mirror of https://github.com/godotengine/godot
Buildsystem: Windows cross-compilation on Linux defaults to 64-bit
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@ -226,10 +226,13 @@ def configure(env):
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else:
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else:
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env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
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env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation
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mingw_prefix = ""
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if (env["bits"] == "default"):
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if (env["bits"] == "default"):
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env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
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if (os.name == "nt"):
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env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
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else: # default to 64-bit on Linux
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env["bits"] = "64"
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mingw_prefix = ""
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if (env["bits"] == "32"):
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if (env["bits"] == "32"):
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env.Append(LINKFLAGS=['-static'])
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env.Append(LINKFLAGS=['-static'])
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