mirror of https://github.com/godotengine/godot
Mention that replace_by doesn't free the node
(cherry picked from commit 58a3ea5453)
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@ -521,6 +521,7 @@
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<argument index="1" name="keep_data" type="bool" default="false" />
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<description>
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Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
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Note that the replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
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</description>
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</method>
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<method name="request_ready">
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