mirror of https://github.com/godotengine/godot
Merge 3af934bc9c into 15ff450680
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commit
f3ddfb1cf4
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@ -911,7 +911,7 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
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}
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}
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if (transition_path.has(next.node)) {
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if (transition_path.has(next.node)) {
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WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings.");
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WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback has detected one or more looped transitions in a single frame and aborted to prevent an infinite loop. You may need to check the transition settings.");
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break; // Maybe infinity loop, do nothing more.
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break; // Maybe infinity loop, do nothing more.
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}
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}
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