mirror of https://github.com/godotengine/godot
Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offset
Fix bad mouse offset with Control::wrap_mouse()
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commit
ff118d7a88
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@ -2590,7 +2590,7 @@ Control *Control::get_focus_owner() const {
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void Control::warp_mouse(const Point2 &p_to_pos) {
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void Control::warp_mouse(const Point2 &p_to_pos) {
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!is_inside_tree());
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get_viewport()->warp_mouse(get_screen_transform().xform(p_to_pos));
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get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos));
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}
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}
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bool Control::is_text_field() const {
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bool Control::is_text_field() const {
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