mirror of https://github.com/godotengine/godot
fix deadzone slider not working correctly
(cherry picked from commit 2fd39eca30)
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@ -3272,12 +3272,10 @@ void Tree::value_editor_changed(double p_value) {
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return;
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}
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TreeItem::Cell &c = popup_edited_item->cells.write[popup_edited_item_col];
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c.val = p_value;
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const TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col];
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line_editor->set_text(String::num(c.val, Math::range_step_decimals(c.step)));
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line_editor->set_text(String::num(p_value, Math::range_step_decimals(c.step)));
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item_edited(popup_edited_item_col, popup_edited_item);
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queue_redraw();
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}
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