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317 Commits

Author SHA1 Message Date
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Thaddeus Crews 6c4f17db1a
Core: Avoid including `modules_enabled` in headers 2025-03-11 19:42:13 -05:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Aaron Franke 0528d92d73
Fix compiling on arm64 Linux 2025-02-25 14:47:29 -08:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde e06cac212b
Merge pull request #99893 from kiroxas/avoidUTF8ParsingWhenNotNecessary
Avoid duplicated `utf8()` calls
2025-01-06 22:47:12 +01:00
Rémi Verschelde ba8a155551
Merge pull request #98909 from demolke/master
GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Aaron Franke ec7d7abde9
GLTF: Always read alphaCutoff property 2025-01-02 12:53:55 -08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Kiro 06efe84bca Remove duplicate `utf8()` calls 2024-12-19 10:15:46 +01:00
demolke e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
Aaron Franke de87ca5084
GLTF: Fix bad pointer to ImporterMeshInstance3D root node at runtime 2024-12-15 18:05:57 -08:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
Thaddeus Crews 9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews 3c1570721f
Merge pull request #94751 from RadiantUwU/patch-2
GLTF: Return the error file path when an import fails.
2024-11-11 14:18:05 -06:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
Thaddeus Crews cd6dad4090
Merge pull request #98703 from pgrit/master
Set flag for 8 bone weights in GLTFDocument
2024-11-10 12:12:18 -06:00
Thaddeus Crews ef8aafc2df
Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr
GLTF: Implement `KHR_animation_pointer` for animating custom properties
2024-11-04 21:52:03 -06:00
Aaron Franke 02d8c6eefe
GLTF: Add extract_path and extract_prefix settings
Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke 0b7354dfa9
GLTF: Don't give up loading image if import fails 2024-11-04 19:28:18 -08:00
Aaron Franke 0513943f70
GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
Aaron Franke d373d207c1
GLTF: Add functions to encode and decode Variants to/from accessors 2024-11-04 17:55:40 -08:00
Aaron Franke 4b66a25f52
GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
Aaron Franke cd367b3da3
GLTF: Prerequisite cleanups before KHR_animation_pointer
Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
Aaron Franke 834189a618
GLTF: Clean up animation code to make way for KHR_animation_pointer 2024-11-04 17:55:38 -08:00
Aaron Franke c7391d2ee3
GLTF: Add more accessor component types 2024-11-04 17:55:38 -08:00
Aaron Franke 4b0085ac85
GLTF: Move the component type enum into GLTFAccessor 2024-11-04 17:55:37 -08:00
Pascal Grittmann a59fb07e4a set flag for 8 bone weights 2024-10-31 17:04:31 +01:00
Radiant 5b0bf9e2b0 Return the actual error when an import fails. 2024-10-30 23:42:10 +02:00
K. S. Ernest (iFire) Lee 4113529535 Assign the correct bone rest transform to nodes with matrix in GLTF 2024-10-07 10:19:43 -07:00
Aaron Franke 5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps 2024-09-17 04:00:07 -07:00
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde a9364a9e75
Merge pull request #96468 from aaronfranke/gltf-append-node
GLTF: Add `append_gltf_node` to GLTFState
2024-09-16 13:34:46 +02:00
Rémi Verschelde b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
Aaron Franke f82262eecb
GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
A Thousand Ships 194bdde947
Cleanup of raw `nullptr` checks with `Ref`
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Aaron Franke ee5e97742a
Add get_supported_gltf_extensions to GLTFDocument 2024-08-28 17:54:45 -07:00
Rémi Verschelde 3e1b61d808
Merge pull request #95121 from aaronfranke/gltf-root-prop-owner
GLTF: Propagate owner for root node children
2024-08-19 14:34:04 +02:00
tetrapod00 3b1345c26e Change capitalization of glTF in errors and comments. 2024-08-15 18:07:30 -07:00
Aaron Franke 246cc7e86d
GLTF: Propagate owner for root node children 2024-08-04 02:28:01 -07:00
Silc 'Tokage' Renew 0235086c14 Add validation to glTF importer for Blendshape and Animation 2024-07-26 18:05:34 +09:00
Jordyfel 416e63ae35 Fix handling of missing bin file in gltf separate 2024-07-18 14:04:16 +03:00
Aaron Franke 923a8eb5d3
Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
Gurvan e7f34aace3 Use Hermite instead of Bezier for glTF spline interpolation 2024-06-29 14:36:49 +02:00
jsjtxietian e09443509a Unsetting the owner of `ImporterMeshInstance3D` before adding it to skeleton's child 2024-06-13 12:45:55 +08:00
K. S. Ernest (iFire) Lee 5a24aec599 Fix GLTFDocument so it can export CSG Meshes correctly. 2024-05-29 07:10:45 -07:00
Aaron Franke d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00