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7835 Commits

Author SHA1 Message Date
Yuri Sizov 3de7dd902c Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov 79d3468246 Merge pull request #79696 from reduz/call-on-render-thread
Add ability to call code on rendering thread
2023-07-31 21:01:21 +02:00
detomon d275a7487d Initialize MSDF parameters in BaseMaterial3D with default 2023-07-28 13:24:44 +02:00
Yuri Sizov da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio bc58a8a34e Fill in descriptions for import options in the class reference 2023-07-27 19:18:27 +02:00
Yuri Sizov 6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov 7a9a0dc51f Merge pull request #79934 from Sauermann/fix-mousefilter-doc
Add note about mouse movement input events in `MouseFilter` constants
2023-07-27 15:22:50 +02:00
Yuri Sizov 1fe49e7271 Merge pull request #79142 from BastiaanOlij/register_render_buffers
Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov 37c3e2e55b Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Yuri Sizov 0c2399d6ec Merge pull request #63826 from deakcor/dev_clipboard
Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
Yuri Sizov 41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Markus Sauermann 3330f2cf2f Add note about mouse movement input events in `MouseFilter` constants 2023-07-26 19:33:40 +02:00
Yuri Sizov e25a368133 Merge pull request #79401 from smix8/navagent_desc_4.x
Add detail to NavigationAgent signal descriptions
2023-07-26 18:40:10 +02:00
Yuri Sizov d49ea2b7d8 Merge pull request #79288 from BastiaanOlij/custom_texture_api
Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov 67873d0d5d Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov 6f6f7db911 Merge pull request #79129 from smix8/navbase_enabled_4.x
Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov e8df8c5e2c Merge pull request #78988 from RandomShaper/fix_change_scene
Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov c4e582262f Merge pull request #76582 from reduz/threaded-debugger
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov 1ad95f27ab Merge pull request #72664 from paddy-exe/additional-vs-nodes
Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov 3bc842b1b1 Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi ec24d50469 Add separate editor plugin for TileMap and TileSet 2023-07-26 17:23:41 +02:00
Bastiaan Olij 4874b96033 Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
Bastiaan Olij 63d6e9c557 Add custom texture create function 2023-07-26 20:46:34 +10:00
Juan Linietsky c7fb6cea3d Add ability to call code on rendering thread
As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.

To properly run code on the render thread, this function was added. Use like this:

```GDScript

func initialize_compute_code():
	....

func update_compute_code(custom_data):
	...

func _ready():
	RenderingServer.call_on_render_thread( initialize_compute_code )

func _process():
	RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )

```
2023-07-26 12:28:00 +02:00
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Gabor Koncz d600e6eb1b Add GDExtension support for OpenXR extension wrappers
This commit adds the classes OpenXRExtensionWrapperExtension and OpenXRAPIExtension
that can be used in GDExtensions to define OpenXR extension wrappers.
It modifies extension wrapper registration so that they can be registered
before OpenXRAPI instantiation (e.g. in core level initialization of GDExtensions).

Developed by Migeran (https://migeran.com)
2023-07-26 10:27:14 +02:00
Danil Alexeev d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope 2023-07-26 11:26:57 +03:00
smix8 69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick 65b0989f68 Additional Visual Shader Nodes
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
smix8 99e70ab6ef Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
2023-07-25 23:35:03 +02:00
Yuri Sizov a581bf0a24 Merge pull request #79879 from KoBeWi/the_tweenld
Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov 9d118c28b4 Merge pull request #79794 from DarthKitten2130/master
Update outdated C# code sample in `AStarGrid2D` documentation
2023-07-25 21:26:20 +02:00
Yuri Sizov ee1be950a1 Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov 8ba8b9581a Merge pull request #79764 from kulkalkul/fix_docs_set_multiplayer_authority_propagate
Clarify `set_multiplayer_authority` documentation regarding propagation
2023-07-25 21:26:13 +02:00
Yuri Sizov d60f42a64e Merge pull request #79720 from clayjohn/Particles-emitting-docs
Add detail to emitting docs for particles
2023-07-25 21:26:06 +02:00
Yuri Sizov 4b0d1026af Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi dbecf8bd1a Improve and clarify paused Tweens 2023-07-25 13:29:30 +02:00
Yuri Sizov bec47cdbbc Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov 3ca4943fdc Merge pull request #79781 from AThousandShips/doc_dim_fix
Fix some mixups between 2D/3D in documentation
2023-07-24 19:33:31 +02:00
Yuri Sizov 9199649c40 Merge pull request #79656 from josefalanga/master
Clarify when the `changed` signal is emitted for `Resource` and `Material`
2023-07-24 19:33:01 +02:00
Yuri Sizov 2f4c962929 Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov fb2c3ae8f7 Merge pull request #79308 from Geometror/refactor-graphedit
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov 52078dc994 Merge pull request #79157 from smix8/navmesh_clear_4.x
Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov c3727c35d1 Merge pull request #74382 from RedMser/feature-profile-api
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov 2bd904e3db Merge pull request #73196 from Vilcrow/fix-lookup-symbol
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser 8e0e81ced3 Allow changing feature profile via EditorInterface 2023-07-24 18:46:36 +02:00
Hendrik Brucker a38fd09669 Clean up/refactor GraphEdit 2023-07-24 18:37:23 +02:00
Yuri Sizov 91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Jose Falanga bf62fb059c Clarify when the changed signal is emitted for Resource and ShaderMaterial 2023-07-24 10:31:57 -03:00
Fabio Alessandrelli f4713d235a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00