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76 Commits

Author SHA1 Message Date
Anish Mishra 0506299c21 Android: Add option to change background color and fix system bar regression 2025-07-29 09:27:16 +05:30
Rémi Verschelde 260190c057
Merge pull request #107742 from m4gr3d/address_api_35_ui_issues
Android: Address API 35 UI behavior changes
2025-06-22 11:59:12 +02:00
Fredia Huya-Kouadio 2f4c3d411c Address API 35 UI behavior changes
- Fix issue on foldable where the embedded window would obscure the main window when launching
- Fix edge-to-edge support for non-immersive apps / games
- Add edge-to-edge export option to allow non-immersive apps / games to extend edge to edge
2025-06-20 13:29:38 -07:00
Fredia Huya-Kouadio 09f5be761c Add support for running hybrid apps from the XR editor 2025-06-15 07:05:12 -07:00
Fredia Huya-Kouadio dc589e239c Add support for using an Android Service to host the Godot engine
- Provide a `GodotService` Android service implementation which can be used to host an instance of the Godot engine
- Provide a `RemoteGodotFragment` Android fragment implementation which provides the view and logic to wrap connection to a `GodotService` instance
2025-06-12 16:37:38 -07:00
Rémi Verschelde ae33da972b
Merge pull request #106709 from m4gr3d/fix_transparency_flags
Fix transparency background issue on Android
2025-06-12 23:32:44 +02:00
Fredia Huya-Kouadio a0cb64569b Fix the `CAMERA` permission request on HorizonOS devices 2025-06-05 14:56:07 -07:00
Fredia Huya-Kouadio 547450befd Fix transparency background issue on Android
Fixes https://github.com/godotengine/godot/issues/106703
2025-06-02 22:45:16 -07:00
Anish Mishra e084e479bf
Fix Android editor UI 2025-05-25 22:59:41 +05:30
Thaddeus Crews 596a8eb54c
Merge pull request #106462 from shiena/fix/prevent-camera-permission
Android: Don't request `CAMERA` permission on editor startup
2025-05-16 07:43:14 -05:00
Fredia Huya-Kouadio 1b0bd35f09 Update the GodotOpenXR meta-data removal logic
Godot OpenXR Vendor plugin version 4.0.0-stable changed the plugin's manifest declaration, so this updates the logic to remove that manifest declaration to match.
2025-05-15 16:38:11 -07:00
KOGA Mitsuhiro 64e2c31c10 Android: Don't request CAMERA permission on editor startup 2025-05-16 06:45:37 +09:00
Leo de Penning 296ca79b9d Add CameraFeed support for Android
Co-authored-by: KOGA Mitsuhiro <shiena.jp@gmail.com>
2025-05-13 22:46:06 +09:00
Fredia Huya-Kouadio c29545f793 Bump the minimum supported SDK version to 24
Raise the minimum supported Android version from Android 5 (Lollipop) to Android 7 (Nougat).
2025-05-08 09:45:32 -04:00
Anish Mishra f8e935d406 Enable close button on PicoOS 2025-04-29 22:38:37 +05:30
Alex cd68034e01 Add configuration option to disable `Scroll Deadzone` on Android 2025-04-07 22:15:31 +02:00
Anish Mishra afe68f672f Add support for "Mute Game" toggle in the Android Editor 2025-03-21 01:33:38 +05:30
Thaddeus Crews 56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
Alex 1c02316365 Fix crash after changing device language
The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Anish Mishra 5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Anish Mishra 129ffce06a Android Editor: Fix expand button black bar issue 2025-02-21 13:00:49 +05:30
Anish Mishra 4a22e007f6 Android Editor: Fix embed mode orientation handling 2025-02-13 22:22:50 +05:30
Fredia Huya-Kouadio 2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Jamie Pate 605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
Fredia Huya-Kouadio b4f25b1863 Clean up the XR editor logic
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Rémi Verschelde b7c0a0fbd1 Merge pull request #101387 from picoxr/add-picoos-immersivemode
Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
ygz-bd a2bfb7cff2 Enable XR Preview Mode for PICO OS
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Anish Mishra d7532f0d31
Android Editor: Fix themed icon 2025-01-06 19:14:00 +05:30
Fredia Huya-Kouadio 7ad9d23a1d Updates how the `REQUEST_INSTALL_PACKAGES` permission is handled
- Only request the permission the first time the editor tries to open an apk
- Disable the permission for the HorizonOS build as the HorizonOS store doesn't support it yet
2024-12-25 20:04:34 -08:00
Anish Mishra 6fd8d7b634 Android: Update exported app and editor theme 2024-11-08 22:37:52 +05:30
Fredia Huya-Kouadio af2423ba4d Enable automatic install of export apks for the Android editor 2024-10-28 16:12:16 -07:00
Fredia Huya-Kouadio 741efa632a Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
devloglogan 16e1d8a81b Disable some editor settings by default in the XR Editor 2024-09-09 07:15:15 -05:00
Fredia Huya-Kouadio 9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
Fredia Huya-Kouadio 11d4df4bc3 Update the options for launching the Play window in PiP mode 2024-08-30 10:31:33 -07:00
Fredia Huya-Kouadio 923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
Fredia Huya-Kouadio 961394a988 Add support for launching the Play window in PiP mode 2024-08-28 03:18:51 -07:00
Fredia Huya-Kouadio 6a9c060883 Add support to the Android editor for signing and verifying Android apks
- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio 4d0da74014 Fix the cleanup logic for the Android render thread
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:

```
runOnRenderThread {
	GodotLib.ondestroy()
	forceQuit()
}
```

The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.

To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio dd966f5680 Configure the splash screen for the Android editor 2024-06-10 00:34:00 -07:00
Fredia Huya-Kouadio 0795587f69 Consolidate the ProjectManager and Editor windows into a single Android Activity class. 2024-06-02 14:14:21 -07:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
melquiadess 73908bbce2 Remove redundant semicolons from Kotlin/gradle files 2024-04-02 23:31:34 +01:00
Fredia Huya-Kouadio e04a38775b Update Android dependencies for the project
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
2024-01-18 10:35:32 -08:00
Fredia Huya-Kouadio df4f9e8e64 Disable automatic permissions request
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
2024-01-11 08:04:09 -08:00
Fredia Huya-Kouadio 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00