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5633 Commits

Author SHA1 Message Date
Thaddeus Crews e51ab56f9a
Merge pull request #100593 from Namey5/lightmapgi-null-sky-crash
LightmapGI: Fix crash during baking when sky is null
2024-12-19 20:00:14 -06:00
Thaddeus Crews 1536e0e236
Merge pull request #100441 from StaydMcMuffin/scene-shaders-tbn-fixes
Scene Shaders - TBN Vector Fixes
2024-12-19 19:59:58 -06:00
Thaddeus Crews b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews 2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews 4665faaaa9
Merge pull request #100427 from Namey5/fog-sky-luminance
Separate sky luminance and brightness calculations for consistent fog
2024-12-19 19:59:50 -06:00
Thaddeus Crews 37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Thaddeus Crews 41b468f961
Merge pull request #100544 from Namey5/sdfgi-sky-rotation
Support custom sky rotation in SDFGI
2024-12-19 19:59:46 -06:00
Thaddeus Crews 0b2596a319
Merge pull request #100399 from Fahien/fahien/resource-usage-to-string
Convert resource usage to string
2024-12-19 19:59:40 -06:00
Thaddeus Crews d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
Alex Threlfo e4fd2f003f Support custom sky rotation in SDFGI 2024-12-20 11:26:28 +11:00
Alex Threlfo 5f617663aa fix: separate sky luminance and user brightness calculations around fog 2024-12-20 11:25:11 +11:00
clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances.
Also avoid the render loop if there are no occluders. We still have to open the render pass to do a clear though.
2024-12-19 09:45:51 -08:00
Antonio Caggiano b6e5b4dde7
Convert resource usage to string
Improve error message by converting resource usage values to a
human-readable string.
2024-12-19 17:08:01 +01:00
Alex Threlfo 31add2602a LightmapGI: fix crash during baking when sky is null 2024-12-19 16:16:33 +11:00
Malcolm Anderson 2f5b97c7f9 Add `volume_linear` property and methods for audio-related classes
Remove default value from `volume_linear` property documentation

Remove `volume_linear` internal property from `AudioBusLayout`

Update doc/classes/AudioEffectAmplify.xml [no ci]

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Hendrik Brucker a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Rémi Verschelde d0a0f5834e
Merge pull request #97571 from j20001970/camerafeed-virtual
Add `activate_feed` and `deactivate_feed` virtual bind to CameraFeed
2024-12-18 00:39:38 +01:00
kobewi ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
Rémi Verschelde 190ae9f9dc
Merge pull request #100302 from clayjohn/light2d-optimize
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
Rémi Verschelde d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
Rémi Verschelde d701bc0032
Merge pull request #83917 from Calinou/directionallight3d-add-specular
Implement per-light Specular property in DirectionalLight3D
2024-12-17 16:18:29 +01:00
Stayd ed0e3d7da8 Scene Shaders - TBN Fixes
Fixes two errors related to the normal, tangent,
and bitangent vectors, namely normals not always
being inverted on backfaces, and normalization
being reversed from what MikkTSpace expects.
2024-12-16 22:36:23 -07:00
Jason Kuo 3720de4b6f Add `activate_feed` and `deactivate_feed` virtual bind to CameraFeed 2024-12-17 10:48:10 +08:00
Andrew_Shobbrook e42def12d0
Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00
Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights 2024-12-15 19:13:07 +11:00
Rémi Verschelde ffe53cba3c
Merge pull request #100374 from hpvb/fix-rendering-ubsan
Fix ubsan reported errors in rendering
2024-12-14 18:25:46 +01:00
Rémi Verschelde e271b2ca08
Merge pull request #99145 from dsnopek/xr-lock-camera
XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing
2024-12-14 18:25:21 +01:00
Thaddeus Crews dc5f1b7a28
Merge pull request #100319 from Flarkk/fix_light_shadow_range
Fix shadows of long range `OmniLight3D` and `SpotLight3D`
2024-12-13 16:19:39 -06:00
Thaddeus Crews 9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews 6594a6364e
Merge pull request #100213 from DarioSamo/pipeline-hash-map-thread-safety
Improve thread-safety of pipeline hash map.
2024-12-13 16:19:34 -06:00
Thaddeus Crews 9f0c6231c7
Merge pull request #100236 from Flarkk/fix_spot_clustering
Fix wide `SpotLight3D` clustering
2024-12-13 16:19:26 -06:00
Thaddeus Crews f2c8f17906
Merge pull request #100325 from hpvb/fix-rendering-alignment
Fix several ubsan reported misaligned accesses
2024-12-13 16:19:20 -06:00
HP van Braam 062d74bb9c Fix ubsan reported errors in rendering
This allows the TPS demo to run without an ubsan reports from any of the
rendering code.
2024-12-13 21:27:37 +01:00
HP van Braam e674379764 Fix several ubsan reported misaligned accesses
These misaligned accesses are shown in all of our CI hooks. It turned
out to not be difficult to fix.

It is likely that this will improve performance for aarch64.
2024-12-13 15:32:35 +01:00
Florent Guiocheau 02f05cf0ac Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
clayjohn 356fa37f89 Small fixups for the new reflection probe blending 2024-12-12 17:29:21 -08:00
Thaddeus Crews bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Thaddeus Crews 7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
Thaddeus Crews b7501d219c
Merge pull request #100322 from darksylinc/matias-tf-comment-fix
Fix grammar / spelling in comments
2024-12-12 16:13:25 -06:00
Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments
Minor fixes for changes introduced in #99257 that could not be fixed in
time as the PR needed to be expedited.
2024-12-12 12:47:08 -03:00
Florent Guiocheau 5125adf40b Fix large range point lights shadows 2024-12-12 15:37:38 +01:00
Rémi Verschelde 562dd1ad85
Merge pull request #100305 from clayjohn/directional-light-2d-mask
Remove positional light mask from directional lights in Canvas Item shaders.
2024-12-12 14:10:24 +01:00
Rémi Verschelde 0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
clayjohn f8827271d7 Remove positional light mask from directional lights in Canvas Item shaders. 2024-12-12 00:20:07 -08:00
Thaddeus Crews 3dacc5fb7f
Merge pull request #95737 from Chaosus/shader_fix_varyings
Fix shader crash when using varyings with non-`flat` integer type
2024-12-11 17:36:06 -06:00
Thaddeus Crews ef3086bcdb
Merge pull request #94947 from ChrisBase/issue_94946
Change some image error messages to output the file path
2024-12-11 17:35:58 -06:00
Thaddeus Crews 572e1d6643
Merge pull request #100289 from bruvzg/token_name
[Shader Language] Add missing token name.
2024-12-11 17:35:44 -06:00
Thaddeus Crews b773fff5a4
Merge pull request #99622 from Chaosus/shader_fix_global_empty_type
Add `samplerExternalOES` type to shader globals
2024-12-11 17:35:40 -06:00