mirror of https://github.com/godotengine/godot
Merge pull request #106657 from Riteo/mfw-single-window-mode-broke
Wayland: Fix window fitting in single-window mode
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commit
f1e18433d1
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@ -167,7 +167,7 @@ Rect2i Popup::_popup_adjust_rect() const {
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Rect2i current(get_position(), get_size());
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS)) {
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if (!is_embedded() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS)) {
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// We're fine as is, the Display Server will take care of that for us.
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return current;
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}
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@ -1994,7 +1994,7 @@ void Window::popup(const Rect2i &p_screen_rect) {
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// Update window size to calculate the actual window size based on contents minimum size and minimum size.
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_update_window_size();
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bool should_fit = !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS);
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bool should_fit = is_embedded() || !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SELF_FITTING_WINDOWS);
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if (p_screen_rect != Rect2i()) {
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set_position(p_screen_rect.position);
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