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Author SHA1 Message Date
Hugo Locurcio cec037b1a8
GitHub Actions: Use quiet xmllint output to only print error lines
Success lines are no longer printed, making the CI log shorter
and faster to read.
2024-12-05 14:03:19 +01:00
Thaddeus Crews 357679ceb8
CI: Add explicit problem matchers 2024-11-27 16:47:34 -06:00
A Thousand Ships 344d678bbe
[Buildsystem] Tweak cache sizes for CI 2024-11-26 14:50:55 +01:00
Thaddeus Crews 0e4a4e3c4d
SCons: Improve cache purging logic
• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00
Thaddeus Crews 66fe2c8b44
SCons: Bump minimum SCons & Python versions
SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
2024-11-12 11:30:24 -06:00
Thaddeus Crews 8d1462c748
CI: Update Linux runners to Ubuntu 24.04 2024-11-10 14:05:27 -06:00
A Thousand Ships 9923268d74
[Web] Don't cache emsdk
Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
2024-11-09 16:16:15 +01:00
David Snopek 09e09d9335 Patch the OpenXR headers to get EGL from GLAD if we're using it 2024-11-04 10:43:07 -06:00
Clay John 748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.

Changes from original PR:

- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Thaddeus Crews 07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews a44f691fc7
CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
David Snopek 256699ee31 OpenXR: Add support for Wayland on Linux 2024-10-04 11:44:05 -05:00
Thaddeus Crews cb9a457153
CI: Support merge queues with default runner 2024-09-26 11:49:34 -05:00
Thaddeus Crews 593744b733
CI: Improve `godot-cpp` actions 2024-09-19 08:37:42 -05:00
Rémi Verschelde 7174e2192b
Merge pull request #96967 from m4gr3d/update_android_editor_flavors
[Android editor] Update the Android editor flavors
2024-09-16 13:35:28 +02:00
Fredia Huya-Kouadio 741efa632a Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
Thaddeus Crews 41a81f5360
Style: Format yaml files 2024-09-13 08:06:53 -05:00
A Thousand Ships df29cc696f
[Core] Optionally delete `Ref` `nullptr` comparisons
Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
Fredia Huya-Kouadio 9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
Jan Haller c89a57d4c2 CI: add C compile step for gdextension_interface.h
It has happened repeatedly that C++ code accidentally crept into the
GDExtension C header, a notable example being use of the `bool` type.
This change adds a CI step to check the header with a C-only compiler.
2024-09-02 19:03:35 +02:00
Alula 346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
David Snopek dd78ce4217 Update GDExtension related CI after Godot 4.3-stable's release 2024-08-15 07:38:49 -05:00
Rémi Verschelde d32a10897d
CI: Update Emscripten to 3.1.64
This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Fabio Alessandrelli 96feb924e8 [Web] Enable the closure compiler in CI
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
A Thousand Ships a2d16c0313
[CI] Run unit tests on desktop release templates 2024-07-18 15:17:33 +02:00
A Thousand Ships 32f8292679
[CI] Upload build cache before running tests
This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
Fredia Huya-Kouadio 8026706748 Update the github Android builds config
The configuration was updated to generate:
- Godot Android Editor build
- Godot Android template build for arm32
- Godot Android template build for arm64

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-06-26 12:44:15 -07:00
Raul Santos 65cd0c86f9
C#: Escape generated members 2024-06-15 19:07:42 +02:00
bruvzg db93bbbc10
[CI] Enable ANGLE static linking. 2024-05-28 17:28:17 +03:00
Rémi Verschelde a63c37dca1
SCons: Bump min version to 3.1.2, test it on CI with one Linux job
The min SCons version had to be bumped as SCons 3.0 before 3.0.3 seems
broken (see #92043), and there's little gain from supporting 3.0.3-3.0.5.

3.1.2 is also the first version to avoid ambiguities between Python 2
and Python 3 usage, so we finally use it as the minimum baseline.

Also test against Python 3.6 which is also our minimum supported version.
This should help prevent regressions whenever we modernize the build scripts.
2024-05-17 11:18:57 +02:00
Rémi Verschelde 734f820be4
CI: Re-add `CHANGED_FILES` logic for pre-commit checks
Fixes #91831.
2024-05-11 15:55:23 +02:00
Rémi Verschelde 4778b24366
Merge pull request #91597 from Repiteo/ci/pre-commit-handle-everything
CI: Overhaul static checks to use `pre-commit`
2024-05-08 18:22:59 +02:00
Thaddeus Crews df969ff742
CI: Overhaul static checks to use `pre-commit` 2024-05-08 10:30:24 -05:00
Rémi Verschelde 8ee0851816
CI: Use Emscripten 3.1.59 for Web platform
Works around CI failure due to mismatch between current emsdk and older releases.
2024-05-08 01:10:23 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Thaddeus Crews aa3ad1889f
Buildsystem: Speedup `pre-commit` static check 2024-05-01 10:04:03 -05:00
A Thousand Ships 24ad73b13f
[CI] [macOS] Build for both `arm64` and `x86_64`
Creates a universal build, to catch discrepancies on different
architectures
2024-04-24 13:00:30 +02:00
A Thousand Ships 836845f5a2
[CI] [macOS] Fix CI with new GitHub runners
New `macos-latest` run on an arm64 image instead of x86_64 breaking the
editor workflow.
2024-04-23 20:01:32 +02:00
Adam Scott 56686cd1fb
Remove buggy first interaction 2024-04-05 08:45:42 -04:00
Adam Scott 3df22bf72c
Fix first interaction line breaks 2024-04-04 16:41:42 -04:00
Adam Scott fabd6d8ac3
Add first interaction action to better inform newcomers 2024-04-04 08:42:18 -04:00
A Thousand Ships 950743c3d8
[CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR
2024-03-28 13:53:36 +01:00
A Thousand Ships 62531ea2d1
[CI] Work around diff size limit for static checks 2024-03-27 17:01:39 +01:00
Aaron Franke 2b2dec1f60
CI: Enable submodules on the checkout action 2024-03-15 19:53:06 -07:00
Rémi Verschelde aa8e9fee63
Merge pull request #88671 from akien-mga/ci-actions-update
CI: Update actions to latest versions, use default runner .NET version
2024-03-06 13:17:00 +01:00
Raul Santos 97851f0340
Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Aarni Koskela 20c563de40
Replace hand-written pre-commit hooks with `pre-commit` Python tool
`pre-commit` can be installed with pip, and configured in the Godot repo with
`pre-commit install`. It can then easily be run both locally with
`pre-commit run`, and on CI, in a cross-platform way.

This makes it much easier for contributors to set up pre-commit hooks,
without having to manually copy files to their git folder.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-26 14:57:53 +01:00
David Snopek fa81e12588 Fix lint errors in WebXR module 2024-02-23 16:24:58 -06:00
David Snopek 39bd685814 Use godot-cpp 4.2 for the "Godot CPP" CI workflow 2024-02-23 15:16:09 -06:00
Rémi Verschelde ad8d3cf1c9
CI: Update actions to latest versions, use default runner .NET version 2024-02-22 23:02:35 +01:00
Raul Santos 99b4f3086d
C#: Run source generators tests in CI
Also fixes ScriptPathAttributeGenerator for generic types and its test.
2024-02-19 19:41:15 +01:00
Andreia Gaita 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Rémi Verschelde 35ef0b32b3
CI: Update mymindstorm/setup-emsdk to v14, should fix cache folder conflicts
https://github.com/mymindstorm/setup-emsdk/releases/tag/v14

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2024-01-25 13:12:43 +01:00
MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Rémi Verschelde ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Rémi Verschelde 51aff13ef4
CI: Pin Emscripten to 3.1.39
Due to #82865, newer versions can't be used for dlink-enabled Web builds.
This isn't a problem for CI which doesn't use dlink, but it's clearer for
users if our CI version matches the one we use for official builds.
2023-11-10 15:25:08 +01:00
Hugo Locurcio dec26e15b3
Use colored output on CI for Doctest
GitHub Actions output is not considered a TTY, so colored output
must be forced.
2023-10-28 09:22:36 +02:00
Fredia Huya-Kouadio 56ce2d94c5 Bump the java version to version 17 2023-10-17 15:08:03 -07:00
Rémi Verschelde 261fef72ad
CI: Workaround recently broken add-apt-repository on GHA
Hopefully adding the sources manually still works.
2023-10-12 23:48:37 +02:00
Rémi Verschelde 303b54bcee
CI: Switch mesa PPA from kisak-mesa to turtle
May solve a weird name clash we seem to have on CI since yesterday.
2023-10-11 13:54:00 +02:00
Rémi Verschelde b064008c07
Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.
2023-09-05 14:58:52 +02:00
Rémi Verschelde de14f1d295
CI: Bump version for `actions/checkout@v4` and `actions/setup-dotnet@v3` 2023-09-04 16:05:57 +02:00
David Snopek 80126468fb Use godot-cpp 4.1 for the "Godot CPP" CI workflow to prevent circular dependency 2023-09-01 16:11:51 -05:00
Rémi Verschelde 5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
Rémi Verschelde 5eb8253fc0
CI: Propagated error code when glue generation fails
This used to be ignored as we ran the X11 version with Vulkan software renderer and xvfb-run, which could crash at the time. Now that we have headless mode, this is not a problem anymore.
2023-08-21 13:21:19 +02:00
Yuri Sizov 16a93563bf
Merge pull request #73777 from myaaaaaaaaa/enable-tsan
Add a Linux ThreadSanitizer job to CI
2023-08-04 21:28:42 +02:00
Rémi Verschelde a890457693
CI: Make extension API compatibility check mandatory
This means that any PR which breaks the extension API should
handle it properly, that is:

- Add compatibility methods to ensure that existing function hashes work
- Document the changes in the relevant misc/extension_api_validation/ file
2023-08-03 15:56:34 +02:00
Rémi Verschelde 4646762c81
CI: Allow skipping our GHA workflows with `DISABLE_GODOT_CI` variable
Useful for custom forks of Godot which don't want to run our CI for any
reason.

This is configured in `settings/variables/actions` for the repository,
setting it to any value aside from an empty string will skip all jobs.
2023-08-02 17:48:47 +02:00
Yuri Sizov deb6025781 CI: Extract godot-cpp testing into its own job
This ensures that the godot-cpp job has plenty of resources
to run its build and avoid being affected by the main build.

Additionally:
- Extract test tasks into dedicated actions.
- Upload artifacts as early as possible.
- Ensure that we check master cache before random cache.
2023-08-01 20:41:45 +02:00
Rémi Verschelde 611123f7fd
CI: Free disk space on Linux runners
Removing the Android toolchain saves 14 GiB, which gives us more room
for growth and to avoid running into out-of-space errors in the Linux
sanitizers + debug symbols builds.

Related to #79919, though the caches were just one part of the problem,
the real issue is that our Linux sanitizers builds take 12 GiB, and
adding godot-cpp on top with 2 GiB leaves only a few GiB left for the
cache itself.
2023-08-01 14:29:20 +02:00
Hugo Locurcio c16db0935f
Fix `doc_status.py` trying to get removed `version` tag from XML
This also runs `doc_status.py` on CI to catch potential future regressions.
2023-07-13 16:25:54 +02:00
Ben Rog-Wilhelm 7ea171adca Add static check for overzealous .gitignores. 2023-07-01 08:41:36 -05:00
myaaaaaaaaa 8b78ad5fc4 Add a Linux ThreadSanitizer job to CI 2023-06-26 11:47:42 -04:00
Rémi Verschelde 8c564cd974
CI: Use SCU build for Linux w/ sanitizers build
It's the slowest build so a speedup from SCU is welcome.
The other purpose of this change is to actually catch global scope
conflicts which would break the SCU build.

SCU builds have drawbacks as they won't fully validate that the
includes are correct, but we should have enough other builds in the CI
build matrix to catch this type of bug.
2023-06-20 13:15:34 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde 6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
RedworkDE 0cf491bcb5 Allow validating the extension api against a reference version and a list of known changes. 2023-05-19 18:43:04 +02:00
Rémi Verschelde a28c9701ed
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
Rémi Verschelde 78f9da7a9f
Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests
CI: Fix running the unit tests on windows
2023-05-15 10:57:04 +02:00
Rémi Verschelde c7a5ce656c
CI: Skip codespell check if `CHANGED_FILES` is empty
This can happen when only thirdparty files are changed, since we grep them out.
Re-add `bin` and `thirdparty` to the skip list for good measure.
2023-05-10 09:44:44 +02:00
RedworkDE adbb323163 CI: Fix running the unit tests on windows 2023-05-10 00:02:27 +02:00
Rémi Verschelde b3bb92ae5e
CI: Use gh-cli for changed files, and workaround codespell skip list bug
For PRs, this should give a more accurate list, as the previous method would
diff to the tip of the `master` branch, which could include new commits (and
thus changed files) not present in the PR branch.

codespell's `--skip` option doesn't work at all with folders when used
together with an explicit list of paths to work with, so let's not use it.
2023-05-08 15:36:17 +02:00
Rémi Verschelde b226f7e587
CI: Make codespell checks blocking, but only check changed files 2023-05-08 11:50:55 +02:00
Yuri Sizov 3ae282b452 Create an "Editor-only" section in the online class reference
This helps to find such classes without digging
through the rest of the class reference.
Editor-only classes can still be found under
your normal "Node" and "Resource" types.

This also fixes a typo and a missed case from the recent platform docs PR.
2023-04-24 21:06:55 +02:00
Rémi Verschelde 39d24ee80b
CI: Fix checks fallback logic when changed files listing is missing
The file would be one byte (newline) so the check with '-s' failed.
2023-04-20 18:22:48 +02:00
Rémi Verschelde 9063e907a7
CI: Fixup failure to get changed files on merge
The checkout might be too shallow so the before commit isn't available.
The logic was already written to take this into account (it then generates
an empty 'changed.txt' which falls back to testing everything), but the
error code would still force terminate the job.

Hopefully we can find a way to make the logic work for merge events too in
the future, but for now this is a quick fix.
2023-04-20 17:51:53 +02:00
Rémi Verschelde 5e7b6cd75a
Merge pull request #76263 from akien-mga/ci-gotta-go-fast-with-style
CI: Speed up static checks by checking only changed files
2023-04-20 12:44:06 +02:00
Rémi Verschelde 068f893072
CI: Speed up static checks by checking only changed files
- file_format, header_guards and clang-format benefit from this short list.
- dotnet-format, Python and JS checks don't, but they're only relevant for
  PRs changing a specific set of files, so we skip them when those files
  aren't modified.

The logic to get changed files only works reliably for:
- Pull request events
- Non-force pushed push events

So when force pushing a branch in your fork, or creating a new branch,
it will still scan all files as fallback.

Upgraded CI runner to Ubuntu 22.04 so we get clang-format 14 out of the box,
so we don't need to install a custom version (saves ~15 s). We also cache
the APT dependencies to speed up the build and avoid flaky Ubuntu/Microsoft
repos.
2023-04-20 11:40:09 +02:00
bruvzg a5128e71bb
[Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
Rémi Verschelde fba9416fe0
Merge pull request #75700 from akien-mga/ci-visible-whitespace
CI: Visibly print trailing whitespace when static checks fail
2023-04-05 20:21:19 +02:00
Rémi Verschelde 266280ffca
CI: Visibly print trailing whitespace when static checks fail
GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.

So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
2023-04-05 18:31:46 +02:00
umarcor 2abadbb58b [ci/windows] remove obsolete 'tools' in the name 2023-04-05 14:10:52 +02:00
yedpodtrzitko 93b7bcb33d ci: wait for static check results before starting builds 2023-04-04 22:05:15 +07:00
Unai Martinez-Corral dcb974700b [ci/web] update mymindstorm/setup-emsdk to v12 2023-03-26 02:12:53 +01:00
Rémi Verschelde 17da86eb7b
CI: Disable debug_symbols for Linux + all sanitizers build
We're running out of disk space so builds are failing...
2023-02-18 23:41:44 +01:00