mirror of https://github.com/godotengine/godot
Update official export templates architecture list in docs
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<member name="binary_format/architecture" type="String" setter="" getter="">
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Application executable architecture.
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Supported architectures: [code]x86_32[/code], [code]x86_64[/code], [code]arm64[/code], [code]arm32[/code], [code]rv64[/code], [code]ppc64[/code], [code]ppc32[/code], and [code]loongarch64[/code].
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Official export templates include [code]x86_32[/code] and [code]x86_64[/code] binaries only.
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Official export templates include [code]x86_32[/code], [code]x86_64[/code], [code]arm32[/code], and [code]arm64[/code] binaries only.
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</member>
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<member name="binary_format/embed_pck" type="bool" setter="" getter="">
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If [code]true[/code], project resources are embedded into the executable.
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<member name="binary_format/architecture" type="String" setter="" getter="">
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Application executable architecture.
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Supported architectures: [code]x86_32[/code], [code]x86_64[/code], and [code]arm64[/code].
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Official export templates include [code]x86_32[/code] and [code]x86_64[/code] binaries only.
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</member>
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<member name="binary_format/embed_pck" type="bool" setter="" getter="">
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If [code]true[/code], project resources are embedded into the executable.
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