Hilderin
725dd4930e
Fix BadWindow error when stopping embedded game on Linux
2025-01-25 20:30:40 -05:00
kit
46fa85891b
Fix center viewport not working horizontally
2025-01-25 17:53:53 -05:00
Mikael Hermansson
f380b00351
Override mass properties for `Area3D` when using Jolt Physics
2025-01-25 18:15:50 +01:00
Michael Alexsander
d5eab41b00
Add missing metadata saving for embed size mode
2025-01-25 13:25:56 -03:00
Rémi Verschelde
1823460787
Add missing `cstdint` includes for GCC 15
2025-01-25 14:59:28 +01:00
Rémi Verschelde
90208f7dd4
SCons: Fix handling of platform-specific tools, notably `mingw`
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Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Mikael Hermansson
a30410bbf5
Refactor post-step operations in Jolt module to be done as needed
2025-01-25 12:22:30 +01:00
ProgrammerOnCoffee
0e7de3a1d9
Fix incorrect CPUParticles2D documentation
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Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Stuart Carnie
2510fefebd
2D: Fix rendering artefacts when using `BackBufferCopy`.
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Fixes both GLES3 and RendererRD implementations
2025-01-25 10:22:07 +11:00
havi05
2c35077148
Itemlist - fix `text_overrun_behavior`
2025-01-24 23:48:38 +01:00
Thaddeus Crews
b15b24b087
Merge pull request #101688 from TCROC/fix-gpu-particles-2d-set_one_shot-seed-randomization
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Fix `gpu_particles_2d` not randomizing seed when `set_one_shot` is called
2025-01-24 09:05:44 -06:00
Thaddeus Crews
b298f6f479
Merge pull request #101936 from Hilderin/disable-game-embedding-single-window-mode
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Disable Game Embedding in Single Window Mode
2025-01-24 09:05:41 -06:00
Thaddeus Crews
a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
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`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Thaddeus Crews
a5015ca8f6
Merge pull request #101957 from arkology/texture-progress-minimum-size
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`TextureProgressBar` minimum size selection as maximum among all textures
2025-01-24 09:05:39 -06:00
Thaddeus Crews
0d7af5b0cb
Merge pull request #101968 from kiroxas/FixSlightlyWrongPath
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Fix wrong distance calculation in `NavMeshQueries3D::_query_task_build_path_corridor`
2025-01-24 09:05:38 -06:00
Thaddeus Crews
7625d6d9f6
Merge pull request #101940 from mihe/jolt/zero-sized-box
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Update Jolt Physics `BoxShape` to allow for zero-sized boxes
2025-01-24 09:05:37 -06:00
Thaddeus Crews
802cb0fed8
Merge pull request #101909 from BlueCube3310/compat-rgtc-arr
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WebGL2: Fix 2D array textures with RGTC compression not rendering
2025-01-24 09:05:36 -06:00
Thaddeus Crews
21e1115ed3
Merge pull request #101931 from stuartcarnie/canvas_texture_cache
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2D: Fix `CanvasTexture` rendering when updating channels
2025-01-24 09:05:35 -06:00
Thaddeus Crews
1ffb40c7ca
Merge pull request #101972 from darksylinc/matias-vma-slowdown
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Vulkan: Fix performance regression introduced in buffer creation
2025-01-24 09:05:34 -06:00
Thaddeus Crews
b381d1b0e5
Merge pull request #101943 from gofastlily/fix-101907-save-branch-as-scene-reset-scale
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Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D
2025-01-24 09:05:33 -06:00
Riteo
c8087567c9
Wayland: Check custom cursor resource reference for cache invalidation
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Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Matias N. Goldberg
c30eff5986
Fix performance regression introduced in #90993
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PR #90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because
we no longer used vmaCreateBuffer so we could specify the allocation
callbacks.
This however resulted in the wrong memory pool being chosen, causing
signficant performance slowdown.
Indicate additional preferred flags to help VMA select the proper pool.
Fixes #101905
2025-01-24 00:08:29 -03:00
Raul Santos
5a53ec55ec
[.NET] Add Obsolete attribute to signal trampolines and emitter functions
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If a signal is deprecated, make sure we also add the `[Obsolete]` attribute to that signal's trampoline and emitter functions.
2025-01-24 02:18:28 +01:00
Stuart Carnie
663917449b
2D: Fix `CanvasTexture` rendering when updating channels
2025-01-24 07:01:37 +11:00
Kiro
7e9cbfbcb8
Remove erroneous squared version
2025-01-23 20:11:25 +01:00
arkology
046793b260
`TextureProgressBar` minimum size selection as maximum among all textures
2025-01-23 07:14:11 +00:00
Lily
721f8e793e
Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D
2025-01-22 20:31:45 -05:00
Mikael Hermansson
41afe2de56
Update Jolt Physics `BoxShape` to allow for zero-sized boxes
2025-01-22 23:46:28 +01:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
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Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
1022c6b907
Merge pull request #100920 from Summersay415/uid-moment
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Ensure icon and splash paths on export
2025-01-22 16:32:28 -06:00
Thaddeus Crews
28c4ae2f44
Merge pull request #101841 from syntaxerror247/zoom-issue
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Android Editor: Disable magnify gesture in the `ScriptEditor`
2025-01-22 16:32:27 -06:00
Thaddeus Crews
e62be79947
Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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Fix space transformations in WorldPositionFromDepth visual shader node generation
2025-01-22 16:32:26 -06:00
Thaddeus Crews
53f3143028
Merge pull request #101923 from Giganzo/color-button-click
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Fix ColorPicker Swatches button width
2025-01-22 16:32:25 -06:00
Thaddeus Crews
376b1c9de9
Merge pull request #101752 from MTareqAzim/fix-resource-loader-cache-uid
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Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs.
2025-01-22 16:32:24 -06:00
Thaddeus Crews
c032ce4050
Merge pull request #101613 from kitbdev/fix-te-hover-mouse-exit
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Fix TextEdit breakpoint hover not hiding on mouse exit
2025-01-22 16:32:24 -06:00
Thaddeus Crews
d4dafee53c
Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
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Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Thaddeus Crews
9ecb301fe8
Merge pull request #101283 from bruvzg/game_mode_glob_conf
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[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 16:32:22 -06:00
Hugo Locurcio
57700b0563
Make EditorSpinSlider display a slider for floats with a step of 1.0
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Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.
However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
Hilderin
e75f679124
Disable Game Embedding in Single Window Mode
2025-01-22 16:34:01 -05:00
BlueCube3310
2221f6ed13
WebGL2: Fix 2D array textures with RGTC compression not rendering
2025-01-22 20:41:20 +01:00
Giganzo
a36f064204
Fix ColorPicker load/save swatches button interactions
2025-01-22 19:23:29 +01:00
Travis Lange
3973c0b644
fix gpu_particles_3d randomizing seed when set_one_shot is called
2025-01-22 11:29:52 -05:00
Yelloween
cdaeb31764
Fix Make Sub-Resources Unique shortcut focus
2025-01-22 18:53:26 +03:00
bruvzg
8ddd4985ea
[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 17:39:56 +02:00
Giganzo
660b5af677
Fix ColorPicker Swatches button width
2025-01-22 16:33:53 +01:00
Thaddeus Crews
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
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Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Thaddeus Crews
fef1bc664a
Merge pull request #101807 from Hilderin/fix-embedded-game-size
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Fix Embedded Game Size
2025-01-22 09:19:29 -06:00
Thaddeus Crews
76f074b01d
Merge pull request #101895 from Hilderin/fix-close-request-notification-embedded-game
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Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-22 09:19:28 -06:00
Thaddeus Crews
a6da0aa5c1
Merge pull request #97742 from Repiteo/ci/godot-cpp-action
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CI: Change `godot-cpp-test` from workflow to action
2025-01-22 09:19:27 -06:00