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653 Commits

Author SHA1 Message Date
Chaosus ba39b078f5 [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
Thaddeus Crews 68c35f498a
Merge pull request #98232 from dbnicholson/editor-dock-select-root
Fix selecting root node before button released
2024-11-10 12:12:39 -06:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Thaddeus Crews cf313e4492
Merge pull request #96786 from passivestar/spin-slider-focus-fix
Fix EditorSpinSlider blocking viewport from getting focus
2024-10-25 13:03:47 -05:00
bjornmp 06998a3927 Enforce that custom nodes keep their original type
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:

- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.

- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Dan Nicholson b05aab4b33 Fix selecting root node before button released
In order to test if the button press is within the scene tree, the
Tree's coordinates should be used, not the SceneTreeEditor's.
2024-10-16 05:51:08 -06:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Rémi Verschelde 0fd62f7525
Merge pull request #96124 from AeioMuch/check_mouse_pos_inside_inspector
Prevent selecting the hovered node if the mouse is not inside the inspector dock
2024-10-01 17:30:41 +02:00
HolonProduction 03c3c5f608 Set position to zero when saving a positioned branch as scene 2024-09-30 09:43:47 +02:00
Rémi Verschelde d4735ebd97
Merge pull request #96776 from aXu-AP/detach-script-undo
Make detach script non-destructive operation
2024-09-16 13:34:58 +02:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +02:00
passivestar 16f3d52253 Fix EditorSpinSlider blocking viewport from getting focus 2024-09-10 14:44:47 +04:00
aXu-AP e4db0bca73 Make detach script non-destructive operation
Fix detach script not returning script's property values on undo.
2024-09-10 10:19:17 +03:00
kit 5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
AeioMuch 5848d72915 Prevent selecting the hovered node if the mouse is not inside the inspector at the end of the drag 2024-09-09 06:50:29 +02:00
Rémi Verschelde b4dc87db9d
Merge pull request #96189 from SaracenOne/disable_placeholder_toggle
Add Instance Placeholder validation check.
2024-09-08 23:21:41 +02:00
RedMser 8da49ab947 Fix "reparent to new node" when node has internal children 2024-09-06 13:13:40 +02:00
RedMser b11ccf3c77 Fix "reparent to new node" not remembering index 2024-09-05 18:48:00 +02:00
Rémi Verschelde de2f50777e
Merge pull request #95343 from Giganzo/unique-name-dialog
Add ConfirmationDialog when clicking on % button in SceneTree
2024-09-04 17:11:46 +02:00
Giganzo 89c009b105 Add ConfirmationDialog when clicking on % button in SceneTree 2024-09-04 12:08:32 +02:00
kobewi ecc0ab8061 Add EditorContextMenuPluginManager and refactor menu plugins 2024-09-03 23:59:25 +02:00
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
Rémi Verschelde 79da448d5f
Merge pull request #94582 from citizenll/feat_context_menu_plugin4.x
Add support for custom items to editor right-click context menus
2024-09-03 16:13:47 +02:00
citizenl 6b2348adac Add support for custom items to editor right-click context menus 2024-09-03 20:14:14 +08:00
A Thousand Ships 194bdde947
Cleanup of raw `nullptr` checks with `Ref`
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
kleonc 5ae85a4fb9 Fix SceneTreeDock invalid state after trying to remove internal Node 2024-08-28 19:06:50 +02:00
Saracen fe6762a6c7 Add Instance Placeholder validation check.
Disallow toggling placeholder on editable children
or inherited nodes.
2024-08-27 22:56:23 +01:00
jsjtxietian b5fa2a3d3a Support opening custom class documentation with "Open Documentation" menu entry 2024-08-27 21:52:07 +08:00
Rémi Verschelde 01b87a9a9c
Merge pull request #95171 from KoBeWi/remove_save
Avoid saving EditorSettings on startup
2024-08-17 00:46:03 +02:00
kobewi e47ec7eeb0 Avoid saving EditorSettings on startup 2024-08-05 21:14:24 +02:00
Haoyu Qiu 8b3400e634 Don't drop PackedScene as property 2024-08-03 14:43:24 +08:00
AeioMuch 393fb68aea
Fix node gets wrongly selected after moving another node in the tree 2024-07-23 15:16:45 +02:00
iiMidknightii 2bbba84f79 Removed Unique Name Access From Node Moved To Root 2024-07-17 16:17:22 -07:00
Rémi Verschelde ef3443ef35
Merge pull request #93165 from passivestar/scenetree-shortcut-focus
Prevent node rename shortcut from stealing focus from controls
2024-07-17 11:42:38 +02:00
passivestar 09f967bc00 Prevent node rename shortcut from stealing focus from controls 2024-07-09 16:29:35 +04:00
kobewi b51d9117ed Fix wrong inspected node after drag&drop 2024-07-08 23:52:16 +02:00
AeioMuch 9eacbf6de7 Fix clear_custom_color on invalid tree_item_inspected 2024-06-28 06:10:49 +02:00
Anni Ryynänen eed6f4fef4
Fix reselecting scene tree node after inspecting a resource
This broke when the `node_selected` connection was removed in #91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
2024-06-24 13:17:45 +03:00
Rémi Verschelde a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships ca18a06ecb
[Scene] Add `SceneStringNames::confirmed` 2024-06-19 09:40:54 +02:00
Hilderin 64ba2cf3a9 Fix Can't reopen signals panel immediately after connecting a signal #92996 2024-06-18 18:24:40 -04:00
Rémi Verschelde 41381a73fe
Merge pull request #92930 from passivestar/inspector-node-delete
Add missing inspector dock update after node deletion
2024-06-11 16:59:35 +02:00
Rémi Verschelde 553f77674c
Merge pull request #91265 from AeioMuch/fix_drop_reparent
Fix reparenting after hover delay
2024-06-10 16:11:34 +02:00
passivestar 3cd245c7b1 Add missing inspector dock update after node deletion 2024-06-09 11:51:41 +04:00
风青山 85a1662e3b
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00
kobewi be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
AeioMuch 829bedcadb Fix reparent when hovering after delay 2024-05-31 14:27:41 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00