Rémi Verschelde
66a2ea4718
Merge pull request #98610 from Flarkk/fix_sphere_capsule
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Fix normals of very large `SphereMesh` and `CapsuleMesh`
2024-12-14 18:25:17 +01:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Pedro J. Estébanez
4bfc6f8d70
Fix deadlock possibility in threaded load of materials
2024-12-13 12:49:10 +01:00
Florent Guiocheau
4c34813b32
Fix very large radius SphereMesh and CapsuleMesh normals
2024-12-13 09:26:59 +01:00
Thaddeus Crews
42580089b8
Merge pull request #100280 from Calinou/basematerial3d-remove-texturesize
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Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
2024-12-11 17:35:43 -06:00
Thaddeus Crews
1c4d12db2b
Merge pull request #99981 from dsnopek/fix-compositor-effects-gdextension
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`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
2024-12-11 17:35:28 -06:00
Hugo Locurcio
3dfc832272
Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering
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This uniform was already defined for other uses previously.
`textureSize()` is known to be slow on mobile platforms due to how
the drivers implement it there, so it's best avoided.
2024-12-11 15:44:06 +01:00
Rémi Verschelde
2153a60425
Revert "Avoid duplicating signals from scene instances into packed scenes"
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This partially reverts commit 8a42e3d3ef .
Comment improvements and the test case were kept, with one part commented out.
2024-12-10 10:42:58 +01:00
Thaddeus Crews
e9679a28ff
Merge pull request #91604 from nongvantinh/implement-7946
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Save color palette as resources to reuse later
2024-12-09 14:33:29 -06:00
Thaddeus Crews
a607bca2fd
Merge pull request #100024 from Ivorforce/optimize-string-single-char
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Optimize string single char contains calls.
2024-12-09 14:33:24 -06:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Hei
b4c6f9b3d9
Mend gaps in meshes caused by trigonometric funcs.
2024-12-06 17:10:12 +02:00
Nông Văn Tình
e6a49ab6ac
Save color palette as resources to reuse later
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
Thaddeus Crews
b34a643404
Merge pull request #96346 from DeeJayLSP/qoa-opt
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Use `qoa.c` and custom compress procedure
2024-12-05 14:12:15 -06:00
DeeJayLSP
afd68d785b
Use `qoa.c` and custom compress procedure
2024-12-05 13:20:09 -03:00
Thaddeus Crews
53f59619e2
Merge pull request #99983 from MewPurPur/followup
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Codestyle improvements in style_box_flat.cpp
2024-12-04 11:02:04 -06:00
Thaddeus Crews
42eb4fbc07
Merge pull request #93831 from what-is-a-git/wav-runtime
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Add runtime file loading to `AudioStreamWAV`
2024-12-03 14:40:42 -06:00
Thaddeus Crews
70ff57b5f3
Merge pull request #99716 from DarioSamo/material-dirty-updates
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Restore dirty list for BaseMaterial3D but don't use it on resource loader.
2024-12-03 14:40:41 -06:00
MewPurPur
08a8f430f4
Codestyle improvements in style_box_flat.cpp
2024-12-03 22:03:53 +02:00
David Snopek
ca12f350db
`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
2024-12-03 12:57:56 -06:00
what-is-a-git
707f1038c3
Add runtime file loading to AudioStreamWAV
2024-12-02 20:03:53 -05:00
Rémi Verschelde
fa264115ce
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
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[TextServer] Reset subpixel shift on blank glyphs.
2024-12-02 17:20:07 +01:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships
af56d6e8e8
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Rémi Verschelde
5e87bdae74
Merge pull request #98605 from bruvzg/lbl_mult_para
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[Label] Handle text as multiple independent paragraphs.
2024-11-29 22:46:42 +01:00
Rémi Verschelde
7f5ffdf787
Merge pull request #98541 from ydeltastar/zero-multi-fix
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Fix `MultiMesh` errors in editor and resource duplication
2024-11-29 22:46:38 +01:00
Rémi Verschelde
5d9ffb7d1c
Merge pull request #97365 from aaronp64/vector_compose_input_defaults
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Keep existing `VectorCompose` input values when setting vector type
2024-11-29 22:46:05 +01:00
Rémi Verschelde
ab08876e5c
Merge pull request #89566 from AThousandShips/range_val_fix
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Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde
5d462ee4c5
Merge pull request #67857 from anvilfolk/extended-curve
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Extend Curve to allow for domains outside of [0, 1].
2024-11-29 22:45:19 +01:00
cixil
8a42e3d3ef
Avoid duplicating signals from scene instances into packed scenes
2024-11-29 18:29:08 +01:00
Thaddeus Crews
c5cd7c66ee
Merge pull request #85443 from smix8/gridmap_castshadows
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Add ShadowCastingSetting to MeshLibrary / GridMap items
2024-11-27 10:47:10 -06:00
Thaddeus Crews
21542298aa
Merge pull request #99743 from clayjohn/material-texture-mask
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Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane
2024-11-27 10:47:03 -06:00
Dario
34a19f07a4
Restore dirty list for BaseMaterial3D but don't use it on resource loader.
2024-11-27 10:37:19 -03:00
clayjohn
9e34e45480
Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane
2024-11-26 21:43:46 -08:00
smix8
612981c1ea
Add ShadowCastingSetting to MeshLibrary / GridMap items
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Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
A Thousand Ships
f6ea6cdb67
Fix some invalid `int` property ranges
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* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
note
2024-11-23 19:17:29 +01:00
Thaddeus Crews
7faad0cc7a
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
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VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
Thaddeus Crews
cef0c3548e
Merge pull request #99498 from carsonetb/mesh-gen-optimization
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Optimize mesh generation by preventing unneeded shape recalculations
2024-11-22 14:54:18 -06:00
Carson Bates
c874e284eb
Optimize mesh generation by preventing unneeded shape recalculations
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Co-authored-by: Sequoia Haynes <supersequoia11@gmail.com>
2024-11-21 19:49:21 -08:00
Chaosus
a64b3fd3f8
Allow `SCREEN_UV` to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
Thaddeus Crews
8e324c4589
Merge pull request #86195 from GreenCrowDev/curve3d_close
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Add `closed` property to `Curve3D`
2024-11-18 09:23:38 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
matricola787
790efbb783
Implement closed path for Curve3d
2024-11-16 12:59:08 +01:00
bruvzg
b329b4ab06
[Label] Handle text as multiple independent paragraphs.
2024-11-14 11:29:46 +02:00
JWeisberg
33afdff08d
Curve: Check for finiteness before performing calculations in `sample_baked()` functions
2024-11-12 15:53:59 +01:00
Thaddeus Crews
74645109c4
Merge pull request #98767 from jadeharley2/master
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Fix inability to set TextureLayeredRD as `TEXTURE_TYPE_CUBE` or `TEXTURE_TYPE_CUBE_ARRAY`
2024-11-11 14:18:29 -06:00