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2790 Commits

Author SHA1 Message Date
Rémi Verschelde 133db1fd60 Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
Rémi Verschelde d79ff848fa Merge pull request #101451 from TokageItLab/reset-retarget-in-the-child
Force update RetargetModifier3D's child skeletons on save
2025-01-12 18:07:37 +01:00
Rémi Verschelde bb8001c83a Merge pull request #101450 from TokageItLab/reset-anim-skeleton
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 18:07:32 +01:00
Rémi Verschelde c5a62c36f5 Merge pull request #101448 from TokageItLab/save-retarget
Add missing `TOOLS_ENABLED` block to `RetargetModifier3D`
2025-01-12 18:07:25 +01:00
Rémi Verschelde 194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
Node2D/3D: Make position follow default float step
2025-01-12 18:07:07 +01:00
Silc Lizard (Tokage) Renew cb61c6e852 Force update RetargetModifier3D's child skeletons on save 2025-01-12 07:31:05 +09:00
Silc Lizard (Tokage) Renew d5e91eaa42 Change reset timing of the AnimationMixer and Skeleton on save 2025-01-12 07:12:34 +09:00
Silc Lizard (Tokage) Renew 18cc58f6be Add lacked TOOLS_ENABLED block to RetargetModifier3D 2025-01-12 06:44:25 +09:00
QbieShay e9eb0b6082 Implemented tools around particles seed randomization.
The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Hilderin 055b418e4d Fix Selection Game View 2025-01-10 09:53:17 -05:00
Hugo Locurcio 13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
Rémi Verschelde eb4a9977c3 Merge pull request #101323 from demolke/modenable
LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning
2025-01-09 11:17:42 +01:00
demolke 2a3e0d47ea LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning 2025-01-09 09:55:28 +01:00
Rémi Verschelde f83919c088 Merge pull request #101311 from TokageItLab/fix-lookat-rest
Fix `LookAtModifier3D` rest space incorrect rotation
2025-01-09 00:42:29 +01:00
Silc Lizard (Tokage) Renew 08a2f0ae39 Fix LookAtModifier rest space rotation 2025-01-09 05:22:47 +09:00
Rémi Verschelde 709f2e1a5d Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
Add a supersampling option to LightmapGI
2025-01-07 23:17:39 +01:00
Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI
This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
Rémi Verschelde 9b6322a6f1
Merge pull request #97478 from bruvzg/emb_obj
[TextServer] Improve embedded objects handling performance.
2025-01-07 10:14:30 +01:00
Rémi Verschelde 7c49ae253e
Merge pull request #96713 from Nazarwadim/thread_local_bones_backup
Use `thread_local` for `bones_backup`
2025-01-07 10:14:15 +01:00
bruvzg cc1db569e1 [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
Rémi Verschelde 6e826b26d9
Merge pull request #101148 from TokageItLab/skelmod-generic
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-06 22:49:14 +01:00
Rémi Verschelde bf2548463a
Merge pull request #101012 from zachseiss/master
Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
2025-01-06 22:48:20 +01:00
Silc Lizard (Tokage) Renew f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
Zach Seiss 86ab88f016 added preservation of emission ring properties during conversion from GPUParticles3D to CPUParticles3D and vice versa 2025-01-03 07:47:06 -05:00
Rémi Verschelde 94f23c342a
Merge pull request #101010 from smix8/navlink_debug_direction
Add NavigationLink debug direction indicator
2025-01-03 00:50:06 +01:00
Rémi Verschelde d47fef15b8
Merge pull request #100991 from TokageItLab/180deg-arc
Fix looking at with 180 degree arc
2025-01-03 00:49:59 +01:00
Rémi Verschelde ff14d86fa3
Merge pull request #100811 from TokageItLab/bitmask-retarget
Make transform elements BitField in RetargetModifier
2025-01-03 00:49:14 +01:00
Rémi Verschelde d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
Add visualization of 3D particle emission shapes
2025-01-03 00:48:22 +01:00
Silc Lizard (Tokage) Renew d0c421976c Fix looking at with 180 degree arc
Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com>
2025-01-02 15:47:01 +09:00
smix8 8dd0579bcd Add NavigationLink debug direction indicator
Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Nazarii 482531c4b8 Use thread_local for bones_backup 2024-12-31 16:32:15 +02:00
Thaddeus Crews df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes
Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
2024-12-28 19:56:50 +01:00
Silc Lizard (Tokage) Renew 24f5361b8a Make transform elements BitField in RetargetModifier 2024-12-28 07:19:48 +09:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange f0c077deb8 fix collision shape debug color breaking gdextension 2024-12-23 15:02:54 -05:00
Thaddeus Crews e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
smix8 23ea3ab8d1 Improve NavigationObstacle2D debug visuals
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Alex Threlfo 90a0c06631
Fix crash when duplicating Decal or Light3D nodes
Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com>
2024-12-20 23:51:47 +01:00
Thaddeus Crews b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews 2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews 37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Zshandi Krahn 0d40fe46e3 Node2D/3D: Make position follow default float step 2024-12-19 00:11:39 -08:00
Malcolm Anderson 2f5b97c7f9 Add `volume_linear` property and methods for audio-related classes
Remove default value from `volume_linear` property documentation

Remove `volume_linear` internal property from `AudioBusLayout`

Update doc/classes/AudioEffectAmplify.xml [no ci]

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Hendrik Brucker a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Rémi Verschelde 46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde 90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Hugo Locurcio 7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Andrew_Shobbrook e42def12d0
Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00