mirror of https://github.com/godotengine/godot
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
This commit is contained in:
parent
4b6ad34988
commit
f1781fe9d1
|
|
@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
|
|||
|
||||
#[specializations]
|
||||
|
||||
DISABLE_LIGHTING = false
|
||||
DISABLE_LIGHTING = true
|
||||
USE_RGBA_SHADOWS = false
|
||||
SINGLE_INSTANCE = false
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue