1
0
Fork 0
Commit Graph

60 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs ab717497ef [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
kobewi 266b569641 Silence missing icon error if UID cache is missing 2025-02-10 17:09:34 +01:00
Lanza 554d419836
Fix theme options in project manager incorrectly using translated text 2025-01-14 10:32:24 +08:00
Rémi Verschelde f18bb5ba1a
Merge pull request #100999 from KoBeWi/theme_wariat
Fix ProjectTag button variation
2025-01-06 22:48:16 +01:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
kobewi c1cdcad96a Fix ProjectTag button variation 2025-01-03 11:41:00 +01:00
Rémi Verschelde a17a0bc808
Merge pull request #100717 from KoBeWi/icon_uncache
Fix icon UIDs in Project Manager
2025-01-03 02:01:24 +01:00
kobewi 81b1138a7f Fix icon UIDs in Project Manager 2024-12-26 14:54:09 +01:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
kobewi cb4ceb823c Make scan for projects threaded 2024-12-12 22:31:32 +01:00
Rémi Verschelde 43ef253024
Merge pull request #95600 from MajorMcDoom/project-dialog-optional-edit
Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install
2024-12-12 14:09:37 +01:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Thaddeus Crews c153f963ce
Merge pull request #99947 from Meorge/ignore-macosx-in-zip
Ignore `__MACOSX` directory for export template and project ZIPs
2024-12-05 14:12:22 -06:00
Malcolm Anderson 2336415623 Ignore `__MACOSX` directory in export template collection ZIP file and project import ZIP file
Update editor/export/export_template_manager.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-04 13:31:26 -08:00
Thaddeus Crews cebd37da8b
Merge pull request #99776 from peterdang1502/default-project-path-trailing-slash
Strip any trailing slashes when reading the default project path
2024-12-03 14:40:54 -06:00
Peter dd33e877aa strip trailing slashes in default project path 2024-12-02 11:08:17 -05:00
kobewi e7e3a25c1e Fix non-empty project folder confirmation dialog 2024-11-28 13:31:51 +01:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Thaddeus Crews 77da16ce69
Merge pull request #88530 from davthedev/tree-hover-items
Add hover state to Tree items display
2024-10-21 16:39:16 -05:00
David Giardi ebe1a2d7ec Add hover state to Tree items display 2024-10-17 00:21:52 +02:00
Haoyu Qiu 8086894a8e Create `.editorconfig` file only on project creation 2024-10-05 14:32:55 +08:00
Rémi Verschelde 1917bc3454
Merge pull request #97490 from Calinou/project-manager-rd-unsupported-show-gpu-name
Show GPU name when RenderingDevice is unsupported in the project creation dialog
2024-10-02 15:01:38 +02:00
Rémi Verschelde 7b393c6cee
Merge pull request #97453 from Calinou/project-manager-enter-accepts-dialog
Make pressing Enter confirm project creation/import in the project manager
2024-09-27 13:53:29 +02:00
Hugo Locurcio 1959dc9b62
Show GPU name when RenderingDevice is unsupported in the project creation dialog
This helps diagnose issues on multi-GPU setups, particularly when
only one of them supports RenderingDevice-based rendering methods.

This can be the case on old laptops with an Intell Haswell IGP
and a NVIDIA Maxwell dedicated GPU, where the IGP does not support
RenderingDevice but the dedicated GPU does.
(In this case, Godot must be forced to run on the dedicated GPU
to allow using RenderingDevice-based rendering methods.)
2024-09-26 15:39:52 +02:00
Hugo Locurcio c15fe90ac4 Make pressing Enter confirm project creation/import in the project manager
This makes the project manager more friendly to keyboard usage.

You can now create projects more easily without touching the mouse
by opening the project manager, pressing Ctrl + N, entering a project
name and pressing Enter.
2024-09-26 02:06:30 +02:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shahriarlabib000 8f66513bad Fix directory empty bug on Android 2024-09-10 10:10:33 +06:00
Yuri Rubinsky 52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
passivestar 6ed54ab9ba Fix missing project date showing the unix epoch 2024-08-27 16:03:19 +04:00
Rémi Verschelde d4b6bd5b60
Merge pull request #91172 from clayjohn/detect-rd
Disable creating RD projects in project manager if RD is not supported
2024-08-22 00:10:15 +02:00
Zi Ye 3669eb0b69 Added an "Edit Now" option to project dialog. 2024-08-15 18:54:05 -05:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
kobewi 9a8ba93963 Initialize project name when importing project 2024-08-07 13:22:55 +02:00
Rémi Verschelde eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
Rémi Verschelde f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
kobewi 30da21f073 Fix project name cleared when browsing path 2024-08-05 14:27:37 +02:00
Fredia Huya-Kouadio fb42b9ce65 Fix issue with import projects for the Android editor 2024-08-02 14:49:25 -07:00
Fredia Huya-Kouadio eaf85e6582 Enable the display scale option in the Project manager's quick settings dialog 2024-08-02 12:58:06 -07:00
clayjohn 04d0e7f7a4 Check if RD is supported in the ProjectManager and disable creating RD projects if not supported. 2024-08-02 12:36:45 -07:00
jsjtxietian 092d21a2ec Make `fdialog_project` up to become sibling of `ProjectDialog` instead of child 2024-07-19 21:03:58 +08:00
Grublady 5583ac5218 Ignore trailing slashes in new project’s path when disabling Create Folder
In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string.

By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
2024-07-08 17:10:12 -04:00
kobewi 8041dc6a55 Make project naming setting available in project manager 2024-06-21 15:53:06 +02:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
Danil Alexeev 12430f9dce
Editor: Swap last edited date and version/warning in Project Manager 2024-06-04 12:43:59 +03:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
Rémi Verschelde 381ce56f8a
Merge pull request #90770 from kitbdev/show-version
Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00