HP van Braam
32ef7306f4
Handle changing ItemLists from signals
...
We make sure we don't touch the ItemList's items array after signals are
emitted as a signal handler might change the item list, causing the
index we had to be invalid.
This fixes #100663
2025-01-05 02:10:28 +01:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
LuoZhihao
9eeeadb037
ColorPicker: Improve the accuracy of hue slider in OKHSL mode
2025-01-04 21:36:27 +08:00
Malcolm Anderson
be266138d7
Add `tween_subtween` method for nesting Tweens
...
No actual functionality yet
Actual subtween functionality implemented
Added documentation for Tween.tween_subtween and SubtweenTweener
Implemented some additional functions
`set_ease`, `set_trans`, and `set_delay`
Documentation only for `set_delay` so far, since I have tested it
Removed set_ease and set_trans
Upon further investigation, the way they are implemented for Tween doesn't appear to work here
Fixed indentation in documentation
Reset subtween when parent loops
Fix return type of `SubtweenTweener.set_delay`
Add notes to documentation
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Apply some suggested changes
- Remove excessive documentation
- Add Tween constructor that takes in SceneTree
- Make `SubtweenTweener::subtween` public so that `Tween` doesn't have to be a friend class
Remove unneeded friend class SceneTree
Remove superfluous documentation describing subtween behavior
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Apply suggestions from code review
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Early return from `tween_subtween` if the subtween is `null`
2025-01-03 14:28:48 -08:00
arkology
3fa775b844
Speed up `Line2D._edit_get_rect()`
2025-01-03 20:32:08 +03:00
Rémi Verschelde
c049d07121
VariantParser: Ensure all parse errors have an explanation
...
Likewise in ResourceFormatText and JSON.
2025-01-03 17:17:37 +01:00
Zach Seiss
86ab88f016
added preservation of emission ring properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
2025-01-03 07:47:06 -05:00
kobewi
c1cdcad96a
Fix ProjectTag button variation
2025-01-03 11:41:00 +01:00
Rémi Verschelde
6c6e74408c
Merge pull request #94616 from Chaosus/vs_fix_vec4_constant
...
Change `VisualShaderNodeVec4Constant` type to vec4
2025-01-03 02:01:09 +01:00
Rémi Verschelde
94f23c342a
Merge pull request #101010 from smix8/navlink_debug_direction
...
Add NavigationLink debug direction indicator
2025-01-03 00:50:06 +01:00
Rémi Verschelde
32b081b2ff
Merge pull request #101005 from Sauermann/fix-graph-node-crash
...
Fix nullptr crash with freed `GraphNode` in GraphEditArranger
2025-01-03 00:50:02 +01:00
Rémi Verschelde
d47fef15b8
Merge pull request #100991 from TokageItLab/180deg-arc
...
Fix looking at with 180 degree arc
2025-01-03 00:49:59 +01:00
Rémi Verschelde
2f4cb705c3
Merge pull request #100930 from beicause/fix-color-picker-cursor-position-in-okhsl
...
ColorPicker: Fix cursor position in OKHSL wheel
2025-01-03 00:49:37 +01:00
Rémi Verschelde
ff14d86fa3
Merge pull request #100811 from TokageItLab/bitmask-retarget
...
Make transform elements BitField in RetargetModifier
2025-01-03 00:49:14 +01:00
Rémi Verschelde
703552c51b
Merge pull request #100240 from WhalesState/line-edit-focus
...
`LineEdit` add member `keep_editing_on_text_submit`
2025-01-03 00:48:34 +01:00
Rémi Verschelde
d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
...
Add visualization of 3D particle emission shapes
2025-01-03 00:48:22 +01:00
Rémi Verschelde
0d710da96c
Merge pull request #98554 from Calinou/add-property-hint-ranges
...
Add more property hint ranges for project settings
2025-01-03 00:47:59 +01:00
Mounir Tohami
e89c196a80
`LineEdit` add member `keep_editing_on_text_submit`.
...
Allow users to exit edit mode when Enter is pressed.
2025-01-02 23:41:27 +02:00
Silc Lizard (Tokage) Renew
d0c421976c
Fix looking at with 180 degree arc
...
Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com>
2025-01-02 15:47:01 +09:00
smix8
8dd0579bcd
Add NavigationLink debug direction indicator
...
Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Markus Sauermann
54373160df
Fix Crash with `GraphNode`
...
When using `queue_free()` on GraphNodes, `p_from` can become `nullprt`.
This PR adds a check to prevent crashes in these situations.
2025-01-01 22:20:57 +01:00
Nazarii
482531c4b8
Use thread_local for bones_backup
2024-12-31 16:32:15 +02:00
Thaddeus Crews
df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
...
Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
Thaddeus Crews
953db6e785
Merge pull request #100752 from AThousandShips/unify_timer_scale_naming
...
[Core] Align naming and args of `(SceneTree)Timer` time scale methods
2024-12-30 08:58:36 -06:00
Thaddeus Crews
0e00f41650
Merge pull request #100735 from tvenclovas96/tween_ignore_time_scale
...
Add an option for tweens to ignore `Engine.time_scale`
2024-12-30 08:58:25 -06:00
Thaddeus Crews
01c6e18963
Merge pull request #100745 from mdelorme/mdelorme/issue_100727
...
Assign the project manager title to the node instead of DisplayServer
2024-12-30 08:58:23 -06:00
LuoZhihao
47db9c0405
ColorPicker: Fix cursor position in OKHSL wheel
2024-12-30 22:25:20 +08:00
Thaddeus Crews
a9b6b3d932
Merge pull request #100776 from AThousandShips/improve_null_checks
...
Improve use of `Ref.is_null/valid`
2024-12-29 09:35:04 -06:00
Patrick Exner
e689c122a6
Add visualization of 3D particle emission shapes
...
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
2024-12-28 19:56:50 +01:00
Rémi Verschelde
ff83fdcdd7
Pre-commit: Fix applying ruff to SCsub files
...
Also ignore iOS template dummy.h file for header guards check.
Update ruff to 0.8.4 while at it.
2024-12-28 10:19:46 +01:00
Silc Lizard (Tokage) Renew
24f5361b8a
Make transform elements BitField in RetargetModifier
2024-12-28 07:19:48 +09:00
Lars Pettersson
3c1ac98f37
Allow overriding SpinBox value on `focus_exited`
2024-12-27 22:12:57 +01:00
AThousandShips
8d1a3e2a76
[Core] Align naming and args of `(SceneTree)Timer` time scale methods
...
Renamed `get_ignore_time_scale` to `is_ignoring_time_scale` following general naming standards.
2024-12-23 16:47:00 -05:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange
f0c077deb8
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
Maxime Delorme
e4e966b0f2
Fix #100727 by giving the project manager title to the node instead of DisplayServer
2024-12-23 19:44:18 +01:00
Hugo Locurcio
62c17911ea
Add more property hint ranges for project settings
...
- Tweak property hint ranges for some networking settings to ensure
the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
zero to occur.
All relevant project settings are now covered by a range hint.
2024-12-23 18:22:32 +01:00
Thaddeus Crews
98c3138804
Merge pull request #92717 from KoBeWi/twisted_frying_pan
...
Add warped panning to every ViewPanner instance
2024-12-23 11:15:16 -06:00
Thaddeus Crews
a7fb67b827
Merge pull request #100746 from syntaxerror247/size-regression
...
Android: Fix `Window` size changes ignored when node is not in tree
2024-12-23 11:15:09 -06:00
Thaddeus Crews
e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
...
Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Thaddeus Crews
0c80b47ef0
Merge pull request #97687 from YYF233333/animation
...
Convert Vector to LocalVector in animation system
2024-12-23 11:14:56 -06:00
Yyf2333
2f9a6636bd
Convert Vector to LocalVector in animation system.
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:50:48 +08:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
...
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Anish Mishra
9f3067ef21
Fix Window size changes ignored on Android
2024-12-22 23:12:54 +05:30
tvenclovas96_bigblackc
dbc0cc1437
Add `Tween::ignore_time_scale`
2024-12-22 18:39:54 +02:00
Rémi Verschelde
9f42d1c3cb
Merge pull request #100678 from clayjohn/label3d-msdf
...
Fix shader compilation errors when using MSDF fonts with Label3D nodes
2024-12-22 00:10:16 +01:00
Rémi Verschelde
88e6997917
Merge pull request #97745 from scgm0/Fix-blurred-content-of-embedded-windows
...
Improve blurred content of embedded windows
2024-12-22 00:09:55 +01:00
smix8
23ea3ab8d1
Improve NavigationObstacle2D debug visuals
...
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
clayjohn
ed83e5ee4b
Fix shader compilation errors when using MSDF fonts with Label3D nodes
2024-12-20 17:30:55 -07:00
Rémi Verschelde
a7a2a12bfd
Merge pull request #100671 from bruvzg/get_menu
...
[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:57:47 +01:00
Rémi Verschelde
fd5548a8b7
Merge pull request #100634 from YYF233333/iwyu2
...
Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde
024b6bc1ce
Merge pull request #100632 from Namey5/decal-duplication-crash
...
Fix crash when duplicating `Decal` or `Light3D` nodes
2024-12-20 23:57:05 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
...
Embed game process in editor
2024-12-20 23:56:43 +01:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
...
Rationalize busy waits
2024-12-20 23:56:39 +01:00
Rémi Verschelde
7d5b23c5b0
Merge pull request #96626 from hakro/steady_as_she_goes
...
Allow Timer nodes to ignore engine time scale
2024-12-20 23:56:33 +01:00
Alex Threlfo
90a0c06631
Fix crash when duplicating Decal or Light3D nodes
...
Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com>
2024-12-20 23:51:47 +01:00
Pāvels Nadtočajevs
9604e98a52
[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:35:07 +02:00
kobewi
9a96393f46
Add warped panning to every ViewPanner instance
2024-12-20 17:40:27 +01:00
scgm0
0bc2c269cb
Fix blurred content of embedded windows
2024-12-20 22:44:36 +08:00
Yufeng Ying
e88e30c273
Remove unused headers in servers.
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
Thaddeus Crews
a6e89ba2ba
Merge pull request #80121 from Sauermann/fix-embedded-window-stretch
...
Fix display of embedded `Window`
2024-12-19 20:00:17 -06:00
Thaddeus Crews
ddf6e9e3eb
Merge pull request #100595 from bruvzg/win_drv_letter
...
[Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter.
2024-12-19 20:00:15 -06:00
Thaddeus Crews
075567a5b3
Merge pull request #100456 from Sauermann/proposal-hovered-connection-highlight
...
Highlight hovered `GraphEdit` connection by widening the line
2024-12-19 20:00:08 -06:00
Thaddeus Crews
cbfc34d279
Merge pull request #100444 from Sauermann/fix-view-panner-mouse-warp
...
Fix `ViewPanner` panning-mouse-warp
2024-12-19 20:00:01 -06:00
Thaddeus Crews
b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
...
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
...
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews
3d523ee86d
Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale
...
Adjust StyleBoxFlat antialiasing to account for 2D stretch scale
2024-12-19 19:59:48 -06:00
Thaddeus Crews
37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
...
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Thaddeus Crews
d3e5b62ea2
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
...
Implement 2D instance uniforms
2024-12-19 19:59:37 -06:00
Markus Sauermann
0a875ab3bb
Highlight hovered `GraphEdit` connection by widening the line
...
This change causes the connections to be additionally highlighted by
widening the line with a configurable factor.
2024-12-20 00:55:35 +01:00
Markus Sauermann
4887172a59
Fix `ViewPanner` panning mouse warp
...
Currently the mouse cursor jumps in unexpected ways, when a `ViewPanner`
is used in SubViewports or embedded Windows.
This is caused by providing wrong coordinate systems to
Input::warp_mouse_motion.
This PR replaces the use of `Input::warp_mouse_motion` with
`Viewport::wrap_mouse_in_rect` and makes sure, that the correct
coordinate systems are used.
This change makes it necessary, that all classes, that currently
use ViewPanner, need to provide the correct Viewport to ViewPanner.
2024-12-20 00:28:49 +01:00
Hakim
483c1348d0
Allow Timer nodes to ignore engine time scale
2024-12-19 18:40:24 +01:00
Zshandi Krahn
0d40fe46e3
Node2D/3D: Make position follow default float step
2024-12-19 00:11:39 -08:00
bruvzg
b9a00feb66
[Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter.
2024-12-19 09:47:46 +02:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Malcolm Anderson
2f5b97c7f9
Add `volume_linear` property and methods for audio-related classes
...
Remove default value from `volume_linear` property documentation
Remove `volume_linear` internal property from `AudioBusLayout`
Update doc/classes/AudioEffectAmplify.xml [no ci]
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Hendrik Brucker
a3525bc015
Add transparency support for LightmapGI
...
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Rémi Verschelde
46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
...
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde
e69a5618c0
Merge pull request #100494 from havi05/bbcode-rainbow-effect
...
Fix `RichTextLabel` bbcode rainbow play reversed and paused
2024-12-18 17:23:36 +01:00
Rémi Verschelde
7b90590e85
Merge pull request #100422 from hpvb/from-the-depth-of-despair
...
Fix a crash trying to save an empty AudioStream
2024-12-18 00:39:53 +01:00
Rémi Verschelde
90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
...
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
kobewi
ceefc0d38a
Implement 2D instance shader parameters
...
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
HP van Braam
eb948bc5a8
Fix a crash trying to save an empty AudioStream
...
My friends, gather around as I learned something about the C standard
that is horrifying and may keep you, dear reader, up at night.
My journey began trying to fix something entirely unrelated and not
wanting to wait for ubsan builds when changing a testcase. So me, in my
infinite naivete just built the engine with tests=yes, but
optimizations turned on.
This resulted in a segfault on "[Audio][AudioStreamWAV] Save empty file".
Well, then, I thought. Lets built with asan then and find out where this
happens! Would it surprise you, my fellow traveler, that the results
were that no such crash occurred?
Thus, to the debugger I go! Fearless, with great optimism. Where I find
that through many an indirection the crash came because, somehow,
CowData::_unref() was getting called with a _ptr set to 0x1.
This can of course only end in tears. Or segmentation faults as we try
to read an atomic variable at the somewhat inconveniently situated
address at 0xfffffffffffffff0.
So I went and looked at the likely culprit, blaming many an innocent
recent change along the way. I shall spare you the falsly accused. But
if for some reason you slept poorly last night, I can assure you that
the voodoo dolls have been put away and will not be harmed further.
So in AudioStreamWAV::get_data() we go, where we find a perfectly
reasonable function! It checks to see whether or not its data is empty,
and if it is not it will resize a temporary Vector to have data_bytes of
space, after which it will do a perfectly pedestrian memcpy() and all is
well in the world.
Or so it seems! After many an hour of despair and disassembly I, at
last, decided to look at where the data gets set! A breakthrough!
Because of the padding data is never empty! So the code always runs!
Eureka! One would think. But then, foolishly, I looked into the
get_data() function one more. My mortal enemy was staring me in the
face, laughing. Because it did not care about this. Sure, the check was
worthless but still... What are we left with.
At this point I could feel the method mocking me.
"I resize the vector to 0, I then memcpy zero bytes into it." It said,
DARING me to object to this state of affairs.
And yet, if I changed the function to check for "data_bytes" rather
than data.is_empty() no crashes.
Was this a compiler bug? Am I losing my mind? But then... I remembered
the mantra of the wise compiler druids... "It Is Not A Compiler Bug".
But what then! The bug does not happen when memory is being watched!
Valgrind agreed that while accessing the SafeRefCount at
0xfffffffffffffff0 was incredibly rude, it did not inform me of anything
else untoward happening. So I read the memcpy() manpage... nothing... I
read the the memcpy() posix spec... nothing.
Finally, in despair and because I had nothing left to lose... The ISO C
language specification. As I was reading, I could hear
AudioStreamWAV::get_data() cackling, knowing that its time was up, but
proud of the madness it caused in my soul. Knowing I would never be the
same.
The behavior is undefined if either dest or src is an invalid or null pointer.
So... Here I stand before you, a broken person. But one richer in
knowledge.
I write you this from the depths of madness in the hopes that you, dear
reader, can be spared this ordeal.
May god have mercy on our souls.
We trigger the following sequence of events:
* memcpy(null, null, 0) is UB, thus dest and src cannot be null
* we inline the calls to the ctor and dtor
* now we have a function that does something that "proves"
dest cannot be null
* we inline cowdata::_unref() which does a null check, on something
that the compiler just convinced itself cannot be null
* the compiler removes the dead code branch where _ptr == nullptr
* we start to do pointer arithmetic on a nullptr and get send to
uninitialized memory.
Co-Authored-By: Jason Beckmann <jasonabeckmann@gmail.com>
2024-12-17 23:14:39 +01:00
Rémi Verschelde
382b0dfad1
Merge pull request #100373 from TokageItLab/fix-blendspace-discrete-sync
...
Fix Sync in BlendSpace1D/2D with BlendModeDiscrete
2024-12-17 23:00:02 +01:00
Rémi Verschelde
f1eb2f928d
Merge pull request #100039 from TokageItLab/ping-pong-param
...
Make `backward` be parameter of the `AnimationTree` in the `AnimationNodeAnimation`
2024-12-17 22:59:47 +01:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
...
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Rémi Verschelde
ed51ec999c
Merge pull request #100451 from larspet/update-syntax-highlight
...
Clear syntax highlighter cache when theme or syntax highlighter is changed
2024-12-17 16:19:37 +01:00
Rémi Verschelde
b69a28a613
Merge pull request #100429 from havi05/itemlist-draw-focus-syle-last
...
`Itemlist` draw focus stylebox after items
2024-12-17 16:19:25 +01:00
Rémi Verschelde
9830780b3d
Merge pull request #100416 from TokageItLab/anode-ex
...
Make `AnimationNodeExtension` extend `AnimationNode` instead of `AnimationRootNode`
2024-12-17 16:19:22 +01:00
Rémi Verschelde
98ca63ae47
Merge pull request #99849 from Sauermann/fix-menu-button-hover
...
Fix `switch_on_hover` for `MenuButton`
2024-12-17 16:19:03 +01:00
Rémi Verschelde
1c94d13e21
Merge pull request #99721 from ryevdokimov/fix-spin-box
...
Fix removing last digit in spinbox while `update_on_text_changed` is true
2024-12-17 16:18:58 +01:00
Rémi Verschelde
d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
...
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
Rémi Verschelde
d701bc0032
Merge pull request #83917 from Calinou/directionallight3d-add-specular
...
Implement per-light Specular property in DirectionalLight3D
2024-12-17 16:18:29 +01:00
Markus Sauermann
0eff41d045
Fix displaying of embedded `Window`
...
Fix Rect of texture to take window and stretch transform into account.
There is no need for `viewport_attach_to_screen` for embedded windows,
since their display is handled via `Viewport::_sub_window_update`.
2024-12-17 08:38:14 +01:00
havi05
b905014128
Fix `RichTextLabel` bbcode rainbow play reversed and paused
2024-12-16 23:52:26 +01:00
Markus Sauermann
9c5886f95a
Fix `switch_on_hover` for `MenuButton`
...
Previously, embedded Windows (the opened menu) were not accounted for
when checking for `switch_on_hover`.
`gui_get_hovered_control()` is more appropriate to check for the hover
status of other `MenuButton` nodes at the mouse position.
Explain the usage of the incorrectly used function in a comment.
2024-12-16 22:11:42 +01:00
havi05
0ee78a79cf
Itemlist - draw focus stylebox after items
2024-12-16 19:49:14 +01:00
Andrew_Shobbrook
e42def12d0
Implement per-light Specular property in DirectionalLight3D
2024-12-16 19:18:18 +01:00
Thaddeus Crews
b1fb0f5f2f
Merge pull request #100442 from GuilhermeGSousa/rename-animation-node-process
...
Rename animation node process function to avoid gdextension name collision
2024-12-16 12:10:02 -06:00
Thaddeus Crews
4d4c229a83
Merge pull request #100432 from markdibarry/add_get_line_range_rtl
...
Add `get_line_range()` to `RichTextLabel`
2024-12-16 12:09:54 -06:00
Thaddeus Crews
9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
...
Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
Thaddeus Crews
017f0eb33a
Merge pull request #97449 from Geometror/ge-connections-prop
...
[GraphEdit] Make connections a property
2024-12-16 12:09:43 -06:00
Thaddeus Crews
ee7de7d088
Merge pull request #99361 from havi05/itemlist-hover-on-selected
...
`ItemList` highlight selected items and draw `cursor`-stylebox last
2024-12-16 12:09:42 -06:00
Rémi Verschelde
08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
...
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Hendrik Brucker
e5be03a42b
[GraphEdit] Make connections a property
2024-12-16 02:28:34 +01:00
Mark DiBarry
53a1be61a1
Add get_line_range to RTL
2024-12-15 19:09:42 -05:00
Lars Pettersson
2c16cfb52a
Clear cache on syntax highlighter or theme change
2024-12-15 22:41:30 +01:00
Guilherme Sousa
469f5a8fbc
Rename animation node process function
2024-12-15 18:27:21 +01:00
Danil Alexeev
80d11500b5
Code Editor: Add documentation tooltips
2024-12-15 10:51:33 +03:00
Silc Lizard (Tokage) Renew
8d5a5f130a
Make AnimationNodeExtention extend AnimationNode instead of RootNode
2024-12-15 06:36:47 +09:00
havi05
b05111799b
ItemList - highlight selected items && draw cursor last
2024-12-14 19:03:43 +01:00
Rémi Verschelde
ffe0cdebab
Merge pull request #99355 from havi05/itemlist-toggle-mode
...
Add `Toggle` selection mode to `ItemList`
2024-12-14 18:25:25 +01:00
Rémi Verschelde
66a2ea4718
Merge pull request #98610 from Flarkk/fix_sphere_capsule
...
Fix normals of very large `SphereMesh` and `CapsuleMesh`
2024-12-14 18:25:17 +01:00
Rémi Verschelde
36c6ce92db
Merge pull request #97660 from HolonProduction/completion-cancelation- 🌈
...
GUI: Only cancel completion with the `ui_cancel` action
2024-12-14 18:25:13 +01:00
Rémi Verschelde
20064cf5c0
Merge pull request #95044 from Hilderin/fix-double-click-signal-connection
...
Fix connecting a signal with a double click is too difficult
2024-12-14 18:25:07 +01:00
Hilderin
4e19ab8afe
Fix connecting a signal with a double click is too difficult
...
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
Silc Lizard (Tokage) Renew
d54229de8c
Fix Sync in BlendSpace1D/2D with BlendModeDiscrete
2024-12-14 13:00:29 +09:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
...
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
...
Add animation node extension
2024-12-13 16:19:30 -06:00
Thaddeus Crews
5527bcbfbe
Merge pull request #100363 from RandomShaper/fix_mtl_mt_deadlock_4.4
...
Fix deadlock possibility in threaded load of materials
2024-12-13 16:19:24 -06:00
Thaddeus Crews
80ae6fc1ee
Merge pull request #100324 from YYF233333/codestyle
...
Remove dead code in `AnimationNodeStateMachine`
2024-12-13 16:19:18 -06:00
Alex Threlfo
a85b0279fd
fix: space transformations in WorldPositionFromDepth visual shader node generation
2024-12-14 08:52:42 +11:00
clayjohn
f2a993aa1d
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-13 11:36:36 -08:00
Pedro J. Estébanez
4bfc6f8d70
Fix deadlock possibility in threaded load of materials
2024-12-13 12:49:10 +01:00
Pedro J. Estébanez
4f8dd96b3d
Rationalize busy waits
2024-12-13 10:14:26 +01:00
Florent Guiocheau
4c34813b32
Fix very large radius SphereMesh and CapsuleMesh normals
2024-12-13 09:26:59 +01:00
Thaddeus Crews
bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
...
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Thaddeus Crews
e0968eee8c
Merge pull request #91064 from KoBeWi/scan_everything
...
Make scan for projects threaded
2024-12-12 16:13:33 -06:00
Thaddeus Crews
7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
...
Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
HP van Braam
6f7525c396
Improve Scene Tree editor performance
...
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.
Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.
In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.
We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.
SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.
There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.
This fixes #83460
I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
kobewi
cb4ceb823c
Make scan for projects threaded
2024-12-12 22:31:32 +01:00
Robin Ward
b3e970dde8
Adds `get_selection_line_offset` to `RichTextLabel`
...
This new method allow you to get the line offset of the current
selection (returns -1 if nothing is selected.)
This is useful if you want to pop up a control or menu above the
currently selected text. Previously there was no accurate way to get
this information.
The logic is moved from the implementation of `scroll_to_selection`
verbatim, and that method has been adjusted to avoid repetition.
2024-12-12 16:02:21 -05:00
BlueCube3310
85e4d1b9d3
LightmapGI: Automatically compress new lightmaps
2024-12-12 17:43:47 +01:00
havi05
b29e93bb51
ItemList - Add Toggle mode
2024-12-12 17:33:04 +01:00
Yufeng Ying
180c1b1cfa
Remove dead code.
2024-12-12 23:40:25 +08:00
Rémi Verschelde
26fec37389
Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor
...
Fix selecting and editing invisble items in SubViewports
2024-12-12 14:10:09 +01:00
Rémi Verschelde
9d10e42a41
Merge pull request #98766 from Calinou/tree-drag-and-drop-use-process
...
Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second
2024-12-12 14:09:55 +01:00
Rémi Verschelde
0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
...
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
BlueCube3310
189c8eb671
Implement shadowmasks for LightmapGI
...
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
Thaddeus Crews
66dd2895fa
Merge pull request #100208 from eviltrout/highlight-bg-fix
...
Fix user selection on top of `bgcolor` areas in a `RichTextLabel`
2024-12-11 17:36:05 -06:00
Thaddeus Crews
c4aaad6aa2
Merge pull request #100183 from smix8/collision_polygon_shape_edit
...
Add basic editor editing for `ConvexPolygonShape2D` and `ConcavePolygonShape2D`
2024-12-11 17:35:55 -06:00
Thaddeus Crews
42580089b8
Merge pull request #100280 from Calinou/basematerial3d-remove-texturesize
...
Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
2024-12-11 17:35:43 -06:00
Thaddeus Crews
b773fff5a4
Merge pull request #99622 from Chaosus/shader_fix_global_empty_type
...
Add `samplerExternalOES` type to shader globals
2024-12-11 17:35:40 -06:00
Thaddeus Crews
2b41a217d2
Merge pull request #100259 from Sauermann/proposal-right-click-cancel-drag
...
Allow canceling drag-and-drop with right mouse button
2024-12-11 17:35:39 -06:00
Thaddeus Crews
153ef23483
Merge pull request #100129 from smix8/pathunspaghettification
...
Despaghettify NavigationServer path queries
2024-12-11 17:35:38 -06:00
Thaddeus Crews
1c4d12db2b
Merge pull request #99981 from dsnopek/fix-compositor-effects-gdextension
...
`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
2024-12-11 17:35:28 -06:00
smix8
476479419b
Despaghettify NavigationServer path queries
...
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
Rémi Verschelde
c2e4ae782a
Merge pull request #100235 from akien-mga/revert-97303
...
Revert "Avoid duplicating signals from scene instances into packed scenes"
2024-12-11 18:48:18 +01:00
Hugo Locurcio
3dfc832272
Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
...
This uniform was already defined for other uses previously.
`textureSize()` is known to be slow on mobile platforms due to how
the drivers implement it there, so it's best avoided.
2024-12-11 15:44:06 +01:00
kobewi
b8b1584f5a
Don't emit text_changed signal when clearing empty LineEdit
2024-12-11 14:16:36 +01:00
Yuri Rubinsky
a40fc2354a
Merge pull request #100036 from Chaosus/hover_sname
...
[Scene] Add `SceneStringName::hover`
2024-12-11 12:24:09 +03:00
Chaosus
9a8d6628de
[Scene] Add `SceneStringName::hover`
2024-12-11 11:11:25 +03:00
Chaosus
7adb986e15
Fix orphan strings in `AnimationNodeStateMachine`
2024-12-11 11:08:23 +03:00
smix8
7c84eba663
Add basic editor editing for ConvexPolygonShape2D and ConcavePolygonShape2D
...
Adds basic editor tooling to move the existing points of a ConvexPolygonShape2D or move the segments of a ConcavePolygonShape2D while a CollisionShape2D node is selected.
2024-12-11 02:31:42 +01:00
Markus Sauermann
4d6a6b21e2
Allow canceling drag-and-drop with right mouse button
...
This is a small usability enhancement, that allows users to cancel
drag-and-drop without the need to press the escape key on the keyboard.
2024-12-11 00:13:54 +01:00
devloglogan
3deb5884d7
Renderer agnostic motion vector rendering/OpenXR changes
2024-12-10 15:59:17 -06:00
Thaddeus Crews
9cf645df22
Merge pull request #100218 from akien-mga/scene-debugger-crash-invalid-shortcut
...
[Debugger] Fix scene debugger crash when editor shortcuts are invalid
2024-12-10 14:16:12 -06:00
Thaddeus Crews
69c67ede17
Merge pull request #88950 from bruvzg/excap
...
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 14:16:10 -06:00
Thaddeus Crews
b789935a13
Merge pull request #100049 from Chaosus/flat_button_sname
...
[Scene] Add `SceneStringName::FlatButton`
2024-12-10 14:16:01 -06:00
Thaddeus Crews
b88fd31687
Merge pull request #99397 from yosoyfreeman/master
...
Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
2024-12-10 14:15:59 -06:00
Rémi Verschelde
a8caad3437
[Debugger] Fix scene debugger crash when editor shortcuts are invalid
2024-12-10 10:49:24 +01:00
Rémi Verschelde
2153a60425
Revert "Avoid duplicating signals from scene instances into packed scenes"
...
This partially reverts commit 8a42e3d3ef .
Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
bruvzg
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
Chaosus
ba39b078f5
[Scene] Add `SceneStringName::FlatButton`
2024-12-10 11:12:26 +03:00
clayjohn
4c0fb2110b
Move texture property back to the top level of the Particles inspector.
...
This property needs to be set before the particles can be used. It should not be hidden away in an unrelated sub menu
2024-12-09 16:13:24 -08:00
Thaddeus Crews
09dd5e6b20
Merge pull request #98032 from zaevi/fix_drag_preview_position
...
Fix incorrect drag preview position under transformed `CanvasLayer`.
2024-12-09 14:33:36 -06:00
Thaddeus Crews
e9679a28ff
Merge pull request #91604 from nongvantinh/implement-7946
...
Save color palette as resources to reuse later
2024-12-09 14:33:29 -06:00
Thaddeus Crews
a607bca2fd
Merge pull request #100024 from Ivorforce/optimize-string-single-char
...
Optimize string single char contains calls.
2024-12-09 14:33:24 -06:00
Thaddeus Crews
101b78fbea
Merge pull request #100020 from Lielay9/mend-round-primitives
...
Mend gaps in meshes caused by trigonometric funcs.
2024-12-09 14:33:23 -06:00
Thaddeus Crews
cc59949cfe
Merge pull request #100006 from Daylily-Zeleen/daylily-zeleen/hide_debug_instnce
...
Hide `NavigationRegion2D`'s debug instance instead of freeing it, and hide it when `navigation_polygon` is set to null.
2024-12-09 14:33:17 -06:00
Thaddeus Crews
3b8c459dae
Merge pull request #99992 from yahkr/fix_control_orphan_startup
...
Fix for `RuntimeNodeSelect` `selection_list` showing up as an orphaned node when editor is open during runtime
2024-12-09 14:33:13 -06:00
Thaddeus Crews
2654dbaf5c
Merge pull request #99984 from KoBeWi/negative_diff_but_it's_deleting_whole_files
...
Move singleton StringName definitions to header
2024-12-09 14:33:11 -06:00
Robin Ward
1e749f628e
Fix user selection on top of `bgcolor` areas in a `RichTextLabel`
2024-12-09 11:37:37 -05:00
YoSoyFreeman
72650f9787
Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes
2024-12-07 23:00:46 +01:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Hei
b4c6f9b3d9
Mend gaps in meshes caused by trigonometric funcs.
2024-12-06 17:10:12 +02:00
Nông Văn Tình
e6a49ab6ac
Save color palette as resources to reuse later
...
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
kobewi
d3c9bee653
Move singleton StringName definitions to header
2024-12-06 13:43:31 +01:00
Danil Alexeev
8bf2afd341
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-06 15:12:20 +03:00
Timo Schwarzer
1daa9a180b
Fix Control offset_* property types
2024-12-06 09:06:55 +01:00
landervr
05010180ce
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
Thaddeus Crews
6588505aca
Merge pull request #96735 from bruvzg/rtl_frame_indent
...
[RTL] Fix indent in tables and tables in indent.
2024-12-05 14:12:18 -06:00
Thaddeus Crews
b34a643404
Merge pull request #96346 from DeeJayLSP/qoa-opt
...
Use `qoa.c` and custom compress procedure
2024-12-05 14:12:15 -06:00
DeeJayLSP
afd68d785b
Use `qoa.c` and custom compress procedure
2024-12-05 13:20:09 -03:00
Michael Alexsander
eb5839dcbb
Add "At Start" mode for sub-emitter particles
2024-12-05 11:48:34 -03:00
Guilherme Sousa
d7462d223c
Add animation node extension
2024-12-05 04:27:16 -08:00
Silc Lizard (Tokage) Renew
652db79421
Make `backward` be parameter of the AnimationTree in the NodeAnimation
2024-12-05 20:58:41 +09:00
Thaddeus Crews
610f4a2687
Merge pull request #97328 from AThousandShips/fix_recursive_draw
...
Prevent infinite recursion in first `_draw`
2024-12-04 11:02:06 -06:00
Thaddeus Crews
53f59619e2
Merge pull request #99983 from MewPurPur/followup
...
Codestyle improvements in style_box_flat.cpp
2024-12-04 11:02:04 -06:00
yahkr
f3a3452bca
Fix for `RuntimeNodeSelect` `selection_list` showing up as an orphaned node when editor is open during runtime
2024-12-04 11:22:12 -05:00
Daylily-Zeleen
4eba3d8377
Hide NavigationRegion2D debug instance instead of free it, and hide it when navigation_polygon is set to null.
2024-12-04 17:58:12 +08:00
Hugo Locurcio
b43c47d6dd
Adjust StyleBoxFlat antialiasing to account for 2D stretch scale
...
This prevents the antialiasing feather from becoming too wide
at viewport sizes higher than the default, which can lead to blurry visuals.
This is adjusted to account for the 2D scale factor returned on the root
Window, so it takes both the `canvas_items` scaling and
`content_scale_factor` into account.
2024-12-04 01:07:25 +01:00
bruvzg
121e640637
[RTL] Fix indent in tables and tables in indent.
2024-12-03 23:30:08 +02:00
Thaddeus Crews
44cda51110
Merge pull request #98812 from bruvzg/macos_bundles_as_file
...
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 14:41:07 -06:00
Thaddeus Crews
6472e9e961
Merge pull request #99310 from syntaxerror247/filedialog_issue
...
Android: Set default ACCESS_FILESYSTEM root
2024-12-03 14:41:03 -06:00
Thaddeus Crews
ec333a8c32
Merge pull request #99564 from JekSun97/get_connetion_count_method_graphedit
...
Add `get_connection_count` function to `GraphEdit`
2024-12-03 14:41:02 -06:00
Thaddeus Crews
c72fe8e61f
Merge pull request #98082 from bruvzg/rtl_keep_tag_stack
...
[RTL] Keep tag stack between `append_text` calls.
2024-12-03 14:40:49 -06:00
Thaddeus Crews
330c01458c
Merge pull request #99595 from bruvzg/win_fd_index
...
Fix native file dialog filter selection in save dialogs.
2024-12-03 14:40:46 -06:00
Thaddeus Crews
42eb4fbc07
Merge pull request #93831 from what-is-a-git/wav-runtime
...
Add runtime file loading to `AudioStreamWAV`
2024-12-03 14:40:42 -06:00
Thaddeus Crews
70ff57b5f3
Merge pull request #99716 from DarioSamo/material-dirty-updates
...
Restore dirty list for BaseMaterial3D but don't use it on resource loader.
2024-12-03 14:40:41 -06:00
MewPurPur
08a8f430f4
Codestyle improvements in style_box_flat.cpp
2024-12-03 22:03:53 +02:00
David Snopek
ca12f350db
`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
2024-12-03 12:57:56 -06:00
bruvzg
d5e599f77e
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 12:41:52 +02:00
what-is-a-git
707f1038c3
Add runtime file loading to AudioStreamWAV
2024-12-02 20:03:53 -05:00
kit
93e06ff16c
Fix select and edit invisble items in SubViewports
2024-12-02 17:12:51 -05:00
Michael Alexsander
f7f6432af6
Make `PopupMenu/Panel` shadows properly visible again
2024-12-02 14:20:58 -03:00
bruvzg
4b23e504e8
[RTL] Keep tag stack between `append_text` calls.
2024-12-02 18:45:03 +02:00
Pāvels Nadtočajevs
6a331dafe1
Fix native file dialog filter selection in save dialogs.
2024-12-02 18:38:53 +02:00
Anish Mishra
7f64f230a7
Android: Set FileDialog default Filesystem root
2024-12-02 21:58:09 +05:30
Rémi Verschelde
0c4ad02e6d
Merge pull request #99668 from bruvzg/rtl_rn_notes
...
[RTL] Parse "\r\n" as a single paragraph break, add some documentation notes.
2024-12-02 17:20:35 +01:00
Rémi Verschelde
e78ad1dfca
Merge pull request #99665 from bruvzg/rtl_clean
...
[RTL] Fix clearing text with `set_text("")`.
2024-12-02 17:20:31 +01:00
Rémi Verschelde
aab12fd273
Merge pull request #99652 from bruvzg/fd_cd_win
...
[Windows] Fix root and current folder in native file dialog.
2024-12-02 17:20:27 +01:00
Rémi Verschelde
60e1490df1
Merge pull request #99644 from bruvzg/fd_all_name
...
Change file dialog all files filter name from `All Files (*)` to `All Files (*.*)`.
2024-12-02 17:20:23 +01:00
Rémi Verschelde
fa264115ce
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
...
[TextServer] Reset subpixel shift on blank glyphs.
2024-12-02 17:20:07 +01:00
Rémi Verschelde
8f79640dc3
Merge pull request #95511 from bruvzg/btn_oversampling_reshape
...
Reshape and update button on oversampling change.
2024-12-02 17:19:47 +01:00
Pāvels Nadtočajevs
2210dd1126
[RTL] Parse "\r\n" as a single paragraph break, add some documentation notes.
2024-12-02 17:50:04 +02:00
Rémi Verschelde
eefd32ba16
Merge pull request #99915 from bruvzg/lbl_width
...
[Label] Fix min. width
2024-12-02 15:52:15 +01:00
Rémi Verschelde
715a7bac00
Merge pull request #99906 from bruvzg/lbl_empty_lines
...
[Label] Fix empty paragraph height.
2024-12-02 15:52:11 +01:00
Rémi Verschelde
204ce5a29a
Merge pull request #99882 from vgezer/fixcolorpicker
...
Add horizontal center for ColorPicker buttons
2024-12-02 15:52:04 +01:00
Rémi Verschelde
6c01b739b0
Merge pull request #99822 from havi05/lineedit-shortcuts
...
Allow copy/select shortcuts when `editable` is false in `LineEdit`
2024-12-02 15:51:48 +01:00
Rémi Verschelde
ca1440fafb
Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
...
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde
2f4f2e26a1
Merge pull request #99708 from Giganzo/rtl-slider
...
Fix RTL visuals for sliders
2024-12-02 15:51:20 +01:00
Rémi Verschelde
302da3d9a4
Merge pull request #99669 from syntaxerror247/root_window_issues
...
Fix root window size bug on `Android`
2024-12-02 15:51:16 +01:00
Rémi Verschelde
200bb202ba
Merge pull request #99481 from bruvzg/meta_tooltip
...
[RTL] Add tooltip support to meta/url tag.
2024-12-02 15:51:12 +01:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
...
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde
d6b20fd7e5
Merge pull request #98402 from vaner-org/highlight-node-neighbours
...
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
2024-12-02 15:50:22 +01:00
Rémi Verschelde
d2c82a8ffc
Merge pull request #97378 from rune-scape/less-const-cast
...
Get rid of easily removable uses of `const_cast`
2024-12-02 15:50:06 +01:00
A Thousand Ships
af56d6e8e8
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00
Anish Mishra
c699d5bada
Fix root window size bug on Android
2024-12-02 19:00:28 +05:30
Pāvels Nadtočajevs
dc71fbacc5
[RTL] Add tooltip support to meta/url tag.
2024-12-02 15:26:14 +02:00
JekSun97
95ca0aa7ad
Add get_connetion_count function to GraphEdit
2024-12-02 19:15:37 +06:00
Pāvels Nadtočajevs
e8f3bebb5d
[Label] Fix min. width
2024-12-02 07:57:00 +02:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Pāvels Nadtočajevs
151dcf30ee
[Label] Fix empty paragraph height.
2024-12-01 21:53:07 +02:00
A Thousand Ships
77549dd1f3
[Tree] Allow disabling auto generated tooltip for `TreeItem`
2024-12-01 14:39:51 +01:00
lullabyist
366fa9ff39
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
...
Applied suggestions from code review
2024-12-01 18:21:09 +05:30
Volkan Gezer
5baedb5826
add horizontal center for colorpicker buttons
2024-11-30 19:55:11 +01:00
havi05
4b735d9fb2
LineEdit - Allow copy/select shortcuts when `editable==false`
2024-11-30 11:28:11 +01:00
Wagner
6995b6a03e
Allow changing the anisotropic filter level at run-time per Viewport
2024-11-30 00:50:45 -03:00
Rémi Verschelde
16ee94a953
Merge pull request #99843 from KoBeWi/easy_windows
...
Add helper method to get Window from ID
2024-11-29 22:51:45 +01:00
Rémi Verschelde
82311791db
Merge pull request #99802 from lander-vr/reflection-probe-wireframe
...
Fix ReflectionProbe AABB
2024-11-29 22:51:24 +01:00
Rémi Verschelde
cf165a1d29
Merge pull request #99739 from ydeltastar/fix-default-environment
...
Fix default `Environment` project setting and loading
2024-11-29 22:51:14 +01:00
Rémi Verschelde
05e93a6010
Merge pull request #99691 from Sauermann/fix-consume-mouse-over
...
Rename `SubViewportContainer` option `consume_drag_and_drop` to `mouse_target`
2024-11-29 22:51:10 +01:00
Rémi Verschelde
5e87bdae74
Merge pull request #98605 from bruvzg/lbl_mult_para
...
[Label] Handle text as multiple independent paragraphs.
2024-11-29 22:46:42 +01:00
Rémi Verschelde
7f5ffdf787
Merge pull request #98541 from ydeltastar/zero-multi-fix
...
Fix `MultiMesh` errors in editor and resource duplication
2024-11-29 22:46:38 +01:00
Rémi Verschelde
680142984d
Merge pull request #98450 from bruvzg/rtl_img_align
...
[RTL] Allow setting image alignment as separate bbcode argument.
2024-11-29 22:46:33 +01:00
Rémi Verschelde
5d74c5370b
Merge pull request #97963 from bruvzg/rtl_valign
...
[RTL] Add support for vertical alignment.
2024-11-29 22:46:14 +01:00
Rémi Verschelde
8d3fc48abf
Merge pull request #97521 from pafuent/enhance_scroll_container_focus
...
Add a focus border on `ScrollContainer`
2024-11-29 22:46:09 +01:00
Rémi Verschelde
5d9ffb7d1c
Merge pull request #97365 from aaronp64/vector_compose_input_defaults
...
Keep existing `VectorCompose` input values when setting vector type
2024-11-29 22:46:05 +01:00
Rémi Verschelde
abf9eb5903
Merge pull request #93285 from rune-scape/listen-for-changes
...
More GUI nodes listening for texture changes
2024-11-29 22:45:39 +01:00