mirror of https://github.com/godotengine/godot
Fixed usage of proxy textures on GLES2 sky
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@ -2815,6 +2815,8 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C
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RasterizerStorageGLES2::Texture *tex = storage->texture_owner.getornull(p_sky->panorama);
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RasterizerStorageGLES2::Texture *tex = storage->texture_owner.getornull(p_sky->panorama);
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ERR_FAIL_COND(!tex);
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ERR_FAIL_COND(!tex);
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tex = tex->get_ptr(); //resolve for proxies
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(tex->target, tex->tex_id);
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glBindTexture(tex->target, tex->tex_id);
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@ -1162,6 +1162,8 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
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ERR_FAIL_COND(!texture);
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ERR_FAIL_COND(!texture);
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}
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}
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texture = texture->get_ptr(); //resolve for proxies
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// glBindVertexArray(0) and more
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// glBindVertexArray(0) and more
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{
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{
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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