Thaddeus Crews
11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply `clang-tidy` fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f
Style: Apply `clang-tidy` fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
EnlightenedOne
1d141ab32a
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
2024-11-02 21:34:55 +00:00
Yevhen Babiichuk (DustDFG)
81a032337c
Deleted stale check. Now SCons supports globbing with `#` inside path
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Some parts of the buildsystem already were using it with `#` in path
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-02 22:20:17 +02:00
A Thousand Ships
ec650a2f09
[Core,Drivers] Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-11-01 16:50:11 +01:00
Dario
5216ef5f9c
Add dependency detection improvements to the render graph.
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- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
Matias N. Goldberg
b9a2f108fc
Fix splash screen upside down on Android
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Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702 )
Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.
First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.
But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.
Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.
This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439 ) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
maxime.chambefort
6f846eb5c5
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
clayjohn
940e9c2a43
Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
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This reverts commit 9cc9df52eb .
This also adds a fallback to avoid using the Godot versions of the half 2 float functions when using ANGLE.
2024-10-29 22:17:16 -07:00
Thaddeus Crews
73830b3c12
Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
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[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-29 19:25:47 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Clay John
683d11a69f
Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
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Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
2024-10-27 19:24:35 -07:00
Thaddeus Crews
edad871a2d
Merge pull request #98425 from darksylinc/matias-breadcrumbs-race-fix
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Fix race conditions in breadcrumbs
2024-10-25 13:04:12 -05:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Adam Scott
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
bruvzg
c8609f4c0f
[macOS/iOS] Use hardware sampling rates for audio I/O.
2024-10-25 19:26:24 +03:00
Yuri Rubinsky
6732a0fd86
Merge pull request #98448 from Chaosus/shader_global_builtins
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
2024-10-25 13:55:14 +03:00
Clay John
a1c7998d5f
Merge pull request #98305 from cadence-s/fix-ios-audio-driver-error
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Fix iOS audio driver attempting to start output too early
2024-10-24 19:40:34 -07:00
Thaddeus Crews
cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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Add `shadow_caster_mask` to Light3D.
2024-10-24 13:22:59 -05:00
Chaosus
463e81413e
Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
2024-10-24 12:32:05 +03:00
Matias N. Goldberg
668c9b74e2
Fix race conditions in breadcrumbs
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Adds "--accurate-breadcrumbs" CLI command
Additionally, leave out breadcrumbs code in non-debug, non-dev builds.
Fix regression introduced in #98388 where command_insert_breadcrumb() is
called even in non-debug builds.
Fixes #98338
2024-10-22 22:08:46 -03:00
Thaddeus Crews
7815ccbdd5
Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
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Use a shared copy of placeholder textures, tweak placeholder appearance
2024-10-21 16:39:29 -05:00
Thaddeus Crews
a14e9e99e5
Merge pull request #98388 from DarioSamo/sync-fixes
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Improve synchronization of rendering after changes from transfer queues.
2024-10-21 16:39:21 -05:00
Thaddeus Crews
291e4b78e2
Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
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Don't include `core/io/image.h` in `core/os/os.h`
2024-10-21 16:39:15 -05:00
Thaddeus Crews
4630cbc487
Merge pull request #98212 from stuartcarnie/sgc/metal_improvements
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Metal: Performance improvements and bug fixes
2024-10-21 16:39:09 -05:00
Dario
4ad424234f
Improve synchronization of rendering commands after changes from transfer queues.
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Fix an error where barriers are expected to be inserted for the swap chain textures.
Add the relevant synchronization stages and accesses to resources between frames.
Fix an error where debug labels weren't finished correctly between frames.
Breadcrumbs are now behind an optional macro as they currently lead to synchronization errors which are harmless.
2024-10-21 11:27:56 -03:00
Stuart Carnie
83ac274e25
Metal: Performance improvements and bug fixes
2024-10-20 11:15:13 +11:00
clayjohn
62516df757
Precompute projection matrices when rendering 2D shadows
2024-10-18 11:55:00 -07:00
Cadence
b4fd9d1f38
Fix iOS audio driver attempting to start output too early
2024-10-18 13:05:30 -04:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Hugo Locurcio
35a20fa96a
Use a shared copy of placeholder textures, tweak placeholder appearance
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This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.
The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00
Dario
8c3e46b13b
Move transitions of textures initialized by transfer workers to the main graphics queue.
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Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158 .
2024-10-18 09:15:25 -03:00
Hugo Locurcio
5ed10e3604
Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
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These messages were printed every time the swapchain was recreated
(e.g. on viewport size change), which could easily end up spamming
the output.
The chosen present mode is already displayed when using the Print FPS
project setting or command line argument.
2024-10-17 23:18:28 +02:00
Thaddeus Crews
bb20444998
Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
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Use `LocalVector` for skeleton
2024-10-10 18:13:19 -05:00
Thaddeus Crews
16dfaa5e80
Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y
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Optimize ANGLE on D3D11 to remove an extra blit
2024-10-10 18:13:17 -05:00
Thaddeus Crews
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
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Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
Clay John
e7c39efdb1
Merge pull request #97309 from kroketio/metal-expose-device-handle
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Metal: expose MTLDevice
2024-10-07 11:00:53 -06:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
Rémi Verschelde
c46d1e4540
Merge pull request #97552 from dustdfg/drivers/use_dedicated_print_error
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Use dedicated `print_error` method for colored output for unsupported drivers
2024-10-04 17:18:14 +02:00
Rémi Verschelde
f032af7453
Merge pull request #97304 from kroketio/metal-return-logical-device-handle
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Metal: Implement `texture_create_from_extension`
2024-10-04 12:58:38 +02:00
Rémi Verschelde
6e03910578
Merge pull request #97719 from bruvzg/cross_dev_rename
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[Linux/BSD] Fix cross-device rename.
2024-10-04 11:21:58 +02:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Nazarii
1ba168fcbc
Use local vector for skeleton
2024-10-02 20:38:40 +03:00
Rémi Verschelde
2bd0fd8e3d
Merge pull request #97676 from clayjohn/GLES3-sky-quality
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Improve the look of radiance map in Compatibility backend
2024-10-02 15:01:20 +02:00
bruvzg
4cc9d2f437
[Linux/BSD] Fix cross-device rename.
2024-10-02 08:57:37 +03:00
Rémi Verschelde
6c133054f7
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
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Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
2024-10-01 17:31:17 +02:00
Gergely Kis
146ba4106f
Move Vulkan includes to a central godot_vulkan.h header
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Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
Patrick Owen
d720eb80e1
Clamp UV-coordinates to centers of outermost texels when configured to do so
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In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
2024-09-29 05:57:19 -04:00
clayjohn
4f674154d9
Improve the look of radiance map in Compatibility backend
2024-09-29 01:33:14 -07:00
ywmaa
0a9ad8f9de
Implement vertex shading
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This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-29 00:36:09 +02:00
Yevhen Babiichuk (DustDFG)
4c5094a2fe
Use dedicated `print_error` method for colored output for unsupported drivers
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-27 20:30:51 +03:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
ef7547384c
Merge pull request #95678 from Hilderin/fix-slow-load-on-large-project-v2
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Fix slow editor load on large projects (v2)
2024-09-26 12:45:31 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Hilderin
21f7c8a25f
Fix slow editor load on large projects (v2)
2024-09-25 17:36:39 -04:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rie
5efa6ba489
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
Rémi Verschelde
c3e16cda00
Merge pull request #97379 from clayjohn/webgl-errors
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Clean up two recently introduced WebGL errors
2024-09-24 12:57:21 +02:00
clayjohn
0305e437ff
Clean up two recently introduced WebGL errors
2024-09-23 12:18:33 -07:00
Sander
e9c85be76f
Metal: expose DRIVER_RESOURCE_LOGICAL_DEVICE for get_resource_native_handle()
2024-09-22 03:19:06 +03:00
Sander
0ad1820b1a
Metal: implement texture_create_from_extension
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Parameters p_type, p_format, p_array_layers, p_depth_stencil are
ignored - MTLTexture (and the callee) already have this information
and is only relevant when reinterpreting or remaping the texture in
different ways.
2024-09-22 02:32:37 +03:00
Rémi Verschelde
5f5c690481
Merge pull request #97260 from clayjohn/pixel_snap
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Calculate pixel snap in canvas space instead of world space
2024-09-21 11:50:52 +02:00
clayjohn
e75900e1ad
Calculate pixel snap in canvas space instead of world space
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This ensures that you are actually snapping to pixels in the viewport and not an arbitrary amount
2024-09-20 17:43:33 -07:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Rémi Verschelde
34dd5e0c37
Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering
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Metal: Fix subpixel blending; fix inconsistent blend state
2024-09-20 16:07:03 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
Stuart Carnie
e826ab9ba9
[2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal
2024-09-20 15:16:31 +10:00
Rémi Verschelde
b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
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Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
David Snopek
7d56b09f23
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 09:05:32 -05:00
Rémi Verschelde
0f27e7816f
Merge pull request #97131 from BastiaanOlij/fix_gles_canvas_background
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Fix compatibility canvas background depth issue
2024-09-18 11:15:50 +02:00
Rémi Verschelde
21134e146a
Merge pull request #97032 from lalitshankarchowdhury/fix-audio-crash
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Fix `AudioStreamMicrophone` crash on scene-reload
2024-09-18 11:15:44 +02:00
Bastiaan Olij
491a5d9450
Fix compatibility canvas background depth issue
2024-09-18 10:23:13 +10:00
Lalit Shankar Chowdhury
0e23c5fc9f
Fix `AudioStreamMicrophone` crash on scene-reload
2024-09-18 00:03:48 +05:30
Pablo Andres Fuente
84e24017b0
Adding a macro on NetSocketPosix to pick the right type for FIONREAD len
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On Windows, `ioctlsocket` returns `len` as an unsigned long.
On Posix, `ioctl` returns `len` as an int.
This aims to fix #41287 bug, which was seen on Linux.
The implementation is just a new macro that is set with the proper type
for each platform.
2024-09-17 16:09:33 +02:00
Rémi Verschelde
9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
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Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
Rémi Verschelde
8c6210a3eb
Merge pull request #92290 from clayjohn/LOD-fixes
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-16 13:34:04 +02:00
patwork
3038de4245
Fix for GLES3 radiance cubemap update
2024-09-16 11:32:36 +02:00
Rémi Verschelde
0f86f30cf0
Merge pull request #96860 from kroketio/from-ext-alloc-check
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Vulkan: Account for externally backed textures
2024-09-13 11:21:58 +02:00
Sander
41fdc55b05
Vulkan: account for externally backed textures (i.e., created via `texture_create_from_extension()`), as such textures lack ownership information.
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More info: #96832
2024-09-12 18:15:23 +03:00
Rémi Verschelde
cc52112144
Merge pull request #96643 from bruvzg/fs_links
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[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-12 10:28:44 +02:00
Rémi Verschelde
f8b29d54a3
Merge pull request #96863 from BlueCube3310/gles-align-fix
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Compatibility: Fix alignment of compressed textures when retrieving
2024-09-12 09:25:39 +02:00
clayjohn
7ff106f828
Use distance to AABB surface to calculate Mesh LOD instead of using supports
2024-09-11 14:17:09 -07:00
BlueCube3310
0182294b37
Compatibility: Fix alignment of compressed textures when retrieving
2024-09-11 18:15:26 +02:00
Rémi Verschelde
62717f2953
Merge pull request #96822 from stuartcarnie/sgc/metal_out_of_bounds
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Metal: Fix out of bounds crash when using debug draw modes
2024-09-11 12:35:20 +02:00
Rémi Verschelde
e9194702a3
Merge pull request #96840 from bruvzg/open_wstat
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[Windows] Remove `_wstat` use in `FileAccessWindows::open_internal`
2024-09-11 12:34:28 +02:00
Rémi Verschelde
88e9af6b7c
Merge pull request #74830 from AThousandShips/win_time_fix
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[Windows] Use `GetFileTime` for `FileAccess`
2024-09-11 12:34:18 +02:00
bruvzg
e16f8bae2e
[Windows] Remove _wstat use in FileAccessWindows::open_internal
2024-09-11 09:48:09 +03:00
Stuart Carnie
34190fc360
Metal: fix out of bounds crash when using debug draw modes
2024-09-11 06:08:42 +10:00
clayjohn
29df589632
Implement instance uniforms in Compatibility renderer
2024-09-10 12:20:47 -07:00
Rémi Verschelde
bc4c60c933
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
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Avoid `const_cast` in `mesh_storage.h`
2024-09-10 09:51:22 +02:00
Yuri Rubinsky
af92fdb0ac
Add basic support to evaluate operator value in shader language
2024-09-09 15:12:11 +03:00
Rémi Verschelde
584e5bbf84
Merge pull request #96509 from Rudolph-B/Issue-92091
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Fix OpenGL shadow textures not honoring texture type when reusing textures
2024-09-08 23:21:52 +02:00
Rémi Verschelde
a87ceed163
Merge pull request #96639 from bruvzg/symlink_ren
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Fix renaming directory symlinks on Linux.
2024-09-06 22:38:58 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
Andrew Price
64077ff3de
unix: Limit named pipe permissions to the current user
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Named pipes created using the "pipe://" file access scheme should not be
world-writable or readable. Limit their access to the current user by
creating them with 0600 permissions instead of 0666.
2024-09-06 19:40:31 +01:00
Andrew Price
f49c9d7cd1
unix: Don't create world-writable files when safe save is enabled
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When the "filesystem/on_save/safe_save_on_backup_then_rename" option is
enabled files are created with 0666 permissions (-rw-rw-rw-) which is
too loose. Use 0644 (-rw-r--r--) instead which is how the files would
normally be created with the setting disabled and the system umask taken
into account.
2024-09-06 17:36:21 +01:00
bruvzg
da4f5fb953
[FileSystem Dock] Add symlink indicator and tooltip.
2024-09-06 14:55:07 +03:00
A Thousand Ships
7139f46c9a
[Windows] Use `GetFileTime` for `FileAccess`
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Prevents DST from rearranging file times.
2024-09-06 13:53:46 +02:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 14:16:39 +03:00
bruvzg
3e936e795c
Fix renaming directory symlinks on Linux.
2024-09-06 13:22:20 +03:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Miley Hollenberg
5e7fdef343
Fixed compiler error
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Would cause a compiler error when compiled with `scons p=ios target=template_debug ios_simulator=yes arch=arm64`
2024-09-05 11:01:20 +02:00
Rémi Verschelde
f8aa1f8c57
Merge pull request #96502 from clayjohn/GLES3-screen-texture-angle
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Only use backbuffer mipmaps in `SCREEN_TEXTURE` when generated.
2024-09-04 18:55:42 +02:00
Rémi Verschelde
82d7531a2e
Merge pull request #95990 from Breush/76166-sky-auto-radiance
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Sky: Adapt radiance size if `AUTOMATIC_MODE` resolves to `REALTIME`
2024-09-04 17:12:02 +02:00
Alexis Breust
44e526d3d5
Sky: No more auto-selecting REALTIME mode if radiance is not 256
2024-09-04 10:54:08 +02:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
Rémi Verschelde
cd2f14e66b
Merge pull request #96455 from Praytic/msaa-support-macos
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Enable MSAA support for all non-web platforms
2024-09-03 11:43:59 +02:00
Rémi Verschelde
6de2d31a61
Merge pull request #96351 from stuartcarnie/sgc/metal_light_betsy
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Metal: Enable for betsy and lightmapper modules in compatibility mode
2024-09-03 11:43:42 +02:00
Rémi Verschelde
a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
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Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
Rudolph Bester
359aaa48ee
Fixed OpenGL shadow textures not honoring texture type when reusing textures
2024-09-03 07:12:51 +02:00
clayjohn
d2f5c1a552
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
2024-09-02 17:04:17 -07:00
Rémi Verschelde
4e5dd4fa5d
Merge pull request #96413 from Maran23/gpuparticles-amd-fix
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Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
2024-09-02 12:13:49 +02:00
Rémi Verschelde
f50ead48b0
Merge pull request #96128 from BlueCube3310/vram-profiler-texture-mem
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Fix incorrect parameters for layered textures in VRAM texture memory profiler
2024-09-02 12:13:11 +02:00
Rémi Verschelde
61be39aed2
Merge pull request #96045 from darksylinc/matias-TheForge-pr02
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Add `VK_EXT_astc_decode_mode` support
2024-09-02 12:13:04 +02:00
Rémi Verschelde
527c716784
Merge pull request #92167 from BlueCube3310/file-access-the-final-season-part3-ep2
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Reduce code duplication in FileAccess
2024-09-02 12:12:42 +02:00
Praytic
fc955fa89f
Enable MSAA support for all non-web platforms
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MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.
2024-09-01 18:26:49 -07:00
Marius Hanl
9cc9df52eb
Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle
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Using a better and faster algorithm for the float conversions
2024-09-01 20:22:30 +02:00
Yahkub-R
6db8e3b6b1
Fix Windows importer issue with new file detection
2024-09-01 10:24:29 -04:00
BlueCube3310
205a10e0ae
Reduce code duplication in FileAccess
2024-09-01 12:39:32 +02:00
BlueCube3310
e74bc3079a
Fix incorrect parameters for layered textures in Video RAM texture memory profiler
2024-09-01 11:49:30 +02:00
Radiant
70860aafd8
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
Stuart Carnie
a7a245de92
Metal: enable for betsy and lightmapper modules
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To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
Patrick Dawson
f381cee82f
Metal: bind index buffer with offset
2024-08-30 22:37:51 +02:00
bruvzg
b130cf0361
[Windows] Fix handling X: paths.
2024-08-29 15:58:59 +03:00
Rémi Verschelde
fd7239cfab
Merge pull request #96258 from SaracenOne/win32_rename_fix
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Fix Win32 rename function.
2024-08-29 10:36:53 +02:00
Saracen
6069cb3475
Fix Win32 rename function.
2024-08-29 03:54:02 +01:00
rune-scape
f04a9bb630
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
Rémi Verschelde
f648de1a83
Merge pull request #96209 from stuartcarnie/sgc/96077/fix_sdfgi
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Metal: Use correct operator to ensure specialisation constants are sorted
2024-08-28 13:14:34 +02:00
Stuart Carnie
4b02c9bb0a
Metal: Use correct operator to ensure all specialisation constants are applied
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Fixes #96077
2024-08-28 20:07:19 +10:00
bruvzg
ae334e069c
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
2024-08-28 11:15:57 +03:00
Chaosus
f538376c3b
Add `CLIP_SPACE_FAR` built-in to spatial shader
2024-08-27 08:48:46 +03:00
Rémi Verschelde
850067d686
Merge pull request #96089 from stuartcarnie/sgc/metal_tidy_up
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Metal: Minor improvements to shader cache
2024-08-26 22:45:54 +02:00
Stuart Carnie
6de70e6b8a
Metal: Minor improvements to #96052 ; update logger subsystem name
2024-08-27 05:47:06 +10:00
BlueCube3310
e8b4568900
Compatibility: Fix crash when initializing certain compressed layered textures
2024-08-26 13:24:00 +02:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
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Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
Rémi Verschelde
5f7060c18a
Merge pull request #96052 from stuartcarnie/sgc/metal_shader_compilation
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Metal: Improve startup times by using concurrent shader compilation APIs
2024-08-25 22:24:24 +02:00
bruvzg
a07f92a81c
[Windows] Move __REQUIRED_RPCNDR_H_VERSION__ to the header.
2024-08-25 22:57:35 +03:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +03:00
Rémi Verschelde
68d188d521
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
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Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-08-25 20:18:18 +02:00
Matias N. Goldberg
59d0422dcd
Disable extra memory tracking by default
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PR #90993 added several debugging utilities.
Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.
However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).
This PR fixes the following problems:
- Adds --extra-gpu-memory-tracking cmd line argument
- Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
- Adds RenderingDevice::get_driver_and_device_memory_report
- GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.
Fixes #95967
2024-08-24 20:52:39 -03:00
Stuart Carnie
2ef1ef63a5
Metal: Improve startup times by using concurrent shader compilation APIs
2024-08-25 09:05:58 +10:00
Matias N. Goldberg
d26c2f86cc
Add VK_EXT_astc_decode_mode support
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The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-24 17:58:12 -03:00
Rémi Verschelde
e3550cb20f
Merge pull request #95975 from darksylinc/matias-TheForge-hotfix
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Fix build error in arm32
2024-08-24 01:01:37 +02:00
Matias N. Goldberg
38ae58bda2
Fix build error in arm32
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Fixes #95973
2024-08-23 12:52:47 -03:00
Stuart Carnie
bbc7962fe2
Metal: fix artefacts for mobile render method and return false for multi-view support
2024-08-22 21:34:53 +10:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
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Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
37ae2a2900
Merge pull request #95921 from akien-mga/scons-validate-opt-in-drivers
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SCons: Better validation for platform-specific opt-in drivers
2024-08-22 00:10:56 +02:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
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Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde
6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
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This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
clayjohn
f4ccba7508
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
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Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Rémi Verschelde
033054f182
Merge pull request #95838 from olawlor/vertex65536bugfix
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Fix GLES3 crash with Mesh surface with exactly 65536 vertices
2024-08-20 10:03:06 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
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Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde
8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde
333f0f910f
Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
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Add `model_normal_matrix` for fragment shader
2024-08-20 10:01:36 +02:00
Orion Lawlor
bde165ccb3
Fix GLES3 crash with Mesh surface with exactly 65536 vertices
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Fixes #95837 .
2024-08-20 09:08:16 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
jsjtxietian
e698351db2
Add model_normal_matrix for fragment shader
2024-08-20 12:39:29 +08:00
Rémi Verschelde
6bf64027b7
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
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Fix texture samplers to not being last in the property list
2024-08-19 16:05:21 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
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Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
c6400a8fe4
Merge pull request #95662 from clayjohn/GLES3-sky-fog
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Add fixed fog to the sky in the Compatibility renderer
2024-08-19 12:09:10 +02:00
Rémi Verschelde
824a97120e
Merge pull request #92213 from clayjohn/ambient-disabled
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Disable all sources of ambient light when `ambient_light_disabled` render mode is used
2024-08-19 12:08:31 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
clayjohn
578049b7b9
Add fixed fog to the sky in the Compatibility renderer
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And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
Rémi Verschelde
851d0a764d
Merge pull request #95536 from jsjtxietian/rename-alpha-scissor
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Fix undefined `alpha_scissor` in standard shader
2024-08-16 14:35:38 +02:00
Rémi Verschelde
a298512bc4
Merge pull request #95452 from clayjohn/GLES3-skeleton
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Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-16 10:36:16 +02:00
Rémi Verschelde
ae9fb96a36
Merge pull request #95433 from dsnopek/openxr-composition-layers-srgb
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OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
2024-08-16 10:35:56 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
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Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
074d8b0938
Merge pull request #94835 from MileyHollenberg/bugfix-powervr-gpu-crash
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Fix crash on powerVR GPUs when a cached shader wasn't loaded in properly
2024-08-16 10:34:55 +02:00
Rémi Verschelde
1fea6ed01c
Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
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D3D12: Be explicit about all-resources texture barriers
2024-08-16 10:34:49 +02:00
Rémi Verschelde
cddf321d30
Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
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D3D12: Avoid validation warnings about zero-sized barrier groups
2024-08-16 10:34:42 +02:00
jsjtxietian
970a237c20
Fix undefined `alpha_scissor` in standard shader
2024-08-15 11:44:11 +08:00
clayjohn
1bf594fb5a
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-12 16:12:04 -07:00
David Snopek
dfcff4ef46
OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
2024-08-12 12:40:38 -05:00
Hannah Crawford
a54b71bbdf
Add `shadow_caster_mask` to Light3D.
2024-08-12 00:17:11 +01:00
Joel Croteau
f44d6a235f
Fix reload of GDExtension libraries in framework package on macos
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`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.
This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.
This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Rémi Verschelde
32eb97fd2a
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
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D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
Pedro J. Estébanez
33bd994087
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
Pedro J. Estébanez
8cf2903c7f
D3D12: Avoid cases of redundant render target clears
2024-08-02 14:26:17 +02:00
Alvin Wong
de4ba295f5
Optimize ANGLE on D3D11 to remove an extra blit
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Support the extension EGL_ANGLE_surface_orientation, which allows ANGLE
to skip an extra blit from an intermediate buffer to the D3D11 swap
chain back buffer for inverting the Y axis due to the difference in
coordinate systems. Instead we do our inverting in RasterizerGLES3.
2024-07-31 00:35:52 +08:00
Miley Hollenberg
1c31e30359
Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
Yuri Rubinsky
e41048e16e
Fix texture samplers to not being last in the property list
2024-07-29 09:19:09 +03:00
Bastiaan Olij
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
Pedro J. Estébanez
3260437afc
D3D12: Be explicit about all-resources texture barriers
2024-07-25 15:06:42 +02:00
Dario
bb0a8e56e1
D3D12: Avoid validation warnings about zero-sized barrier groups
2024-07-25 11:47:34 +02:00
clayjohn
7eac9e855b
Remove linearization of canvas modulate in GLES3 backend
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The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
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Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
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Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Joshua Rothe
d751545391
Fix FOG shader issue in Compatibility mode
2024-07-23 11:25:10 +02:00
cosformula
fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 11:24:13 +02:00