diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 1c4d489d687..4d197ad3218 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -911,7 +911,7 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT } if (transition_path.has(next.node)) { - WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback aborts the transition by detecting one or more looped transitions in the same frame to prevent to infinity loop. You may need to check the transition settings."); + WARN_PRINT_ONCE_ED("AnimationNodeStateMachinePlayback: " + base_path + "playback has detected one or more looped transitions in a single frame and aborted to prevent an infinite loop. You may need to check the transition settings."); break; // Maybe infinity loop, do nothing more. }