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818 Commits

Author SHA1 Message Date
Hilderin 4e19ab8afe
Fix connecting a signal with a double click is too difficult
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
HP van Braam dbbacf3d0e Regenerate X11 wrappers with dynload-wrapper 0.7
Dynload-wrapper 0.7 introduces the --include-dir option which lets us restrict
what headers are considered for generation.

In this case it removes the `XFreeThreads` Xlib function which does not
exist on Ubuntu 22.04 and older.
2024-12-12 14:57:26 +01:00
Thaddeus Crews 38775731e8
Merge pull request #99965 from Riteo/unstable-galore
Wayland: Add support for xdg-foreign-unstable-v2
2024-12-11 17:36:07 -06:00
Thaddeus Crews 6cbf7c77c2
Merge pull request #100150 from ArchercatNEO/homeless-export
Use temp dirs instead of cache dirs for export
2024-12-10 14:15:54 -06:00
Thaddeus Crews f222cc43f3
Merge pull request #99633 from buresu/fix-wayland-keymapping
Fix underscore input not working with jp106 keyboard on wayland platform
2024-12-10 14:15:51 -06:00
Riteo 65c28ed31d Wayland: Add support for xdg-foreign-unstable-v2
The v1 version is deprecated and bound to be removed in the future from
all compositors. This patch adds a v1/v2 designator to everything
related to the protocol and prefers the v2 protocol if both are
available.

Additionally, renames the event handler to follow the Wayland interface
name, for consistency with the rest of the codebase.
2024-12-10 01:29:46 +01:00
ArchercatNEO 00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews 49e033f8e2
Merge pull request #100047 from MBCX/fix-freebsd-compilation
Make Godot compile on `FreeBSD`
2024-12-05 14:12:11 -06:00
Thaddeus Crews 63af934d74
Merge pull request #98506 from 0xafbf/build-linux-with-spaces-in-path
Fix linux builds with separate debug symbols file when there is a space in the path.
2024-12-05 14:12:10 -06:00
MBCX 6bc80effbb Make Godot compile on FreeBSD 2024-12-05 12:33:55 -04:00
Student Main f39614aa5a Ignore case when parse /proc/cpuinfo 2024-12-06 00:19:58 +08:00
Student Main e0693f8ad8 Add loongarch64 support 2024-12-06 00:18:26 +08:00
Andrés Botero becf5d7ac3 Fix linux builds with debug symbols when there is a space in the path. 2024-12-05 10:31:12 -05:00
Pāvels Nadtočajevs 84650f2018 Implement `DisplayServer.beep`. 2024-12-03 12:43:26 +02:00
Rémi Verschelde 60e1490df1
Merge pull request #99644 from bruvzg/fd_all_name
Change file dialog all files filter name from `All Files (*)` to `All Files (*.*)`.
2024-12-02 17:20:23 +01:00
Rémi Verschelde 1fed9cf01f
Merge pull request #99110 from bruvzg/gnome_fd
[Linux] Use safe IDs for native file dialog options. Show extensions in export dialog.
2024-12-02 15:51:07 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Naoto Kondo f367a6c231 Fix underscore input not working with jp106 keyboard on wayland platform 2024-11-30 23:40:42 +09:00
Pāvels Nadtočajevs 1d43fa9a64 Change file dialog all files filter name from `All Files (*)` to `All Files(*.*)`. 2024-11-24 20:09:05 +02:00
Trevor Davenport 0d9a705e25 Wayland: Only set selection when there is not already a source.
Co-authored-by: Riteo Siuga <riteo@posteo.net>
2024-11-17 16:00:24 -07:00
Pāvels Nadtočajevs f5fad7592f Use processed filter list for native dialogs. 2024-11-15 12:08:33 +02:00
Pāvels Nadtočajevs ed7b4f5c4a [Linux] Use safe IDs for native file dialog options. 2024-11-15 08:45:33 +02:00
Yevhen Babiichuk (DustDFG) a42b8e2413 Buildsystem: Use pkg-config for miniupnpc and mbedtls
Miniupnpc added pkg-config files in 2.2.3 but we require 2.2.8
5a398006b9

MbedTLS added pkg-config files in 3.6.0 while we require 3.6.1
https://github.com/Mbed-TLS/mbedtls/blob/development/ChangeLog

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-11-13 15:25:42 +02:00
Hein-Pieter van Braam 333452d499 Regenerate X11 wrappers
Version 0.6 of https://github.com/hpvb/dynload-wrapper/ now supports all
of the features we need to generate the wrappers without editing them.

This replaces the hand-patched wrappers with "clean" generated ones.
2024-11-09 02:52:49 +01:00
Thaddeus Crews bb5f390fb9
Style: Apply `clang-tidy` fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Anish Mishra 0dfd18c84b [DisplayServer] Add feature flag for native file dialog access to `user/res` and `options` 2024-10-30 14:13:43 +05:30
Thaddeus Crews 05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Summersay415 6d14cd6ff9 Fix fallbacks to OpenGL 2024-10-28 22:57:19 +07:00
Thaddeus Crews 07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews 17f06f6dae
Merge pull request #97555 from dustdfg/platform_methods/extract_validate_arch
Build System: Extract `validate_arch` helper functions
2024-10-25 13:03:48 -05:00
Adam Scott 0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Matias N. Goldberg 0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
Yevhen Babiichuk (DustDFG) 7aacdaa071 Build System: Extract `validate_arch` helper function
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-06 07:50:49 +03:00
David Snopek 256699ee31 OpenXR: Add support for Wayland on Linux 2024-10-04 11:44:05 -05:00
bruvzg d2f3725120
Fix window_set_current_screen for maximized windows. 2024-10-03 10:38:32 +03:00
Gergely Kis 146ba4106f Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
BlueCube3310 2167157aaf Replace squish with bcdec for BC decompression 2024-09-26 14:42:54 +02:00
Rémi Verschelde a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde a90da7e87b
Merge pull request #93058 from Repiteo/scons/scons_hints
SCons: Add unobtrusive type hints in SCons files
2024-09-26 12:45:21 +02:00
Rémi Verschelde c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
David Snopek 36293a2dbf Fix renaming nodes on X11 2024-09-25 09:05:51 -05:00
Joaquim Monteiro c4e4810e93
Fallback to OpenGL 3 if Vulkan isn't available on Wayland 2024-09-21 06:35:35 +01:00
Rémi Verschelde c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
SheepYhangCN 3b839347df Added fallback_to_opengl3 2024-09-20 06:10:05 +08:00
David Snopek b1871cdabf Fix project manager stealing focus on i3 2024-09-16 16:55:57 -05:00
Rémi Verschelde 4215dfdff7
Merge pull request #96973 from Riteo/pointing-the-obvious
Wayland: Simplify cursor code and fix custom cursors
2024-09-16 13:35:35 +02:00
Markus Sauermann 60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00