Lukas Tenbrink
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33689d7beb
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Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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2025-10-08 12:16:52 +02:00 |
Aaron Franke
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9fbf5808a0
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
lawnjelly
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cbbc2eae0e
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Fix ancestry constructors
Some object constructors in 4.x were not initializing ancestry correctly for some types, this was producing casting failures.
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2025-09-23 08:23:55 +01:00 |
lawnjelly
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14a814586a
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Provide quick access to `Object` ancestry
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2025-06-23 07:11:11 +01:00 |
Yufeng Ying
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4f4031a675
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
A Thousand Ships
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a1846b27ea
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Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
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2024-12-23 16:35:02 -05:00 |
A Thousand Ships
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9dc231366d
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Fix super call in various `get_configuration_warnings` methods
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2024-09-05 16:08:35 +02:00 |
jsjtxietian
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2546dada75
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Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
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2024-05-24 12:56:20 +08:00 |
kobewi
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413c11357d
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
kobewi
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a262d2d881
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
kobewi
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25f9f923a1
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Rename some arguments called "position"
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2024-03-27 01:28:24 +01:00 |
smix8
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35dafc9fa8
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Split monolithic physics class files
Splits monolithic physics class files.
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2024-02-27 11:18:16 +01:00 |