Thaddeus Crews
2b7f39ea28
Merge pull request #110505 from Calinou/tweak-draw-command-labels
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Tweak draw command label names for consistency
2025-09-30 20:10:37 -05:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
f9694033a5
Merge pull request #107923 from clayjohn/RD-mat3x4
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Use Mat3x4 for model and view transforms to save bandwidth and ALUs
2025-09-30 18:34:59 -05:00
Thaddeus Crews
c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
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Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
Thaddeus Crews
3997e77393
Merge pull request #111054 from Kaleb-Reid/fix-render-list
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Sort render list correctly in RD renderers
2025-09-30 11:19:18 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
clayjohn
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
Kaleb Reid
5021b3e6e5
Sort render list correctly in RD renderers
2025-09-29 17:22:26 -07:00
Stuart Carnie
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
clayjohn
14b60f2264
Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
2025-09-26 23:20:08 -07:00
Edward Moulsdale
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
Thaddeus Crews
daa1fc97dd
Merge pull request #107547 from beicause/shader-compiler-print-content-verbose
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ShaderCompiler: Optimize compilation error printing
2025-09-24 09:59:14 -05:00
Thaddeus Crews
7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
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Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
Thaddeus Crews
c62356fcaa
Merge pull request #85080 from Cykyrios/draw-ellipse
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Add methods to draw ellipses
2025-09-23 12:08:51 -05:00
Thaddeus Crews
75f0f3dc55
Merge pull request #110550 from WesleyClements/master
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Fix `TileMapLayer` tiles displaying incorrectly with y_sort based on visibility layer
2025-09-23 12:08:50 -05:00
Thaddeus Crews
cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
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Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
Thaddeus Crews
cede7c8aa7
Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
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Add ubershader support to material and SDF variants in Forward+.
2025-09-22 21:01:00 -05:00
Wesley Clements
89503e387a
fixed tile map tiles displaying incorrectly based on visibility layer
2025-09-21 19:03:21 -04:00
Edward Moulsdale
12e97610a8
Add GDSOFTCLASS to six inheritors of Object
2025-09-21 16:22:29 +01:00
Cykyrios
9f7c3d00dd
Add methods to draw ellipses
2025-09-19 10:45:16 +02:00
Thaddeus Crews
f8dedf68e2
Merge pull request #105254 from Ivorforce/no-get-internal-ptr
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Delete `VariantGetInternalPtr` and `VariantImplicitConvert`, replace with `VariantInternalAccessor`
2025-09-18 21:02:28 -05:00
Thaddeus Crews
62273fa10b
Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
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Move check for sky cubemap array back into the SkyRD initializer
2025-09-18 21:02:24 -05:00
Lukas Tenbrink
f81287d765
Introduce `VariantImplicitConvert<>` template for types that can be implicitly converted to and from `Variant`.
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De-duplicate a lot of `VariantGetInternalPtr`, `VariantInternalAccessor`, `VariantInitializer` and `VariantDefaultInitializer`.
2025-09-19 00:20:07 +02:00
Kaleb Reid
e5cd234ef7
Use correct scaling type when falling back to bilinear
2025-09-18 13:58:02 -07:00
clayjohn
fc951855ed
Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
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Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.
However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
Thaddeus Crews
aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
Thaddeus Crews
8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
Thaddeus Crews
e721af5775
Merge pull request #110330 from DarioSamo/reflection-probe-size-leak
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Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-17 11:34:12 -05:00
Thaddeus Crews
e504943212
Merge pull request #110184 from Namey5/vertex-lighting-issue
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Fix rounding error in clustered vertex light culling
2025-09-17 11:34:11 -05:00
Lukas Tenbrink
abe3b481ae
Make conversions from `LocalVector` to `Vector` explicit.
2025-09-16 21:41:28 +02:00
Thaddeus Crews
6efa557e9b
Merge pull request #109567 from Flarkk/fix_spotlight_fog
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Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
Thaddeus Crews
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
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Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Thaddeus Crews
27a3f0eb8d
Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
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Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
Hugo Locurcio
204e310914
Tweak draw command label names for consistency
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- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
when the SSR roughness quality is not set to Disabled.
2025-09-14 01:23:47 +02:00
Hugo Locurcio
1c62ba40b7
Disable unsupported SSR, SSS, DoF on transparent viewports
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For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
Ben Rog-Wilhelm
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
clayjohn
0576b12699
Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices
2025-09-09 13:18:55 -07:00
Dario
7b923609c2
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-08 15:54:37 -03:00
Luo Zhihao
5f737952fd
ShaderCompiler: Optimize compilation error printing
2025-09-04 16:51:17 +08:00
Dario
8c4180adf4
Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
2025-09-02 15:18:47 -03:00
Clay John
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Alex Threlfo
60a7bed19c
Fix rounding error in clustered vertex light culling
2025-09-02 11:33:38 +10:00
Thaddeus Crews
b919b19f48
Merge pull request #110174 from clayjohn/RD-shader-cache
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Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
clayjohn
d90332aa0f
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 12:25:23 -07:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Thaddeus Crews
b86d05e7f8
Merge pull request #109993 from bruvzg/upscale_gl_check
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Check renderer type when setting 3D upscaling mode.
2025-08-27 13:39:41 -05:00
Pāvels Nadtočajevs
adce527880
Check renderer type when setting 3D upscaling mode.
2025-08-27 07:48:55 +03:00
Thaddeus Crews
aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
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Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews
27b0135264
Merge pull request #109995 from clayjohn/texture-error
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Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
clayjohn
b0d7a241b2
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 12:22:23 -07:00
clayjohn
4b84207d2f
Use vertex shader workaround for Mali GXX GPUs for glow shader
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We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
Allen Pestaluky
5a3e69d16e
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-25 16:55:36 -04:00
Thaddeus Crews
1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
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Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
Stuart Carnie
90c9134875
Metal: Read gl_ViewIndex for multi-view subpasses
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This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
Mike Precup
277693ba81
Treat missing variants as normal cache misses during shader cache lookup
2025-08-22 11:48:43 -07:00
Thaddeus Crews
c7a07610e9
Merge pull request #109591 from mihe/no-async-physics-while-processing
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Pause physics command queue during physics processing
2025-08-21 18:39:36 -05:00
Thaddeus Crews
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
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Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Pāvels Nadtočajevs
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
Pedro J. Estébanez
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
Rudolph Bester
56e04635a7
Minor Optimization to Occlusion Culling
2025-08-14 20:00:58 +02:00
Thaddeus Crews
6f298b6642
Merge pull request #109548 from bruvzg/shader_x
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Improve shader overloaded function error reporting.
2025-08-14 09:28:01 -05:00
Mikael Hermansson
70979ae8bd
Pause physics command queue during physics processing
2025-08-14 15:54:59 +02:00
Florent Guiocheau
199161f023
Fix spotlight's shadow with volumetric fog
2025-08-13 09:28:06 +02:00
devloglogan
fb829bdd08
Fix mobile renderer motion vectors regression
2025-08-12 16:45:31 -05:00
Pāvels Nadtočajevs
c3cc1ba8e4
Improve shader overloaded function error reporting.
2025-08-12 16:58:43 +03:00
Thaddeus Crews
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
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Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Pāvels Nadtočajevs
86e61a311f
Use MSDF instead of MTSDF for font rendering.
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
Stuart Carnie
c8b5982d0f
Metal: Ensure correct output texture format selection
2025-08-08 12:50:16 +10:00
Dario
517b42e7dd
Add ubershader support to material and SDF variants in Forward+.
2025-08-07 14:40:14 -03:00
Thaddeus Crews
87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
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D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Thaddeus Crews
5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
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Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Riley Willows
fbe2710843
Add and enable default textures for other samplers
2025-07-31 00:08:43 +01:00
Thaddeus Crews
cfc58710b7
Merge pull request #108697 from clayjohn/pump-task
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Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
clayjohn
782b9e328c
Ensure that threads only process one pump task.
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This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.
This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
Danni
bf6629a005
D3D12: Fix shader model check, initialization error handling
2025-07-28 20:35:45 -04:00
David Snopek
a590be0cb2
OpenGL: Fix crash with "Thread Model" set to "Separate"
2025-07-28 13:02:46 -05:00
Thaddeus Crews
ebe2b44ca9
Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
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Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
Dario
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
Thaddeus Crews
967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
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Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Allen Pestaluky
a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
Dario
4af0734a77
Compute texture alignment for transfers using the LCM instead.
2025-07-24 14:08:45 -03:00
Pāvels Nadtočajevs
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
Juan Manuel Costello
5dc25db6da
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
clayjohn
a8efa55bed
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
clayjohn
17b9469bac
Never overwrite motion vectors in the transparent pass
2025-07-16 04:58:39 -07:00
kobewi
d591bcc09c
Remove unnecessary cpp files
2025-07-15 15:19:23 +02:00
Thaddeus Crews
723e82bba9
Merge pull request #108568 from beicause/RD-uniform_type-check
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RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
Thaddeus Crews
eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
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[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews
6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
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Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews
35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
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Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews
2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
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Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao
8ad3072a6a
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-13 10:27:16 +08:00
LuoZhihao
5352638f95
Add some multimesh null checks to avoid crash
2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs
87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-12 21:05:48 +03:00
brennen
2583aa4a68
Add error check for reflection probe invalid atlas index.
2025-07-10 19:03:21 -05:00
Pāvels Nadtočajevs
a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
Thaddeus Crews
d7cc121e64
Merge pull request #108347 from Rudolph-B/Issue-106184
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Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
Thaddeus Crews
bfb379b766
Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
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Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
Thaddeus Crews
9d5513e5e6
Merge pull request #108085 from Chaosus/shader_fix_overloads
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Fix shader function overloads with incorrect order
2025-07-09 11:33:19 -05:00
Allen Pestaluky
a1591512f8
Always perform color correction and debanding on nonlinear sRGB values.
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Fixes #107730
Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
Rudolph Bester
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
retrotails
a5e681df77
Fix crash when creating voxel GI data
2025-07-07 23:26:56 -04:00
Mingxi Zhang
2096e4c007
Fix division by zero in clearcoat
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Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
Chaosus
00a755f609
Fix shader function overloads with incorrect order
2025-07-05 09:50:55 +03:00
Stuart Carnie
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Apples
62a5cd90a7
Fix opaque stencil rendering
2025-07-02 21:49:19 -05:00
Thaddeus Crews
e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
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Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
lawnjelly
02b444a988
FTI - Fix `MultiMesh` init and stable behaviour
2025-06-29 15:58:15 +01:00
BlueCube3310
16b9ee6f50
Image: Implement 16-bit unorm and uint formats
2025-06-28 00:30:52 +02:00
Thaddeus Crews
cef8eb1a65
Merge pull request #108015 from DarioSamo/vvl-errors
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Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
Thaddeus Crews
110eb1884c
Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
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Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
Dario
4921a3e711
Fix VVL errors by changing frag_color to FP32 and dFdx/y.
2025-06-26 13:42:17 -03:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews
5b01921c07
Merge pull request #107944 from KoBeWi/PNAMING_everything
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Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews
01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
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Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
kobewi
015cc38912
Mark GDScript and shader warnings for translation
2025-06-24 23:11:56 +02:00
celyk
7f9b8dae4f
Use double emulation on modelview
2025-06-24 15:37:18 +10:00
LuoZhihao
ea75954575
Vulkan Mobile: Fix writing vertex color in spatial shader
2025-06-23 21:30:48 +08:00
clayjohn
b4adaa291a
Fix a few improper memory accesses in the clustered forward vertex shader
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draw_call.instance_index should not be used directly since it doesn't take into account auto-batching
scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation
IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
Mingxi Zhang
de2aa1bc4d
Fix: Ensure sky orientation is set when reflection uses sky
2025-06-22 23:50:39 +08:00
Chaosus
d3792efa89
Prevent ternary expression with a sampler types in shaders
2025-06-21 15:52:33 +03:00
Lukas Tenbrink
28fd557c58
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-06-20 14:46:03 +02:00
Thaddeus Crews
c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
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Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
David Snopek
4cc1d0ba67
Revert "Use lower shadow normal bias for distant directional shadow splits"
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This reverts commit dfc05caf06 .
2025-06-18 18:14:22 -05:00
Thaddeus Crews
8f6597ad41
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
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Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
Sch1nken
a9ac00f8f7
Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
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Replicated MultimeshInstance3D behaviour to MultiMeshInstance2D and added mesh_storage for 2D transform
Also call VisualInstance::_physics_interpolated_changed()
Use Node instead of VisualInstance. Addded comment
Fixed typo :)
Using CanvasItem instead of Node now. Made CanvasItem::_physics_interpolated_changed() protected
2025-06-18 16:04:51 +02:00
Lukas Tenbrink
2b36c79f7b
Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
LuoZhihao
8a2fd98004
Forward+: Fix builtins in light shader
2025-06-17 20:14:53 +08:00
Rudolph Bester
3c5d4a2410
Fix floating point precision errors when setting particle trail length
2025-06-15 20:38:50 +02:00
devloglogan
36128bfc29
Check render target validity before getting motion vector texture in mobile renderer
2025-06-13 18:52:02 -05:00
Rémi Verschelde
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
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Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
6eb6e3e6e0
Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
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Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
Rémi Verschelde
5507b3aa80
Merge pull request #107451 from NetroScript/fix-vrs-attachment
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Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
Rémi Verschelde
9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
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Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde
1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
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Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde
d1083c9722
Improve error messages for method calls expecting only 1 argument
2025-06-12 17:02:59 +02:00
NetroScript
66d68707d3
Fix the VRS attachment being incorrectly added to color_attachments
2025-06-12 13:38:18 +02:00
Rémi Verschelde
da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
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Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Dario
8804c88443
Change all interpolators to FP32 in mobile renderer.
2025-06-11 15:36:22 -03:00
Lukas Tenbrink
b13a0e1834
Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
LuoZhihao
2a1d2afaca
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-11 21:32:59 +08:00
Rémi Verschelde
a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
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Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
Dario
e53b67df03
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 12:26:58 -03:00
David Snopek
951ca21f02
Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY`
2025-06-10 09:19:32 -05:00
Rémi Verschelde
40b251ba8e
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
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Use idiomatic templating vargs in a few places to reduce code.
2025-06-10 12:29:40 +02:00
Thaddeus Crews
fc523ec5f6
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
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RendererRD: Fix swizzle on depth formats
2025-06-09 17:08:49 -05:00
Thaddeus Crews
7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
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Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
SpockBauru
fe1d499aa4
Mobile: Fix lightmap instances count
2025-06-09 17:58:17 -03:00
Dario
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
Lukas Tenbrink
df7dab4946
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00
SaracenOne
761d5474dc
Shader compilation fix:
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Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
2025-06-08 03:29:47 +01:00
David Snopek
316b9aa6d2
RendererRD: Fix swizzle on depth formats
2025-06-06 16:30:17 -05:00
Rémi Verschelde
26df04377e
Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
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Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
2025-06-06 17:38:23 +02:00
Rémi Verschelde
a29e66eba4
Merge pull request #107169 from clayjohn/rd-texture-layers-crash
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Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
2025-06-06 17:37:39 +02:00
Rémi Verschelde
e6d0b32566
Merge pull request #106673 from retrotails/master
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Fix light range in VoxelGI
2025-06-06 17:37:09 +02:00
Apples
7574a5dbb3
Add depth function for spatial materials
2025-06-06 09:21:19 -05:00
David Snopek
56c2ce00d6
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
2025-06-06 07:03:35 -05:00
clayjohn
cc9aedd898
Avoid crash when texture layers is greater than 1 and format is not an ARRAY type
2025-06-05 10:21:19 -07:00
David Snopek
fa30719814
Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-05 11:12:03 -05:00
Rémi Verschelde
37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
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Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
LuoZhihao
63c124fa45
Expose `RS.mesh_surface_update_index_region`
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And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde
1e9200d065
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
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Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde
088ef7b6f6
Merge pull request #100283 from devloglogan/vk-motion-vectors
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Implement motion vectors in mobile renderer
2025-06-05 13:10:20 +02:00
Kaleb Reid
bac9427325
Fix sky energy in fog sun scatter + colour space discrepancy in compatibility
2025-06-04 13:59:53 -07:00
Aaron Franke
5777a88b76
Support 64-bit sizes in Compression
2025-06-03 00:03:01 -07:00
Thaddeus Crews
7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
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Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews
167a9e33d3
Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
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Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-06-02 18:51:19 -05:00
Aaron Franke
f6f1df7d73
Add 64-bit versions of core power of 2 functions
2025-06-01 23:11:12 -07:00
K. S. Ernest (iFire) Lee
bc2bf7de74
Avoid -Wmissing-declarations warning in RenderingShaderContainer
2025-05-31 14:01:30 -07:00
devloglogan
3b70fbdc3c
Implement motion vectors in mobile renderer
2025-05-30 13:09:54 -05:00
Stuart Carnie
06ebcc911d
Metal: Fix multi-view support
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Introduced in #102552
2025-05-29 11:30:26 +10:00
Thaddeus Crews
de37627404
Merge pull request #102552 from DarioSamo/shader-baker
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Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews
90c75d02dd
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
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Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Thaddeus Crews
7830c5fadc
Merge pull request #106844 from LiveTrower/dfg-reconstruction
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Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
Thaddeus Crews
601a3c5e8a
Merge pull request #106411 from SpockBauru/fix-reflectionprobe-reflectionmask-mobile
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Fix Reflection Mask not working on Mobile
2025-05-28 09:47:37 -05:00
Thaddeus Crews
8c6a88cda6
Merge pull request #106781 from max99x/fix-shader-crash
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Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-28 09:47:36 -05:00
Stuart Carnie
7d93119353
Renderer: Eliminates `String` allocations for all labels in the renderer
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Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
David Snopek
0fd0feb772
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-05-27 13:06:31 -05:00
Dario
5a30a7e7cd
Add shader baker to project exporter.
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Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
SpockBauru
23e6d7bfc7
Fix Reflection Mask not working on Mobile
2025-05-26 13:37:18 -03:00
Lukas Tenbrink
4cb8a0c77e
Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
Thaddeus Crews
50aa801351
Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile
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Metal: Disable MetalFX Temporal for `mobile` rendering method
2025-05-26 11:24:43 -05:00
Thaddeus Crews
e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
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Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Alfonso Grimaldo
e1e1933244
fix missing ibl reconstruction from dfg multiscattering
2025-05-24 20:10:02 -06:00
Max Shawabkeh
d042763750
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-24 13:19:35 -07:00
Stuart Carnie
fbe560a97c
Metal: Disable MetalFX Temporal for `mobile` rendering method
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It isn't supported, as `mobile` can't provide motion vectors. We can
revisit once it is supported via #100283 .
2025-05-24 06:48:05 +10:00
BlueCube3310
546b40eee2
Mobile: Move _setup_lightmaps before _fill_render_list
2025-05-23 14:28:45 +02:00
Thaddeus Crews
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
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Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Raymond DiDonato
6b99608950
Add SMAA 1x
2025-05-21 15:02:09 -04:00
clayjohn
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
retrotails
ba06234309
Fix light range in voxel GI
2025-05-21 06:49:35 -04:00
LuoZhihao
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
Rémi Verschelde
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
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Native visionOS platform support
2025-05-20 23:09:07 +02:00
Thaddeus Crews
a12e9d5c31
Merge pull request #106493 from DarioSamo/mobile-scs-permutations
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Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
BlueCube3310
67a2c69c78
Mobile: Disable subpass post-processing when using FXAA
2025-05-20 13:21:59 +02:00