Fredia Huya-Kouadio
7fb37a088b
Add checks to prevent crashes when accessing the GameMenu api
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This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
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Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Pāvels Nadtočajevs
ddd807ff7d
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217
Replace error to info messages for embedded game
2025-02-26 19:32:25 -05:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
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[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 18:08:13 +01:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
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Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
58e4e34564
Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
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Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
Rémi Verschelde
545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
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Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
Rémi Verschelde
17b3be9473
Merge pull request #103117 from syntaxerror247/black-bars-bug
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Android Editor: Fix expand button black bar issue
2025-02-23 12:12:55 +01:00
Rémi Verschelde
05c56e8393
Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
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Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
cafebeef
5201dfb34c
Windows x86_64 GCC: Disable Theora assembly optimizations
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Co-authored-by: Bernat Arlandis <berarma@hotmail.com>
2025-02-22 17:20:55 -06:00
Anish Mishra
ee4e809d4c
Android: Fix excessive getRotation calls
2025-02-21 20:32:54 +05:30
Anish Mishra
129ffce06a
Android Editor: Fix expand button black bar issue
2025-02-21 13:00:49 +05:30
Hilderin
c7bc322bf6
Fix Embedded Game does not focus when mouse over on Windows
2025-02-20 16:28:18 -05:00
Rémi Verschelde
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc5 .
This is no longer needed after 26fd3458f9 .
2025-02-20 17:47:37 +01:00
Rémi Verschelde
26fd3458f9
Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program`
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- Works around and closes #102867 .
- Works around and closes #102982 .
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2025-02-20 17:47:26 +01:00
Thaddeus Crews
70eb62faf2
Merge pull request #103021 from Hilderin/fix-embedded-game-start-location-windows
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Fix Embedded Game startup location on Windows
2025-02-19 16:54:09 -06:00
Thaddeus Crews
e91493fb7b
Merge pull request #102993 from bruvzg/fix_cb_win_erase
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Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 20:47:53 -06:00
Hilderin
224d9bfe3f
Fix Embedded Game startup location on Windows
2025-02-18 19:05:15 -05:00
Thaddeus Crews
e948f52ea9
Merge pull request #102983 from bruvzg/fix_flash
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[Window] Fix flashing subwindows.
2025-02-18 07:56:08 -06:00
Pāvels Nadtočajevs
f710781b16
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 15:26:13 +02:00
bruvzg
f86a24fcfd
[Window] Fix flashing subwindows.
2025-02-18 08:14:54 +02:00
Adam Scott
030e7d4e2d
[Web] Fix issue when pausing an non-started sample
2025-02-17 09:49:50 -05:00
David Snopek
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
Rémi Verschelde
7feab02599
Merge pull request #102827 from bruvzg/win_err
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[Windows] Fix missing argument in non-console logger call.
2025-02-13 23:35:24 +01:00
Rémi Verschelde
3787cc4901
Merge pull request #102802 from syntaxerror247/fix_orientation_handling
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Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
Rémi Verschelde
9f2b673c61
Merge pull request #102719 from adamscott/optimize-mouse-mode-set
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[Web] Refactor `mouse_mode` setters in display server
2025-02-13 23:35:08 +01:00
Adam Scott
61344dc5ac
[Web] Refactor `mouse_mode` setters in display server
2025-02-13 17:25:35 -05:00
Pāvels Nadtočajevs
ae61b2f655
[Windows] Fix missing argument in non-console logger call.
2025-02-14 00:09:51 +02:00
Anish Mishra
4a22e007f6
Android Editor: Fix embed mode orientation handling
2025-02-13 22:22:50 +05:30
Thaddeus Crews
d333159669
Merge pull request #102801 from bruvzg/tab_detect
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[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 10:15:43 -06:00
Thaddeus Crews
1229b997f0
Merge pull request #102772 from m4gr3d/bump_xr_editor_dependencies
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Bump the version of the openxr vendors plugin dependency
2025-02-13 10:15:39 -06:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Fredia Huya-Kouadio
8ed8b4a89d
Bump the version of the openxr vendors plugin dependency
2025-02-12 09:51:07 -08:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Rémi Verschelde
2fd6c635d5
Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
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Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde
bd87c3a76b
Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
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Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Hilderin
e9fef1c833
Fix Game and editor freeze when clicking on the game's title bar
2025-02-11 21:41:03 -05:00
Rémi Verschelde
66d66807ab
Merge pull request #102715 from adamscott/remove-pool-return-false
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[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde
8d909f86d3
Merge pull request #102669 from m4gr3d/fix_method_signature_change
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Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde
a8a1009468
Merge pull request #102641 from Riteo/modifying-spacetime-itself
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Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Fredia Huya-Kouadio
2a66335ec2
Address API regression from https://github.com/godotengine/godot/pull/101050
2025-02-11 10:19:47 -08:00
Adam Scott
cdb6fc7f74
[Web] Remove position pool system and return false when done instead
2025-02-11 10:43:34 -05:00
Thaddeus Crews
427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
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Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Riteo
54755a27e9
Wayland: Unstuck keys with same keycode
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This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.
The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".
This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.
I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00