diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 27194122d56..4a20c06eb67 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -21,6 +21,19 @@
Returns the projection matrix that this camera uses to render to its associated viewport. The camera must be part of the scene tree to function.
+ [b]Note:[/b] The resulting [Projection] does [i]not[/i] include the depth correction Godot's Vulkan renderer uses internally. To add depth correction, multiply the returned [Projection] by [method Projection.create_depth_correction] with [code]flip_y[/code] set to [code]true[/code]:
+ [codeblocks]
+ [gdscript]
+ var camera_projection: Projection = camera.get_camera_projection()
+ var correction: Projection = Projection.create_depth_correction(true)
+ var corrected_camera_projection = correction * camera_projection
+ [/gdscript]
+ [csharp]
+ var cameraProjection = camera.GetCameraProjection();
+ var correction = Projection.CreateDepthCorrection(true);
+ var correctedCameraProjection = correction * cameraProjection;
+ [/csharp]
+ [/codeblocks]