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361 Commits

Author SHA1 Message Date
Thaddeus Crews d3285f5468
Merge pull request #111185 from WhalesState/vp-disable-xr
More XR disable for Viewport and export.
2025-10-13 19:28:56 -05:00
Rémi Verschelde 4219ce91f2
Merge pull request #110485 from bruvzg/aemb_dtr
Fix iOS/visionOS export plugin crash on exit.
2025-10-13 07:35:19 +02:00
Thaddeus Crews ce98fae6e8
Merge pull request #111302 from hijawesam/fix/encryption-docs-link
Editor: Fix 'More Info…' link in Export/Encryption
2025-10-06 14:34:06 -05:00
Mounir Tohami 9894256e3a More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
Thaddeus Crews d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Wesam a9d361f88f editor: Fix 'More Info…' link in Export/Encryption (Fixes #111108) 2025-10-05 22:28:31 +03:00
chocola-mint 19c47c5d99 Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
Lukas Tenbrink 1db0a60dc0 Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
Thaddeus Crews cf3c00056c
Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
Stuart Carnie 3ffcae66a8 Renderer: Fix missing shader_name; use forward declarations
* Moving over to RenderingShaderContainer, missed setting shader_name
* Use forward declaration reduces compile time when modifying
  rendering_shader_container.h from over 950s to about 10-15
2025-10-02 10:02:18 +10:00
Thaddeus Crews 4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
Thaddeus Crews 22467f3a5b
Merge pull request #111018 from Zylann/fix_double_build_get_downloads_availability
Fix unreachable code warning in double-precision builds
2025-09-30 20:10:38 -05:00
Thaddeus Crews 5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
Stuart Carnie 65e8b0951b Renderer: Move reflect_spirv to RenderingShaderContainer
This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.

* Fixes memory leak in `reflect_spirv` that would not deallocate the
  `SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
  by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
  constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
  `_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
  converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
Marc Gilleron 0534423c58 Fix unreachable code warning in double-precision builds 2025-09-29 18:36:00 +02:00
Edward Moulsdale e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Ricardo Sanchez-Saez 038f5934e7
[Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00
Thaddeus Crews f553875728
Merge pull request #110387 from timothyqiu/project-zip-utf8
Set language encoding flag when using Pack Project as ZIP
2025-09-22 13:28:49 -05:00
Thaddeus Crews 14bdf39806
Merge pull request #107789 from rsanchezsaez/apple/apple-embedded-export-template
Replace iOS/visionOS Xcode templates by new Apple embedded template
2025-09-19 13:07:09 -05:00
Thaddeus Crews 988721cda3
Merge pull request #106146 from gtibo/show-encryption-key
Add "Show Encryption Key" toggle
2025-09-19 09:16:59 -05:00
Thaddeus Crews 490af72c99
Merge pull request #109815 from Muller-Castro/export-script-file
Fix `EditorExportPlugin::_export_file()` ignoring GDScripts
2025-09-16 11:44:52 -05:00
Pāvels Nadtočajevs 906aff5331
Fix iOS/visionOS export plugin crash on exit. 2025-09-13 11:22:40 +03:00
Haoyu Qiu cadd08da9e Set language encoding flag when using Pack Project as ZIP 2025-09-11 16:44:09 +08:00
Stuart Carnie b7aac81366 Metal: Ensure baking to binary sets minimum target OS
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
Muller-Castro 9504b0ff7a Fix EditorExportPlugin::_export_file() ignoring GDScripts 2025-09-03 16:50:28 -03:00
Clay John 0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Dario e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Dario 9086b5c05f Fix editor export plugins always causing resources to be edited.
- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00
Ricardo Sanchez-Saez 6d9983e958
[apple embedded] Replace individual iOS/visionOS Xcode templates by Apple embedded template 2025-08-25 12:42:34 -07:00
Raul Santos 702bbb3eab
Add default param value to `EditorExportPlatform::get_forced_export_files`
Add default parameter value to a new parameter added in 4.5 to `EditorExportPlatform::get_forced_export_files` so we can avoid breaking compatibility for GDScript.
2025-08-16 04:16:43 +02:00
Tibo e09cb44a94 Add Show Encryption Key toggle 2025-08-01 09:01:59 +02:00
Pāvels Nadtočajevs 9c325d0f91
Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Pāvels Nadtočajevs e407f55fbf
Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
Pāvels Nadtočajevs f20e5152ad
[EditorExportPlatform] Move initialization to a dedicated method. 2025-07-16 08:55:23 +03:00
Thaddeus Crews d5cb0f948e
Merge pull request #108478 from KoBeWi/phantom_paths
Fix export path "leaking" between presets
2025-07-14 10:30:42 -05:00
kobewi 4753ca4219 Fix export path "leaking" between presets 2025-07-10 15:18:34 +02:00
Pāvels Nadtočajevs a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Pāvels Nadtočajevs 42733a2a5c
Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
Pāvels Nadtočajevs a272376f89
Cleanup accessibility names. 2025-06-23 11:08:36 +03:00
Pāvels Nadtočajevs ec37e7e97f
Fix `doctool` crash and errors on macOS. 2025-06-19 08:35:28 +03:00
Stuart Carnie 939f29f6d5 Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
Rémi Verschelde ee84a5a100
Merge pull request #107482 from nikitalita/fix-pck-misalign
PCKPacker: Fix first file being written mis-aligned
2025-06-13 18:37:46 +02:00
nikitalita 6e823b4b14 PCKPacker: Fix first file being written mis-aligned 2025-06-13 16:25:38 +02:00
Rémi Verschelde 22702244f8
Merge pull request #105414 from KoBeWi/disable_uid_here
Add `@export_file_path` to export raw paths (no UID)
2025-06-13 01:30:24 +02:00
Anish Mishra 8bf87a6b2c Show shader baker related export warnings only if enabled 2025-06-06 21:05:39 +05:30
Rémi Verschelde b25f609eed
Merge pull request #105994 from syntaxerror247/split_container
Add option for a touch-friendly drag handle in `SplitContainer`
2025-06-05 13:11:14 +02:00
Anish Mishra b5dad5a0b2 Improve SplitContainer usability in the Android editor 2025-06-03 19:49:56 +05:30
Ricardo Buring e521d69d39 Texture format error on export: Show project setting
Changing the project setting manually will prompt for a restart, which
will trigger the required re-import of textures.
Previously the project setting would be changed automatically but
textures would not be re-imported, which could be unexpected.
2025-06-03 13:25:45 +02:00
Thaddeus Crews e8a02152c4
Merge pull request #105757 from bruvzg/no_temp
[PCK] Move directory to the end of file, write exported/saved PCK in place.
2025-06-02 18:51:28 -05:00