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858 Commits

Author SHA1 Message Date
Thaddeus Crews 654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
scgm0 949f707ad9 Fix `ViewportTexture::get_size` 2025-01-21 20:50:42 +08:00
Rémi Verschelde 65cf7c1d5e Merge pull request #101221 from bruvzg/win_dec_exp
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Rémi Verschelde b194e050d7 Merge pull request #91333 from YeldhamDev/working_on_this_felt_like_constantly_walking_into_rakes
Make `PopupMenu/Panel` shadows properly visible again
2025-01-07 23:17:02 +01:00
Pāvels Nadtočajevs 8d911b2554 [Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows). 2025-01-07 23:35:14 +02:00
Stuart Carnie 11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
scgm0 0bc2c269cb Fix blurred content of embedded windows 2024-12-20 22:44:36 +08:00
Thaddeus Crews a6e89ba2ba
Merge pull request #80121 from Sauermann/fix-embedded-window-stretch
Fix display of embedded `Window`
2024-12-19 20:00:17 -06:00
Thaddeus Crews cbfc34d279
Merge pull request #100444 from Sauermann/fix-view-panner-mouse-warp
Fix `ViewPanner` panning-mouse-warp
2024-12-19 20:00:01 -06:00
Markus Sauermann 4887172a59 Fix `ViewPanner` panning mouse warp
Currently the mouse cursor jumps in unexpected ways, when a `ViewPanner`
is used in SubViewports or embedded Windows.

This is caused by providing wrong coordinate systems to
Input::warp_mouse_motion.

This PR replaces the use of `Input::warp_mouse_motion` with
`Viewport::wrap_mouse_in_rect` and makes sure, that the correct
coordinate systems are used.

This change makes it necessary, that all classes, that currently
use ViewPanner, need to provide the correct Viewport to ViewPanner.
2024-12-20 00:28:49 +01:00
Rémi Verschelde 98ca63ae47
Merge pull request #99849 from Sauermann/fix-menu-button-hover
Fix `switch_on_hover` for `MenuButton`
2024-12-17 16:19:03 +01:00
Rémi Verschelde d60c0e21a6
Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
Allow changing the anisotropic filter level at run-time per Viewport
2024-12-17 16:18:38 +01:00
Markus Sauermann 0eff41d045 Fix displaying of embedded `Window`
Fix Rect of texture to take window and stretch transform into account.

There is no need for `viewport_attach_to_screen` for embedded windows,
since their display is handled via `Viewport::_sub_window_update`.
2024-12-17 08:38:14 +01:00
Markus Sauermann 9c5886f95a Fix `switch_on_hover` for `MenuButton`
Previously, embedded Windows (the opened menu) were not accounted for
when checking for `switch_on_hover`.

`gui_get_hovered_control()` is more appropriate to check for the hover
status of other `MenuButton` nodes at the mouse position.

Explain the usage of the incorrectly used function in a comment.
2024-12-16 22:11:42 +01:00
Hilderin 4e19ab8afe
Fix connecting a signal with a double click is too difficult
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
Thaddeus Crews bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Rémi Verschelde 26fec37389
Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor
Fix selecting and editing invisble items in SubViewports
2024-12-12 14:10:09 +01:00
Markus Sauermann 4d6a6b21e2 Allow canceling drag-and-drop with right mouse button
This is a small usability enhancement, that allows users to cancel
drag-and-drop without the need to press the escape key on the keyboard.
2024-12-11 00:13:54 +01:00
devloglogan 3deb5884d7 Renderer agnostic motion vector rendering/OpenXR changes 2024-12-10 15:59:17 -06:00
Thaddeus Crews 09dd5e6b20
Merge pull request #98032 from zaevi/fix_drag_preview_position
Fix incorrect drag preview position under transformed `CanvasLayer`.
2024-12-09 14:33:36 -06:00
kit 93e06ff16c Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
Michael Alexsander f7f6432af6
Make `PopupMenu/Panel` shadows properly visible again 2024-12-02 14:20:58 -03:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Markus Sauermann 8e00035f08 Introduce `Viewport` functions for keeping the mouse over state consistent 2024-12-01 11:22:11 +01:00
Wagner 6995b6a03e Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
Rémi Verschelde 16ee94a953
Merge pull request #99843 from KoBeWi/easy_windows
Add helper method to get Window from ID
2024-11-29 22:51:45 +01:00
Rémi Verschelde 05e93a6010
Merge pull request #99691 from Sauermann/fix-consume-mouse-over
Rename `SubViewportContainer` option `consume_drag_and_drop` to `mouse_target`
2024-11-29 22:51:10 +01:00
kobewi e0304a7d00 Add helper method to get Window from ID 2024-11-29 21:15:23 +01:00
Markus Sauermann f53a220a72 Fix physics picking when hovering an embedded window
When the mouse is hovering an embedded window, it is still considered
within the main viewport.
Previously in this case physics picking was executed, as if no embedded
window was there.

This PR introduces an additional check to exclude these cases.
2024-11-27 22:29:42 +01:00
Thaddeus Crews 9c300a6c05
Merge pull request #80965 from Calinou/viewport-add-get-stretch-scale-factor
Add a Viewport method to get automatically computed 2D stretch transform
2024-11-27 10:47:12 -06:00
Markus Sauermann 003647972f Rename `consume_drag_and_drop` to `mouse_target`
The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.

The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
2024-11-25 21:36:29 +01:00
Thaddeus Crews 0eca686191
Merge pull request #99270 from Sauermann/fix-svc-drop-config
Introduce a `SubViewportContainer` config for drag-and-drop target locations
2024-11-21 17:56:48 -06:00
Rémi Verschelde 285954659d
Merge pull request #96721 from aXu-AP/tooltip-distance
Fix tooltip appearing in old place, on movement
2024-11-20 17:03:08 +01:00
Hugo Locurcio 0cf99cf95d
Add a Viewport method to get automatically computed 2D stretch transform
`Viewport.get_stretch_transform()` returns the automatically computed
2D stretch transform. Combined with `Transform2D.get_scale()`, this is
useful when using the `canvas_items` stretch mode in a project.

There are many situations where knowing this factor is useful:

- Divide Camera2D zoom to keep the size of the 2D game world identical
  regardless of the 2D scale factor (so that UI elements can still be scaled).
- Make certain controls always drawn at 1:1 scale
  (e.g. for the crosshair in a FPS). This is done by dividing the Control
  node's scale by the scale factor.
2024-11-19 23:11:13 +01:00
Markus Sauermann 117158d271 Introduce a `SubViewportContainer` config for drag-and-drop targets
With the drag-and-drop rewrite, `SubViewportContainer` nodes were no
longer available as drop-locations.

This PR introduces a configuration option, that allows
`SubViewportContainer` to be considered as drop-location, but disables the
`Control` nodes inside its `SubViewport` children as drop-location.
2024-11-19 23:06:41 +01:00
Pāvels Nadtočajevs 932b2269f8 Fix missing native file dialog title translation. 2024-11-14 14:48:52 +02:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
aXu-AP be349fa6d3 Fix tooltip appearing in old place, on movement
Fixes tooltip appearing in editor on old position of mouse.
Fixes tooltip appearing even if mouse is in steady motion (now accepts max 5 px movement).
2024-11-05 16:51:23 +02:00
Michael Alexsander 16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Haoyu Qiu 6424b201e2 Don't override auto translate mode of custom tooltip 2024-10-25 16:13:45 +08:00
Haoyu Qiu 9aea7cbd15 Fix some flickering tooltips 2024-10-24 08:34:29 +08:00
Zae 3e30dd7954 Fix incorrect drag preview position under transformed CanvasLayer. 2024-10-10 03:08:04 +08:00
Haoyu Qiu 6f35915622 Allow `Control` to show custom tooltip when tooltip text is empty
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-10-08 15:46:26 +08:00
Haoyu Qiu 78801f61da Add auto translate mode for tooltips 2024-09-26 22:31:22 +08:00
Lisandro Lorea bdcee836ad Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
Document exposed methods

Apply suggestions from code review

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Rémi Verschelde 2a8d30aa9f
Merge pull request #97029 from Hilderin/fix-viewport-texture-must-be-set-to-use-it
Fix Viewport Texture must be set to use it
2024-09-18 11:15:39 +02:00
Hilderin c11107b1fb Fix Viewport Texture must be set to use it 2024-09-17 18:18:07 -04:00
Rémi Verschelde ab55a40f0c
Merge pull request #97070 from KoBeWi/snaming_ur_inputs
Use `SNAME` for `ui` actions in Viewport
2024-09-16 15:25:47 +02:00
kobewi d805f38dba Use SNAME for ui actions in Viewport 2024-09-16 14:09:26 +02:00