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Commit Graph

14 Commits

Author SHA1 Message Date
Hugo Locurcio db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Danil Alexeev 1bd7b99182
GDScript: Add `debug/gdscript/warnings/directory_rules` project setting 2025-11-12 12:20:34 +03:00
kobewi 65a00fc60a Delete "Activate now?" button 2025-09-28 22:46:30 +02:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Pāvels Nadtočajevs a272376f89
Cleanup accessibility names. 2025-06-23 11:08:36 +03:00
A Thousand Ships 889410dcda
Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
Pāvels Nadtočajevs 302fa831cc
Initial editor accessibility. 2025-04-08 20:25:48 +03:00
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
passivestar 3345f90bf3 Fix plugin creation dialog script name tooltip 2024-10-07 15:49:33 +04:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb
[Scene] Add `SceneStringNames::confirmed` 2024-06-19 09:40:54 +02:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Aaron Franke 1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00