mirror of https://github.com/godotengine/godot
Remove unused private variables in expression.h
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@ -36,17 +36,8 @@ class Expression : public RefCounted {
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GDCLASS(Expression, RefCounted);
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private:
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struct Input {
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Variant::Type type = Variant::NIL;
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String name;
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};
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Vector<Input> inputs;
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Variant::Type output_type = Variant::NIL;
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String expression;
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bool sequenced = false;
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int str_ofs = 0;
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bool expression_dirty = false;
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