mirror of https://github.com/godotengine/godot
Add context getter to RenderingDevice
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@ -797,6 +797,8 @@ private:
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#endif
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public:
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RenderingContextDriver *get_context_driver() const { return context; }
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const RDD::Capabilities &get_device_capabilities() const { return driver->get_capabilities(); }
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bool has_feature(const Features p_feature) const;
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