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Merge pull request #111748 from Calinou/doc-sdfgi-debug-probes
Document occlusion debugging in the SDFGI debug probes draw mode in the editor
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f4dab5199a
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@ -5333,6 +5333,7 @@
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</constant>
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<constant name="VIEWPORT_DEBUG_DRAW_SDFGI_PROBES" value="17" enum="ViewportDebugDraw">
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Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene.
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When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible.
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[b]Note:[/b] Only supported when using the Forward+ rendering method.
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</constant>
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<constant name="VIEWPORT_DEBUG_DRAW_GI_BUFFER" value="18" enum="ViewportDebugDraw">
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@ -713,6 +713,7 @@
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</constant>
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<constant name="DEBUG_DRAW_SDFGI_PROBES" value="17" enum="DebugDraw">
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Draws the probes used for signed distance field global illumination (SDFGI).
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When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible.
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Does nothing if the current environment's [member Environment.sdfgi_enabled] is [code]false[/code].
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[b]Note:[/b] Only supported when using the Forward+ rendering method.
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</constant>
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@ -6156,7 +6156,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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_add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI, SupportedRenderingMethods::FORWARD_PLUS,
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TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
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_add_advanced_debug_draw_mode_item(display_submenu, TTRC("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES, SupportedRenderingMethods::FORWARD_PLUS,
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TTRC("Requires SDFGI to be enabled in Environment to have a visible effect."));
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TTRC("Left-click a SDFGI probe to display its occlusion information (white = not occluded, red = fully occluded).\nRequires SDFGI to be enabled in Environment to have a visible effect."));
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display_submenu->add_separator();
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_add_advanced_debug_draw_mode_item(display_submenu, TTRC("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE, SupportedRenderingMethods::FORWARD_PLUS_MOBILE,
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TTRC("Displays the scene luminance computed from the 3D buffer. This is used for Auto Exposure calculation.\nRequires Auto Exposure to be enabled in CameraAttributes to have a visible effect."));
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