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532 Commits

Author SHA1 Message Date
Rémi Verschelde 21fcb56547 Remove unused `EditorSceneFormatImporter::_get_import_flags`
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Aaron Franke 01a26c5c8b
GLTF: Don't write unused light properties 2025-01-13 14:33:42 -08:00
Thaddeus Crews f1f33169d9
SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Yufeng Ying 34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde e06cac212b
Merge pull request #99893 from kiroxas/avoidUTF8ParsingWhenNotNecessary
Avoid duplicated `utf8()` calls
2025-01-06 22:47:12 +01:00
Rémi Verschelde ba8a155551
Merge pull request #98909 from demolke/master
GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Aaron Franke ec7d7abde9
GLTF: Always read alphaCutoff property 2025-01-02 12:53:55 -08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
SPOXY a676465b79
Remove trailing double quote from link in GLTFState class documentation
This fixes the link to https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json
2024-12-21 20:58:47 +01:00
Rémi Verschelde 8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
Rationalize busy waits
2024-12-20 23:56:39 +01:00
Kiro 06efe84bca Remove duplicate `utf8()` calls 2024-12-19 10:15:46 +01:00
demolke e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
Thaddeus Crews 02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 -06:00
Aaron Franke de87ca5084
GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-15 18:05:57 -08:00
Aaron Franke 0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
Pedro J. Estébanez 4f8dd96b3d Rationalize busy waits 2024-12-13 10:14:26 +01:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Rémi Verschelde 2669f19605
Merge pull request #96782 from aaronfranke/blend-fix-rough-metallic-if-not-unpack
Blend file import: Don't keep original files when not unpacking them
2024-11-29 22:45:56 +01:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
Micky eaebb3f864 Fix more miscellaneous oddities around the class reference 2024-11-12 17:44:45 +01:00
Thaddeus Crews da094b0312
Merge pull request #99088 from Mickeon/documentation-truth-oopsie-last-one
Fix untagged `true` in GLTFState's documentation
2024-11-12 09:27:38 -06:00
Thaddeus Crews 2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Thaddeus Crews 9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews 3c1570721f
Merge pull request #94751 from RadiantUwU/patch-2
GLTF: Return the error file path when an import fails.
2024-11-11 14:18:05 -06:00
Micky cc57a80a89 Fix untagged `true` in GLTFState's documentation 2024-11-11 20:45:52 +01:00
Juan fe34c45d2a
Allow passing UID to importer
This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.

This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews 06e876b990
Merge pull request #95762 from Mickeon/documentation-truth-and-only-the-truth
Fix many untagged `true`/`false`/`null` in the documentation
2024-11-10 12:12:22 -06:00
Thaddeus Crews cd6dad4090
Merge pull request #98703 from pgrit/master
Set flag for 8 bone weights in GLTFDocument
2024-11-10 12:12:18 -06:00
Micky 5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
Aaron Franke 924732772b
GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
Aaron Franke 109bee08dd
Blend file import: Don't keep original files when not unpacking them 2024-11-05 04:00:46 -08:00
Thaddeus Crews ef8aafc2df
Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
GLTF: Implement `KHR_animation_pointer` for animating custom properties
2024-11-04 21:52:03 -06:00
Aaron Franke 02d8c6eefe
GLTF: Add extract_path and extract_prefix settings
Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke 0b7354dfa9
GLTF: Don't give up loading image if import fails 2024-11-04 19:28:18 -08:00
Aaron Franke 0513943f70
GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
Aaron Franke d373d207c1
GLTF: Add functions to encode and decode Variants to/from accessors 2024-11-04 17:55:40 -08:00
Aaron Franke 11576b89dd
GLTF: Implement the glTF Object Model in physics extension 2024-11-04 17:55:39 -08:00
Aaron Franke 4b66a25f52
GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
Aaron Franke cd367b3da3
GLTF: Prerequisite cleanups before KHR_animation_pointer
Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
Aaron Franke 834189a618
GLTF: Clean up animation code to make way for KHR_animation_pointer 2024-11-04 17:55:38 -08:00
Aaron Franke c7391d2ee3
GLTF: Add more accessor component types 2024-11-04 17:55:38 -08:00
Aaron Franke 4b0085ac85
GLTF: Move the component type enum into GLTFAccessor 2024-11-04 17:55:37 -08:00
Pascal Grittmann a59fb07e4a set flag for 8 bone weights 2024-10-31 17:04:31 +01:00
Radiant 5b0bf9e2b0 Return the actual error when an import fails. 2024-10-30 23:42:10 +02:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
K. S. Ernest (iFire) Lee 4113529535 Assign the correct bone rest transform to nodes with matrix in GLTF 2024-10-07 10:19:43 -07:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00