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Author SHA1 Message Date
Max Hilbrunner 90640668ef
Merge pull request #64734 from Mickeon/docs-percent-visible
Improve `percent_visible` and `visible_characters` description
2022-08-24 19:54:32 +02:00
Max Hilbrunner 361c6bdc95
Merge pull request #62988 from jtnicholl/animation_library_docs
Add classref documentation for AnimationLibrary
2022-08-24 19:47:58 +02:00
Max Hilbrunner b466c834d5
Merge pull request #64793 from rburing/concave_area_docs
Document behavior of areas with concave shapes
2022-08-24 19:44:29 +02:00
Rémi Verschelde 2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Rémi Verschelde 4698dc67b5
Merge pull request #64082 from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Rémi Verschelde dc185278a9
Merge pull request #64823 from derammo/derammo_fix_trivial_resource_saver_arg_name 2022-08-24 15:55:23 +02:00
Rémi Verschelde a4a4402201
Merge pull request #64822 from akien-mga/sunset-visual-script 2022-08-24 15:41:57 +02:00
Micky 14feea59fb Improve `percent_visible` and `visible_characters` description
Applies for Label and RichTextLabel.
2022-08-24 15:39:21 +02:00
Yuri Sizov 78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew 673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
derammo 0ba2e999df implemented right click on Tree control header 2022-08-24 08:10:40 -04:00
Micky 06a8113576 Rename Polygon2D.`invert_enable` to end with "d"
Polygon2D.`invert_enable` -> `invert_enabled`

Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
derammo 672fa94fb8 fix arg naming in ResourceFormatLoader extension 2022-08-24 06:49:03 -04:00
Rémi Verschelde b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Yuri Rubinsky 0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor 2022-08-24 11:19:41 +03:00
Rémi Verschelde 792f7cc28c
Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde 91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky e97ece55aa Add constructor accepting four Vector4's to `Projection` 2022-08-24 08:30:40 +03:00
Micky bb936b2e27 Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
SaracenOne dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Ricardo Buring 5da55356c8 Document behavior of areas with concave shapes 2022-08-23 22:22:35 +02:00
Micky 8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Raul Santos 7924d643e5
Add `includeInternal` to C# NodeExtensions and fix get_child documentation
Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.

Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
Rémi Verschelde 6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent 2022-08-23 18:17:15 +02:00
Rémi Verschelde be5c1e2737
Merge pull request #64719 from akien-mga/property-slasher 2022-08-23 18:16:59 +02:00
Yuri Sizov ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Rémi Verschelde 14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value 2022-08-23 13:47:20 +02:00
Silc Renew 9327296e73 Add bezier preset and refactor bezier editor
Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Rémi Verschelde 2adfcc60e2 Joint3D: Remove utility method bindings for angular limits
The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.

This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
Rémi Verschelde 7764151bc1 Rename properties unnecessarily using slash (`/`) in their names
This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.

Part of #17558.
2022-08-23 11:57:43 +02:00
Rémi Verschelde 62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg bcc3643989
Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
Clay John a471cd950a
Merge pull request #64739 from Calinou/doc-anisotropic-filter
Improve documentation related to anisotropic filtering
2022-08-22 18:46:55 -06:00
kobewi 8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
Rémi Verschelde b9ea0e1338
Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation 2022-08-22 22:40:59 +02:00
Rémi Verschelde b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO 2022-08-22 22:37:33 +02:00
Rémi Verschelde 9c567a0604
Merge pull request #63802 from TokageItLab/curve-transition 2022-08-22 22:30:09 +02:00
Rémi Verschelde 36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason 2022-08-22 22:27:43 +02:00
Rémi Verschelde cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 2022-08-22 22:21:33 +02:00
Rémi Verschelde 85cb22bd91
Merge pull request #64593 from aaronfranke/editor-restart 2022-08-22 21:44:50 +02:00
Hugo Locurcio bedcaac2ba
Improve documentation related to anisotropic filtering 2022-08-22 18:36:11 +02:00
kobewi ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde 944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Rémi Verschelde af76fb4567
Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Rémi Verschelde 5193332d10
Merge pull request #64343 from TokageItLab/priority-ph 2022-08-22 17:31:23 +02:00
Rémi Verschelde ff7c10f709
Merge pull request #57297 from rafallus/orthogonal_index
Expose `Basis::set_orthogonal_index` as a GridMap method
2022-08-22 15:59:20 +02:00
Yuri Sizov a677fdec2a
Merge pull request #64496 from KoBeWi/proxXxies
Use false as default for use_proxies argument
2022-08-22 16:35:26 +03:00
Yuri Sizov 1dc4007f83
Merge pull request #64694 from Mickeon/fix-settings-function
Properly refer to functions definition color in description
2022-08-22 15:48:45 +03:00
Yuri Sizov 69c9d1f8e6
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
kobewi 7f96ebf1be Use false as default for use_proxies argument 2022-08-22 13:31:01 +02:00
Yuri Sizov d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Rémi Verschelde 4e7be222e5
Merge pull request #64385 from paulloz/raycast-collider-rid 2022-08-22 12:20:39 +02:00
Micky 9a63792a08 Clamp Label's `percent_visible` properly between 0 and 1.0
Also applies to RichTextLabel
2022-08-22 12:03:03 +02:00
Rémi Verschelde 8a1e598011
Merge pull request #64089 from neikeq/dotnet6 2022-08-22 10:07:21 +02:00
Paul Joannon 6bc0be16a5
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
Ignacio Roldán Etcheverry f9a67ee9da C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Micky 84ba33f627 Properly refer to functions definition color in description 2022-08-21 17:19:26 +02:00
rafallus da7a5653f4 Expose Basis `set_orthogonal_index` method as a GridMap function 2022-08-20 21:42:20 -05:00
Gilles 104ac29b54
Remove duplicate `ignore_empty_terrains` paragraph
Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
2022-08-20 16:41:12 +02:00
derammo 320fb492b0 added missing virtual to ScriptExtension
_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented

this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Hugo Locurcio 7849331ec5
Create a SVG default project icon in new projects
This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Max Hilbrunner 79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Hugo Locurcio 17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.

This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
Max Hilbrunner fafd15014f
Merge pull request #64510 from KoBeWi/PR_packed_with_docs😎
Complete documentation of packed arrays
2022-08-19 22:05:05 +02:00
Yuri Sizov 469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov 96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov 7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Yuri Sizov a0995182fe Add documentation for all annotations 2022-08-19 15:06:39 +03:00
Silc Renew dded7c72c1 Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
Max Hilbrunner 92bdeb7eb5 Unexpose ProxyTexture 2022-08-19 03:01:47 +02:00
Max Hilbrunner da567cb1f9 Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
Aaron Franke 92f5a0a1db
Add a method for restarting the editor to EditorInterface 2022-08-18 18:51:38 -05:00
Max Hilbrunner 0ba1046355
Merge pull request #64580 from asmaloney/doc-grammar-less
[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-19 01:51:31 +02:00
Max Hilbrunner 8cc0d07b49
Merge pull request #59851 from Calinou/doc-object-meta-editor-only
Document that Object metadata starting with `_` is editor-only
2022-08-19 01:41:25 +02:00
Max Hilbrunner 420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
kobewi b099a8570c Complete documentation of packed arrays 2022-08-19 00:43:29 +02:00
Clay John 17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
Clay John 903a3a641e
Merge pull request #64315 from Daylily-Zeleen/fixed-GraphEdit-signal-argument-type
Fixed GraphEdit signal argument type
2022-08-18 14:50:33 -06:00
Clay John de083c8f63
Merge pull request #64345 from Mickeon/docs-better-draw
Improve documentation of `CanvasItem`'s draw logic
2022-08-18 14:44:28 -06:00
Yuri Sizov 72e25f794c
Merge pull request #55032 from Calinou/tweak-default-window-size
Increase the default project window size for better usability
2022-08-18 23:43:01 +03:00
Clay John 1811a4d784
Merge pull request #64356 from Calinou/editor-hide-dummy-text-driver
Hide Dummy text driver in the Project Settings as it makes editor unusable
2022-08-18 14:38:38 -06:00
Clay John 0a313b4b83
Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
Hide properties that have no effect in Label3D inspector
2022-08-18 14:31:19 -06:00
Yuri Sizov e392746da5
Merge pull request #64357 from Mickeon/rename-plugin-container
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-18 23:01:16 +03:00
bruvzg 8c56a7416b
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
Hugo Locurcio e559dcb8f5
Increase the default project window size for better usability
The new default window size is tuned to:

- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
  video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
  (tested on Windows 10 with default settings).

This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio 465c423abb
Remove unimplemented `OS.dump_memory_to_file()` method
This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
Andy Maloney c7da28165b [doc] Fix grammar in class docs: less vs. fewer/lower 2022-08-18 12:35:54 -04:00
Max Hilbrunner 462bb3bf32
Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap
Fix a typo in navigation server documentation
2022-08-18 16:59:18 +02:00
Silc Renew b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Jonathan Nicholl 1ca4560107 Add classref documentation for AnimationLibrary 2022-08-18 00:11:06 -04:00
Andy Maloney 28e66882e5 [doc] Fix grammar in class docs: amount vs. number
Number is used for things that can be counted (discrete items - think "integer" in this context).

Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
Silc Renew 2c2e1a7736 added Curve in animation node transition for better control over cros…
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov 980f5f32f4 Make `property_*_revert` methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Hugo Locurcio 7dbacdc2f7
Document that Object metadata starting with `_` is editor-only 2022-08-17 17:28:50 +02:00
Yuri Sizov bedaa2b535 Fix a typo in navigation server documentation 2022-08-17 17:05:46 +03:00
Max Hilbrunner dbd1524362
Merge pull request #64344 from asmaloney/doc-animation-node-virtuals
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-17 15:17:21 +02:00
Max Hilbrunner 736e3b7b71
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
Document run-time SceneTree debug property changes not working correctly
2022-08-17 14:53:53 +02:00
Max Hilbrunner deb3f8eb3b
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
Fix incorrect Camera3D size documentation
2022-08-17 14:51:07 +02:00
Max Hilbrunner c5813de038
Merge pull request #64515 from KoBeWi/PopupPanelContainer
Mention the stretching behavior of PopupPanel
2022-08-17 14:47:02 +02:00
Max Hilbrunner 5347732e5f
Merge pull request #64230 from YuriSizov/makerst-more-robust-tag-parser
Improve the `make_rst.py` parser for BBCode tags
2022-08-17 14:43:58 +02:00
kobewi a2b088b1c1 Mention the stretching behavior of PopupPanel 2022-08-17 02:29:19 +02:00
kobewi 7305390fdc Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
kobewi 5947f688fb Make JSON methods static 2022-08-16 14:29:38 +02:00
VolTer 2599710793 Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED 2022-08-16 12:41:10 +02:00
Yuri Sizov fff0e7b8e2 Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
Hugo Locurcio 0f95db6786
Hide properties that have no effect in Label3D inspector
- Use the disabled GI mode as Label3D can't contribute to GI in any way.
- Improve Label3D class documentation.
2022-08-15 18:41:32 +02:00
Yuri Sizov d953d9590b Improve the `make_rst.py` parser for BBCode tags 2022-08-15 17:45:10 +03:00
Andy Maloney f52128e005 [doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
Fixes #62379
2022-08-15 09:47:04 -04:00
Yuri Sizov 147fa69b2d
Merge pull request #64333 from asmaloney/doc-params-8
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15 16:32:44 +03:00
Yuri Sizov 373439bc4b
Merge pull request #64331 from asmaloney/doc-params-7
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15 16:24:35 +03:00
Yuri Sizov dc661cc9ef
Merge pull request #64328 from asmaloney/doc-params-6
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15 16:17:52 +03:00
Andy Maloney ef942718a0 [doc] Use "param" instead of "code" to refer to parameters (5) 2022-08-15 15:49:48 +03:00
Aaron Franke 40f37e697c
Fix incorrect Camera3D size documentation 2022-08-14 15:57:19 -05:00
Hugo Locurcio 39ba2b335a
Document run-time SceneTree debug property changes not working correctly 2022-08-14 15:06:29 +02:00
Hugo Locurcio f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
Micky fe86c5cba5 Rename CanvasItem.`follow_viewport_enable` to end with "d"
For consistency with the rest of the exposed booleans in Godot
2022-08-13 13:00:45 +02:00
Micky 55dff09e93 Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Micky b62d06fbed Rename Navigation's `neighbor_dist` to `neightbor_distance`
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)

NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`

Also changes their parameters' names.

Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Micky 953c78eaff Improve documentation of CanvasItem's draw logic 2022-08-13 01:46:19 +02:00
Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
Andy Maloney 9b345e793a [doc] Use "param" instead of "code" to refer to parameters (8) 2022-08-12 14:00:25 -04:00
Andy Maloney d32803fdd6 [doc] Use "param" instead of "code" to refer to parameters (7) 2022-08-12 13:19:48 -04:00
Andy Maloney ea2192b99e [doc] Use "param" instead of "code" to refer to parameters (6) 2022-08-12 12:07:53 -04:00
Yuri Sizov 29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov 65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
daylilyzeleen 64e33d9ed1 fixed GraphEdit signal argument type 2022-08-12 20:18:36 +08:00
Rindbee 4a3a15c304 Fix case where `h_separation` might not work in `Button`
This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Hugo Locurcio ff9118d103
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias 2022-08-11 21:41:37 +02:00
Andy Maloney 1df86ecea5 [doc] Use "param" instead of "code" to refer to parameters (4) 2022-08-11 13:52:19 -04:00
Yuri Sizov 5aacac5853
Merge pull request #64164 from asmaloney/doc-params2
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11 16:51:13 +03:00
Yuri Sizov f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
Andy Maloney 2d54c36c3c [doc] Use "param" instead of "code" to refer to parameters 2022-08-11 16:13:29 +03:00
kobewi e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
bruvzg 93b39fad2f
Change LineEdit secret character from "*" to "•". 2022-08-11 13:55:11 +03:00
bruvzg 8384815365
Add line breaking support to the TextMesh. 2022-08-10 23:53:48 +03:00
Hugo Locurcio b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde 659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear 2022-08-10 14:08:56 +02:00
Rémi Verschelde 9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d 2022-08-10 12:38:33 +02:00
Rémi Verschelde edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Haoyu Qiu 9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Dan Boorstein a7ebc6fb18 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney 1f72f48361 [doc] Use "param" instead of "code" to refer to parameters #3 2022-08-09 22:00:19 -04:00
Silc Renew 7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
Rémi Verschelde 317ced8204
Merge pull request #64108 from antonWetzel/csharp-update 2022-08-10 00:07:32 +02:00
Rémi Verschelde d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Hugo Locurcio a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00