mirror of https://github.com/godotengine/godot
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
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@ -1640,7 +1640,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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if (mb->is_pressed()) {
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Size2 pos = mpos;
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if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
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if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
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//do not steal mouse focus and stuff
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