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68365 Commits

Author SHA1 Message Date
Dario 4ad424234f Improve synchronization of rendering commands after changes from transfer queues.
Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
2024-10-21 11:27:56 -03:00
Pedro J. Estébanez c1fd4df3e4 Android & iOS: Enable strict aliasing 2024-10-21 13:33:42 +02:00
Yevhen Babiichuk (DustDFG) 8c29ef38fc Add some comments to #endif's where it will easier life
Also added some new line to improve readability

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2024-10-21 14:31:45 +03:00
Yevhen Babiichuk (DustDFG) ee5d90853f Allow use RID with `in` operator for Arrays and Dictionaries
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-21 11:50:41 +03:00
Hilderin fbd1643176 Fix lost of gdextension on editor startup.
Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Markus Sauermann 916d480686 Fix InputEvent device id clash
`InputMap::ALL_DEVICES` and `InputEvent::DEVICE_ID_EMULATION` have the
same value `-1`.

Change value of `InputMap::All_DEVICES` so that it's different from
`InputEvent::DEVICE_ID_EMULATION`. `InputEvent::DEVICE_ID_EMULATION`
is part of the API and can't be changed without potentially breaking
projects.

Gather all special device constants in a single location inside
`InputEvent`.

Add a converter to project settings, that takes care of adjusting
project files during loading.
2024-10-20 21:56:41 +02:00
Lukas Rieger 5c65f80199 Update Node.xml: specify that normal processing happens in tree order 2024-10-20 18:41:54 +02:00
Giganzo 549bffdcbc Fix PopupPanel menu style 2024-10-20 13:26:45 +02:00
yeojunh b3b24ded19 Add checks for valid base in String::num_int64, uint64().
- Ensure String::num_int64, uint64 returns an empty string for bases less than 2 or greater than 36.
- Added corresponding test cases to verify the behavior.
- Error messages are printed when invalid bases are encountered. These messages are suppressed in the test output.
2024-10-20 00:22:08 -07:00
Stuart Carnie 83ac274e25
Metal: Performance improvements and bug fixes 2024-10-20 11:15:13 +11:00
katsuhisa yuasa 4dad9c6c05 optimize ImageLoaderSVG::create_image_from_utf8_buffer 2024-10-19 14:09:34 +09:00
Clay John 44fa552343
Merge pull request #83863 from Calinou/editor-lightmap-probe-gizmo-improve-display
Improve display for lightmap probes in the editor
2024-10-18 16:57:45 -07:00
Hugo Locurcio 567db2ecb2 Don't swap Advanced Import Settings button position based on Swap OK Cancel
The "Advanced..." and "Reimport" buttons are not OK/Cancel buttons,
so they shouldn't be swapped according to the editor setting (which
itself is determined depending on the OS by default).
2024-10-18 23:28:11 +02:00
Clay John 80f0b33313
Merge pull request #97977 from syntaxerror247/menu_bar_refresh_bug
Refresh `MenuBar` scene after child renamed in editor
2024-10-18 13:54:27 -07:00
Hugo Locurcio 8e0c0d7837 Improve display for lightmap probes in the editor
- Use the default Back cull mode to improve performance slightly
  and prevent obstructing the camera.
- Fade probes when the camera gets close as to be less intrusive.
2024-10-18 22:52:50 +02:00
alexkar598 fd6138ed7e Fixes window_id being erased when emulating mouse events from touch events 2024-10-18 15:37:39 -04:00
Clay John 58a7f9b4d8
Merge pull request #98271 from DarioSamo/d3d12-enhanced-barrier-fix
Move transitions of textures from transfer workers to the graphics queue.
2024-10-18 12:03:50 -07:00
Cadence b4fd9d1f38 Fix iOS audio driver attempting to start output too early 2024-10-18 13:05:30 -04:00
Haoyu Qiu fc7dd35d78 Clarify `LineEdit.shortcut_keys_enabled` only affects context menu items 2024-10-19 00:49:07 +08:00
Thaddeus Crews f8c4a683d7
Core: Add `DisplayServer` flag for sharp corners 2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h`
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Haoyu Qiu 17642692c5 Fix button click detection when `Tree` is rotated 2024-10-18 22:43:48 +08:00
Hugo Locurcio 35a20fa96a Use a shared copy of placeholder textures, tweak placeholder appearance
This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.

The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00
Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
2024-10-18 09:15:25 -03:00
Haoyu Qiu 5adb489a04 Fix error when undo tile deletion in TileSetAtlasSourceEditor 2024-10-18 20:06:31 +08:00
Chaosus 155cf6a5b6 Add `#error` preprocessor directive to shading language 2024-10-18 10:56:58 +03:00
A Thousand Ships 610635e1c8
Add test 2024-10-18 08:47:29 +02:00
A Thousand Ships 79f654ced5
[Core] Fix sorting of `Dictionary` keys
`StringName` keys were sorted as `StringName` which is unstable.
2024-10-18 08:47:05 +02:00
Clay John 4631a617e5
Merge pull request #98255 from timothyqiu/form-is-indeed-emptiness
Don't pseudolocalize empty strings
2024-10-17 21:27:30 -07:00
Clay John 14fc9a545c
Merge pull request #98230 from and-rad/android_permissions
Fix Android app permissions for SDK levels earlier than 28
2024-10-17 21:26:27 -07:00
Clay John 4dd0b67ec9
Merge pull request #98254 from timothyqiu/marker-typos
Fix typos in `AnimationMarkerEdit`
2024-10-17 21:24:11 -07:00
Juan Pablo Arce e3790de461 Fix exported typed dictionaries in .NET having an incorrect hint, which led to incorrect scene serialization 2024-10-18 00:55:24 -03:00
tetrapod00 4b37fb3f88 Docs: Add link to 2D lights and shadows from CanvasModulate 2024-10-17 19:53:41 -07:00
Clay John 1435247de0
Merge pull request #98222 from timothyqiu/media-control-rtl
Don't flip playback control buttons in RTL layout
2024-10-17 16:58:23 -07:00
Clay John 0ce4d8fcd3
Merge pull request #98086 from DarioSamo/transfer-queues-semaphores
Rewrite semaphore handling for transfer workers.
2024-10-17 16:54:43 -07:00
Clay John cdf45f73ab
Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
Docs: Add cross-links to antialiasing project settings
2024-10-17 16:54:19 -07:00
Clay John f6279ffd56
Merge pull request #97885 from timothyqiu/useful-tooltip
Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
2024-10-17 16:53:55 -07:00
Clay John e50b864b64
Merge pull request #98085 from dalexeev/gds-fix-typed-dict-static-default-init
GDScript: Add missing static default initialization for typed dictionaries
2024-10-17 16:53:11 -07:00
Clay John acc3786db2
Merge pull request #98009 from TokageItLab/init-skel-skin
Fix initial skin update timing in Skeleton3D
2024-10-17 16:51:05 -07:00
Clay John be9e42c6a4
Merge pull request #97888 from Gamemap/Itemlist-fix-right-padding
ItemList - Fix right padding missing
2024-10-17 16:47:11 -07:00
Clay John c6b94ca9b4
Merge pull request #93005 from CozyCubeGames/sqr-dist-optimization
Replace some distance checks with square distance checks in NavMap
2024-10-17 16:41:02 -07:00
Clay John a2117f5796
Merge pull request #98187 from EnlightenedOne/98102
Fix Mobile Renderer - Shadow Disabled and User Vertex Lighting flags
2024-10-17 16:37:09 -07:00
Dario 7a936e8bac Rewrite semaphore handling for transfer workers. 2024-10-17 14:07:08 -03:00
yesfish 274076c5be Lightmap Dynamic Bugfix 2024-10-17 16:27:30 +01:00
Yuri Rubinsky ad7e7a51b2 Allow usage of `discard` inside custom shader functions 2024-10-17 16:06:33 +03:00
Yuri Rubinsky 74c000db17 Allow using stage functions inside custom shader functions 2024-10-17 15:47:01 +03:00
Lalit Shankar Chowdhury 25687c5b99
Display proper message on invalid folder path 2024-10-17 13:06:48 +05:30
Lain 4e6d9813b2 Add support for BGRA textures with Texture*RD
This adds the ability to use BGRA textures created with RenderingDevice
with classes such as Texture2DRD.
2024-10-16 22:31:43 -07:00
Rudolph Bester ed3f990952 Alternative fix to occlusion culling where all math is based on Euclidean distance. 2024-10-17 05:59:37 +02:00
Haoyu Qiu f61fe2799c Don't pseudolocalize empty strings 2024-10-17 10:30:17 +08:00