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Author SHA1 Message Date
bruvzg 21da3f3847 [X11] Do not fail DisplayServer init if non-essential extensions are missing.
(cherry picked from commit acff87ffda)
2023-09-21 15:28:23 +02:00
Emmanouil Papadeas 252d816459 Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.

(cherry picked from commit c662491bd4)
2023-09-21 14:57:13 +02:00
Eoin O'Neill 58ff96b8b7 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.

(cherry picked from commit 8de98dbf21)
2023-09-21 14:57:13 +02:00
Rémi Verschelde 269b115d9c SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.

(cherry picked from commit 3907e53ff6)
2023-09-20 22:44:05 +02:00
Rémi Verschelde 8be838481d Allow unbundling OpenXR (for Linux distros)
Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.

(cherry picked from commit 34a07b81ae)
2023-09-20 22:44:05 +02:00
bruvzg a4c041b6b6 [macOS] Workaround Xcode 15 linker bug.
(cherry picked from commit 6da8c7a662)
2023-09-20 22:44:05 +02:00
Rémi Verschelde 12aeb83043 Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.

(cherry picked from commit 50161808c2)
2023-09-20 22:44:04 +02:00
Rémi Verschelde 6122cf3178 Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.

(cherry picked from commit b064008c07)
2023-09-20 22:44:04 +02:00
ocean (they/them) cd2e003a05 Build system: add option for MSVC incremental linking.
(cherry picked from commit bbafe14970)
2023-09-20 22:44:04 +02:00
bruvzg d3265cf518 [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
(cherry picked from commit f37ace7036)
2023-09-20 22:44:04 +02:00
Rémi Verschelde cdce948473 Fix GCC -Wmaybe-uninitialized warnings
(cherry picked from commit efdff9cbc2)
2023-09-20 22:44:04 +02:00
Rémi Verschelde 32b7664371 SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.

(cherry picked from commit bc1aef88ee)
2023-09-20 22:44:04 +02:00
Fabio Alessandrelli 5eabd5e04a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.

(cherry picked from commit f4713d235a)
2023-09-20 18:40:36 +02:00
kleonc 053538c125 Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
(cherry picked from commit 9d45dd812f)
2023-08-31 20:19:31 +02:00
bruvzg e67b6e0d0f [macOS] Fix uncapped frame rate for windows in the non-active workspaces.
(cherry picked from commit 2ee45dc293)
2023-08-31 20:19:30 +02:00
bruvzg f346b8133e [Android] Set `echo` property for the physical keyboard events.
(cherry picked from commit c687bfa697)
2023-08-31 19:48:16 +02:00
Rémi Verschelde fc63a8d349 libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
(cherry picked from commit 2c9b7fc7a8)
2023-08-31 19:26:49 +02:00
Rémi Verschelde 30ab0e2cf4 Fix Linux `move_to_trash` wrongly reporting files as not found
We can't rely on the error code from `gio` or `kioclient5`, in my
rudimentary testing they return `1` for both missing files and other
situations like not having a Trash can on the mounted volume.

Fixes #79108.

(cherry picked from commit a6e75f3971)
2023-07-11 12:21:28 +02:00
Rémi Verschelde 6ec2d6d7d0 Linux: Fix build with `use_sowrap=no` and various warnings/errors
(cherry picked from commit dcd16a5750)
2023-07-11 12:21:28 +02:00
Rémi Verschelde 29b4ee3d97 Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.

(cherry picked from commit 8a06ec979e)
2023-07-10 18:09:58 +02:00
Kamil Brzoskowski 6becf94f49 Fix formatting of dlopen error message on Windows
And harmonize the format for all platforms.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 3cd865dbe8)
2023-07-10 18:09:57 +02:00
Septian add7c218d1 fix typo on TLSOptions.xml and library_godot_display.js
(cherry picked from commit b88b6b4f48)
2023-07-10 17:46:09 +02:00
Rémi Verschelde 4c1c26979b Linux: Link libsquish directly when unbundling, .pc file unreliable
(cherry picked from commit b3b4f4c1c9)
2023-07-10 17:46:08 +02:00
bruvzg fa45bb63c6 [Windows] Fix setting initial non-exclusive window mode.
(cherry picked from commit db0109b237)
2023-07-10 17:46:08 +02:00
Hugo Locurcio e32330473a Remove uses of `vformat()` with no placeholders
This is identical to passing the string directly.

(cherry picked from commit dcc92c174e)
2023-07-10 17:46:07 +02:00
bruvzg 221535c33c [Windows] Flash both the window caption and taskbar button on `request_attention`.
(cherry picked from commit 49af2582c4)
2023-07-10 17:26:14 +02:00
Rémi Verschelde da1e511f11 Linux: Allow unbundling brotli to use system library
(cherry picked from commit 153c4a4c4f)
2023-07-10 17:11:22 +02:00
Hugo Locurcio 0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.

Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Rémi Verschelde d586096415
Merge pull request #72720 from pkdawson/fix-mouse-capture
DisplayServerWindows: Fix mouse capture when button up message is missed
2023-06-22 18:29:34 +02:00
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
Rémi Verschelde ddaefb3cd6
Merge pull request #78455 from aaronfranke/macos-fix-tex-format-valid
macOS: Finish checking templates before validating texture formats
2023-06-20 13:14:23 +02:00
Rémi Verschelde 65628f23c5
Merge pull request #78175 from phil-hudson/fix-#78105
Android: Set pending intent flag to stop insta-crash
2023-06-20 13:14:07 +02:00
Phil Hudson ce7f648694 fix(android): set pending intent flag to stop insta-crash
fix(android): add conditional check for minimum sdk version

fix(android): formatting

fix(android): formatting

fix(android): formatting

fix(android): formatting again
2023-06-20 16:56:59 +08:00
Aaron Franke a981158d1a
macOS: Finish checking templates before validating texture formats 2023-06-19 21:36:31 -05:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde 356a602186
Merge pull request #74511 from AThousandShips/win_cursor_fix
Fix clearing custom cursor
2023-06-20 00:00:57 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde eb9c96b87c
Merge pull request #78123 from YeldhamDev/if_you_want_anything_done,_do_it_yourself
Allow exporting release Android builds without a debug keystore
2023-06-19 10:27:44 +02:00
Rémi Verschelde 01e84b1da1
Merge pull request #67158 from amoriqbal/fix_error_message
Fix the conditions for firing 'No such file or directory' error on Linux `move_to_trash`
2023-06-19 10:26:50 +02:00
Michael Alexsander 41a75cfa4f
Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
bitsawer 3c42496fb0 Fix Clang dev_mode build const string conversion 2023-06-16 14:54:36 +03:00
Rémi Verschelde 598378513b
Merge pull request #78319 from bruvzg/fix_lipo_fa
[macOS export] Fix lipo file handling.
2023-06-16 10:24:37 +02:00
Rémi Verschelde 6d1ca52792
Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 10:23:50 +02:00
bruvzg c7f4e3fd25 [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
bruvzg 28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
Fredia Huya-Kouadio 0664f5ec3b Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for https://github.com/godotengine/godot/pull/78129
2023-06-15 21:41:49 -07:00
Danil Alexeev 2d2b2cadfa
Fix `bsd` feature tag includes only "other BSDs" 2023-06-15 16:25:18 +03:00
Álex Román Núñez 938a837056 Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
Rémi Verschelde 9e7349bda3
Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
RedworkDE 5c57b3aba4 Fix docs after renaming export option 2023-06-12 23:59:55 +02:00
Rémi Verschelde 54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
jpcerrone a80584664c Fix window resizing problems on Windows
Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
bruvzg 974a7a89c6
[iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
Rémi Verschelde 54ab17eb21
Merge pull request #78129 from m4gr3d/fix_open_new_project_main
Fix issue causing the last edited project to open while switching to another one
2023-06-12 11:57:59 +02:00
Rémi Verschelde 26e5a98306
Merge pull request #77770 from jpcerrone/fix_minimize_missing
Fix minimize button missing in non-resizable projects
2023-06-12 11:39:08 +02:00
Fredia Huya-Kouadio a951a14b16 Fix issue causing the last edited project to open while switching to another one.
Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 22:29:35 -07:00
Fredia Huya-Kouadio dcd31a25b4
Merge pull request #78083 from m4gr3d/fix_multitouch_detection_spatial_viewport_main
Fix spatial viewport multitouch detection support
2023-06-11 18:08:59 -07:00
Fredia Huya-Kouadio 2c050cc17e Fix spatial viewport multitouch detection support
Regression introduced by https://github.com/godotengine/godot/pull/77498
2023-06-10 08:47:24 -07:00
Aaron Franke 944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Dominik 19ce63d875 Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device 2023-06-09 15:02:19 +02:00
Rémi Verschelde a5a23678c4
Merge pull request #78029 from bruvzg/macos_fix_popup_ime_focus
[macOS] Fix IME focus in popup windows.
2023-06-09 11:08:06 +02:00
Rémi Verschelde 759309ba18
Merge pull request #77977 from zaevi/fix_windows_popup_ime
Fix IME doesn't work under Popup on Windows.
2023-06-09 11:06:02 +02:00
bruvzg fe2d9e5bdf
[macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
Fredia Huya-Kouadio b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Zae 1b149b7440 Fix IME doesn't work under Popup on Windows. 2023-06-08 02:40:36 +08:00
Rémi Verschelde 2ae5a0704a
X11: Fix vformat ambiguous int types for GCC 10 (again) 2023-06-07 14:57:51 +02:00
MJacred 2c5e2196bd Replace get_rendering_device() call to prevent crashes on OpenGL.
And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
Rémi Verschelde 0010b34a37
Merge pull request #75099 from mxnemu/add-default-x11-error-handler
[Linux/X11] Add a default error handler for X11 to avoid crashes.
2023-06-05 18:04:49 +02:00
nee b13c82e964 [Linux/X11] Add a default error handler for X11 to avoid crashes.
The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.

This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
Michael Alexsander 71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
Rémi Verschelde 8623572b1f
Merge pull request #75666 from ronyeh/main.cpp-2
Rename `iconpath` => `icon_path` & `hasicon` => `has_icon`.
2023-06-02 17:26:18 +02:00
jpcerrone c819da7fdb Fix minimize button missing in non-resizable projects.
Fixes https://github.com/godotengine/godot/issues/77603.
On Windows, disabling the 'resizable' flag on the project
settings would also remove the minimize button from the window.
2023-06-02 10:31:50 -03:00
bruvzg e15f37945b
[Linux/TTS] Cache TTS voice list. 2023-06-02 14:00:52 +03:00
hlutor a932c5e81d Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
Rémi Verschelde 574f917442
Merge pull request #77686 from m4gr3d/fix_editor_audio_stream_microphone_crash_main
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
2023-06-01 00:40:49 +02:00
Fredia Huya-Kouadio 8ca14183f0 Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:58:27 -07:00
Zae 14908140ea Fix `HTTPClient.get_response_body_length()` incorrect on Web 2023-05-30 15:22:51 +08:00
Yuri Sizov c670c4334a
Merge pull request #65902 from MJacred/editor/copysysteminfo
Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
MJacred 9e5bf3d589 Copy system info to clipboard + Update bug_report.yml
plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
Fredia Huya-Kouadio 01ee00f710 Improve touchpad and mouse support for the Android editor
- Fix issues with using a touchpad to click, drag, interact with the navigation controls, etc..
- Fix issues with panning with 2+ fingers
- Fix issues with using double-tap to magnify on the spatial editor
2023-05-25 20:27:04 -07:00
Rémi Verschelde a67d37f7cf
Merge pull request #77458 from Riteo/late-night-preprocessing
Build `JoypadLinux` sandbox detection method only with udev
2023-05-25 09:26:33 +02:00
Riteo 51dfdfab96 Build `JoypadLinux` sandbox detection method only with udev
Fixes an `unused-function` warning when building with `udev=no`.
2023-05-25 04:47:43 +02:00
Fredia Huya-Kouadio a041f96779 Update the format for the app version code and name 2023-05-24 14:36:56 -07:00
Rémi Verschelde 094e88416a
Merge pull request #74569 from m4gr3d/setup_play_store_builds_main
Update the gradle build tasks to generate play store builds
2023-05-24 10:53:17 +02:00
Rémi Verschelde 774f4a7261
Merge pull request #73450 from Calinou/windows-vulkan-disable-amd-switchable-graphics
Disable AMD switchable graphics on Windows with Vulkan to fix driver issue
2023-05-24 08:44:46 +02:00
Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
Rémi Verschelde 9dc286967f
X11: Fix vformat ambiguous int types for GCC 10
The build would fail with GCC 10 from our Linux SDK used for official builds.
2023-05-23 11:27:28 +02:00
Rémi Verschelde 7ed55c8833
Merge pull request #77258 from RedworkDE/natvis-pdb-embeded
Embed natvis debug views in PDB
2023-05-22 13:49:15 +02:00
Hiroki Taira 9dc84e3581
Add support for DPAD Center key of Android TV remote controller 2023-05-22 13:31:22 +02:00
RedworkDE efa892b52a Embed natvis debug views in PDB
This means the debugger can load them automatically.
2023-05-20 00:08:35 +02:00
bruvzg 5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Max Hilbrunner a521b85976 Small docs syntax fixes 2023-05-18 14:20:53 +02:00
bitsawer 68da61e74c Fix for Clang dev_mode Windows build 2023-05-17 19:35:37 +03:00
Rémi Verschelde b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde 265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio 250749fa79 Augment the `InputEvent` class with a `CANCELED` state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Fabio Alessandrelli 58c6f88802 [TLS/Windows] Skip disallowed certs in the trusted CA list.
Turns out the list of trusted root certificates contains disallowed
certificates (i.e. certificates which are no longer trusted or have been
revoked).

We need to check for the property `CERT_DISALLOWED_FILETIME_PROP_ID` to
check if and when the certificates should be distrusted.
2023-05-14 14:44:14 +02:00
Rémi Verschelde 788cb74cc6
Linux: Don't use udev for joypad hotloading when running in a sandbox
udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.

Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.

Fixes #76879.
2023-05-12 11:30:16 +02:00
Rémi Verschelde 258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00