mirror of https://github.com/godotengine/godot
Enable BC6H compression for all HDR formats
Previously only RGBH formatted images were compressed to BC6H, this change enables BC6H compression also for the RH, RGH, and RGBE9995 formats, allowing 1:2, 1:4, and 1:4 size reduction for them, respectively. This is in particular important for HDRI images which usually come in RGBE9995 format.
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@ -145,7 +145,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::CompressS
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int h = p_image->get_height();
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bool is_ldr = (p_image->get_format() <= Image::FORMAT_RGBA8);
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bool is_hdr = (p_image->get_format() == Image::FORMAT_RGBH);
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bool is_hdr = (p_image->get_format() >= Image::FORMAT_RH) && (p_image->get_format() <= Image::FORMAT_RGBE9995);
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if (!is_ldr && !is_hdr) {
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return; // Not a usable source format
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@ -175,6 +175,10 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::CompressS
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bool is_signed = false;
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if (is_hdr) {
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if (p_image->get_format() != Image::FORMAT_RGBH) {
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p_image->convert(Image::FORMAT_RGBH);
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}
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PoolVector<uint8_t>::Read rb = p_image->get_data().read();
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const uint16_t *source_data = reinterpret_cast<const uint16_t *>(&rb[0]);
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