mirror of https://github.com/godotengine/godot
Limit scale of node2D to EPSILON 0.00001 to prevent det==0 bug
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@ -170,10 +170,10 @@ void Node2D::set_scale(const Size2 &p_scale) {
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}
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_scale = p_scale;
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// Avoid having 0 scale values, can lead to errors in physics and rendering.
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if (_scale.x == 0) {
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if (Math::is_zero_approx(_scale.x)) {
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_scale.x = CMP_EPSILON;
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}
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if (_scale.y == 0) {
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if (Math::is_zero_approx(_scale.y)) {
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_scale.y = CMP_EPSILON;
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}
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_update_transform();
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