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18020 Commits

Author SHA1 Message Date
Michael Alexsander e32b9274a3
Fix UI focus being shown when it shouldn't 2025-11-03 17:00:05 -03:00
Thaddeus Crews 2132ba89ab
Merge pull request #112115 from timothyqiu/line-number-min-chars
CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
Haoyu Qiu 990889fe1a CodeEdit: Add line number gutter minimum digits 2025-11-03 18:15:49 +08:00
Rémi Verschelde 402805d26f
Merge pull request #112267 from KoBeWi/sk8leton
Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
Rémi Verschelde ba125108eb
Merge pull request #112251 from bruvzg/grab_ac
Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`.
2025-11-01 19:06:12 +01:00
Rémi Verschelde 9785a66659
Merge pull request #112245 from detomon/fix-graph-node-slot-draw
Fix drawing of slot icons in `GraphNode` when slots are not continuous
2025-11-01 19:06:03 +01:00
Rémi Verschelde 1025d6f5c2
Merge pull request #112047 from TokageItLab/fix-pp
Separate branching ping-pong time and delta
2025-11-01 19:05:39 +01:00
Rémi Verschelde decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
Rémi Verschelde 04a089d469
Merge pull request #111651 from zuedev/zuedev/issue-111587
Fix Camera2D limit checks for inverted boundaries
2025-11-01 19:05:24 +01:00
Rémi Verschelde accf00c000
Merge pull request #111384 from harperstoeckle/fix-camera-2d-size
Fix incorrect transform calculation in `Camera2D` when using a custom viewport
2025-11-01 19:05:18 +01:00
Rémi Verschelde 85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
kobewi d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
Pāvels Nadtočajevs 8e626d5103
Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`. 2025-10-31 18:52:18 +02:00
Thaddeus Crews 3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
Thaddeus Crews ae9732139a
Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Thaddeus Crews 35928c5b23
Merge pull request #112239 from scgm0/Fix-`PopupMenu`-is-clipped
Fix MenuButton's PopupMenu is clipped
2025-10-31 09:23:27 -05:00
detomon 5b1d82c9ac Fix drawing of slot icons in GraphNode when slots are not continuous 2025-10-31 14:20:37 +01:00
scgm0 a99fdbd210 Fix `PopupMenu` is clipped 2025-10-31 19:15:27 +08:00
clayjohn 2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer
Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.

They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.

This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.

A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
Michael Alexsander 1a1967f989
Make possible to change the ellipsis character in `LinkButton` 2025-10-30 17:32:15 -03:00
Thaddeus Crews 250ef8dc32
Merge pull request #112095 from YeldhamDev/subpop_hl_fix
Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-30 13:51:39 -05:00
Thaddeus Crews 433c8849c2
Merge pull request #112208 from YeldhamDev/this_took_way_more_effort_than_it_deserves
Fix author names not showing up in the AssetLib
2025-10-30 13:51:37 -05:00
Michael Alexsander 0129ffd466
Fix author names not showing up in the AssetLib 2025-10-30 15:47:48 -03:00
Thaddeus Crews 416ba9a1c6
Merge pull request #109517 from precup/speedy-signal-disconnect
Speed up signal disconnects in the editor
2025-10-30 10:45:56 -05:00
Thaddeus Crews 92f57ed14d
Merge pull request #112145 from IphStich/fix-erasecorner-tileterrain
Fix "Match Corners" not correctly updating cells when erasing
2025-10-29 13:13:54 -05:00
Thaddeus Crews 95977711ed
Merge pull request #107887 from DexterFstone/add-copy-paste-animation-sprite-frames
Add ability to copy and paste animations in SpriteFrames
2025-10-29 13:13:52 -05:00
Elise b2a4bda3b0 Fix a bug where erasing cells with "Match Corners" mode would not result in all neighbors updating correctly 2025-10-29 18:48:22 +11:00
Michael Alexsander c5fe5d4faf
Fix `PopupMenu` losing item highlight when hovering submenus 2025-10-28 18:09:07 -03:00
DexterFstone 7d8370a5fb Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
Thaddeus Crews d8558da4d6
Merge pull request #110581 from KoBeWi/round_like_earth
Fix color picker shape minimum size
2025-10-28 12:19:32 -05:00
Thaddeus Crews f1f3f06843
Merge pull request #97871 from AtlaStar/fix-issue-97680
Fix NaN populating ParticleProcessMaterial Transform
2025-10-28 12:19:26 -05:00
Thaddeus Crews 60f6733d38
Merge pull request #110218 from WhalesState/picker-shape-expand
Allow all ColorPicker Shapes to expand horizontally
2025-10-28 12:19:21 -05:00
Thaddeus Crews 597b0a2f03
Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
2025-10-28 12:19:20 -05:00
Thaddeus Crews d0626c8679
Merge pull request #95075 from kleonc/node3d_global_rotation_euler_normalized
Get `Node3D.global_rotation` from orthonormalized global basis
2025-10-28 12:19:18 -05:00
Thaddeus Crews ae8c92987e
Merge pull request #109511 from precup/speedy-editor-deletions
Speed up deletion via the Scene Tree Dock in large trees
2025-10-27 10:01:48 -05:00
Thaddeus Crews b72937587a
Merge pull request #110400 from Ryan-000/Optimize-Animation_track_update_hash
Optimize Animation::_track_update_hash
2025-10-27 10:01:45 -05:00
Thaddeus Crews 9928e863fd
Merge pull request #111552 from robob27/scrollbar-width-fix
Fix scrollbar render with RTL scroll following visible enabled
2025-10-27 10:01:44 -05:00
Thaddeus Crews 1fbadf8c4e
Merge pull request #111801 from scgm0/PopupMenu-no-longer-ignores-max_size
Make `PopupMenu` respect `max_size`
2025-10-27 10:01:43 -05:00
Thaddeus Crews 33df7125ec
Merge pull request #109999 from aaronfranke/shader-cleanup
Clean up some things in shader editor code
2025-10-27 10:01:42 -05:00
Thaddeus Crews 08db7ddf2f
Merge pull request #110245 from Armynator/add-min-gui-drag-distance
Make minimum drag distance configurable for gui elements
2025-10-27 10:01:41 -05:00
Thaddeus Crews 6d32d3df75
Merge pull request #111766 from kitbdev/speed_up_spinbox_creation
Improve performance of SpinBox creation
2025-10-27 10:01:35 -05:00
Michael Alexsander 687aa56ec8
Add text trimming in `LinkButton` 2025-10-27 10:53:31 -03:00
jon1solution 31ee691fbf Implemented a very simple SSAO in GLES3. 2025-10-27 06:02:04 -07:00
Robob27 82ddbe7878 Fix scrollbar render with RTL scroll following visible 2025-10-27 06:37:18 -04:00
scgm0 4a98162690 PopupMenu no longer ignores max_size 2025-10-27 18:10:58 +08:00
Silc Lizard (Tokage) Renew 7768deaa04 Separate branching ping-pong time and delta 2025-10-26 20:10:43 +09:00
Aaron Franke e26e96df4b
Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
Ryan 44856c81af Optimize Animation::_track_update_hash
Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
Co-Authored-By: Luo Zhihao <luo_zhihao@outlook.com>
Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-24 15:04:24 -04:00
hannes 89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00