From eeb6652436fce5caaa9d6dfa0d67b618c5a7dc47 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Date: Thu, 7 Oct 2021 22:38:04 -0300 Subject: [PATCH] Fix invisible tabs not being ignored in `Tabs` (cherry picked from commit 3c5103ac1d9a97cfe94978896b50572c2138138f) --- scene/gui/tabs.cpp | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index a66df3fb4f5..80e0c4eefd5 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -183,11 +183,7 @@ void Tabs::_gui_input(const Ref &p_event) { } int found = -1; - for (int i = 0; i < tabs.size(); i++) { - if (i < offset) { - continue; - } - + for (int i = offset; i <= max_drawn_tab; i++) { if (tabs[i].rb_rect.has_point(pos)) { rb_pressing = true; update(); @@ -750,11 +746,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { int Tabs::get_tab_idx_at_point(const Point2 &p_point) const { int hover_now = -1; - for (int i = 0; i < tabs.size(); i++) { - if (i < offset) { - continue; - } - + for (int i = offset; i <= max_drawn_tab; i++) { Rect2 rect = get_tab_rect(i); if (rect.has_point(p_point)) { hover_now = i;