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124 Commits

Author SHA1 Message Date
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Joaquim Monteiro c4e4810e93
Fallback to OpenGL 3 if Vulkan isn't available on Wayland 2024-09-21 06:35:35 +01:00
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
Riteo c15cd3acc4 Wayland: Simplify cursor code and fix custom cursors
Initially the WaylandThread cursor code was supposed to be as stateless
as possible but, as time went on, this wasn't possible.

This expectation made the resulting API quite convoluted, so this patch
aims to simplify it substantially bot in terms of API surface and, most
importantly, in terms of actual implementation complexity.

This patch also fixes custom cursors since I accidentally changed the
mmap flags to MAP_PRIVATE some time ago. This took me hours to notice.
2024-09-13 19:08:53 +02:00
Riteo 343ea9c6f7 Wayland: clear button mask on pointer leave
While experimenting with the recent "extent to title" PR, I noticed that
it's not guaranteed for a "button released" event to be emitted when
the pointer leaves the main surface, leaving some buttons stuck.

Not doing this for tablets since the spec makes this behavior clear and
explicit, so we (hopefully) shouldn't have this issue there.
2024-09-10 20:53:53 +02:00
Riteo 26d89bc8e9 Wayland: make primary selection logic consistent with main clipboard 2024-09-08 16:48:41 +02:00
Rémi Verschelde 9abf86f4fe
Merge pull request #96540 from hunterkepley/fix-wayland-middlemouse-paste
Wayland: Fix primary clipboard handling
2024-09-04 11:16:42 +02:00
Rémi Verschelde 8eff04192b
Merge pull request #91780 from Riteo/falling-with-style
Improve UX when falling back between Display Servers
2024-09-04 11:16:08 +02:00
hunterkepley 7949585aad Wayland: Fix primary clipboard handling 2024-09-03 22:39:54 -04:00
bruvzg c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info. 2024-09-01 18:22:40 +03:00
Joel Winarske 6ce71f0fb0 Use wayland-egl-core.h instead of wayland-egl.h
-avoid use of transitive wayland include

-resolves https://github.com/godotengine/godot/issues/95830

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-08-23 14:16:37 -07:00
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde 78f47abe2b
Merge pull request #94022 from Riteo/a-fraction-of-the-work
Wayland: Switch pointer position handling to doubles
2024-08-22 00:10:31 +02:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Riteo 33e414cf75 Wayland: report when video drivers can't be loaded or found
This brings it to parity with the X11 backend.
2024-08-21 07:15:08 +02:00
Riteo 0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
Riteo e307fd60d8 Wayland: Fix error spam when interacting with decorations
Also tried to make tablet handling a bit tidier (less whitespace).

That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
Rémi Verschelde 64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Riteo 84f26a629d Wayland: check for suspended flag when unsuspending
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo a852e76196 Wayland: commit surface on window creation
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Riteo 2ff50119dc Wayland: switch pointer position handling to doubles
This reduces even further the amount of work we have to do when scaling
and potentially improves input accuracy as now the input code is free
from any form of rounding.
2024-07-07 09:07:29 +02:00
Riteo 3e0632cbd2 Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Riteo f27471fbd8 Wayland: minimize surface commits and limit them to the main thread
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.

Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).

We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
Rémi Verschelde 4e01d8663e
Merge pull request #93021 from bruvzg/wl_ime
[Wayland] Implement IME support.
2024-06-19 10:10:09 +02:00
Rémi Verschelde e15c2e051e
Merge pull request #92663 from Riteo/holy-egl-batman
EGL: Use `EGL_EXT_platform_base` whenever possible
2024-06-13 17:19:17 +02:00
bruvzg be25e60f61
[Wayland] Implement IME support. 2024-06-11 12:24:54 +03:00
kleonc 91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
Riteo 8f69f29694 EGL: Use EGL_EXT_platform_base whenever possible
This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg 714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde f98c259131
Merge pull request #92353 from Riteo/you-cant-see-me
Wayland: Implement `is_window_transparency_available`
2024-05-28 15:49:33 +02:00
Riteo 9734feb449 Wayland: Implement is_window_transparency_available 2024-05-26 00:05:47 +02:00
Joel Winarske f06dd46eb7 Enable build config wayland=yes use_sowrap=no
-wayland-egl.h was missing if opengl3=yes (default)

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-05-25 07:15:57 -07:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Rémi Verschelde 039aa28a60
Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one
Wayland: Workaround API limitation in screen/UI scale logic
2024-05-07 21:52:44 +02:00
Riteo 1bb8199342 Wayland: Workaround API limitation in screen/UI scale logic
Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).

This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.

The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Riteo d3279fa552 Wayland: Add support for OpenGL ES driver
Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Riteo 2b34ba6d4b Wayland: Improve compositor compatibility by allowing older globals
Previously we pretty much hardcoded most of the globals we requested,
causing compatibility issues with certain compositors like Weston, which
support only some pretty old versions or miss some more advanced
protocols.

To put fuel on the fire, we also errored out when certain protocols
weren't available, despite us being able to boot a game just fine (but
obviously with a degraded featureset).

The solution is to simply allow all the way from version 1 to the
current latest, adding some compatibility code (such as for older
`wl_output`s or newer `wl_pointer`s).

While we're at it, this commit also fixes a few typos and naming inconsistencies
I found.
2024-04-26 15:52:10 +02:00
bruvzg 67d6be30a0
[DBus] Process file dialog callback in the main event loop instead of using deferred call. 2024-04-23 19:32:35 +03:00
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
bruvzg dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
Rémi Verschelde 9335b83a32
Merge pull request #87831 from Riteo/bitfield-xor
Core: Implement a XOR operator for BitField
2024-03-26 13:45:02 +01:00
A Thousand Ships 9aa99c0a9d
[Wayland] Fix typo in input code 2024-03-20 10:37:08 +01:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Rémi Verschelde 2cb884bdbd
Merge pull request #89328 from Riteo/wayland-cursor-frame-opt
Wayland: Setup next cursor frame callback only if animated
2024-03-09 22:20:12 +01:00
Rémi Verschelde 3ca230df25
Merge pull request #89307 from alesliehughes/wayland_usage
Wayland: Stop possible Null pointer dereferences
2024-03-09 22:19:48 +01:00
Riteo 120936f78c Wayland: Setup next cursor frame callback only if animated
Before, the cursor kept updating for no good reason really.

It's also a bit neater and it ever-so-slightly makes `WAYLAND_DEBUG`
logs easier to read, although they're still spammed by the window's
frame logic (which is needed).
2024-03-09 20:32:54 +01:00
Alistair Leslie-Hughes 82a052a008 wayland: Stop possible Null pointer dereferences 2024-03-09 21:50:55 +11:00
Alistair Leslie-Hughes d3ebae5e33 wayland: Stop unreachable warning 2024-03-09 21:50:39 +11:00
Rémi Verschelde 13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
Rémi Verschelde f9ebd84b5a
Merge pull request #89178 from Riteo/gotta-have-them-all
Wayland: Properly report all used features
2024-03-05 14:55:36 +01:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
Riteo ea4be5d3df Wayland: Properly report all used features
Oops, missed a few.
2024-03-04 21:08:37 +01:00
A Thousand Ships 9273106bb3
[Wayland] Fix tilt handling 2024-03-03 20:45:07 +01:00
Rémi Verschelde 6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
kobewi 3aeb4a5542 Improve cursor_set_custom_image() method 2024-02-28 20:32:25 +01:00
Riteo b01a36b3cd Wayland: Restore tablet support and handle multiple tools
This code was already partially there, although heavily incomplete and
nowadays commented out.

It got broken after the `WaylandThread` refactor and I didn't bother to
bring it over, preferring to `#if 0` it into oblivion for the time
being as I don't have a tablet/pen which support an eraser and tilt
reporting.

This commit brings it back and adds proper multi-tool support (needed
for eraser detection) thanks to winston-yallow, who could test this code
with their more capable tablet.
2024-02-28 13:08:31 +01:00
Riteo 2e07dcf1e7 Wayland: suspend window after frame timeout or suspend state
This is a pretty popular approach that took a while for me to wrap my
head around and which only recently got "official" support through an
update (xdg_shell version 6), so I think that this is all-in-all a
better option than the overkill 2000Hz ticking we have now :P

Basically, we wait for a frame event and, if either too much time passes
or we get the new `suspended` state, we consider the window as "hidden"
and stop drawing, ticking by the low usage rate.

This should work great for KDE and Mutter, which support the new state,
but not yet for sway, which is still stuck at a very old xdg_shell
version and thus falls back to the timeout approach.

Be aware that if we rely on timing out the engine will have to stall for
the whole timeout, which _could_ be problematic but doensn't seem like
it. Further testing is needed.

Special thanks go to the guys over at #wayland on OFTC, who very
patiently explained me this approach way too many times.
2024-02-15 23:48:56 +01:00
bruvzg ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde 4e990cd7e5
Merge pull request #88134 from akien-mga/scons-wayland-py3.12-escape
SCons: Use r-strings for wayland-scanner builder command
2024-02-09 18:10:19 +01:00
Rémi Verschelde 74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Rémi Verschelde 03c8a0d089
SCons: Use r-strings for wayland-scanner builder command
Silences a Python 3.12 warning.
2024-02-09 15:52:20 +01:00
Rémi Verschelde 7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Jakub Marcowski 292df42c3f wayland: Update to 1.22.0 2024-02-06 10:23:42 +01:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Riteo 7739940202 Core: Implement a XOR operator for BitField 2024-02-01 20:44:40 +01:00
Rémi Verschelde 9adb7c7d13
Merge pull request #87764 from Riteo/wayland-native-handle
Wayland: Implement `window_get_native_handle`
2024-01-31 14:01:59 +01:00
bruvzg edb21e0573
[Wayland] Add support for native file dialogs. 2024-01-31 14:13:19 +02:00
Riteo d8658df94e Wayland: implement `window_get_native_handle`
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00