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Author SHA1 Message Date
Thaddeus Crews 699237d243
Merge pull request #102131 from dsnopek/classdb-bind-method-custom-leak
Fix memory leak when `ClassDB::bind_method_custom()` fails
2025-01-30 11:39:04 -06:00
David Snopek e904c0c014 Fix memory leak when `ClassDB::bind_method_custom()` fails 2025-01-28 11:10:35 -06:00
Thaddeus Crews 1aed2f577e
Merge pull request #100904 from kiroxas/fixVariantMSVCWorkaround
Fix MSVC Variant Workaround
2025-01-28 09:03:33 -06:00
ialex32x 6b225ebe24 Fix index check in MethodBind::get_argument_type 2025-01-16 15:47:50 +08:00
David Snopek 696285f23a Use `MethodInfo::get_compatibility_hash()` to generate the hash for `MethodBind::get_hash()` and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00
Rémi Verschelde 6a8ca81789 Merge pull request #100674 from dsnopek/gdextension-virtual-method-compat
GDExtension: Add compatibility system for virtual methods
2025-01-11 22:29:38 +01:00
David Snopek 39f16e70f8 GDExtension: Add compatibility system for virtual methods 2025-01-10 16:00:05 -06:00
Rémi Verschelde d9535301ab
Merge pull request #101001 from adamscott/fix-metadata-script
Fix Script metadata usage
2025-01-07 10:14:46 +01:00
Adam Scott 6db599232e
Fix Script metadata usage 2025-01-03 11:12:37 -05:00
Thaddeus Crews e06d83860d
Style: Enforce `AllowShortFunctionsOnASingleLine` 2025-01-02 10:09:41 -06:00
Kiro 52ee437d7e try Fixing Variant workaround 2024-12-29 16:35:10 +01:00
Thaddeus Crews 3c304ab7cc
Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers
[Core,Drivers] Improve use of `Ref.is_null/valid`
2024-12-23 11:14:58 -06:00
Thaddeus Crews bf9ef5f8a5
Merge pull request #100564 from YYF233333/iwyu
Remove unused headers in core
2024-12-19 19:59:55 -06:00
Yufeng Ying be86ce3103 Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
Rémi Verschelde 851d8e49e8
Merge pull request #100386 from hpvb/core-ubsan
Core: Fix UBSAN reports
2024-12-18 17:23:32 +01:00
HP van Braam 240f510fa7 Core ubsan fixes
This fixes UBSAN errors reported by running our testsuite, importing the
TPS demo, and running the TPS demo. I have tried, wherever possible, to
fix issues related to reported issues but not directly reported by UBSAN
because thse code paths just happened to not have been exercised in
these cases.

These fixes apply only to errors reported, and caused by, core/

The following things have been changed:

* Make sure there are no implicit sign changing casts in core.
* Explicitly type enums that are part of a public API such that users of
  the API cannot pass in wrongly-sized values leading to potential stack
  corruption.
* Ensure that memcpy is never called with invalid or null pointers as
  this is undefined behavior, and when the engine is built with
  optimizations turned on leads to memory corruption and hard to debug
  crashes.
* Replace enum values only used as static values with constexpr static
  const values instead. This has no runtime overhead. This makes it so
  that the size of the enums is explicit.
* Make sure that nan and inf is handled consistently in String.
* Implement a _to_int template to ensure that all of the paths use the
  same algorhithm, and correct the negative integer case.
* Changed the way the json serializer precision work, and added tests to
  verify the new behavior. The behavior doesn't quite match master in
  particulary for negative doubles as the original code tried to cast -inf
  to an int. This then led to negative doubles losing all but one of
  their decimal points when serializing. Behavior in GDScript remains
  unchanged.
2024-12-18 14:31:12 +01:00
Hugo Locurcio 7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Thaddeus Crews e42c22f359
Merge pull request #100426 from Ivorforce/variant-move-constructor
Add move assignment and move constructor to Variant.
2024-12-16 12:09:52 -06:00
Thaddeus Crews 9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
Rémi Verschelde 08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Lukas Tenbrink 34fa0bf3ec Add move assignment and move constructor to Variant.
Add `_to_variant` helper functions to `gdvirtual.gen.inc` to work around an MSVC bug.
2024-12-15 14:38:46 +01:00
Danil Alexeev 80d11500b5
Code Editor: Add documentation tooltips 2024-12-15 10:51:33 +03:00
HP van Braam 6f7525c396 Improve Scene Tree editor performance
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.

Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.

In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.

We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.

SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.

There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.

This fixes #83460

I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
Rémi Verschelde 2153a60425
Revert "Avoid duplicating signals from scene instances into packed scenes"
This partially reverts commit 8a42e3d3ef.

Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde 56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
cixil 8a42e3d3ef
Avoid duplicating signals from scene instances into packed scenes 2024-11-29 18:29:08 +01:00
Rémi Verschelde 88e81ee730
Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
Thaddeus Crews 37305e40bc Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Adam Scott 4988fa1ece
Force `get_thread_count()` to `1` if single threaded 2024-11-18 22:27:17 -05:00
Thaddeus Crews 323b2d53d7
Merge pull request #98963 from RandomShaper/fix_classdb_deadlock
Fix deadlocks related to ClassDB queries about global classes
2024-11-10 12:12:24 -06:00
Silc Lizard (Tokage) Renew 761a20f7a7 Add hint for oneshot & warning when it will be updated continuously 2024-11-11 01:12:45 +09:00
Pedro J. Estébanez 56bdef9f6f Fix deadlocks related to ClassDB queries about global classes
`ClassDB::can_instantiate()` and other reflection methods deadlock if the type is an script global class, when such script indirectly uses a not-yet-registered class. The reason is the `ClassDB` read lock is still held when invoking the `ResourceLoader` to load the class script, which may in turn need to lock for writing (for the class registration).

In particular, this happens with some types related to animation tree, that aren't registered at engine startup, but can happen with others, especially ones from the user. Registration statements are also added for the animation-related types that were lacking them.
2024-11-08 18:15:58 +01:00
Thaddeus Crews bb5f390fb9
Style: Apply `clang-tidy` fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
A Thousand Ships ec650a2f09
[Core,Drivers] Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
A Thousand Ships 38f9769bc6
[Core] Improve error messages with `vformat` 2024-10-30 15:55:51 +01:00
Adam Scott 0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Rémi Verschelde 9ce149c7a3
Merge pull request #93299 from rune-scape/fix-ref
Fix RefCounted releasing early and not clearing reference
2024-10-02 15:00:47 +02:00
Danil Alexeev 85dfd89653 Add `@export_tool_button` annotation for easily creating inspector buttons
Co-authored-by: jordi <creptthrust@gmail.com>
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Mack <86566939+Macksaur@users.noreply.github.com>
2024-09-27 22:24:15 +01:00
Rémi Verschelde 8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Rémi Verschelde 9d5b59b2ae
Merge pull request #94864 from rune-scape/add-missing-method-bind
Add missing CallableCustomMethodPointer for const methods
2024-09-26 12:45:27 +02:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
kobewi 7aef30c2a8 Discard additional redo on commiting actions 2024-09-24 15:47:55 +02:00
rune-scape a84c480049 Add missing CallableCustomMethodPointer for const methods 2024-09-23 11:46:10 -07:00
rune-scape cee0e6667a Refactor ref-counting code and fix ref counted releasing before aquiring 2024-09-21 11:36:58 -07:00
Rémi Verschelde dd7cb059f5
Merge pull request #87344 from AThousandShips/signal_connected
[Core] Add way to check if a signal has any connections
2024-09-21 11:50:24 +02:00
Rémi Verschelde 621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00
Hilderin 9638220473 Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
A Thousand Ships 203d3be200
[Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00