e96a8548 Make languages bookkeeping thread-safe 2023-11-09 18:03:43 +01:00
Yuri Sizov edcad2ea88 Allow auto-generated node names in `PopupMenu::add_submenu_item` 2023-11-09 17:12:41 +01:00
Rémi Verschelde aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
kobewi 275e9d7028 Keep Variant type after zero() 2023-11-08 12:13:36 +01:00
bruvzg f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
jsjtxietian 8f6e8ef0d7 clean unnecessay copy detected by clang-tidy 2023-11-06 16:22:32 +08:00
MewPurPur 931928feb9 Optimize String.humanize_size() 2023-11-05 02:42:54 +02:00
Aaron Franke 58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
Yuri Sizov b733901e9e Merge pull request #84354 from RandomShaper/gdext_no_cache_doc
Polish & fix editor help cache generation
2023-11-02 20:34:22 +01:00
Yuri Sizov 1b42673b42 Merge pull request #84315 from dsnopek/gdextension-windows-modification-time
GDExtension: Save and compare modification times separately for reload
2023-11-02 20:34:15 +01:00
Wilson E. Alvarez dbc49d2a68
Add const references in String class 2023-11-02 13:49:39 -04:00
David Snopek f86054e3a0 GDExtension: Save and compare modification times separately for reload 2023-11-02 08:29:22 -05:00
Pedro J. Estébanez a1d8fc1af9 Polish & fix editor help cache generation
- Isolated the generation of extensions's docs. They're now not cached and refreshed as needed.
- Removed superfluous sorting of the class list.
- Removed some superfluous/unused elements.
- Renamed some items for clarity.
2023-11-02 13:46:37 +01:00
Thomas ten Cate 2263d94cc3 Add comment why off-by-one error is hard to fix
See #83843

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-01 11:14:13 +01:00
Rémi Verschelde a3e4c4f41c
Merge pull request #84155 from AThousandShips/encode_fix
Prevent `encode_variant` doing `memcpy` from `nullptr`
2023-10-30 23:19:22 +01:00
K. S. Ernest (iFire) Lee 9877fa5058 Fix uninitialized variable in Image::fix_alpha_edges()
`core\io\image.cpp:3776:33: error: 'closest_color[0]' may be used uninitialized [-Werror=maybe-uninitialized]`
2023-10-29 22:59:03 -07:00
A Thousand Ships 210461f2ed Prevent `encode_variant` doing `memcpy` from `nullptr` 2023-10-29 18:06:21 +01:00
BlueCube3310 6ed1731746 Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
Danil Alexeev b04263644c
Core: Allow methods of built-in `Variant` types to be used as Callables 2023-10-25 15:53:52 +03:00
Rémi Verschelde f7c43a8a19
Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id
GDExtension: Use `ObjectID` when creating custom callable
2023-10-25 10:29:58 +02:00
Rémi Verschelde e0b23ac420
Merge pull request #83845 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-10-24 10:54:48 +02:00
Rémi Verschelde a1fd0b9d8a
Merge pull request #83782 from timothyqiu/self-awareness
Fix heap-use-after-free when resource loaded with `load_threaded_request` is never fetched
2023-10-24 10:54:31 +02:00
Rémi Verschelde bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde 792afd2cad
Merge pull request #83588 from voidedWarranties/fix_sle_validate
Add `path` option to `ScriptLanguageExtension::_validate`
2023-10-24 10:54:11 +02:00
Rémi Verschelde d3c0a7d598
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@eb831f75ab

Fixes #83552.
2023-10-23 16:11:38 +02:00
David Snopek b0a33cac7c GDExtension: Use ObjectID when creating custom callable 2023-10-23 09:05:17 -05:00
Haoyu Qiu dc7e309f48 Fix heap-use-after-free when resource loaded with load_threaded_request is never fetched
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2023-10-23 16:21:17 +08:00
voidedWarranties e8309dd192 Add `path` option to `ScriptLanguageExtension::_validate` 2023-10-22 21:49:34 -07:00
Rémi Verschelde 542f6e10eb
Merge pull request #83734 from MarioLiebisch/fix-extension-load-error
GDExtension: Fixed error on loading extensions
2023-10-22 12:12:17 +02:00
Rémi Verschelde 14913f178b
Merge pull request #83434 from Chubercik/optimize_triangulate_delaunay
Update `triangulate_delaunay()` to avoid needless reallocations
2023-10-22 12:11:53 +02:00
Mario Liebisch f2bcd7d61f
GDExtension: Fixed error on loading extensions
Previously, before loading an extension, the editor just tried to
retrieve the extension by path to test if it's been loaded already.

While this is handled gracefully, it ignored an error thrown inside
`GDExtensionManager::get_extension()`, that would essentially still
report a not yet loaded extension to the engine's log:

```
ERROR: Condition "!E" is true. Returning: Ref<GDExtension>()
   at: GDExtensionManager::get_extension (core\extension\gdextension_manager.cpp:165)
```

This change actively checks whether the extension path is known and only
then proceeds to actually return the already loaded extension or loads
and returns the new one otherwise.
2023-10-21 17:00:18 +02:00
Yuri Sizov 9b03fb36f9 Improve threading in ClassDB and EditorHelp 2023-10-20 22:14:04 +02:00
Rémi Verschelde f68fa0fedf
Merge pull request #83681 from dsnopek/gdextension-iter-get
GDExtension: Fix `variant_iter_get()` actually calling `iter_next()`
2023-10-20 22:02:51 +02:00
Rémi Verschelde e6e9b04aab
Merge pull request #81322 from johnnyw/android_fix_joypad_trigger_range
Android: Fix joypad trigger value range
2023-10-20 22:02:00 +02:00
John Watson d413a02079 Android: Fix joypad trigger value range
`Input::joy_axis` converts trigger values to be between 0.0f to 1.0f by default. This is not needed for Android, as values are already within that range, as per Android documentation: https://developer.android.com/reference/android/view/MotionEvent#AXIS_RTRIGGER

This patch prevents this conversion on Android, which caused L2 and R2 triggers to get stuck pressed. https://github.com/godotengine/godot/issues/79263
2023-10-20 11:30:20 -07:00
David Snopek b14f359c94 GDExtension: Fix `variant_iter_get()` actually calling `iter_next()` 2023-10-20 10:07:46 -05:00
Rémi Verschelde a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde 01a8064760
Merge pull request #83583 from anrp/anrp/gdvirtboth
Allow coexistence of GDScript and GDExtension virtual methods in the same object
2023-10-20 15:09:27 +02:00
Raul Santos 9750e49c57
Add `NOTIFICATION_PREDELETE_CLEANUP` notification
New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
Yuri Sizov 4952d37f4b Fix StringName leaks in VariantParser 2023-10-19 17:13:15 +02:00
anrp 4c33c60500 Allow coexistance of GDScript and GDExtension virtual methods in the same object
Resolves https://github.com/godotengine/godot-cpp/issues/1224
2023-10-19 10:21:26 -04:00
Yuri Sizov 582ed157b5 Fix StringName leaks in GDExtension, core, and editor themes 2023-10-18 17:36:20 +02:00
Rémi Verschelde e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Emmanuel Leblond fd33c7b32f
Merge pull request #83415 from touilleMan/fix-comment-gdextension_interface
Fix comment in `gdextension_interface.h`
2023-10-16 21:42:01 +02:00
Emmanuel Leblond 5aa9f1ce64
Fix comment in gdextension_interface.h 2023-10-16 21:40:45 +02:00
Rémi Verschelde 3bc1c9b5e0
Merge pull request #82797 from RandomShaper/fix_rbmap
Fix `RBMap`'s, iterator-based, `remove()`
2023-10-16 20:16:16 +02:00
Rémi Verschelde eb9903b4ce
Merge pull request #83285 from dsnopek/gdextension-double-reload
GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-16 18:44:51 +02:00
Rémi Verschelde 50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Jakub Marcowski c33e291474 Update `triangulate_delaunay()` to avoid needless reallocations 2023-10-16 12:37:57 +02:00
Jakub Marcowski bc78c832e9 Expose 3D Delaunay tetrahedralization in `Geometry3D` 2023-10-16 11:48:49 +02:00
ErezShahaf ccb8ea613a
Fix `Input.is_action_just_pressed` flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.

Fixes #81975.
2023-10-16 11:41:56 +02:00
Rémi Verschelde c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde 4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
pancelor d66b1752b8 Fix tilemap live editing while game is running 2023-10-14 18:54:03 -07:00
Ricardo Buring c87b2a606e Add brief description in GDExtension API dump with docs
Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
David Snopek 16a86b9604 GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism 2023-10-13 13:24:29 -05:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Thaddeus Crews d8fdd419fa
Apply missing flag to vector4/projection 2023-10-12 11:18:45 -05:00
Jakub Marcowski cb954c6bab Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2023-10-12 13:46:49 +02:00
Paul Joannon bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Rémi Verschelde b40d90d333
Merge pull request #83107 from dsnopek/validated-method-vararg-message
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 22:51:41 +02:00
Rémi Verschelde feb6ea21dd
Merge pull request #83054 from dsnopek/gdextension-validated-call-always-ret-pointer
GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 22:49:41 +02:00
David Snopek 87cb0bfa50 GDExtension: Fix incorrect error message about vararg methods 2023-10-10 08:46:25 -05:00
David Snopek 88b6fee547 GDExtension: Use correct return pointer for validated calls that return `Variant` 2023-10-10 08:31:08 -05:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde 35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
Mai Lavelle 5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde a6a2d0d159
Merge pull request #82794 from dsnopek/gdextension-validated-call
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-06 16:50:57 +02:00
Rémi Verschelde 7c56631419
Merge pull request #82861 from mihe/gdext-entry-false
Fix extensions loading/initializing even when entry point fails
2023-10-05 22:50:35 +02:00
Mikael Hermansson 5c6353ae17 Fix extensions loading/initializing even when entry point fails 2023-10-05 18:24:58 +02:00
Rémi Verschelde af232e63de
Merge pull request #82842 from YuriSizov/gdext-icons-are-relative-maaaan
Resolve relative icon paths for GDExtensions
2023-10-05 16:32:40 +02:00
Yuri Sizov d427851013 Resolve relative icon paths for GDExtensions 2023-10-05 12:49:31 +02:00
Rémi Verschelde c2b916751d
Merge pull request #82786 from theraot/donotreplacestartingdigitwithunderscore
Do not replace starting digit with underscore when making identifier
2023-10-05 12:29:42 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Ced Naru 0a246e9b54 expose Object::free_instance_binding to GDExtension 2023-10-04 19:24:37 +02:00
Pedro J. Estébanez 5c81236047 Fix RBMap's, iterator-based, remove() 2023-10-04 18:58:28 +02:00
Danil Alexeev ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods 2023-10-04 19:44:32 +03:00
David Snopek 55596eaac6 GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`) 2023-10-04 10:53:17 -05:00
Alfonso J. Ramos 5cd7ca0ccc Do not replace starting digit with underscore when making identifier 2023-10-04 08:05:04 -05:00
Yuri Roubinski 04bb89c0bd Add isometric cell shape mode to `AStarGrid2D`. 2023-10-03 21:04:03 +03:00
Rémi Verschelde dbd4c79c38
Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category
GDExtension: Don't deprecate old method of getting script category
2023-10-03 17:26:41 +02:00
Rémi Verschelde 5efbed51cc GDScript: Improve error messages for invalid indexing
These errors are very common when using an invalid property name
or calling on an object of the wrong type, and the previous message
was a bit cryptic for users.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: golfinq <golfinqz@gmail.com>
2023-10-02 14:23:11 -04:00
Jakub Janšta 74c937079c Add type_string() utility 2023-10-02 17:41:20 +02:00
David Snopek cbf939e121 GDExtension: Don't deprecate old method of getting script category 2023-10-02 09:23:27 -05:00
Rémi Verschelde 98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
etti 3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
kkolyan 43f92e4752 Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10) 2023-10-01 22:05:57 +04:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
风青山 e705aa4550 Fix not refitting upward from leaf nodes.
Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.

Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.

Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.

In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Yuri Sizov 5f53ec9129 Merge pull request #78995 from Gallilus/master
Allow implementing `get_class_category` in GDExtension
2023-09-27 19:07:50 +02:00
David Cambré 531f56e830 add GDExtensionScriptInstanceGetClassCategory
Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
Rémi Verschelde 0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
Rémi Verschelde ec62b8a3ee
Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde 737c308dcc
Merge pull request #74588 from puchik/float-variant-nan-inequality
Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde 19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山 0156860ad5 Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
Hein-Pieter van Braam b5705958e6 Fix import crash
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.

Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.

Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Rémi Verschelde 251fb83d53
Merge pull request #82331 from rburing/gdextension_dump_docs
Optionally include documentation in GDExtension API dump
2023-09-26 22:46:34 +02:00
Ricardo Buring 8ee04c5f87 Optionally include documentation in GDExtension API dump 2023-09-26 21:39:24 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde 666a92c7c2
Merge pull request #82244 from SaracenOne/fix_dependency_error_popup
Fix missing dependency warning popup
2023-09-26 13:45:23 +02:00
Rémi Verschelde 017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde 3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde 7e67b496ff
Merge pull request #82332 from Sauermann/fix-struct-type
Fix type of `notification_func`
2023-09-26 08:32:15 +02:00
Rémi Verschelde 7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde 55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek 2733a6f762 Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
Saracen 0b0a6109b6 Make notify_dependency_error only defer calls if called from secondary threads. 2023-09-26 03:36:11 +01:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Markus Sauermann d2bcde0407 Fix type of notification_func 2023-09-25 23:37:13 +02:00
Rémi Verschelde 023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière 30b94bb8ab Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
Rémi Verschelde 9750876d7a
Merge pull request #80962 from YuriSizov/godot-the-editor-engine
Differentiate between core and editor-only singletons
2023-09-25 18:38:17 +02:00
Rémi Verschelde 82f6e9be5e
Merge pull request #82297 from sadikkuzu/master
Fix typo in `heuristic_euclidian` helper in AStarGrid2D
2023-09-25 17:18:55 +02:00
Rémi Verschelde e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde 1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
SADIK KUZU a8ff5f086d Fix typo in `heuristic_euclidian` helper in AStarGrid2D 2023-09-25 14:33:22 +03:00
A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
Rémi Verschelde 0b4959bdf0
Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
Rémi Verschelde d8c31155a8
Merge pull request #82191 from dsnopek/gdextension-redundant-hash-check
GDExtension: Remove redundant method bind hash check
2023-09-24 23:35:45 +02:00
Rémi Verschelde 40b48b13ee
Merge pull request #78580 from Bromeon/feature/gdextension-stringname-ctor
Add GDExtension function to construct StringName directly from char*
2023-09-24 23:30:04 +02:00
Jan Haller c770937db5 More precise documentation for GDExtension String constructors (bytes vs. character count) 2023-09-24 20:57:58 +02:00
Jan Haller 43be9fa0c8 Fix platform-dependent hashing for char* and wchar_t*
Since char/wchar_t can be either signed or unsigned, its conversion to uint32_t leads to different values depending on platform.
In particular, the same string represented as char* (Latin-1; StringName direct construction) or uint32_t (UTF-8; constructed
via String) previously resulted in different hashes.
2023-09-24 20:57:57 +02:00
Jan Haller ed3015e979 GDExtension: construct StringName directly from char*
So far, an indirection via String was necessary, causing at least 2 allocations and copies (String; String inside StringName).
Since StringNames often refer to string literals, this allows them to be directly constructed from C strings.

There are two formats: Latin-1 and UTF-8.

The Latin-1 constructor also provides the `p_is_static` flag: when the source has static storage duration, no copy/allocation will be needed.
However, the extension developer needs to uphold this lifetime guarantee.
2023-09-24 18:18:05 +02:00
Rémi Verschelde e40b0b3ed8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@fc4b33c872
2023-09-24 15:51:12 +02:00
kobewi 90a0b19301 Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
David Snopek 0967fe6217 GDExtension: Remove redundant method bind hash check 2023-09-23 08:48:33 -05:00
Rémi Verschelde 6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
David Snopek 0d13727c97 Fix method hashes with default arguments 2023-09-21 12:39:04 -05:00
Rémi Verschelde 59139df16e
Merge pull request #81986 from spazzylemons/master
Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde 6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Matthew 9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
Rémi Verschelde 54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
Rémi Verschelde c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Jeff Ward 60851af4da Add functions for non-ptr style virtual calls in GDExtension
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.

If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.

If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.

Fixes #63275

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos 5f6082a96b
C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Danil Alexeev 1621110e2d
Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +03:00
A Thousand Ships c48b189e14 Fix allocation size overflow check in `CowData` 2023-09-19 16:12:02 +02:00
bitsawer 16c3a19d91 Expose and document Image.get_mipmap_count() 2023-09-19 14:34:59 +03:00
Rémi Verschelde 8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde 7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde 61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
398utubzyt 2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
Aaron Franke 56806ffeed
Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
David Snopek 6554ccf86d GDExtension: Delete left-over DLL copy before making a new copy 2023-09-12 09:57:40 -05:00
Rémi Verschelde cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde 38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev 26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
A Thousand Ships 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
Rémi Verschelde 43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde 5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde 786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek abef8e3874 Allow implementing `Object::_validate_property()` from GDExtension 2023-09-10 11:17:59 -05:00
Micky 79ce0c6e80 Reimplement Resource.`_local_to_scene_setup` & remove workaround
Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo 7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke 6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting 2023-09-08 10:12:48 -05:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde 7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde 0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof 19632eaf50 Change precedence in rules to make location after proper casing. 2023-09-05 16:16:21 +02:00
bruvzg 2b3bbde6da
[String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
David Snopek 3e7a6e058a Allow implementing `ScriptInstance::validate_property()` from GDExtension 2023-09-04 13:55:48 -05:00
kobewi a490fad82d Prevent axis-based actions from getting stuck 2023-09-04 15:47:26 +02:00
Rémi Verschelde 75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen 41ffe5461f Allow GDExtension to register unexposed class. 2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
David Nikdel 067807c1cb Remove nondeterminism in pck_packer
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.

Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.

If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp

follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Rémi Verschelde fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller 4e202bcec7 GDExtension: fix `bool` unknown in C 2023-09-02 21:04:49 +02:00
Rémi Verschelde c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Danil Alexeev c33ca26e17
Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
Daylily-Zeleen 67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
Rémi Verschelde bbdd1aaa38
Merge pull request #81131 from AThousandShips/callable_fix
Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
Jcrespo 528a76486c Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()`
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
David Snopek 83faf84ec9 GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash 2023-08-31 15:19:31 -05:00
Mai Lavelle e0ee985f64 Allow CallableCustom objects to be created from GDExtensions
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-31 12:36:25 -04:00
Arman Elgudzhyan ee27254602 Support both semantic (by default) and numeric Variant hash comparison
Hash comparison for Variant continues to perform semantic/logical comparison with NaN's considered equal by default (to prevent #16114, #7354, #6947, #8081), but now optionally allows for numeric comparison that does not consider NaN's equal to support proper value comparison (for #72222)
2023-08-31 09:29:48 -07:00
Yuri Rubinsky 35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
Rémi Verschelde 8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
Rémi Verschelde d7ceb7f1dc
Merge pull request #81129 from KoBeWi/debug_bug
Remove debug print
2023-08-29 17:30:32 +02:00
A Thousand Ships 2caf5ae453 Fix comparison of `Callable`s with binds 2023-08-29 16:10:14 +02:00
David Snopek 39a604c9ab Exclude unexposed classes from the extension_api.json 2023-08-29 08:45:58 -05:00
kobewi 5b95935e18 Remove debug print 2023-08-29 15:34:24 +02:00
Rémi Verschelde c8c2a7e083
Merge pull request #81123 from dalexeev/core-fix-recursion-check-for-wariant-writer-objects
Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:07:12 +02:00
Rémi Verschelde 76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
Rémi Verschelde 8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
clayjohn 0045dc204c Revert "Implement loading DDS textures at run-time"
This reverts commit 34ab1c8a36.
2023-08-29 14:25:16 +02:00
Danil Alexeev 5d689ad560
Core: Fix recursion level check for `VariantWriter::write()` with objects 2023-08-29 15:05:53 +03:00
Rémi Verschelde 7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde 38a69c0719
Merge pull request #80394 from maiself/expose-placeholder-script-instance-to-gde
Expose PlaceHolderScriptInstance to GDExtension
2023-08-29 12:42:40 +02:00
Rémi Verschelde 76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde 91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Mai Lavelle 4b5da7e0ac Expose PlaceHolderScriptInstance to GDExtension
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-28 17:43:45 -04:00
kobewi 67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
alcomposer deaf6c3bb1
Context aware MIDI event printing 2023-08-28 12:42:15 +02:00
A Thousand Ships c638238fae Add check to ensure registered classes are declared
Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
AttackButton 8908ac4e6e Add missing YEN, SECTION and OPENURL names to keycode mappings 2023-08-28 03:37:22 -03:00
kobewi ad1abca668 Fix action state when multiple events are assigned 2023-08-25 23:10:27 +02:00
Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov 2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
kobewi 2cd63a1ef0 Made hidden ProjectSettings groups more explicit 2023-08-23 22:43:43 +02:00
Ricardo Buring acf9d4e4de Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2023-08-22 09:53:03 +02:00
George Marques 150b50cfcd
Make freed object different than null in comparison operators
This is so everything is consistent, as a freed object is not equivalent
to `null` in general. The booleanization of a freed object still returns
`false` to work as an easy check for validity of objects. Similarly, the
negation of a freed object returns `true`.

Also makes freed objects different from each other (if they are not the
same reference).
2023-08-21 10:45:26 -03:00
Rémi Verschelde 970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
MewPurPur c9287e5224 Optimize String.left() and String.right() 2023-08-20 20:01:06 +03:00
Thaddeus Crews c82bdef2fc
Undefine typed array templates after use 2023-08-19 12:30:43 -05:00
Rémi Verschelde 5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde 1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
Rémi Verschelde 5dc7e23198
Merge pull request #80720 from dsnopek/gdextension-dll-copy-error
GDExtension: Remove DLL copy if it fails to load
2023-08-18 00:41:11 +02:00
David Snopek 908b8c0507 GDExtension: Remove DLL copy if it fails to load 2023-08-17 13:23:31 -05:00
Rémi Verschelde e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Hugo Locurcio 6f1152bdbe
Add a `--audio-output-latency` command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde 1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde 20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde 4ed3f67229
Merge pull request #80591 from AThousandShips/compat_ver
Fix version check for GDExtension
2023-08-16 09:14:16 +02:00
Rémi Verschelde 20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
Rémi Verschelde b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Ninni Pipping 97ef4a0536 Fix version check for GDExtension 2023-08-15 10:10:04 +02:00
jitspoe 541b021ab6 Expose compute_convex_mesh_points function to GDScript. 2023-08-14 22:37:21 -04:00
Rémi Verschelde efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings 2023-08-14 14:35:35 +02:00
sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2023-08-12 14:56:49 +02:00
George Marques cff69b0612
GDExtension: Copy DLL to a temp file before opening
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).

When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).

The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Rémi Verschelde 33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo 87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde 11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde 5cfa9a0d7b
Merge pull request #80432 from rsubtil/fix_linux_joypad_on_thread
Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 17:46:37 +02:00
Ricardo Subtil 1bb73b0689
Ensure `joy_connection_changed` is emitted on the main thread 2023-08-09 15:32:06 +01:00
Rémi Verschelde d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde 835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
kobewi c5ec847aa0 Add settings_changed signal to ProjectSettings 2023-08-08 23:57:31 +02:00
bruvzg 8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Rindbee 4795c3cdfa Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Jeff Ward efc8fd6e2c Add get_script_instance to GDExtension
Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
Jan Haller 38334fdc11 PtrToArg::convert() returns const-references where possible, avoids unnecessary copies 2023-08-07 20:40:23 +02:00
Rémi Verschelde 432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov 1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov a56e960150 Merge pull request #71233 from PrecisionRender/barycentric-coords
Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
Rémi Verschelde 4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
Álex Román Núñez 3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender af7f787c6e Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
Yuri Sizov f415200323 Merge pull request #80156 from lawnjelly/dev_assert_note
Usage notes for DEV_ASSERT macro
2023-08-02 21:37:09 +02:00
lawnjelly 85c3017052 Usage notes for DEV_ASSERT macro
Make it more clear that DEV_ASSERT is only to be used in specific cases.
2023-08-02 13:29:35 +01:00
Rémi Verschelde e48b999f26
Merge pull request #80114 from Deledrius/modulo_typo
Fix typo in modulo error message.
2023-08-02 12:22:01 +02:00
Yuri Sizov 8654ba130b Merge pull request #79654 from timothyqiu/han
Fix script name of Hant and Hans
2023-08-01 17:25:21 +02:00
Joseph Davies 510de82f43
Fix typo in modulo error message. 2023-08-01 04:47:18 -07:00
Marcin Nowak 34ab1c8a36 Implement loading DDS textures at run-time 2023-07-31 21:31:26 +02:00
Yuri Sizov 0be587521e Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Yuri Sizov 41efc7cb86 Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
clayjohn fcc6c6a697 Revert "Let user know about dead instances in deferred calls"
This reverts commit 3a6527d6d3.
2023-07-31 10:45:20 +02:00
bruvzg 84a6f0d232 [String] Fix Unicode parsing error message encoding and related JSON tests. 2023-07-28 12:27:01 +03:00
Yuri Sizov 4e22ce827a Merge pull request #79953 from RandomShaper/revert_wtp_for_range
Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov 6bfda7f5c5 Merge pull request #79156 from dsnopek/gdextension-string-resize
Allow resizing Strings from GDExtension
2023-07-27 15:22:32 +02:00
Pedro J. Estébanez f34d580861 Revert "Implement parallel foreach() for easier multithreading"
This reverts commit e28868e30c.
2023-07-27 13:41:27 +02:00
David Snopek e87900970c Allow resizing String's from GDExtension 2023-07-26 21:31:37 -05:00
Yuri Sizov 951691a9a9 Merge pull request #79763 from mihe/indexed-properties
Add support for indexed properties in GDExtension
2023-07-26 18:40:22 +02:00
Yuri Sizov a68137bf18 Merge pull request #79683 from Zylann/fix_gdext_get_property_list
GDExtension: Fix `_get_property_list` not working correctly in parent classes
2023-07-26 18:40:18 +02:00
Yuri Sizov 2c8cbcd1a0 Merge pull request #78987 from RandomShaper/err_bad_deferred_target
Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Yuri Sizov 7c204874eb Merge pull request #78747 from RandomShaper/fix_trans_threading
Support loading of translations on threads
2023-07-26 18:39:27 +02:00
Yuri Sizov 92960b7a22 Merge pull request #78615 from RandomShaper/fix_doc_cache
Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov c4e582262f Merge pull request #76582 from reduz/threaded-debugger
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov 53ba9ccb19 Merge pull request #72346 from myaaaaaaaaa/disconnect-order
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-07-26 18:39:08 +02:00
RedworkDE aee1e50b48 Fix `ProjectSettings::localize_path` for Windows paths 2023-07-26 16:18:31 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Yuri Sizov 74d20fe17e Merge pull request #75216 from rune-scape/rune-dependancy-errors
Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
rune-scape 83b01708b2 Script editor: Show depended script errors 2023-07-24 15:49:39 +02:00
Ithamar R. Adema f37c2b5be2 Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
Mikael Hermansson 2173821b38 Add support for indexed properties in GDExtension 2023-07-21 22:59:24 +02:00
Yuri Sizov 01e08677ff Merge pull request #79466 from Repiteo/core_bind-header-fix
Have `core_bind.h` Thread type syntax match `core_bind.cpp`
2023-07-21 17:15:29 +02:00
Yuri Sizov 4d42d6fdf6 Merge pull request #78706 from RedworkDE/node-rename-inplace
Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Hugo Locurcio 5bf64255b0
Mention expected resource type in ResourceLoader load error
This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
Gilles Roudière b4d86cb42a Add _get_bind_compatibility_methods to Object
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Haoyu Qiu 52cdba6def Fix script name of Hant and Hans 2023-07-20 15:01:39 +08:00
Marc Gilleron e8731f4821 GDExtension: fix _get_property_list not working correctly in parent classes 2023-07-20 02:24:04 +01:00
Ninni Pipping 1cac72999b Fix `root_node_layout_direction` setting not enum 2023-07-18 14:33:13 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Yuri Sizov 3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Roubinski 5f56aa88f8 Add the fill region methods to the `AStarGrid2D` 2023-07-15 16:52:29 +03:00
Maxim Kulkin 058604f5b8 Fix crash when saving resources with circular references
When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov f0c24f3145 Merge pull request #79017 from bruvzg/esc_fix
[Terminal Output] Reset text properties after `print_rich`.
2023-07-14 18:49:26 +02:00
Yuri Sizov acd34153ba Merge pull request #78612 from RandomShaper/mq_flush_ref
Refactor CallQueue flushing for clarity
2023-07-14 18:49:08 +02:00
Yuri Sizov 2a595c26d9 Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
Thaddeus Crews 1651c5d2ad
Have core_bind.h thread type syntax match .cpp
• Functionally identical to prior implementation, but removes misattributed errors in VSCode intellisense
2023-07-14 10:12:39 -05:00
bruvzg 4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
Yuri Sizov a55e714b56 Merge pull request #79273 from bruvzg/ft2131
FreeType: Update to version 2.13.1
2023-07-12 21:03:07 +02:00
Yuri Sizov f53329d045 Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov 55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov 95da8e1394 Merge pull request #70771 from kleonc/main-loop-set-after-resolved
Ensure `MainLoop` and its custom script is set right after it's resolved
2023-07-12 17:15:59 +02:00
Yuri Sizov e88934cb74 Merge pull request #74238 from bitsawer/fix_image_convert
Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov f25233cbc9 Merge pull request #49524 from Calinou/document-editor-import-options
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov 6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov f6d568b9e4 Merge pull request #66170 from RedMser/json-fix-invalid-escapes
Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Danil Alexeev bb40bd9aaa
Core: Fix recursion level check for array stringification 2023-07-12 14:59:44 +03:00
Eoin O'Neill 8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
bruvzg 008d3de1e9
FreeType: Update to version 2.13.1 2023-07-10 12:04:02 +03:00
Rémi Verschelde 83cc5d4914
Merge pull request #79202 from MewPurPur/fix-pad-zeros-error
Fix erroneous `pad_zeros()` warning
2023-07-08 18:23:53 +02:00
Rémi Verschelde 73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde 0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde 91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
Danil Alexeev c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags 2023-07-08 18:13:19 +03:00
MewPurPur cc5500f7de Fix erroneous pad_zeros warning 2023-07-08 16:16:01 +03:00
Ninni Pipping 7752a0d8d1 Fix range error for `Array.slice` 2023-07-07 23:19:42 +02:00
Angad Kambli 9c6c2f09e0
Check parameter validity in `Object::set_script`
Fixes #46120.
2023-07-07 16:13:33 +02:00
Rémi Verschelde f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde 8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde 5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde 862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Rémi Verschelde 153c4a4c4f
Linux: Allow unbundling brotli to use system library 2023-07-06 15:26:38 +02:00
Daylily-Zeleen 9dd9818c88 Fixed the fallback logic of OS::shell_show_in_file_manager 2023-07-06 13:16:04 +08:00
Pedro J. Estébanez cac4d44cde Re-enable docs cache with fixes 2023-07-05 10:44:58 +02:00
bruvzg 0e8cb304a5 [Terminal Output] Reset text properties after `print_rich`. 2023-07-04 14:09:28 +03:00
Rémi Verschelde cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez 3a6527d6d3 Let user know about dead instances in deferred calls 2023-07-03 17:57:49 +02:00
Rémi Verschelde 03f0e5eb15
Merge pull request #78974 from RandomShaper/fix_wtp_safe_flag
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 15:26:28 +02:00
Pedro J. Estébanez 41c0785636 Workaround resource loading crashes due to buggy TLS 2023-07-03 13:54:55 +02:00
kobewi 244968c8d1 Allow change import type without restarting editor 2023-07-03 13:24:24 +02:00
Pedro J. Estébanez 30925fcfb0 Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool 2023-07-03 12:27:57 +02:00
Gabor Koncz a2ede8c4da Fix GDVIRTUAL_NATIVE_PTR
This commit fixes the usage of GDExtensionPtr and GDExtensionConstPtr
in GDExtension by introducing the required VariantInternalAccessor
specializations.

Sponsored by Migeran (https://migeran.com)
2023-07-03 10:52:02 +02:00
Haoyu Qiu df5c68af99 Fix error when non-ASCII characters in resource pack path 2023-07-02 16:09:57 +08:00
RedMser 427b293c7d Disallow invalid escape sequences in JSON.parse 2023-06-30 21:28:36 +02:00
Pedro J. Estébanez 28d0d56a69 Fix zero-sized WorkerThreadPool not processing group tasks 2023-06-29 19:44:42 +02:00
Pedro J. Estébanez 5301bbb3a5 Support loading of translations on threads 2023-06-29 16:48:55 +02:00
Valery Zhuk 818cee6184 add explicit default initialization for flag in undo redo operation 2023-06-28 21:57:47 +03:00
RedworkDE 2c0caa5828 Allow renaming child nodes in `_ready` 2023-06-26 13:25:48 +02:00
Hugo Locurcio 1621b4e2b1
Mention Xbox menu button by name in Start button description
Microsoft officially calls it the Menu button:

https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Pedro J. Estébanez c85beb8106 Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
Felipe Augusto Marques 26eb3db234 Added Image's `load_svg_from_(buffer|string)`
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde 100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Ninni Pipping 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Ninni Pipping 7d174c8dfe Fix `rpc` calls with binds 2023-06-22 11:07:53 +02:00
Yuri Roubinski 230385b587 Add `String.reverse` method 2023-06-21 20:40:48 +03:00
Ryan Roden-Corrent 731a13a1ba
Fix race in ScriptServer.
Fixes #76581.

TSAN flagged this issue on starting the editor:

1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module

This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.

```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
  Write of size 4 at 0x55615b187cd0 by main thread:
    #0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)

  Previous read of size 4 at 0x55615b187cd0 by thread T1:
    #0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #4 void std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #5 std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #6 std:🧵:_State_impl<std:🧵:_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
    #7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)

  Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)

  Thread T1 (tid=9431, running) created by main thread at:
    #0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
    #2 std:🧵:_M_start_thread(std::unique_ptr<std:🧵:_State, std::default_delete<std:🧵:_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
    #3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
    #6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
    #9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)

SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```

Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Jan Haller 9ddd3c2af6 GDExtension `@since` attribute
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Yuri Sizov 329652b6fe
Merge pull request #78392 from Gallilus/master
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré ceed30c442 Fix Ref<>.is_valid() for ScriptInstanceExtension
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
Rémi Verschelde 248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
myaaaaaaaaa 5cc961627d Avoid sorting CallableCustomMethodPointers by their actual address values 2023-06-20 08:40:01 -04:00
Ninni Pipping e344bab8af Handle RID validator overflow 2023-06-20 13:20:17 +02:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
Rémi Verschelde e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde 867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde 92ca08311c
Merge pull request #47996 from madmiraal/fix-17430
Fix `OS.find_scancode_from_string()` not working with modifiers
2023-06-19 15:39:06 +02:00
andybarcia 553f4f8dce
Improve error reporting when parsing CSV translation file
Fixes #46682.

Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde 914cc1d6f5
Merge pull request #78419 from Bromeon/bugfix/uninit-ptr-signature
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
2023-06-19 10:28:31 +02:00
Rémi Verschelde b8bf28e2b6
Merge pull request #75758 from Pylgos/fix-gdextension-variant-construction
Fix GDExtension Variant type conversion
2023-06-19 10:27:20 +02:00
Jan Haller 618507eb89 GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Rémi Verschelde 127e9d65cf
Merge pull request #78368 from MatthewLJensen/delaunay-fixes
Consider all triangles for retention in Delaunay Triangulation
2023-06-18 16:33:04 +02:00
Rémi Verschelde fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde 1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
fuzzy@home 09fa22002a fixes #76473, where filling a large amount of tiles all at once crashes
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Matthew Jensen 8b188bda52 Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
Rémi Verschelde c209ad222c
Merge pull request #78326 from KoBeWi/0110010001100101011000110110010101101110011000110111100101011111011001010110010001101001011101000110111101110010
Fix missing UID handling for binary formats
2023-06-16 16:53:38 +02:00
Rémi Verschelde c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
ajreckof e9a2060b27 Fix wrong alphabetical order in autocompletion sorting.
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kobewi 313c0c7f5d Fix missing UID handling for binary formats 2023-06-16 13:40:10 +02:00
Rémi Verschelde d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde 6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Danil Alexeev eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
Rémi Verschelde 8c5c29f2a3
Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
Rémi Verschelde 0b30785bca
Merge pull request #75438 from ronyeh/typo
Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Hugo Locurcio 8352122e70
Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
ajreckof 81aa5ad999 add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
Aaron Franke 7e9b5e59d4
Make a header for VariantUtilityFunctions 2023-06-12 11:29:42 -05:00
Rémi Verschelde e95decf343
Merge pull request #78111 from sbarkeha/master
Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde 35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde 91e2859cd3
Merge pull request #77748 from DevanOBoyle/fix/ignore_false_button_error
Skip error messages for buttons that don't exist
2023-06-12 11:38:43 +02:00
Devan OBoyle ed02d515e0 Skip error messages for buttons that don't exist 2023-06-11 21:25:29 -07:00
Aaron Franke 5654d40367
Don't use a const reference for the enum constructor in Variant 2023-06-11 15:13:05 -05:00
Simon Barkehanai 4ecad8dea3 Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.

Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.

Fixes #50170.
2023-06-11 04:20:22 -07:00
Rémi Verschelde 37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Pylgos d7eb7108f0 Fix gdextension variant type conversion 2023-06-10 10:52:17 +09:00
David Snopek 36f4b99638 Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
Pedro J. Estébanez 2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
myaaaaaaaaa e28868e30c Implement parallel foreach() for easier multithreading 2023-06-09 08:27:32 -04:00
Rémi Verschelde 577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde b761c3a54d
Merge pull request #77974 from RandomShaper/fix_gdscr_th_start
Mark thread name setup safe for nodes
2023-06-08 16:55:51 +02:00
Pedro J. Estébanez 543689eeed Mark thread name setup safe for nodes 2023-06-08 09:54:41 +02:00
David Snopek ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde 2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Lyuma 9aa46bf3f5 Fix for SkeletonIK3D interpolation and bone roll
Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
Rémi Verschelde f00c971b81
Merge pull request #63168 from Levrault/master
Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis 166ca77f20 feat(gamepad): improve gamepad behavior with slider and popup_menu 2023-06-05 10:20:46 -04:00
Rémi Verschelde 3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
warriormaster12 dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Mack 1326b7e04f Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files. 2023-05-31 13:11:59 +00:00
Yuri Sizov eb5e0e07b4
Merge pull request #77459 from felaugmar/fix-override-merging-into-project-godot
Ignore the `project_settings_override` file when in editor
2023-05-31 13:09:46 +02:00
Winston 50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
Mario Liebisch f381543185
Properly free core types in reverse order
This fixes #62152.
2023-05-30 17:47:12 +02:00
kobewi e767ff5695 Add project tags 2023-05-30 00:53:02 +02:00
Yuri Sizov 72f7131be1
Merge pull request #77456 from korypostma/grayscale_fix_77393
Fix grayscale alpha for `Image::convert` `FORMAT_L8` using REC.709
2023-05-29 17:45:29 +02:00
Yuri Sizov 97a6b40e4e
Merge pull request #70386 from sfrembling/70141
Add Human Readable Error Message for Object::set_meta
2023-05-29 17:24:25 +02:00
Kory Postma c8cac39446 Grayscale fix for Image::premultiply_alpha() and Image::convert(FORMAT_L8) while using REC.709, with added test case 2023-05-27 18:01:44 -05:00
Yuri Sizov a12327e277
Merge pull request #77445 from RedworkDE/gdextension-compat-update-validation
Update extension API validation
2023-05-27 17:23:26 +02:00
Rémi Verschelde 699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
David Snopek 77733faede Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
David Snopek 3007163210 Allow GDExtensions to add editor plugins 2023-05-25 09:14:29 -05:00
Rémi Verschelde 4203389c1b
Merge pull request #77457 from smix8/clipper_includes_4.x
Remove unnecessary Clipper lib includes
2023-05-25 09:26:09 +02:00
Rémi Verschelde 4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Felipe Augusto Marques e759129dd5 Ignore "project_settings_override" in the editor 2023-05-25 01:30:37 -03:00
smix8 66a8418a2d Remove unnecessary Clipper lib includes
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
RedworkDE bbe04e1ec8 Update extension api validation
- Ensure that multiple changes to one method cannot hide each other in the CI.
- Check virtual methods for changes.
- Compare the detailed changes to a method.
- Compare enums.
- Fix comparing global enums.
- Use `vformat` to build error messages.
2023-05-24 18:51:33 +02:00
Winston 263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript 2023-05-24 13:28:08 +02:00
Rémi Verschelde 6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde 390d87e974
Merge pull request #71352 from m4gr3d/editor_optimization_main
Improve startup benchmarking
2023-05-24 08:43:52 +02:00
Rémi Verschelde adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez e725b4b02b Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
ajreckof 006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
jpcerrone 0fb307720c PCK file path improvements
Fixes godotengine#77317 (Inconsistent PCK file path behaviour).
Simplifies all PCK file paths so that paths with extra '/' symbols in them
still match to the same path.
Fixes various FileAccess methods that didn't work when using PCK paths that
contain extra '/' symbols.
2023-05-22 15:03:05 -03:00
Rémi Verschelde 5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
RedworkDE 69f2bc2751 Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool 2023-05-22 16:38:57 +02:00
Rémi Verschelde 80bf8fd186
Merge pull request #73511 from dsnopek/gdextension-object-name
Add GDExtension function to get Object class name
2023-05-22 14:02:59 +02:00
David Snopek c6b0d4aae3 Add GDExtension function to get Object class name 2023-05-22 06:58:59 -05:00
RedworkDE 402b3d146a Bind forgotten default value for `GDExtension::open_library` argument 2023-05-22 00:14:55 +02:00
Rémi Verschelde 9ad9820f5d
Merge pull request #77229 from RandomShaper/fix_mt_issues
Fix message queue issues
2023-05-19 14:30:10 +02:00
Pedro J. Estébanez c450260e3e Fix message queue issues
- Missing flush in resource loading.
- Wrong checks about message queue instance.
2023-05-19 13:11:34 +02:00
Rémi Verschelde aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde 9b1b50f2eb
Merge pull request #75465 from RedworkDE/signal-disconnect-error
Improve error message when disconnecting callable from signal it was not connected to
2023-05-19 10:09:47 +02:00
bruvzg 5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Ninni Pipping d2ddd8b228 Fix `StringName` comparison 2023-05-18 13:25:40 +02:00
RedworkDE 9c9fd9ffbf Improve error message when disconnecting callable from signal it was not connected to 2023-05-18 00:46:27 +02:00
Rémi Verschelde d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
Rémi Verschelde 26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
Rémi Verschelde b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde 56fc6316b7
Merge pull request #64789 from derammo/derammo_const_ref
Change Ref<T> to allow non const access to ptr
2023-05-17 11:25:13 +02:00
Rémi Verschelde 411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez 50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
Pedro J. Estébanez a6e43f71b6 Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00
RedworkDE 110bc5058d Compress embedded GDExtension interface 2023-05-16 22:16:45 +02:00
David Snopek 9b9482d4bb Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
lawnjelly 7925670f81 Add frame delta smoothing option (4.x)
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.

The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde accb57d50f
Merge pull request #77036 from bonjorno7/ok-color-static
Make ok_color functions static
2023-05-16 11:01:08 +02:00
Rémi Verschelde 8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Shea Frembling 0d6487073f update error from Object::set_meta to be more human readable
update error from Object::set_meta to be more human readable

Add metadata to error message

Add metadata to identifier
2023-05-15 15:14:45 -05:00
Fredia Huya-Kouadio 250749fa79 Augment the `InputEvent` class with a `CANCELED` state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Emmanuel Leblond e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
Juan Linietsky 0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde 5c653c27cd
Merge pull request #77093 from RandomShaper/fix_mq_copy
Fix transfer of messages between queues
2023-05-15 13:47:18 +02:00
Rémi Verschelde 70dcfdab1f
Merge pull request #76446 from reduz/add-gdextension-api-compatibility
Add a backwards-compatibility system for GDExtension
2023-05-15 13:43:46 +02:00
Rémi Verschelde 1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Juan Linietsky d8078d3f4c Add a backwards-compatibility system for GDExtension method
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.

```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```

**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.

**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.

**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-05-15 12:05:40 +02:00
Pedro J. Estébanez 93de52942a Fix transfer of messages between queues 2023-05-15 11:51:58 +02:00
Fabio Alessandrelli fb10f45efe
Merge pull request #75867 from tefusion/fix_http_client_unicode_request
Fix HTTPClient _request using wrong size
2023-05-14 16:05:39 +02:00
Emmanuel Leblond 7501ebb91a
Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index 2023-05-13 20:01:55 +02:00
bonjorno7 283cac859c Make ok_color functions static
It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
Rémi Verschelde 1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Fabio Alessandrelli eeac6f8c7f [TLS] Fix crashes trying to use TLS when not available.
If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.

Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Pedro J. Estébanez 6189ab5291 Robustify multi-threading primitives 2023-05-12 19:04:57 +02:00
Pedro J. Estébanez 45d0b38076 Enhance thread safety of loaders and importers 2023-05-12 17:44:48 +02:00
Pedro J. Estébanez 7537a0521f Simplify ResourceLoader error callbacks 2023-05-12 17:44:48 +02:00
Rémi Verschelde 20ed51a912
Merge pull request #72704 from myaaaaaaaaa/single-main-thread
Partial fixes for `threading/worker_pool/max_threads` = 0
2023-05-12 15:09:50 +02:00
Pedro J. Estébanez 123ba9d464 WorkerThreadPool: Handle exit signal in the tentative scheduling done during waits 2023-05-12 13:31:04 +02:00
myaaaaaaaaa fcd8ce52e9 Partial fixes for threading/worker_pool/max_threads = 0 2023-05-12 07:27:35 -04:00
Rémi Verschelde 258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde ae4d469ca2
Merge pull request #76980 from m4gr3d/fix_input_anr_main
Fix input ANR in the Godot Android editor
2023-05-12 10:07:19 +02:00
Rémi Verschelde 8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde 186aa649d2
Merge pull request #76945 from RandomShaper/fix_wtp
Fix multiple issues in `WorkerThreadPool`
2023-05-12 10:03:45 +02:00
Rémi Verschelde 863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Fredia Huya-Kouadio 367061cf9c Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor 2023-05-11 19:06:03 -07:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Pedro J. Estébanez 9077bb9232 Fix multiple issues in WorkerThreadPool
- Fix project settings being ignored.
- Made usages of `native_thread_allocator` thread-safe.
- Remove redundant thread-safety from `low_priority_threads_used`, `exit_threads`.
- Fix deadlock due to unintended extra lock of `task_mutex`.
2023-05-11 16:10:09 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
Make acos and asin safe
2023-05-11 13:33:37 +02:00
lawnjelly 50c5ed4876 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Pedro J. Estébanez 045401c64e Use WorkerThreadPool for threaded resource loading 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez b6647a5808 Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez 5a4613f551 Avoid sync issues in resources with deferred updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez 8983b20ccd Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
Rémi Verschelde 74c34aed38
Merge pull request #76905 from Faless/mbedtls/no_weak_crypto_no_patch
mbedTLS: disable weak crypto and TLS versions.
2023-05-10 12:47:31 +02:00
Rémi Verschelde 74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde 5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Andreas Raddau fab160ce70 Store sensitive export options in dedicated credentials file 2023-05-10 11:40:17 +02:00
Fabio Alessandrelli 024a4b1f2a mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli 081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde 6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde 10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Juan Linietsky 98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Ninni Pipping 6bccdec7a1 Make documentation sorting use natural order 2023-05-09 17:47:52 +02:00
Rémi Verschelde ee931e2be5
Merge pull request #76814 from KoBeWi/underdata
Don't refresh inspector when changing internal meta
2023-05-09 17:44:49 +02:00
Rémi Verschelde 58ea42e4ab
Merge pull request #76755 from RandomShaper/fix_allocator_thsafe
Add missing thread safety to PagedAllocator
2023-05-09 17:44:45 +02:00
Rémi Verschelde 5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Pedro J. Estébanez 341b95871c Add missing thread safety to PagedAllocator 2023-05-08 18:38:56 +02:00
David Snopek a64137d5dd Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH 2023-05-08 11:00:29 -05:00
kleonc 0b944e1a68 Make `LocalVector` respect its `tight` template parameter 2023-05-08 15:22:58 +02:00
Rémi Verschelde 491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde 3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde 353efd774f
Merge pull request #76754 from RandomShaper/mq_less_lock
Avoid redundant locking in CallQueue
2023-05-08 12:20:53 +02:00
Rémi Verschelde fe6cd734ad
Merge pull request #76748 from KoBeWi/has_feature(fast)
Cache feature list in `OS.has_feature()`
2023-05-08 12:20:49 +02:00
Rémi Verschelde 0daa634f24
Merge pull request #76747 from RandomShaper/fix_mq_redundant
Mend some checks in CallQueue
2023-05-08 12:20:45 +02:00
Rémi Verschelde 466e99d57c
Merge pull request #76728 from RedworkDE/signal-disconnect-loop
Prevent infinite loop when signal disconnection fails during object deletion
2023-05-08 12:20:41 +02:00
Rémi Verschelde e85f6871ba
Merge pull request #76561 from KoBeWi/most_obscure_class_that_has_ever_existed
Improve and document PackedDataContainer
2023-05-08 12:20:33 +02:00
Rémi Verschelde 49ba2e0447
Merge pull request #76399 from RandomShaper/fix_android_input_anr
Allow concurrent buffering and dispatch of input events
2023-05-08 12:20:21 +02:00
Juan Linietsky 273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Pedro J. Estébanez f369ed9223 Allow concurrent buffering and dispatch of input events 2023-05-08 09:15:16 +02:00
kobewi 5e3a985c91 Don't refresh inspector when changing internal meta 2023-05-07 22:12:22 +02:00
Ninni Pipping 46a7018e3c Add `naturalcasecmp_to` function to `String`
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
RedworkDE 1324c7d06a Avoid making unnecessary copies of `LocalVector` 2023-05-06 20:39:03 +02:00
Pedro J. Estébanez 5a0c186bc0 Avoid redundant locking in CallQueue 2023-05-05 19:39:11 +02:00
Clay John 7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Pedro J. Estébanez 8654e90759 Mend some checks in CallQueue 2023-05-05 17:37:44 +02:00
kobewi 30d0dd43c5 Cache feature list in OS.has_feature() 2023-05-05 17:34:49 +02:00
RedworkDE 1a4eccf7e7 Prevent infinite loop when signal disconnection fails during object deletion. 2023-05-05 13:34:25 +02:00
Samuele Panzeri 59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
SilicDev 6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
kobewi c08e96ef0d Improve and document PackedDataContainer 2023-04-29 00:29:40 +02:00
Yuri Sizov 26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde 51951a59d6
Merge pull request #76467 from RandomShaper/doc_cache_peace_of_mind
Add peace-of-mind checks to API hash caching
2023-04-26 11:36:09 +02:00
Rémi Verschelde cc0edf810f
Merge pull request #74106 from dalexeev/astar-grid-2d-negative-coords
Allow negative coordinates in `AStarGrid2D`
2023-04-26 11:35:55 +02:00
Pedro J. Estébanez a79e71ad58 Add peace-of-mind checks to API hash caching 2023-04-26 10:44:52 +02:00
Danil Alexeev 76ee3d4f31
Allow negative coordinates in `AStarGrid2D` 2023-04-26 09:29:33 +03:00
Rémi Verschelde e0e93ce094
Merge pull request #72421 from myaaaaaaaaa/signal-hashmap
Store Object signals in a HashMap rather than a VMap
2023-04-25 19:26:35 +02:00
Rémi Verschelde efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde aa622dae53
Merge pull request #76431 from RandomShaper/fix_doc_help_cache
Improve reliability of editor docs cache
2023-04-25 14:44:17 +02:00
Rémi Verschelde 53191928e5
Merge pull request #76345 from reduz/fix-thread-ids
Fix thread IDs.
2023-04-25 13:20:46 +02:00
Pedro J. Estébanez e1ce0340b7 Improve reliability of editor docs cache 2023-04-25 11:40:56 +02:00
Rémi Verschelde 15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde 76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen b12ced0a26 Implement and expose OS::shell_show_in_file_manager() 2023-04-25 11:29:32 +08:00
Rémi Verschelde 14c582bca8
Merge pull request #76403 from bitsawer/reduce_hashmap_size
Optimize HashMap size
2023-04-24 16:49:12 +02:00
Rémi Verschelde f64544a960
Merge pull request #76311 from aaronfranke/t2d-basis-det
Expose `determinant` in Transform2D, rename internal method
2023-04-24 16:46:24 +02:00
bitsawer 723f2f342f Optimize HashMap size 2023-04-24 16:18:58 +03:00
Juan Linietsky a37c30dfc9 Fix thread IDs.
On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.

This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
2023-04-24 15:13:58 +02:00
bruvzg 628f3b2f79
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`. 2023-04-24 14:08:55 +03:00
Aaron Franke 290b09b36c
Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
ocean (they/them) 6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Paweł 899da22002 Fix lerp error message 2023-04-21 10:01:59 +02:00
Rémi Verschelde e83d3060a8
Merge pull request #76259 from kleonc/callable-error-text-expected-arg-count-fix
Fix expected argument count in Callable call error text
2023-04-20 12:43:42 +02:00
kleonc 7a871212ed Fix expected argument count in Callable call error text 2023-04-19 16:06:00 +02:00
bruvzg 520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
Danil Alexeev 36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Haoyu Qiu 6cd8e706fa Unify descriptions of vector methods
* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
Pedro J. Estébanez f5602869da Cache classes editor help 2023-04-13 12:16:47 +02:00
Rémi Verschelde 68b8156fe3
Merge pull request #76014 from AThousandShips/image_astc
Expose more compression formats in Image and fix compress check
2023-04-13 09:57:53 +02:00
Rémi Verschelde 1a90031f3c
Merge pull request #76001 from pkowal1982/version
Fix Windows StringFileInfo structure
2023-04-13 09:56:17 +02:00
Ninni Pipping cf64e2fa47 Expose more compression formats in Image and fix compress check
Check for compressing ASTC checked if the function for BPTC was present
2023-04-13 09:39:03 +02:00
Paweł e15a086bb9 Fix Windows StringFileInfo structure 2023-04-12 22:08:49 +02:00
Pedro J. Estébanez 33f674d0f7 Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
Juan Linietsky 6055e4424a Redo of Message Queue
* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
Rémi Verschelde 6fedcfab3e
Merge pull request #75805 from MewPurPur/optimize-delaunay
Optimize 2D Delaunay and make it more readable
2023-04-11 19:40:32 +02:00
Rémi Verschelde 5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde 347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Pedro J. Estébanez 2f4168daeb Fix edge cases of object lifetime when signals involved 2023-04-11 17:27:39 +02:00
bruvzg a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
tefusion 1514376e46 Fix HTTPClient _request using wrong size
This only affects HttpClient in GDScript.
2023-04-10 11:45:41 +02:00
VolTer 846f9e106c Optimize 2D Delaunay and make it more readable
Co-authored-by: Dimitri Tabatadze <tabatadzedima@protonmail.com>
2023-04-09 00:52:15 +02:00
Juan Linietsky 8950943356 Optimize Object::get_class_name
* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
Juan Linietsky 223ce4fcb9 Optimize Node::add_child validation
Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
bendn ca0feabbb0
add `hex_decode()` to `String` 2023-04-05 19:44:00 +07:00
Bartłomiej T. Listwon bff0c71e2e Fix moving position indicator out of bounds in FileAccessMemory 2023-04-04 10:10:25 +02:00
Rémi Verschelde cef3587427
Merge pull request #74120 from RandomShaper/res_loader_teardown
Clear resource load tasks at exit
2023-04-03 15:59:51 +02:00
Rémi Verschelde 7aa224291b
Merge pull request #73200 from 0xafbf/fix-guide-button-win
Fix guide button detection with XInput and Xbox Series controllers
2023-04-03 15:58:36 +02:00
Yuri Sizov ee2cc347c6 Add support for icons in GDExtension classes
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-03-31 21:39:02 +02:00
bruvzg 0e4bd964cc
Expose brotli decompression to the scripting API. 2023-03-29 22:43:36 +03:00
Ron B. Yeh 40ae917db8 Fix typo on "autoremapping".
Update warning strings to be consistent with the rest of the code base, which uses "Command or Control".
2023-03-28 16:48:18 -07:00
RedMser ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Yuri Sizov e4e63f976a
Merge pull request #73225 from bruvzg/wchar_to_from
Add GDScript `to_wchar_buffer` and `get_string_from_wchar` functions.
2023-03-25 15:05:59 +01:00
kobewi 8f8178bda6 Fix auto-translations in editor 2023-03-22 23:57:12 +01:00
bruvzg d72b563250
Add GDScript `to_wchar_buffer` and `get_string_from_wchar` functions. 2023-03-21 15:39:54 +02:00
bruvzg 09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
Yuri Sizov 3596443de1
Merge pull request #74727 from AThousandShips/project_settings
Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Ninni Pipping bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Yuri Sizov 6f4646c6bf
Merge pull request #74909 from AThousandShips/array_slice
Fix `Array.slice()` rounding for `abs(step) != 1`
2023-03-15 14:25:16 +01:00
Ninni Pipping 10f385fb79 Fix `Array.slice()` rounding for `abs(step) != 1` 2023-03-14 15:46:45 +01:00
Felipe Jorge 999f3e2c13 use the unicode replacement char on error
update tests

also fix utf8 and ascii parse functions to use the replacement char

created a _replacement_char const inside the string
2023-03-12 11:46:56 -03:00
Ninni Pipping c8c43997c7 Fix type check for max/min 2023-03-11 15:08:34 +01:00
Mario Liebisch 4e72e09343
Added the missing second case for string keys 2023-03-11 01:08:23 +01:00
George Marques a1e3ef919c
Add operator NOT for all Variant types 2023-03-10 15:58:55 -03:00
Mario Liebisch 46e5311d5a
Fixed read-only dictionaries adding missing keys
When querying a non-existing key on a read-only
dictionary, the key was still added (albeit never set).

This fixes #74726.
2023-03-10 17:26:34 +01:00
Ninni Pipping 3de5332fcb Document `editor/naming/scene_name_casing` setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
Ninni Pipping e6a9e0cdec Fix Variant hashing for floats
Incorrectly hashed floats as single precision
2023-03-08 12:52:50 +01:00
Haoyu Qiu 49400e0c1c Fix crash when dumping extension API in a non-writable directory 2023-03-08 15:05:44 +08:00
Rémi Verschelde d665455a23
Merge pull request #74361 from bitsawer/fix_clang_tidy_warnings
Fix several clang-tidy bool literal conversion warnings
2023-03-07 10:33:30 +01:00
Rémi Verschelde 281a5c9e35
Merge pull request #74213 from timothyqiu/friendly-pot
Improve POT Generation dialog
2023-03-07 10:33:06 +01:00
Jakub Mateusz Marcowski 0a55a32085
Modify JSON.stringify so that it doesn't create unnecessary empty lines from empty arrays 2023-03-07 10:30:28 +01:00
Rémi Verschelde e80ab423ef
Merge pull request #73793 from myaaaaaaaaa/init-race
Fix some race conditions that happen during initialization
2023-03-06 19:57:38 +01:00
myaaaaaaaaa d337ed1c64 Fix data races in startup/teardown 2023-03-06 11:47:12 -05:00
Rémi Verschelde 0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Rémi Verschelde 2832ef434d
Merge pull request #74248 from Chaosus/randfn_fix
Fix randfn to prevent generating of nan values
2023-03-05 13:24:20 +01:00
bitsawer 1736137bc9 Fix several clang-tidy bool literal conversion warnings 2023-03-04 16:38:35 +02:00
Yuri Rubinsky d11bb866ff Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +03:00
Haoyu Qiu 584136271c Improve POT Generation dialog
* Avoid "property not found" warnings when adding a file for the first
  time.
* When no file is added, disable the Generate POT button instead of
  printing a warning.
2023-03-03 18:18:58 +08:00
Rémi Verschelde c329acafed
Merge pull request #74226 from timothyqiu/privacy-please
Hide internal settings from the classref
2023-03-03 11:08:16 +01:00
Rémi Verschelde bdb3738023
Merge pull request #74166 from RandomShaper/fix_res_loader_read_freed
Fix crash in resource load
2023-03-03 11:06:15 +01:00
Rémi Verschelde d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
bitsawer 5a9d7fd8a6 Fix Image.convert() overwriting custom mipmaps 2023-03-02 16:46:06 +02:00
Rémi Verschelde 4fceabc30c
Merge pull request #73862 from RandomShaper/fix_subthreaded_res_load
Lift restriction that resource load thread requester has to be the initiator
2023-03-02 11:26:54 +01:00
Haoyu Qiu 1e0b8d6240 Hide internal settings from the classref
Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
2023-03-02 17:52:37 +08:00
Pedro J. Estébanez 047671df0f Fix crash in resource load 2023-03-01 18:30:16 +01:00
Pedro J. Estébanez b8b6a05c17 Clear resource load tasks at exit 2023-02-28 18:56:21 +01:00
Rémi Verschelde 491ded1898
Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
Rémi Verschelde 20d6a698c7
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
2023-02-27 15:59:50 +01:00
voidedWarranties bd5ab9f9b4 Remove unused `ScriptLanguage` methods 2023-02-26 22:30:56 -08:00
myaaaaaaaaa 4c2915e3e5 Remove unused threaded_array_processor.h 2023-02-26 19:27:08 -05:00
Pedro J. Estébanez b60197d1c6 Fix deadlock in cyclic resource load 2023-02-26 17:19:48 +01:00
myaaaaaaaaa 1ec5381c16 Store Object signals in a HashMap rather than a VMap 2023-02-25 18:44:09 -05:00
Rémi Verschelde 3863199ab9
Merge pull request #73881 from vnen/max-min-only-for-numbers
Make max() and min() global functions only accept numbers
2023-02-25 01:36:19 +01:00
Dmitrii Maganov c5f7a89b0f Core: Identity compare objects by id, not by pointers 2023-02-24 23:33:29 +02:00
George Marques ed81b165eb
Make max() and min() global functions only accept numbers
The behavior for those are not well defined for non-numeric arguments.
To avoid confusion the other types are forbidden.
2023-02-24 14:06:11 -03:00
Pedro J. Estébanez c51229491d Lift restriction that resource load thread requester has to be the initiator 2023-02-24 13:19:31 +01:00
Rémi Verschelde b87f9f679e
Merge pull request #73647 from RandomShaper/fix_threaded_load
Fix threading issues in resource loading
2023-02-23 11:04:55 +01:00
mashumafi 2a12213c31 Fix: Typed arrays aren't working with + 2023-02-22 18:42:26 -05:00
bruvzg 82d7923c65
Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
bitsawer c56058fe9a Fix FileAccess last open error flag update 2023-02-21 17:02:21 +02:00
Rémi Verschelde 6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
Hakim 52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
Rémi Verschelde e693a3debb
Merge pull request #73422 from bruvzg/no_alt
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20 22:31:11 +01:00
Pedro J. Estébanez b862fc8c9b Fix cases of resource load tasks not being awaitable 2023-02-20 21:20:05 +01:00
Pedro J. Estébanez 618bb173ba Fix race condition in resource loader when a load task is reused 2023-02-20 21:20:05 +01:00
bruvzg b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
Pedro J. Estébanez daa29d1007 Implement ConditionVariable 2023-02-20 20:43:31 +01:00
kobewi ff42cb0d1e Fix missing directories when exporting from cmd 2023-02-20 17:39:38 +01:00
lawnjelly f42a837e92 BVH - fix lockguards for multithread mode
Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.

This is fixed, and the warning message for contention is removed as multithread mode seems to be desired in production in 4.x.
2023-02-20 15:15:18 +00:00
Rémi Verschelde 2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
Rémi Verschelde 32a29977fb
Merge pull request #73616 from voidedWarranties/resourcecache_thread_safe
Make `ResourceCache::get_cached_resources` thread-safe
2023-02-20 11:29:08 +01:00
voidedWarranties c586835541 Make `ResourceCache::get_cached_resources` thread-safe 2023-02-20 01:02:08 -08:00
Michael Alexsander 9a25d56ed9 Revert `Input.get_vector()` back to checking raw strength 2023-02-19 22:52:35 -03:00
George Marques 75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
Rémi Verschelde be3e5c5b8c
Merge pull request #73254 from j8r/fix-standard-gamepad-triggers
Fix Standard Gamepad Mapping triggers
2023-02-19 01:01:52 +01:00
Rémi Verschelde e80e21b5e8
Merge pull request #73460 from myaaaaaaaaa/merge-unordered
Fix PagedArray.merge_unordered() sometimes dropping pages
2023-02-17 13:42:01 +01:00
Rémi Verschelde b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
myaaaaaaaaa 6b0f253a45 Fix PagedArray.merge_unordered() dropping pages 2023-02-16 19:58:27 -05:00
bruvzg bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
voidedWarranties 0a58025e40 Add missing virtual bind for `ScriptExtension::_get_global_name` 2023-02-15 19:48:01 -08:00
Andrés Botero f249a9ce19 Added guide button to controller db, changed to use secret XInput function. 2023-02-15 01:01:09 -05:00
Rémi Verschelde 570b04dec4
Merge pull request #73265 from clayjohn/tangent-oct
Bias octahedral tangent y axis to avoid errors around 0
2023-02-14 11:05:52 +01:00
clayjohn 5a800e68f1 Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
Julien Reichardt 0cec4fcc65
Fix Standard Gamepad Mapping triggers 2023-02-13 23:44:43 +01:00
Dmitrii Maganov 9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
Ricardo Subtil e841f13cdc Change message of unknown joypad property from error to warning 2023-02-13 14:30:57 +00:00
Rémi Verschelde 4a2c2170b4
Merge pull request #62921 from cdemirer/fix-variant-in
Fix `Variant::in()` error on invalid `evaluate`
2023-02-13 12:59:02 +01:00
Rémi Verschelde edc2686687
Merge pull request #49469 from groud/remove_variant_operator
Make sure Variant is not implicitely cast when using operator[]
2023-02-13 12:57:04 +01:00
cdemirer 44b2747dfd
Fix `Variant::in()` error on invalid `evaluate` 2023-02-13 12:37:41 +01:00
Gilles Roudière a825f955ab Make sure Variant is not implicitely cast when using operator[]
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2023-02-13 10:50:22 +01:00
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde 27b2260460
Merge pull request #73179 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:35:27 +01:00
Rémi Verschelde 99ae2d5212
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45
2023-02-12 22:28:03 +01:00
Julien Reichardt e926e1bb34
Add PS3 controller guide button 2023-02-12 16:46:11 +01:00
AndreaCatania 02f2107620
Improve error reporting when the Message Queue is out of Memory.
The function `statistics()`, called when the MessageQueue is out of memory,
will still use the MessageQueue so it crashes.
Moving the error above will improve the behavior since the developer will
find the crash reasons and the instruction on how to fix it.
2023-02-11 22:45:14 +01:00
Rémi Verschelde 8f46656ae4
Merge pull request #72316 from 0xafbf/component-wise-minmax
Added component-wise `min` and `max` functions for vectors
2023-02-11 22:05:12 +01:00
Andrés Botero a90e151b2a Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
Rémi Verschelde f011d8ca9c
Math: Prevent division by zero in posmod
Fixes #43932.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2023-02-11 20:44:45 +01:00
Rémi Verschelde 532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde 5c5f1452db
Merge pull request #73075 from timothyqiu/ttrn-single
Don't warn when using `TTRN()` in a language without plurals
2023-02-11 14:35:03 +01:00
Haoyu Qiu 52b4014362 Don't warn when using TTRN() in a language without plurals 2023-02-11 13:21:57 +08:00
Emmanuel Leblond 58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Haoyu Qiu 26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Rémi Verschelde 91409fe0c8
Merge pull request #72964 from AThousandShips/input_early_exit
Perform early exit in Input::is_anything_pressed
2023-02-09 23:42:12 +01:00
Rémi Verschelde ab4a7b2b77
Merge pull request #72547 from MewPurPur/string-split-fix
Fix String.split() with empty string and delimeter
2023-02-09 16:12:57 +01:00
Ninni Pipping 29031700ba Perform early exit in Input::is_anything_pressed 2023-02-09 11:43:23 +01:00
Jan Haller 45e6abde1d GDExtension: array_set_typed() accepts enum instead of uint32_t 2023-02-08 23:24:56 +01:00
Rémi Verschelde 9f859a111c
Merge pull request #72866 from Sauermann/fix-release-button-mask
Fix mouse-button-mask on button release in unit test
2023-02-08 09:45:11 +01:00
Haoyu Qiu d8d5cb1198 Use GDExtensionBool in GDExtension interface 2023-02-08 14:57:07 +08:00
Markus Sauermann 39d79ce217 Fix mouse-button-mask on button release in unit test
On mouse-button release, the mask is 0.
2023-02-08 01:17:40 +01:00
Haoyu Qiu 5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Mikael Hermansson 99dba702f5
Expose `_err_print_error` with message parameter to GDExtension 2023-02-07 14:02:18 +01:00
Rémi Verschelde cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Markus Sauermann 8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde 632911ea1d
Merge pull request #72786 from timothyqiu/no-libc
Remove unnecessary `stdio.h` from gdextension interface
2023-02-06 22:47:14 +01:00
Yuri Sizov 945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Dmitrii Maganov 8400308ab3 GDScript: Fix can_reference check for typed arrays 2023-02-06 22:00:16 +02:00
Marcel Admiraal 84199757a4 Fix OS.find_keycode_from_string not working with modifiers 2023-02-07 08:25:02 +13:00
Rémi Verschelde 112f8faf5c
Merge pull request #72703 from lyuma/stringname_constructor_mistake
StringName: fix returning dangling data from char constructor.
2023-02-06 17:47:27 +01:00
Lyuma 82c52eab6c StringName: fix returning dangling data from char constructor.
Fixes a copy paste mistake in the `StringName(const char *,bool)` constructor,
to match the same form as the other two constrcutors.
This fixes a case where this constructor can return a dangling pointer and cause use-after-free.
2023-02-06 07:16:55 -08:00
Haoyu Qiu f4ffa87a35 Remove unnecessary stdio.h from gdextension interface 2023-02-06 16:11:50 +08:00
bitsawer d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Rémi Verschelde bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Pedro J. Estébanez 0bcc7bb5c7 Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
Silc Renew 1459b9c24c Fix scaled_orthogonal() & subgizmo global scaling 2023-02-04 00:46:04 +09:00
kobewi c1cc8fd87f Remove unused has_global_classes() 2023-02-03 15:43:56 +01:00
George Marques 5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
VolTer 57e39d0ce9 Fix String.split() with empty string and delimeter 2023-02-02 01:34:11 +01:00
Aaron Franke 0fcdf48f83
Remove unused `has_slashes` from NodePath 2023-02-01 11:32:39 -06:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde 394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Rémi Verschelde 68299e0f94
Merge pull request #72492 from maiself/fix-binary-res-typed-array
Fix loading of binary resources with typed arrays
2023-02-01 08:02:28 +01:00
Rémi Verschelde e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde 27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Mai Lavelle 87e6885f5e Fix loading of binary resources with typed arrays 2023-02-01 01:22:43 -05:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde 8612c12be6
Merge pull request #72452 from akien-mga/global_class_always_create
Always create global class list, even if empty
2023-01-31 16:00:12 +01:00
Rémi Verschelde 534369d267
Merge pull request #64423 from RandomShaper/safe_input_synth
Warn users about unsafe usage of `InputEvent`
2023-01-31 15:56:43 +01:00
Rémi Verschelde 38a806e13f
Always create global class list, even if empty
Fixes #72451.
2023-01-31 15:28:53 +01:00
Pedro J. Estébanez a2af839a59 Warn users about unsafe usage of InputEvent 2023-01-31 14:39:51 +01:00
Rémi Verschelde e1648b3327
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
Restore script class cache if removed
2023-01-31 13:20:04 +01:00
Juan Linietsky 79897dd5bc Restore script class cache if removed
I have no idea why anyone would do this, but this fixes it.

Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Juan Linietsky 28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde 6d6d6592c9
Merge pull request #71989 from bruvzg/set_typed_move
Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30 13:28:40 +01:00
Rémi Verschelde bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
bruvzg 5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it. 2023-01-30 14:23:31 +02:00
Raul Santos 54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Rémi Verschelde d01ac9c736
Merge pull request #72287 from aaronfranke/tr2d-interp
Add support for interpolating skewed Transform2Ds
2023-01-29 14:13:02 +01:00
Adam Scott bfffb8f254 Fix `Resource::duplicate()` missing packed arrays 2023-01-28 23:06:44 -05:00
Aaron Franke 5f3d3722b2
Add support for interpolating skewed transforms 2023-01-28 18:28:42 -06:00
Fabio Alessandrelli 7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Pedro J. Estébanez 1de616d8dc Fix code style and consistency of RWLock and Semaphore 2023-01-27 18:45:25 +01:00
Yuri Rubinsky 0f8f0ab126
Merge pull request #72170 from Chaosus/astar_fix 2023-01-27 18:52:22 +03:00
Rémi Verschelde 2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Rémi Verschelde f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Yuri Rubinsky cc0a243ce0 Enchance the performance of AStar by using a LocalVector(2) 2023-01-27 16:28:11 +03:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Pedro J. Estébanez f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde e92393d295
Merge pull request #67783 from EricEzaM/67715-input-event-action-as-text
Make InputEventAction as_text() return the text of the first valid event for the action.
2023-01-27 10:30:00 +01:00
Dmitrii Maganov abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Raul Santos cac7a784d6
Add `GodotTypeInfo::Metadata` to `MethodInfo` 2023-01-26 15:51:34 +01:00
Rémi Verschelde 31496c296a
Merge pull request #72078 from bitsawer/fix_optimize_vertices
Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde 42424d3b8e
Merge pull request #71758 from adamscott/is_equal_ref
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-26 01:07:24 +01:00
bitsawer 8c25bcdb84 Fix range loop iteration regressions 2023-01-26 00:14:39 +02:00
Adam Scott 37248d7c87 Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()` 2023-01-25 10:46:21 -05:00
bruvzg 6def1dfdd5
Remove unused SUPER_L/R constants. 2023-01-25 14:22:28 +02:00
Rémi Verschelde b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde 93c650c10d
Merge pull request #69028 from YeldhamDev/its_raw_you_donkey
Make `Input.get_vector()` check for plain `strength` instead of the raw one
2023-01-25 09:15:45 +01:00
Rémi Verschelde 5df9a84128
Merge pull request #71968 from bruvzg/def_keys_no_label
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-25 09:15:13 +01:00
Aaron Franke 2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke 2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Yuri Sizov fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
bruvzg 57b5d112f7
[Input] Do not add key labels to the default actions, to display it correctly in the UI. 2023-01-24 14:49:11 +02:00
Jan Haller 15686ca786 Fix bind " convergence_dist" containing space 2023-01-23 20:07:59 +01:00
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde 5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00
Rémi Verschelde 56fdef281e
Merge pull request #71851 from mihe/error-macros
Fix incorrect index error macros
2023-01-22 16:08:34 +01:00
Rémi Verschelde c9243c37dc
Merge pull request #71846 from Chaosus/astar_local_vector
Enchance the performance of `AStar` by using a `LocalVector`
2023-01-22 16:06:45 +01:00
Mikael Hermansson 22c1785826 Fix incorrect index error macros 2023-01-22 12:23:56 +01:00
Rémi Verschelde cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Yuri Rubinsky 078600a3c4 Enchance the performance of `AStar` by using a `LocalVector` 2023-01-22 12:04:41 +03:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
kobewi 277d5361df Add range iterator to LocalVector 2023-01-21 18:42:04 +01:00
George Marques 86ee5f39c4
Add support for Unicode identifiers in Expression class 2023-01-21 13:39:42 -03:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Rémi Verschelde c02572d3d0
Merge pull request #71683 from reduz/fast-script-class-inheritance-check
Implement a quick script inheritance check
2023-01-21 11:31:05 +01:00
Rémi Verschelde a3c8ba6cd5
Merge pull request #71396 from reduz/fix-broken-userdir
Fix cases of broken user:// paths.
2023-01-21 11:30:37 +01:00
Rémi Verschelde 2435eef617
Merge pull request #71390 from reduz/fix-json-as-resource
Fixes to JSON as resource
2023-01-21 11:30:08 +01:00
Jan Haller b8c4ae28b7 Fix use of `bool` in extension header 2023-01-19 22:21:19 +01:00
Rémi Verschelde ab5c75b9ad
Merge pull request #71649 from raulsntos/array-indexer
Add property usage to array indexer
2023-01-19 19:33:05 +01:00
Rémi Verschelde 4ca6a9809d
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Juan Linietsky 3dcf380161 Implement a quick script inheritance check
Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases).
2023-01-19 16:47:01 +01:00
Raul Santos 97610c8bfc
Add property usage to array indexer
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation.
2023-01-19 14:22:11 +01:00
kobewi c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
bruvzg aade5abd4f
Reorganize main and sub-window initial position properties. 2023-01-19 13:44:06 +02:00
bruvzg db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
Rémi Verschelde 4679f8724a
Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsing
Clean up EditorFileSystem script parsing
2023-01-19 10:09:55 +01:00
Juan Linietsky 5bdc0d97d3 Clean up EditorFileSystem script parsing
* Optimize only update modified/added/removed files.
* Clean up documentation parsing.
2023-01-18 20:56:45 +01:00
Pedro J. Estébanez 6616b0619d Revert "Make MessageQueue::push_callable(p) work with bound arguments"
This reverts commit 81b1ebddef.
2023-01-18 19:20:40 +01:00
Rémi Verschelde b5f3ac522e
Merge pull request #71400 from touilleMan/gdextension-dump-global_enum-is_bitfield-field
Add missing is_bitfield field for global enum in extension_api_dump
2023-01-18 17:47:58 +01:00
Rémi Verschelde b516d05245
Merge pull request #71622 from RandomShaper/mq_bound
Make MessageQueue::push_callable(p) work with bound arguments
2023-01-18 17:33:34 +01:00
Pedro J. Estébanez 81b1ebddef Make MessageQueue::push_callable(p) work with bound arguments 2023-01-18 14:54:17 +01:00
Rémi Verschelde 6da836bbb4
Merge pull request #71514 from akien-mga/os-unset_environment
OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
Rémi Verschelde 4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde 91a54cdbc1
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
Rémi Verschelde 818a9e99a4
OS: Add `unset_environment`, better validate input
Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.

Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
Rémi Verschelde 5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde d94a46ab95
Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
kobewi 6444c7d127 Move global script class cache to separate file 2023-01-16 10:16:30 +01:00
Juan Linietsky 3a93efefee Fix cases of broken user:// paths.
* Properly validate paths when supplying the project name.
* Ensures that the user data dir will always be valid.

Fixes 69366.
2023-01-15 19:05:00 +01:00
ajreckof 4309dffc6a add CMD_OR_CTRL as a Key and not just a key modifier 2023-01-15 18:49:20 +01:00
Raul Santos 7560340ef6
Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
Emmanuel Leblond 38d9e8b366
Add missing is_bitfield field for global enum in extension_api_dump 2023-01-14 16:08:41 +01:00
Juan Linietsky 1aaff63b8f Fixes to JSON as resource
* It was not a resource, hence it was not working to load it as such.
* Changed so, when opened in editor, a parse error will not fail load and the text will be kept.
* This should allow proper editing from within the code editor, including syntax checking and saving files as-is in text.

Partially addresses #66820.

The code editor still needs to be changed for this to work.
2023-01-14 14:41:51 +01:00
Juan Linietsky 6f0e210093 Refactor ProjectSetting overrides
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this

This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.

Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13 15:13:56 +01:00
Dmitrii Maganov 40613ebd21 GDScript: Fix typing of iterator in for loop 2023-01-13 15:36:11 +02:00
Eric M 7c73b6c71c Fix Project Settings array/dicts initial value being shared instances of the current value. 2023-01-13 21:48:43 +10:00
Rémi Verschelde c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Danil Alexeev 8f706be6fa
Rearrange `editor/naming/*` project settings 2023-01-12 11:41:13 +03:00
Rémi Verschelde 0e4e782ada
Merge pull request #70714 from Calinou/doc-os-stdin
Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
Hugo Locurcio 86b8176864
Improve documentation for `OS.read_string_from_stdin()`
This makes it clearer that calls to this method are blocking.

The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
Eric M 7b66806dd3 Make InputEventAction as_text() return the text of the first valid event for the action. 2023-01-12 00:10:44 +10:00
Juan Linietsky 33d3b7eea7 Fix Callable call error reporting.
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Rémi Verschelde 0231b4a0e8
Merge pull request #70726 from heppocogne/Fix-open_compressed-get_path
Fix `get_path()` is not working when files are opend with `open_compressed`
2023-01-10 10:48:15 +01:00
Rémi Verschelde d3fc9d9e41
Merge pull request #71051 from vonagam/consts-are-deep-start
GDScript: Begin making constants deep, not shallow or flat
2023-01-09 23:22:59 +01:00
Rémi Verschelde be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Juan Linietsky 07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky 0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Rémi Verschelde 88940571f2
Merge pull request #71082 from AThousandShips/array_find_fix
Fix for comparisons with PackedArrays
2023-01-09 14:19:09 +01:00
Rémi Verschelde d46568205d
Merge pull request #64795 from RandomShaper/fix_saferefcount
Prevent misuse of SafeRefCount
2023-01-09 14:18:53 +01:00
Pedro J. Estébanez b1c7665866 Prevent misuse of SafeRefCount 2023-01-09 10:17:55 +01:00
Rémi Verschelde 31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Rémi Verschelde e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Juan Linietsky 0e0ca01bce Properly report Callable bound arguments
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
Rémi Verschelde eff2739cf7
Merge pull request #71052 from Chaosus/fix_astargrid2d
Fix error in `AstarGrid2D::get_id_path`
2023-01-08 22:40:41 +01:00
Rémi Verschelde 0081c59198
Merge pull request #71013 from voidedWarranties/fix_ext_property_default_value
Fix `ScriptInstanceExtension::get_property_default_value` return value
2023-01-08 22:36:10 +01:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Ninni Pipping 86240d97e1 Fix for PackedArray comparison 2023-01-08 21:22:28 +01:00
Yuri Rubinsky 6640eb8065 Fix error in `AstarGrid2D::get_id_path` 2023-01-08 10:34:33 +03:00
Dmitrii Maganov 5e2ac1a31e GDScript: Begin making constants deep, not shallow or flat 2023-01-08 07:29:10 +02:00
Rémi Verschelde d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde 41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
voidedWarranties 411719a399 Fix `ScriptInstanceExtension::get_property_default_value` return value 2023-01-06 19:55:02 -08:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde a12b326fab
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
Unbind Variant methods that change immutable types.
2023-01-06 22:56:20 +01:00
Juan Linietsky d762a0395a Allow binding Callable arguments from an array
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.

Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034

Usage:

```GDScript

callable.bindv([arg1,arg2,arg3])

```
2023-01-06 22:37:25 +01:00
Juan Linietsky 576ae694e0 Unbind Variant methods that change immutable types.
Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Yuri Rubinsky 4a45c76737 Fix jumping in `AStarGrid2D` when `DIAGONAL_MODE_NEVER` is enabled 2023-01-06 13:40:24 +03:00
Rémi Verschelde 1816f49886
Merge pull request #64253 from heppocogne/Fix-native-enum-release-1
Register enum type names in release build
2023-01-06 00:10:31 +01:00
Rémi Verschelde e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 565ae3b767
Merge pull request #67694 from aaronfranke/its-time
Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
Rémi Verschelde f0893890e1
Merge pull request #70482 from bruvzg/ios_pencil
[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03 15:51:39 +01:00
Rémi Verschelde 4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Clay John 61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
Yuri Rubinsky b28571ca3e Optimize `wrapf` function a bit 2023-01-01 23:17:29 +03:00
kleonc db48df3e6e Ensure MainLoop and its custom script is set right after it's resolved 2022-12-31 18:22:43 +01:00
George Marques 0c15844551
GDScript: Error when assigning return value of void function
This also makes built-in method calls empty the return value when the
method is void, to avoid keeping returning a garbage value in such case.
2022-12-30 12:08:58 -03:00
heppocogne ea11ffc88c Fix `get_path()` is not working when files are opend with `open_compressed`
And also fixed `get_absolute_path()` in the same way
2022-12-30 10:31:12 +09:00
heppocogne 6f31f7b0bc Register native base class name of enum types when release build 2022-12-30 00:30:18 +09:00
Aaron Franke 8d7d1b0bb2
Remove duplicate Month and Weekday enums
Well, they were duplicately-exposed, but triplicately-defined.
2022-12-26 15:16:25 -06:00
Silc Renew 8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
Yuri Rubinsky 16efd0b0fc Divide `AStarGrid2D::default_heuristic` into two different heuristics 2022-12-24 09:31:02 +03:00
bruvzg 223a612c0c
[iOS] Add Apple Pencil pressure and tilt support. 2022-12-23 23:44:10 +02:00
Rémi Verschelde f5a6c9cf50
Merge pull request #62029 from Maran23/optional-default-value-project-settings
Allow to specify a default value in `ProjectSettings.get_setting()`
2022-12-21 22:23:43 +01:00
Marius Hanl 5aa243f9da Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
Also added tests for the project settings.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
Rémi Verschelde 186f6f0d87
Merge pull request #70403 from rburing/fix_edge_map_capacity
Fix edge map capacity in convex hull computer
2022-12-21 18:29:38 +01:00
Rémi Verschelde 1df71f89a8
Merge pull request #70355 from Chaosus/gds_fix_loops
Fix empty zero assigners for the variant types
2022-12-21 18:25:28 +01:00
Ricardo Buring e0e45e013e Fix edge map capacity in convex hull computer
The desired capacity could be less than the default, so reserve would
error.
2022-12-21 17:12:36 +01:00
stmSi 96b0fbb756 Fix crashed when compressing empty image data. 2022-12-21 16:39:35 +06:30
Rémi Verschelde 4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Yuri Rubinsky 0bcbf8e00d Add `get_point_position` method to `AStarGrid2D` 2022-12-20 23:21:38 +03:00
Yuri Rubinsky fff3d812a5 Fix empty zero assigners for the variant types 2022-12-20 19:02:44 +03:00
Yuri Rubinsky 522d4243bf Add missing != operator to `StringName` 2022-12-20 17:25:54 +03:00
Rémi Verschelde 2a04b18d37
Merge pull request #70339 from Chaosus/astargrid2d_weight_scale
Restore weight scale for `AStarGrid2D` (partially)
2022-12-20 13:30:37 +01:00
Rémi Verschelde f318d60e06
Merge pull request #65376 from reduz/astc-support
Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky 71d21c7ccb Implement basic ASTC support
Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.

The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.

ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.

Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Yuri Rubinsky 8c478dcec9 Restore weight scale for `AStarGrid2D` (partially) 2022-12-20 12:22:32 +03:00
Rémi Verschelde 418ec03a40
Merge pull request #65990 from touilleMan/gdextension-expose-builtins-members-real-types
Expose in builtins' members internal type & size (on top of offset) in extension_api.json
2022-12-19 16:26:05 +01:00
Hugo Locurcio 70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Rémi Verschelde ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Haoyu Qiu 207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Hugo Locurcio 4a991887bf
Silence `Input.vibrate_handheld()` warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Hei cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
Emmanuel Leblond 2c2fd0820a
Expose in builtins' members internal type & size (on top of offset) in extension_api.json 2022-12-15 12:43:42 +01:00
Rémi Verschelde 762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Jan Haller ebb3306da3 Extension header: amend const correctness of `p_args` parameters
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*)
This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level.
This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*).

Besides object pointers, the same change is applied to variant pointers.
2022-12-14 18:25:30 +01:00
Bastiaan Olij 7502e1dc0d Improve logic around using Ref<T> with GDExtension virtual functions 2022-12-13 10:54:29 +11:00
lawnjelly 491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde 5f35b1d516
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf
2022-12-12 13:43:15 +01:00
Pedro J. Estébanez 2095ca26d0 Add default, zeroing constructor to BitField 2022-12-12 12:12:26 +01:00
Rémi Verschelde f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Rémi Verschelde e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde 907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde 2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Micky 885f2a4eca Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Adam Scott 4a16b8630e Fix `ResourceLoader::thread_load_tasks` crash 2022-12-07 16:59:10 -05:00
Mikael Hermansson 8c108177d7 Add feature tags to signify engine float precision 2022-12-07 16:13:17 +01:00