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6144 Commits

Author SHA1 Message Date
Rémi Verschelde c1785e93d5
Merge pull request #107517 from kitbdev/fix-test-warning-linebreak-setting
Fix tests warning line break strictness project setting
2025-06-16 01:52:38 +02:00
kit d9d1d25933 Fix tests warning line break project setting 2025-06-15 13:36:00 -04:00
devloglogan 36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
Rémi Verschelde 3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
smix8 cbd446ac29 Add navigation path query parameter limits
Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
LuoZhihao 7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde ce3ebacb3e
Merge pull request #107381 from smix8/ref_iterations_2d
Change 2D navigation region and link updates to an async process
2025-06-12 23:32:48 +02:00
Rémi Verschelde 6eb6e3e6e0
Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
Rémi Verschelde 5507b3aa80
Merge pull request #107451 from NetroScript/fix-vrs-attachment
Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
Rémi Verschelde f7a3ea72ae
Merge pull request #107450 from bruvzg/move_fnt_props
Move font related project settings definitions to `TextServer`.
2025-06-12 22:49:20 +02:00
Rémi Verschelde 9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde 1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde d1083c9722
Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00
Pāvels Nadtočajevs beb8398857
Move font related project settings definitions to `TextServer`. 2025-06-12 15:14:57 +03:00
NetroScript 66d68707d3
Fix the VRS attachment being incorrectly added to color_attachments 2025-06-12 13:38:18 +02:00
Rémi Verschelde da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
Rémi Verschelde 0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Dario 8804c88443 Change all interpolators to FP32 in mobile renderer. 2025-06-11 15:36:22 -03:00
Lukas Tenbrink b13a0e1834 Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
Apples d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
LuoZhihao 2a1d2afaca Vulkan Mobile: Fix reading builtins in `light()` of spatial shader 2025-06-11 21:32:59 +08:00
Rémi Verschelde 3dd03fb33f
Merge pull request #105952 from JulianHeuser/AudioStreamRandomizer_return_length
Return the length of the playing stream for AudioStreamRandomizer
2025-06-11 11:20:14 +02:00
smix8 2458370de4 Change 2D navigation region and link updates to an async process
Changes 2D navigation region and link updates to an async process.
2025-06-11 00:51:02 +02:00
Julian b6a3054323 Return the length of the playing stream for AudioStreamRandomizer 2025-06-10 13:33:49 -04:00
Rémi Verschelde a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
Rémi Verschelde cd1ac92222
Merge pull request #107359 from dsnopek/mobile-shader-crash-too-many-parens
Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY`
2025-06-10 17:56:25 +02:00
Dario e53b67df03 Upgrade normal interpolators to FP32 to fix Adreno. 2025-06-10 12:26:58 -03:00
smix8 7ae2c0af9d Add MultiNodeEdit support for NavigationRegion3D
Adds MultiNodeEdit support for NavigationRegion3D.
2025-06-10 16:59:29 +02:00
Rémi Verschelde cc9761c3f0
Merge pull request #107188 from berarma/moviewriter-add-theora
Add Ogg Theora support to MovieWriter
2025-06-10 16:22:57 +02:00
David Snopek 951ca21f02 Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY` 2025-06-10 09:19:32 -05:00
Bernat Arlandis a16b04fe07 Add Ogg Theora support to MovieWriter
Movie Maker mode can now record files in `.ogv` format, which can be
directly viewed in Godot's VideoStreamPlayer node along with most
video players. This is a lossy format with inter-frame compression,
unlike AVI + MJPEG which only performs intra-frame compression.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Leo de Penning <leo.depenning@illuminoo.com>
2025-06-10 15:52:24 +02:00
smix8 877da269d8 Change navigation region and link updates to an async process
Changes navigation region and link updates to an async process.
2025-06-10 14:18:47 +02:00
Rémi Verschelde 40b251ba8e
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
Use idiomatic templating vargs in a few places to reduce code.
2025-06-10 12:29:40 +02:00
Thaddeus Crews fc523ec5f6
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
RendererRD: Fix swizzle on depth formats
2025-06-09 17:08:49 -05:00
Thaddeus Crews 7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
SpockBauru fe1d499aa4 Mobile: Fix lightmap instances count 2025-06-09 17:58:17 -03:00
Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
Rémi Verschelde 92efcf3fbf
Merge pull request #107270 from SaracenOne/clustered_forward_view_index_fix
Fix crash on custom shaders using `VIEW_INDEX` on Vulkan Clustered Forward Renderer.
2025-06-09 00:45:47 +02:00
Lukas Tenbrink df7dab4946 Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
SaracenOne 761d5474dc Shader compilation fix:
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
2025-06-08 03:29:47 +01:00
smix8 03e5d64dd9 Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00
Rémi Verschelde c171166b6e
Merge pull request #107220 from devloglogan/body-tracker-joints
Add new joints to `XrBodyTracker`
2025-06-07 00:44:16 +02:00
David Snopek 316b9aa6d2 RendererRD: Fix swizzle on depth formats 2025-06-06 16:30:17 -05:00
devloglogan e16dd051fd Add new joints to XrBodyTracker 2025-06-06 13:37:21 -05:00
Rémi Verschelde 26df04377e
Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
2025-06-06 17:38:23 +02:00
Rémi Verschelde a29e66eba4
Merge pull request #107169 from clayjohn/rd-texture-layers-crash
Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
2025-06-06 17:37:39 +02:00
Rémi Verschelde e6d0b32566
Merge pull request #106673 from retrotails/master
Fix light range in VoxelGI
2025-06-06 17:37:09 +02:00
Apples 7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
David Snopek 56c2ce00d6 Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer 2025-06-06 07:03:35 -05:00