mirror of https://github.com/godotengine/godot
[Core] Fix `AHashMap` constructors reserving too few elements
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@ -666,7 +666,9 @@ public:
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}
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AHashMap(const HashMap<TKey, TValue> &p_other) {
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reserve(p_other.size());
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if (p_other.size() > get_capacity()) {
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reserve(p_other.size());
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}
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for (const KeyValue<TKey, TValue> &E : p_other) {
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uint32_t hash = _hash(E.key);
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_insert_element(E.key, E.value, hash);
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@ -704,7 +706,9 @@ public:
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}
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AHashMap(std::initializer_list<KeyValue<TKey, TValue>> p_init) {
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reserve(p_init.size());
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if (p_init.size() > get_capacity()) {
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reserve(p_init.size());
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}
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for (const KeyValue<TKey, TValue> &E : p_init) {
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insert(E.key, E.value);
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}
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