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6072 Commits

Author SHA1 Message Date
Thaddeus Crews 167a9e33d3
Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-06-02 18:51:19 -05:00
K. S. Ernest (iFire) Lee bc2bf7de74 Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
Stuart Carnie 06ebcc911d Metal: Fix multi-view support
Introduced in #102552
2025-05-29 11:30:26 +10:00
Thaddeus Crews de37627404
Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews 90c75d02dd
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Thaddeus Crews 7830c5fadc
Merge pull request #106844 from LiveTrower/dfg-reconstruction
Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
Thaddeus Crews 601a3c5e8a
Merge pull request #106411 from SpockBauru/fix-reflectionprobe-reflectionmask-mobile
Fix Reflection Mask not working on Mobile
2025-05-28 09:47:37 -05:00
Thaddeus Crews 8c6a88cda6
Merge pull request #106781 from max99x/fix-shader-crash
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-28 09:47:36 -05:00
Stuart Carnie 7d93119353 Renderer: Eliminates `String` allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
David Snopek 0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 2025-05-27 13:06:31 -05:00
Dario 5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews 05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews 0f67c3e992
Merge pull request #104522 from Ivorforce/localvector-force-trivial-resize
Core: Add `resize_initialized` and `resize_uninitialized` to `Vector` and `LocalVector`
2025-05-27 09:39:27 -05:00
Bernat Arlandis 1165021b0c VideoStreamPlayer: Fix sync with the scene tree 2025-05-26 20:04:14 +02:00
SpockBauru 23e6d7bfc7 Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
Lukas Tenbrink 4cb8a0c77e Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Thaddeus Crews de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
Thaddeus Crews 50aa801351
Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile
Metal: Disable MetalFX Temporal for `mobile` rendering method
2025-05-26 11:24:43 -05:00
Thaddeus Crews e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Alfonso Grimaldo e1e1933244
fix missing ibl reconstruction from dfg multiscattering 2025-05-24 20:10:02 -06:00
Max Shawabkeh d042763750 Fix shader compiler crash when parsing case labels with non-existent vars. 2025-05-24 13:19:35 -07:00
Stuart Carnie fbe560a97c Metal: Disable MetalFX Temporal for `mobile` rendering method
It isn't supported, as `mobile` can't provide motion vectors. We can
revisit once it is supported via #100283.
2025-05-24 06:48:05 +10:00
PiCode fe3aaa2ae3 Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
BlueCube3310 546b40eee2 Mobile: Move _setup_lightmaps before _fill_render_list 2025-05-23 14:28:45 +02:00
Thaddeus Crews 452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Thaddeus Crews 5b2525673a
Merge pull request #102360 from berarma/theora_seek
Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
Thaddeus Crews 8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Bernat Arlandis b9bebf7081 Full Theora video support in VideoStreamPlayer
- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
Raymond DiDonato 6b99608950 Add SMAA 1x 2025-05-21 15:02:09 -04:00
clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
bruvzg ad044cea43 Fix MovieWriter window title in embedded mode. 2025-05-21 10:26:50 +03:00
LuoZhihao 4621d3e1f4 Shader: Fix the default behavior when mat uniforms are null 2025-05-21 13:28:39 +08:00
Rémi Verschelde 25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
Native visionOS platform support
2025-05-20 23:09:07 +02:00
Thaddeus Crews a12e9d5c31
Merge pull request #106493 from DarioSamo/mobile-scs-permutations
Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
BlueCube3310 67a2c69c78 Mobile: Disable subpass post-processing when using FXAA 2025-05-20 13:21:59 +02:00
Ricardo Sanchez-Saez 47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez 457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
Dario ff3ababb09 Reduce amount of permutations in mobile shader. 2025-05-16 12:40:21 -03:00
Elzewyr 9f67bf96fa SoftBody3D: Add a property for scaling rest lengths of edge constraints 2025-05-16 18:38:00 +03:00
Thaddeus Crews b7b3a1a78a
Merge pull request #106399 from DarioSamo/fix-canvas-validation-error
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 14:53:26 -05:00
Thaddeus Crews 4daa677fcb
Merge pull request #106316 from Rudolph-B/depth-buffer-debug
Change Occlusion Culling Buffer debug view to use log scaling
2025-05-15 10:22:24 -05:00
Thaddeus Crews e625565853
Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
Dario 499fff51fb Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
Thaddeus Crews 8b4dd7a34e
Merge pull request #105724 from dugramen/recovery/split-commit
Add inline color pickers to script editor
2025-05-14 09:44:16 -05:00
Thaddeus Crews d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
Thaddeus Crews b28d5a31dc
Merge pull request #106241 from lander-vr/fix-reflection-probe-box-projection-stretching
Fix reflection probe box projection stretching
2025-05-14 09:44:05 -05:00
chocola-mint 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
dugramen b9f59ae6ca Add color pickers to script editor 2025-05-13 18:03:21 -04:00
landervr be01c7f5a4 fix reflection probe box projection stretching 2025-05-14 00:02:06 +02:00
Rudolph Bester d41fe74342 Change Occlusion Culling Buffer debug view to use log scaling 2025-05-12 20:46:18 +02:00