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6020 Commits

Author SHA1 Message Date
Thaddeus Crews 19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
Thaddeus Crews dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
Thaddeus Crews 821170f054
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
landervr 56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
LiveTrower 44408eabaa Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
Thaddeus Crews 288822e330
Merge pull request #105570 from kroketio/texture-extension-mipmaps
RenderingDevice: Pass mipmap count to `texture_create_from_extension()`
2025-05-08 07:19:16 -05:00
Thaddeus Crews aa1ca2b244
Merge pull request #93517 from Repiteo/core/nodiscard-strings
Core: Add `[[nodiscard]]` to string-like classes/structs
2025-05-07 12:48:27 -05:00
Thaddeus Crews 98e39c6440
Merge pull request #105105 from smix8/springclean
Clean and group NavigationServer headers
2025-05-07 12:48:22 -05:00
Sander 6ae50cad17 RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 2025-05-07 15:15:55 +03:00
Thaddeus Crews 579feb387c
Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
smix8 0437836472 Clean and group NavigationServer headers
Cleans NavigationServer headers from (unhelpful) comments and groups functions.
2025-05-06 15:47:00 +02:00
Thaddeus Crews fd1168620f
Merge pull request #105718 from aaronfranke/nav-const-caps
Capitalize global navigation constants
2025-05-06 08:38:07 -05:00
Thaddeus Crews bd22587170
Merge pull request #106093 from KoBeWi/deprecated_forever
Remove registration of deprecated classes
2025-05-06 08:38:05 -05:00
Thaddeus Crews c4de8ef825
Merge pull request #105765 from smix8/navlink_iteration_id
Add function to get navigation link iteration id from NavigationServer
2025-05-06 08:38:00 -05:00
Aaron Franke 783728fcb4
Capitalize global navigation constants 2025-05-05 12:08:15 -07:00
kobewi 242293c451 Remove registration of deprecated classes 2025-05-05 20:16:50 +02:00
Thaddeus Crews 1a1cc0f7b0
Merge pull request #105982 from roughbits01/movie-writer-issue
Only instantiate `MovieWriterMJPEG` and `MovieWriterPNGWAV` movie writers if they are enabled
2025-05-05 11:24:21 -05:00
clayjohn 07ef21c87a Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available 2025-05-04 13:54:11 -07:00
Thaddeus Crews 01fc9aee6c
Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
Marwen Azouzi 55dd5d59e1
Check if MJPEG and PNGWAV movie writers are enabled 2025-05-01 11:25:58 +02:00
Thaddeus Crews f4f1471b57
Merge pull request #105910 from lawnjelly/global_get_fast4
Add `GLOBAL_GET` cached macros.
2025-04-30 09:18:44 -05:00
lawnjelly f8f350a32a Add `GLOBAL_GET` cached macros.
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00
dsmtE 4e68f277c6 add REGION_RECT
fix formatting

fix shader compile (region_rect after draw_data)

fix formatting

fix formatting

Review fix (move region_rect in main + remove useless visual shader options)

fix formatting

fix alphabetic order (+ remove useless action for spatial shaders)

typo + remove TYPE_LIGHT option for  region_rect
2025-04-30 11:07:22 +02:00
landervr e3dbf74634 Fix reflection probe dark borders 2025-04-29 17:18:52 +02:00
Thaddeus Crews b7d4426fff
Merge pull request #104269 from lawnjelly/fti_scene_tree4
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
Thaddeus Crews dedc072840
Merge pull request #105837 from clayjohn/sky-acos-bugfix
Fix float/int comparison in acos_approx in sky template shader
2025-04-28 10:01:34 -05:00
Lukas Tenbrink bfdb0f0ecf Fix various sanitizer issues. 2025-04-28 15:23:35 +02:00
Thaddeus Crews 1a2a1b07df
Merge pull request #105799 from Repiteo/scons/enum-conversion-warnings
SCons: Add enum conversion warning
2025-04-27 19:21:23 -05:00
Thaddeus Crews 3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
clayjohn d2dce41681 Fix float/int comparison in acos_approx in sky template shader
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
Thaddeus Crews dc9c34f0c6
SCons: Add enum conversion warning 2025-04-26 12:06:20 -05:00
lawnjelly ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree`
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
smix8 b002ade3ed Add function to get navigation link iteration id from NavigationServer
Adds function to get navigation link iteration id from NavigationServer.
2025-04-25 20:59:10 +02:00
Thaddeus Crews 8954125990
Merge pull request #105437 from Ansraer/teleport_spatial_nodes
Allow moving meshes without motion vectors
2025-04-25 11:36:08 -05:00
Thaddeus Crews bfa43726c1
Merge pull request #104971 from Ivorforce/camera-texture-editor-lazy
Automatically activate camera monitoring when using `CameraTexture`
2025-04-25 11:36:02 -05:00
Thaddeus Crews 33065d8323
Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
Ansraer a4a5f4ed01 allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
Rémi Verschelde 80359d3577
AudioEffectPitchShift: 3rd attempt at fixing -Wstringop-overflow warning 2025-04-25 14:10:41 +02:00
Ryan 4497e2a0d3 Add Meshes to the Video RAM Profiler
Apply suggestions from code review

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-04-23 18:26:56 -04:00
Lukas Tenbrink e9e455823e Automatically activate camera monitoring when using `CameraTexture`. 2025-04-24 00:22:44 +02:00
mrjustaguy bc746f2962 Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
Thaddeus Crews 1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
Thaddeus Crews 2ffd5a3913
Merge pull request #104738 from YYF233333/cleanup_rid_owner
Use `LocalVector` in `RID_Owner::get_owned_list`
2025-04-22 10:44:25 -05:00
Thaddeus Crews c0e695d5e8
Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor
Use 1.5x growth factor for LocalVector
2025-04-21 08:24:22 -05:00
Thaddeus Crews 93c13f8399
Merge pull request #105424 from bruvzg/intel_mac_rd_crash
Fix RendererRD crash on start on Intel Macs.
2025-04-21 08:24:22 -05:00
Thaddeus Crews 2a96e895e6
Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
Yyf2333 1a70a06a43 Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
Matthieu Bucchianeri e3c215fc13 Add support for Direct3D 12 OpenXR backend.
This change adds support for running XR projects built with the `d3d12`
rendering backend. The XR backend hooks into the setup for the D3D12
render context in order to use the desired device and command queue for
submission to OpenXR. The XR backend takes care of importing the D3D12
swapchain images into the render context.

As part of this process, three issues are addressed:
- Ensuring that resource state transitions are only done on textures
  that require them.
- Enabling view instancing in the PSOs for multiview render passes.
- Addressing a bug in the D3D12 runtime where PSO creation may fail
  when front face detection is used.

Please refer to #86283 for additional discussions on the implementation
details.
2025-04-19 20:39:33 -07:00
BlueCube3310 5640ddd0a5 Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00